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Everything posted by pilgrim*
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Very Sorry this thread shoud be called: <Did the Alias Rick Grimes For Some Unknown Reason "Steal" Both My Boots, Or Not? And is He Really (Alias) Grimey Rick And What About Backpacks?> This happened 3 times in a short span - I log in and when arrive I have no backpack. Each time I had an ammo box in the pack, and each time I had a 22 pistol. The packs were full. The second time I also lost a shoulder holster. So I don't know what causes this - any ideas? - I think both time I had fights with zombs so I had one piece of clothing ruined, first time was a mil pocket vest, but the second time it was my pants ruined, and all stuff in them ruined but still there, AND my backpack was gone/gone/ just gone... BUT the third time there was a dude on that sever called Rick Grimes and I thought he had maybe something to do with Grimey Rick. Such stuff can happen. AND that time I logged out from the server where RG was honking (or whatever he does). I logged out a few minutes only for s*x with the girl upstairs, and the two girls downstairs and a passing lady window-cleaner, and the woman hiding in my fridge drinking Monster pretending to be some batman female character covered in plant things, and (also someone I promised to have a virtual scene with because she likes 3D-phones and that grease stuff) AND when I logged back in the same game my backpack was GONE. so.. OK. GONE (do I really care?) But after 20 minutes running around looking for gear in the rain I noticed my damned feet were naked too... So - it was same scenario as above: full backpack, slightly damaged or pristine, one ammo box, a 22 pistol, plus other different stuff. But of it all was loot I'd picked up a while ago on yesterday's servers, (except maybe I ate a banana?) not stuff I just found now here. AND THEN MY BOOTS TOO. This is strange, and I wonder if anyone can explain this? - 3 times in 2 weeks is a lot.. and the shoulder-holster freaked me, but the BOOTS worried me worse and I think Grimey Rick has some strange force or power like he's in fact a Rick Jedai Grimes (perhaps no relation). He was on the sever so he may know. Or is ANYONE else loosing boots? Or maybe the same thing happened to GR because he was there too, unless l'm wrong and he has an inverse doppleganger (but aren't they always?). It's the kind of thing I can imagine Grimey Rick might know about. He has powers of understanding and can read minds, read threads, and read what the girl in the fridge is thinking right now. Maybe someone's stealing his boots too. Mine were pristine oiive jungle boots. So if you're wearing those you're DEAD, dude (except Grimey Rick he gave me beans once) But I got to go: I need a Monster. And before nightfall my redhead centipede-tattoo date turns up for the goth rock revival old-time iceskating hoedown. And Sh*t. The fridge door is stuck again. Backpacks - BOOTS ? BOOTS ? xx pilgrim
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I found a photo of Grimey Rick: http://forums.dayzgame.com/index.php?/topic/186452-tactical-vest/#entry1920592 (he wears shades under his gasmask) OK I take it all back. Ave, Hazmat, morituri te salutant
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
The problem about 'glitching' and zombies going through walls, is - IMHO - that the "walls" in video games do not have a thickness. they are only a texture. They are placed inside a marker position and the player character software 'knows' that the character shape cannot pass across those markers. Call it a 'rule' that is built in to the game. A player could go through a wall except the software tells him he can't. So you are right about 'glitch' and zombies ignoring walls, they have kind of the same base. But in the player's case the glitch depends on what 'parts' of the player count as being the player's actual posiition. The character is an assembly of bounding boxes used to calculate what the character contacts, and that 'glitch' also depends on what the camera can see, depending on the player location. It's damned difficult to have a camera that 'follows' a player fluidly, changes angle, pans back and forward automatically to give the best view, without being blocked by objects (so you can't see the player when you need to) and without 'seeing' things the player should not see. But that's the player-object. OK - if the computer decides that the 'location point' of the player is on the other side of the wall, then the player IS on the other side of the wall. If he can stay on this side of the wall but move his head or part of his body enough so the camera location 'sees' outside the wall, then he