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pilgrim*

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Everything posted by pilgrim*

  1. pilgrim*

    Looting system

    Agree - sorting your backpack can be about as risky as making a fire.. depends where you do it. Also, damage distributed to items in your backpack items depends on where they are located in the pack, so it is worth spending some time and thought, and worth doing it as alertly as any other gameplay action.
  2. pilgrim*

    Server Jumping

    Search: (All Content): server hopping FOUND 8687 RESULTS
  3. pilgrim*

    Server Jumping

    Why can't we just set fire to them when we find them ?
  4. pilgrim*

    1pp official PC and XBOX servers

    Žít dlouho a prosperovat
  5. pilgrim*

    1pp official PC and XBOX servers

    sorry, don't know where Eugen is
  6. pilgrim*

    Vehicles

  7. pilgrim*

    Melee Combat Was Botched Last Minute

    <<Fixed: The heavy melee attacks were not functioning correctly>>. That's what the man says :
  8. pilgrim*

    Day- / Nightcycle

    sorry mate - lots of folk don't follow the technical side at all, so it's a mystery to them why something "totally obvious" seems to NOT get done. Long ago I got fed up coming home at sunset and logging in to DayZ to find it was sunset. <duh!>
  9. I like it and I don't have any problems with it.. takes 10 mins to get the hang of it, and a couple of small things need putting straight.. but it's really no problem and easy to use. Sorry - I guess I'm saying the wrong thing. I've had zero problems and it works here.. maybe there's something wrong with me and my PC ? MERRY CHRISTMAS
  10. pilgrim*

    Day- / Nightcycle

    The servers (the DayZ instances on the servers) are set up by the GSPs.. GSPs are mainly small companies with like 3-7 people working for them total.. everything is automatic.. they have a couple of technicians, or maybe just one, to deal with the auto bank transfers and the auto server hire and the auto game installation, and the GSP home server in the office that runs all that business, connects to the bank and the website, and sends auto answers to player complaints. That's all, that's it.. Just a couple of GSP techs to deal with maybe 50 different games (or 150 games?) each game running from 200 to 5000 instances worldwide 24 hours a day.. that's REALLY a lot of instances of games 24/7 .. ya know? The GSP techs don't get involved in ANY of that personally, at all. How could they? So they plug in a dozen DayZ games (ie automatically, because some folk have just hired them from the website) ... the Game time is automatically set to the local real-equipment server time .. because that happens AUTOMATICALLY too .. so your local ping servers are running on your local time, just like your PC is running on your local time. If someone wants to SET it differently, the DayZ software has to be ABLE to set it (that has to be built in to the game) AND THEN the one single technician from that GSP has to go round ALL the DayZ servers one at a time by hand, and log in and SET the time himself, and (if the DayZ software lets him) set the length of day and night etc Now - WHY would he do that? He's not getting paid to do that. He does that ALL round the world ? - and at the SAME TIME he deals with all the 3000 copies of 200 other games that are all running on his GSP ? No, mate - WHY would he do that. Is he crazy? It is really not his problem. He never looks at any of those thousands of games.. the office server tells him they are running and they are paid for , and that's his job sorted. If BI WANT to set different times on each of their public servers (all public servers are provided free at the GSPs expense, it's in the contract) then BI will set each one by hand the way BI want it (IF their agreement with the GSP lets them do that). The GSP will NOT do it. (that's NOT in the contract) - check it out.
  11. pilgrim*

    1pp official PC and XBOX servers

    she's in the Bahamas (you know much about the internet?)
  12. pilgrim*

    I have a dream.

    Berezino used to be like that.. I got on real well with a zombie girl up there .. we used to hang out on the roof of her apartment block if her dad wasn't around.. ya know.. then I guess the place started getting built up .. more folk moved up North.. last I heard, she married an arms dealer on the main street.. so .. times change I guess.. pass me that Kvass, dude.. best of Christmas to ya & many of them !
  13. pilgrim*

    Can't pay DAYZ

    they cut your power? check your room lights
  14. pilgrim*

    What is the acronym "HC" in some server numbers?