can see out through the wall. All games have these problems. The point is to nail them down, adjust them, and make sure they don't wreck the game. But the zombies are a little different: The zombies need their own AI so they can 'make decisions' - meaning - they have to 'decide' if they can see something, they 'decide' what is the best way to reach a player. If the 'zombies-coming-through-walls' was fixed today, then you could stand on the other side of the wall and the zombie would stand close to the wall and shout a lot, and - end of story - he'd just stay there and not do anything and not be able to reach you. What you need is a zombie that detects the player, and decides it has to run in some direction to try to reach you - maybe run all the way round the end of the wall to reach the player. Or for instance, if a zomb detects a player on the first floor, it has to 'decide' it can run round round to the other side of the building and then maybe up the stairs. That's not obvious (we could do it "without thinking about it" because we already spent a life learning that stuff). For the zombie it's not obvious because to reach the player on the first floor, the zombie has to start by going further away from the player, the entry is round the back of the building, NOT closer to the player. So the zombie has to have a 'decision' ability that tells it, if it runs round to the other side of the building, it can THEN get closer to the player by going in through the door. This is why AIs in different games have reputations for being 'good' or 'bad' or 'half and half' or sometimes just plain stupid. Often they can deal very well with a lot of standard things that turn up in the game every day, but then something slightly special turns up that they can't figure out, and the NPCs start doing really really dumb stuff. If you read game reviews, you'll see that the NPC action is considered a BIG thing in deciding if the game is 'good' or not. If critics decide the AI is not good then the game gets panned. OK, this is my take on Artificial Intelligence, as it's used in video games - its a sub-program that kicks in when an NPC enters into contact with a player, and it makes the NPC act as much as possible as if he can 'think' OK - so maybe in this game we want zombies that DO stuff, but don't want zombies that think much. But they have to have an AI that runs them. Once that unit works, then you can fine tune all kinds of things about zombie behaviour. So you're not wrong about walls, in my view (sorry it took me so long to say that). It comes down to - walls look like 3D objects but they are not. 1) player glitching has to be sorted, it's a standard problem for every video game. 2) zombie-through-walls has to be sorted too, but that's only a PART of the Zombie AI. As other folk say in this thread above, the Zed AI is the real placeholder, not the Zeds themselves.. Just an thought (maybe... how much do I know) Trees are 3D objects, right? And I think the concrete external barrier walls are 3D too, maybe? My experience is that Zeds don't see you through those outside, 6-foot walls, unless they are already agroing. And has anyone seen a zombie run through a tree? xx pilgrim -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
Boneboys : <<I was attacked by a zombie upstairs in a house..//..>> Heres a pic of my lady friend doing a full body drop-attack from the first floor (I met her up there a little earlier). She went off in a wall somewhere and got lost. Then when I was sure she'd given up, she jumped off the stairs on me. By then I was downstairs, as you can see, wondering where exactly she'd gone... don't ever take those girls for granted edit: a friend said this was just a 'see through the floor' photo - but if you check, you can tell her feet are somewhere level with the 10th or 11th step on the stairs, and these stairs have 18 steps up to the top - so she really is about to land on my neck. xx pilgrim -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
Zombies come down to WALL GLITCH - game walls do not have any thickness, they just "look" like walls to the player. The zombies don't see them at all. LINE OF SIGHT - it"s the same thing.. zombie sight distance has to be decided STEALTH - same again, decide how difficult it is for a zombie to see you - so it cant see you if you're lying down, unless its close - can't see you if you're crawling, unless it's close - it hears you if you make a noise (talk, take steps, reload) SO - THE BIG QUESTION... These three things are ONE - they come down to the ZOMBIE AI The zombies don't have much of an AI at all right now (my guess is the AI is the real placeholder, not the zombies themselves) When the zombie AI is worked on, - worked OUT - BUILT - then the zombies will act just how the players want them to, when it EXISTS as a software function, an integrated unit, then it will be easy to change pameters, tweak action. have any 'kind' of zombie reaction, speed, pathfinding, that folk decide on. The Zombies just dont have ANYTHING OF AN AI RIGHT NOW So it's not really a question of 'hey..they walk through walls' etc. Its a question of HAVING a fuctioning ZOMBIE AI, then you can do what you like with them (just about..) OK - that's easy to understand. - So where is it? what's happening about it? what's going on on the lab? (I'm NOT complaining, I'm only asking for technical interest. I dig AI.. see? It's my thing. I spent my nerd youth reverse-engineering chess programmes). (grin) Enjoy -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
I Came Down Off Green Mountain I Had Seen What A Man Cannot Speak Of I was still playing DayZ the SA version, and I had nothing to do up there, except to kill rabbits because they are evil. Until a gray dawn told me it was too much for a man alone. So I came down and in town I met a zombie; she gave me a bottle of Damaged Wodka and a black-painted axe. That was nice of her and kindly. She said: "Here you go. Really I should stand with my back turned and pretend not to notice you but what the hell, who needs it?" "Thank you madam", I said. "I'm sorry, but I don't know your name." She said: "We don't have much use for names we're just all zombies now, since they put that stuff in the spray-paint. I do like your biceps rather a lot. Go ahead and hit me with the axe." "You sure about this?" "No problem, really. Just hit me good with the axe, its a fire axe, that's a one shot kill. I swear it's true, try it. Stand close now... It's OK that's just the way my hair smells." "OK, well thanx a lot." I said. "...See you around." She said: "Don't worry about me having an uncommon husky deep voice for a young woman, that's because I'm in the Alpha. I auditioned one-time for Van Halen, I was a kid." "We're all still alive," she added, "the two of us, aren't we? I like J-Pop. And mainly I like to get close but tonight I need to do my nails." I expect most zombie folk in DayZ are not like this. Maybe some are, but some aren't. Then the next zombie I met, there were two but one didn't notice me. The other I tried to give him the beans but he didn't take them. "Zombies dont eat beans," he said. "and you look out, so-called dude, we are going to be seriously more aggressive after the next patch. Or sooner." "Did you GET that?," he shouted. He was hard to understand his teeth were all on one side, and there were other noises at the same time from his head and from where some people have their tongue. "I got it." "LIKE did you GET that, so-called DUDE", he shouted. He had a Bad Saturday Night attitude problem. He was flicking spit too. "At least it's not raining," I suggested. He came closer: "That's a ma-machete you got there is it? I can tell I can see it is, I can see. I'm friendly, you don't need that, I SAID FRIENDLY. Let's have a look then a minute.. Is it rusty? I'm friendly already, innit, stands to reason, you must be thick. A bit of rust makes for a better uh hack dunnit? Give us a swing then, or what?. WTF, what the matter with you? I can't use guns see because of the fingers and that.. like falling off. You not right in the head or what? Did I say FRIEND or didn't I? "Would you like an apple or a banana?" ... Or some bandages?" He said: "Sure dude. Suck on this see, it's going to ALL change. So STFU you. I'm gonna get sharp rotten teeth and a disease. You think you're going to be all alone on the beach eating bambies for long, you glitching b*stard, just how you like it? THAT is NOT going to happen." "I dont eat bambies," I said to calm him down but the zombie laughed in a bad way. He fell asleep suddenly. Then he woke up and shouted "You half-assed Git!" and ran upstairs through a wall. Afterwards there were screams inside. I left that town and I figured to continue the mission. Evil rabbits are still out there. *** Zombies are cool Zombies will be better see: http://forums.dayzgame.com/index.php?/topic/182014-the-reason-zombie-clipping-isnt-fixed/#entry1878377 see: http://forums.dayzgame.com/index.php?/topic/182234-post-patch-zombie-feedback/#entry1871615 see: http://forums.dayzgame.com/index.php?/topic/185149-zombie-grab/#entry1908783 see: http://forums.dayzgame.com/index.php?/topic/185464-one-hit-from-zombie-causes-bleed-is-back/#entry1912155 see: http://forums.dayzgame.com/index.php?/topic/186202-if-you-could-change-one-thing-about-sa-right-now/#entry1918205 see: http://forums.dayzga...c/#entry1889355 see: http://forums.dayzgame.com/index.php?/topic/186531-zombies-the-make-or-break-of-dayz/#entry1921259 and etc xx pilgrim -