    it stands for " Hairless Cybernauts " .. it's a warning.
  15. pilgrim*

    Reviews starting to come out

    Can't argue with Gews << that initial experience was awful >> - there it is. Also I don't want to be the person who apologizes for BI, even though I like DayZ a lot... But just to say : We can SEE what is wrong.. but as well as the OBVIOUS current on-screen game problems, there is perhaps some background : these are only notes - When ArmA 3 finally came out, a number of people and reviews at first said it was awful, a mess, didn't work, why had they bothered, not ready, what a disaster.. then REALLY very soon it was sorted and opinion changed (or both) and it was radically better than Arma2.. it was brilliant, etc.. That opinion swing happened fast. Everyone forgot that ArmA 3 was not received as a great game in it's first weeks. - BI have a strange relationship with the GSPs.. they never say anything about that - for various reasons, including legal (I assume).. but BI don't have any control - or don't have the agreement they really wanted, with the GSPs - and the franchised GSPs are in fact small companies (all except one), but with big clout, and IMO they have not been helpful. I'm certain there is a story in that and it has forced some decisions or set a path that wasn't.. er.. "exactly" what BI wanted.. There is an untold history that has been avoided in open discussion. e.g. I notice BI are keen to know WHICH servers are crashing or acting up. - BI has said Xbox can't have Xbox keyboard players & Xbox controller players on the same server. This has to be because the two together create too many parsing combinations to run both inside a decent number of clicks. Can there be another reason? - The more code needed for a DayZ instance the more space and processing time taken up. But the GSPs make their living running X instances of DayZ per server.. if they have to cut down on number of instances, they either resist, refuse, cut their profit or put up the prices. (this is already why private shard DayZ is more expensive to hire than public shard). Also remember the DayZ PUBLIC servers (last statement I heard) are run 100% at the GSPs expense, in return for their franchise from BI. So anything that uses more processor time is going to meet resistance, even obstruction or no help, OR put the hire-price up. - That DayZ instance "size/cost" limit explains a lot of the stuff going on re slow zombies, etc, etc, IMO & perhaps (why not) even the server crashes. So much to do, not enough clicks to do it? If that's true, doesn't it require a new agreement between BI and the GSPs.. not only debugging? - The five studios involved in DayZ (now all BI owned) - according to BI are not yet standardized in development equipment, software & technique,. They are "getting there", or "getting closer" but so far structure & their output has been for PC servers .. and while those link-up problems are "almost ironed out".. there is suddenly work to be done to at a deeper development stage (which was previously solid) to ensure the output game will translate fluidly to Xbox. And now of course, the mighty Microsoft is involved.. so BI - which is itself a good <fairly-small-middle-sized private firm> (but "only" designs and produces, it does NOT do marketing or distribution) - BI is sandwiched between two other players, MS and the GSPs. - As for Xbox - anyone remember Operation Flashpoint ?? - When BI put it out on Xbox in 2001 it became a SERIOUSLY major disaster and BI lost a lot of money and time on that. It was a crisis for the company, I think. Someone said back then << they had no experience of Xbox, it's completely different to PC >>. This is their first attempt to come back into that market for .. 15+ years?? * So.. IMT is obviously right in his judgement - but maybe BI were forced into this, or FELT that they were forced into it.. had to make the all-or-nothing move, now, for reasons that will come out sooner or later (probably later) - and also did not calculate how totally bloody intolerant the Xboxers are.? (not blaming, just saying.. they have different expectations, as well as a very different & "inaccessible" rig plugged into a TV). It's a different market with a different attitude BI weren't ready for. Because its their area, BI were too habituated to PC players who have stuck with DayZ, and we have come to consider the ongoing (forever) strange changes and the glitches and alterations & what works/doesnt work, and the resets & lost gear etc as PART of the game in general. And I think the TIMING decision involving legal stuff with other companies, was made and dated months ago, and by bad luck (pure and simple) BI got a sudden game-breaking problem a week before release. Then the industry gives them 1000% of the blame. That's how the cookie crumbles. We know this will be sorted out rapidly ... OR DayZ will be suddenly off the books, crisis in BI, and remaindered games on Steam.. IMO they will sort it out. I'm trying to say there are behind-the-scenes action and constraints, board-meeting stress (!).. as well as what we see on the screen. What is on the screen, programmers can ALWAYS deal with. I guess the working development/programming team is as freaked-out about this as anybody. Definitely MORE than anybody.
  16. pilgrim*

    Question for devs: In game kill feed

    Would be too easy to know you killed the player.. Much more interesting to see them go down and have to approach with caution, in case they're unconscious, or get down from your overlook point and find the body isn't there anymore.. shit! .. then a bullet in your neck from behind the next corner.. that's a whole SET of SERIOUS exciting & stress gameplay you'd take right out out of the MAIN game, just by taking one shot and having a line pop up saying "You killed player XXX". IMO
  17. pilgrim*