Impression of Standalone (from a DayZ Mod Veteran)
pilgrim* replied to chrismgtis (DayZ)'s topic in New Player Discussion
A survival game with blackjack and hookers... hmm ... Wasn't that Leisure Suit Larry ? xx -
There are a GOOD NUMBER of regular servers where you dumped on the beach, whatever gear you had previously. They just drop you on the beach. Period. I could quote names and IP's but frankly I haven't the time. Go look, you'll find them. Ask around. I'm not going to make the effort to list these servers, in this case, - because I'm more interested right now in building an informal (just for myself) analysis to find out how many standard regular servers are PRIVATE and WHITELIST and AUTO-KICK. I do a little statistical survey on Saturday night, and during peak-play times, to see what % of servers have less than 7 players (more than half of them) and to check if you can log in to those servers without getting kicked (generally N0 yo can't) and what kind of warning the server name provides: "Dont Join" "Join = Kick" "Private" "Members only" Join=Character Wipe" "If you don't Pay you don't Play" etc. Plenty of others don't warn at all, they just do not accept players. So around 80+ % of all players are using the 1 server out of 12 that lets them in. You follow? More than 80% of players play on 8% of servers, the other 92% of servers are reserved in some way (and there are plenty of ways) and just have from 1 to 7 players on them. and etc, etc.. But YES there ARE servers that drop you on the beach in your shirt. They do it every time, not just once or twice "by mistake". The OP has to learn for himself which they are, not go there, and not listen to the official hype about 'joining servers'. Play the game, learn the truth as you play. A clue - if there are 30+ players on a server, you will NOT automatically get beached, wiped or kicked, unless someone decides they don't like you, or a bored Admin randomly restarts the server to clear the plebs, or maybe to kindly generate some cans of beans. I tell players I am going to restart before I do it, so they can WRITE DOWN the server params, and log back in 5 mins for the bun-fight. But I guess I'm a Bad Admin, because I LIKE my players (note I call them "mine") and I don't care if they are 9 year olds, 50-year-old ex paratroops, or guys in shorts with copies of the bible . (but if they try to convert me I may have to shoot dead an unarmed guy in underwear... I'm sorry) Enjoy xx pilgrim
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Impression of Standalone (from a DayZ Mod Veteran)
pilgrim* replied to chrismgtis (DayZ)'s topic in New Player Discussion
Good post chrismgtis. But you FORGET... ... one day we shall have BICYCLES ! xx -
I've always been strong on DMT .. what can be much better? - male / female Designed for Maximum Togetherness (DMT) Enjoy
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Good Point randomspawn But first: 1) Why does your blood-group change each time you respawn (hereditary is not in it?) And if the bag goes green is that the Virus or are you Pregnant? But - What happens after it turns Orange? 2) Where are the Bamboo Groves? Where are those Dark, Satanic Mills (rhetoric)? Where are my boots? a) Where is Avoid Zombies By Stealth, the critical gameplay element ? Now, to pick up the Thread: [please ignore the following if it's too technical..//..] DID I LAUGH? - Yes. (Shortly, you SHALL know all). For .. Aristarchus, still outhanging since 200 BCE in the low-rent dock regions of Samos, came uninvited last night, walking without antigrav, clad in his gray experimental Sufi duffle-coat AND trying to sell me 'his' (as he claims) original "Rubic's 11-Dimensional String Pyramid". Also, and more interestingly; by an unholy oath he had determined to gain mega-neuron credits for shifting ("selling") the only hand-written manuscript of Pliny's "Lives of Famous Whores" (Buy It Now While Stocks Last) which I have already read - I found it in a Doric Attic, and wrote back to the Younger Pliny ("Pliny the Kid") to point gently to his very few awkwardnesses of phraseology. But I spotted Aris' ("Aris the Toff") blunder (how else would a manuscript be written except by hand?) and so excuselessly shifted him back to the D-dimenension using a trick with 3 slightly-loaded 20-side dice: Called "The Bad Fives", it turns up all boxcars and snake-eyes. However, the critical (5x5) roll, gave us the illusion of just enough time-perpetuation to indulge in a little (slight) giggle over a comment that 28.37° - being the fraction (1.891333333333333) of two contemporary Earth time zones - is in itself rather amusing. However (you are right randomspawn!) I can't claim that the resultant is even close to 0.9456666666666665 of ONE single 15° TimeZone arc, because of the ridiculous rounding eror, blatant in this case, for which I blame the IBM maths coprocessor, it sucks. It sucked from the drawing-board. As you see, I deliberately rounded the original calculation only to find - chronoclastically - (as I couldn't believe I was momentatily internal to that same process of finding) - that my (last) 'round-up, lol' was actually a recurring sequence, yet exhibiting an obviously increasing indeterminism, as we move away from parallelism; And so - Oh, did I LAFF !.. How is anyone ever going to get anywhere dimensionally poly-geometrically reasonable with those kind of digi-careless nerd recurrences creeping in? I'm still chuckling now. The only way to non-parallel-shift at present is with a lot of paper and at least one sharp pencil. I have finally located an Earth reasonably similar to my own, it has Dayz SA in it, but also some other thing called "North America"? - and what language-derivation are they speaking? Can they communicate at all? Is it a joke? Anyone got any idea!? If Aristarchus of Samos is a bit difficult (it's just his character, he's ok when you know him), then check him out on wikipedia for information about degrees, minutes, arcs, how to tell where you are in the game, and good chat lines for girls, as well as hints on how younger men can keep pace with fully mature and experienced ladies. [..//.. end of technical] Remember we are talking Boots and Backpacks here, so none of this is off topic. The above is a specific reply to randomspawn, who deserves BEANS for his most impressively acute observation. I concurr. Motion carried. AND we need the ability to AVIOD ZOMBIES BY STEALTH, don't ever forget that. AND Backpacks AND other gear are vanishing completely on respawn, it's NOT uncommon. I have lost 3 backpacks full of gear, one shoulder holster + gun, AND a pair of boots, in 5 seperate incidents, since the last patch. AND why do half the servers now say "Wait for Host" forever, with NO login - but this happens ONLY if there are 0-5 players on that server? Is this a new way of turning the server off ? 0 players and "wait for host" = server offline ? 3 players and "Wait for host" = 'this is a private server and we areAdmins' ? Or is it something else? Does anyone know the REAL answer to this? I did my research last night - at peak play time more than 85% of servers have 7 players or less (average 3-5). Also, if you try, most of them you can't log on at all or you get insta-kicked. And 8% of online servers have 90+ percent of all the players on them (from 15 to 40 players). If there are more than 7 players on a server you never get the 'waiting for host'. NEVER - but then quite often you get kicked anyway. lol WHAT is this about? It's hard to find a server to play on, now. xx (Chupacabra)
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<This is a warning not a threat> Lookout esses and dudes the next post's about zombies AND in the wrong thread AND I'm tellin' with no BOOTS on So if you've got EVEN socks maybe you should start to RUN AWAY now xx pilgrim
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Totalize as Incred ! You said that in exactly the right number of words. xx
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I NEVER accuse the Mighty Grimes Clan of anything. I can't even imagine having the words 'Grimes' and 'accuse' in the same sentence. It's seems much better if they are not on the same page. Or in different books, And different languages. In different time periods lost in the earth's geological history.. or parallel universes (or universes not even parallel - but just at funny angles such as 28.37 ° to each other)
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<p.s. wtf is with your post> Truth is: It's wtf is with all the girls and the teenage window cleaners, is wtf it is, and those women from the next building, and the post-lady, and I swear I pretend not to be in, and keep the door locked maybe nailed shut so they have to queue up outside like usual and catch me when Im trying to sneak away late to work in the dawn because I got no sleep again, and my lady boss she goes crazy too for any reason like about me not awake or the lime-green and blood-lipstick and the ripped cloths and the ...ya know, the marks, I just can't hardly get in any DayZ time. But in this case - the gear (backpack, holster, boots) I've tried switching servers fast and slow, but those things don't ever come back when they've gone. Unlike the van of the Japanese 7-girl band with 3 drummer-singers and 4 competing solo-guitars, who come back all the time and follow me home from work in those white glue-on socks and pleats. They began thrashing crazy Elvis lyrics (Jail House Rock?), since they started drinking Absinthe and Clan Dew mix with the 37-year-old punk sisters from the MacDo. ...so there ya go.. (wtf).. Enjoy xxx pilgrim