    Reviews starting to come out

    - Bet there are max 2 people around who know who 'Pangloss' was. Wonder why a Game critic mentions HIM ?? Alienate the Fans?? - DayZ started life as an anecdote generator - that's sure TRUE. Most of them were crazy exciting anecdotes and lots of folk lived them, told them, and loved that. for the rest.. I think it's all been quoted across the blog 100 times. Seems like folk want 5 minute zero-concentration no-brainer Apps and instant kicks so they can play short battles while they're Facebooking. The "Weakness" of DayZ is the same weakness as ArmA.. = These games really DO NOT appeal to MOST of the 80 million home players (I guess there are more now).; and never will.. .. but they never intended to .. and never have.. They appeal to players who have two or three games max, not to players who have 20 or 30 games to jump through in a week.. NOT a good game for switching channels often IMO. The irritating BUGS (specially if you're new to DayZ) and one or two REAL messy glitches are .. "unfortunate".. given the timing.. I don't know if that was a bad call or sheer bad luck or an out of the blue Fluke.. but, yeah, = unfortunate = .. {sigh} .. On the other hand, maybe BI have leaned too much towards making the game more of a mass seller, and somehow convinced themselves they could stay unique AND sell MANY COPIES .. they made it easier.. more of a standard "gear up & FPS" .. faded out on the "complicated" stuff.. concentrate on the obvious, make it more like the other mass seller games.. why.. because they sell a lot.. e.g. Using "bases" as the main selling point must have wrong footed a LOT of new players who thought they knew what they were getting into as soon as they saw that magic word. DayZ = BASES & gear up & FPS ... "so what the hell's the point having a big map" .. where's the AUTORUN.. ?? * * * Yeah, well .. it will get better. Difficult equilibrium between "plenty sales" and "special game" .. not my choice to make, IMO go for the Special Game and see who keeps up with it. DayZ started with an ATTITUDE and I think that's the most important thing about it, even if it doesn't appeal to everyone & theirt kid brother , it appeals to a solid long-term minority. Depends how many million sales you want, I guess?
  18. pilgrim*

    Dayz Controls (Need help)

    you can change the turn left & turn right keybindings in the PC menu except - They are CALLED "Look/Aim Left" and "Look/Aim Right" - but IN FACT what they do is TURN you in that direction.. you can spin round in circles if you want. OK bro? It's a choice - f you set those, then you cant turn with your mouse left / mouse right anymore (natch). * * * (also read the next bit) When you have set your own keybinds - if you go back later when you start DayZ again and look at the keybind list, they are all set to "O" (every one of them). if you log in like that nothing works. BUT - At the top of the keybinds options list (top right) you can choose either player settings or standard settings.. you have to click one of those options to get the keybindings set again.. if you chose the player option you get the list you already set, it shows up again just as you set it (more or less.. maybe check it by eye?)... or you can choose the standard PC options. If you DONT DO THIS.. and you start DayZ and then log straight in, none of the keys you set last time will work, because you havent "chosen" which settings - yours or standard - which you want NOW before you log in - choose either your own, or the standard settings. Then they work in the game. OK - this is how it works for me at the moment.. when I start DayZ I have to remember to go to keybindings and choose the option for my own setting.. then they show up and they are all still there.. otherwise I cant move in the game. * I am left-handed so I have my movement and other important keys on the Right (yes?) - on the number pad and around there.. #4 and #6 definitely work for turn left and turn right. I use 8 and 2 for forwards & back .. etc.. so someone using their right hand a lot CAN sort out movement and other stuff right now, no prob. xxp
  19. pilgrim*

    How to make tent live longer?

    It lasts for a set time if you don't use it.. barrels are the same.. any time you put stuff in or take stuff out, the counter restarts at zero. You don't have to take the tent down or move the barrel - just use them normally. Then you should be OK. - someone correct me if this has changed ?? thanx.
  20. pilgrim*

    12/12/2018 Added: Field shovel, farming hoe and ice axe

    On 12/19/2018 bent.toe said : << It's been several weeks (a month) since base building patch and i have not touched it once. >> so I guess b.t started playing again in the last couple of days, or so it seems? Great to see you up to speed in such a short time, friend. Now explain to these guys who have been playing all month what is really happening in the game. - say - the Ice-pick is a damn useful thing if you get you hands on one (speaking as a PC player), if you find one, keep it. And nope, I've been playing but I don't know if they are back in PC or Xbox either (also aint found a fire-axe for instance). I notice loot spawns have changed though.
  21. pilgrim*

    Broken Arm?

    you ever seen the film Stalingrad. ? Injured, looking for makeshift medical stuff to survive, in a city where enemy could be anywhere, danger, death, snipers (plus zombies), a battle going on, short of food, low health, no water, not enough ammo, can't trust anyone.... sounds like HELL. Who would ever want to play a game like that ? LOL
  22. pilgrim*

    Broken Arm?

    might be an interesting link ? seems like "broken arm" is a thing in Xbox ? it used to be a thing in PC but a lot of players complained (arm shaking, not being able to aim, not knowing if their arm was fractured or not) - so it was taken out, only the famous "broken leg" was left in. but BI have been working on a new more detailed hit zone hit calculation system, that is in part operating on PC (so e.g. you cant die instantly from being shot in the foot), and folk say you bleed from the bullet point of impact now, for instance. (I aint seen that yet). - so maybe "broken arm" is in Xbox and back in PC recently? Short answer: Anything broken, put a splint on it.
  23. pilgrim*

    Developers, you need to see this. (Soylegend)

    I agree - I guess it's frustrating to want to jump straight in to a new 100% full-featured game and instead find glitches and strange controller layouts - and all the rest. People who point out the problems are not wrong. But if you stick with BI they WILL come through. I'm saying this because they always have. So it's really - either get Disgusted and walk away, OR.. get interested. I think it will pay off to join the process, make suggestions, put in bug reports - the DayZ team is ASKING you to put in reports.. and they are obviously having problems fitting the full set of PC controls to the Xbox controller.. and server problems.. ya know.. (I guess you do know). So if you think its a ripoff, just leave it.. ranting and swearing makes it more difficult for the players who want to help to be even heard, and it really doesn't encourage the team to read the comments. (would you read a page of insults to find maybe one helpful note on a glitch?) Whichever attitude you take, I'm not saying you are wrong or evil, either way - just that BI DOES come through with the goods - that's their track record - the game on PC has changed ALL the time for years, and had good moments/bad moments but it has always been interesting. =IMO= I think that's worthwhile. That's why I'm still here (and I don't agree with plenty of the things they have done .. but other folk DO agree). Will be great to see DayZ win on Xbox. I think they will. That's my view (and I aint anyone special).. See how it comes out and you won't be disappointed.. Shouting vulgar insults will just slow down the process for the players who want a good game. If you hate DayZ on Xbox right now, come back later, when you hear it's getting GOOD. Or stay and help out. That's fun and interesting too. (IMO) xxP
  24. ^ there it is - You don't get interviews with the Boss telling you how great he is and how his company has gone from strength to strength. - You don't get thousands spent on gloss PR, and you get no flash teasers, and no CGI action blurbs that don't even attempt to look like anything in the game. Folk probably think that's how things SHOULD be because that's what they're habituated to. BUT, here, if you listen you get a sense of the people working on the game and you hear their own voices, and their own opinions, not what was handed down to them and they were told to say. Frankly I think they're OK and sincere, and I hope their effort continues, & gains success. They are programmers, not executives, they don't make the management decisions. You notice they don't badmouth their company and they're not big-headed about it either, they talk like human beings. They are polite, restrained, often enthusiastic, and say what is going good, and what is not going well. It's pretty much like a face to face conversation with ordinary people. I'd buy any of them a drink and chat in a bar, that's better than swallowing any organized public relations glitter-spectacular = IMO = Most companies (of any kind) don't do that, don't have that structure, don't aim for it or even let their "mere employees" talk about what they do. That seems OK to me - BI is obviously going through serious stuff right now, .. not for the first time. And looking around and listening you can tell what it is. I hope it comes out good for me, AND for THEM.. and for Xbox owners too. That would be cool. I'd think the same if BI was a friend of mine somewhere down the road.. sometimes we don't see each other, sometimes it seems like they messed up, sometimes I get good news, or we disagree.. but they are still a friend.. I don't think I've ever been a "fanboi" of any of my friends, ya know? - I don't think that way. But, I like to see them getting to where they want to be. BI is really a one-off company.. there isn't another games designer that is "like" BI. So you have to follow their language, they don't speak Disney-language much. You can hear what they say, easily enough, but don't expect some guy dressed like Micky Mouse to say it.
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