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
THAT - YEP, exactly that, the same..the two bunks side-by-side - the one near the window. The zombie was nodding outside down on the gass where he usually is. He had maybe already detected me, but I'm UPSTAIRS so he can't figure it out, so he stands there. I saw something down in that corner between the bed and the wall and knelt and YEP... HAROAR. WHACK.. At first I thought a hotshot dude had seen my FOOT sticking through about an inch through the first floor concrete for one tenth of a second and snapshot it. But that Zombie had the POWER, dude, he had the DARK SIDE FORCE with him.. WOW. Lucky he didn't think to come looking for me while I was up in the building doing first-aid, because the stairs were a good distance further away from him than than I was, he'd have to go far past me to reach them if I stayed in place;. Good thing they don't have a brain. But the BIT of me that showed outside that moment HAD to be ten-twelve feet up the wall. He wasn't even directly underneath. It was first howl first hit. He was in the garden at least horizontally 6 or eight feet away, AND ten feet lower. So from that position he's go to do an upwards diagonal instant 14-foot strike. Then later he got mad. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
I was on the first floor looking under a bed near the wall in the camo building. Zombie was outside the building on the ground. I guess when I turned in the space by the bed one of my legs or my back glitched throught the wall. Suddenly - bang - my leg was broken. I think the zomb hit me from the ground. I didn't notice other players around, heard no shots. Zombie went on agro howling. I think maybe just my foot was outside the wall? But I was a floor higher. In another building, I found the girl zombie in the upstairs room, just standing. Then as I left she suddenly agroed, ran in and out of the walls, I tried to get out and met another zomb on the ground floor also agroing with his head half way up the stairs, then he started walking up the stairs for real, still doing the hit animation. Between these 2 it was difficult to get out. (heh) -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
You don't get what I'm saying because it' Very Simple. Perhaps you expect something complicated? This is no big deal, but I'll try to help you out. Also ask around - maybe someone else will help you understand about having an "escape route". In DayZ it's ALWAYS good to know how you can get OUT of a place - have a plan - before you GO IN. If you don't think you can get out fast, you might be going to die soon. Ask your friends < WTF does this dude mean when he says "make sure there's a back door before you get trapped with no way out" > Ask for advice like "How Do I Survive When Zombies are Coming in the Front Door and I'm Stuck in there?" OK - first rule, dont shoot them - use an axe or a pitchfork instead. That sorts out the zombie problem in 3 minutes. Gunshots bring bad people too. If they see you're having trouble with zombies they are BAD and they laugh too. Now - second rule -try to stay in an open space when you're fighting a zombie - in a house it's difficult, but stay in the middle of the biggest room, away from the walls, or on the stairs... so the zombs have less chance to come at you suddenly out of the walls (they can hit you from inside a wall while they fight and you can't keep close to hit them back) This is the MAIN rule - Keep right on top of them, keep MOVING all the time, press you forward key non-stop and use the mouse to turn ALL the time, never stop turning, and hit hit hit, keep turning on top of them, keep hitting , they will go down. They can't hit you if you do this. Another rule - always carry a spare bandage. You won't need it most times, because killing zombs is easy. But keep one. Just don't ever SHOOT them unless you're REALLY going to die anyway.. REALLY DONT DO IT. Use the pitchfork. Other weapons, machetes and fists and stuff - are no good. Fireaxe or pitchfork are best. Look at YouTube... you will find plenty of examples to help you. Hey dude, here's a TIP - NOT just for for nubes, it is for EVERYONE who plays DayZ - Buildings with no back way out are BAD NEWS. They always have been. Be very careful about those places. Make a plan, check the 'hood homey, look round the back first, make a plan before you go in. ok? Enjoy. xx pilgrim -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
U walk into a one door building looking for something (food, clothes, rotten fruit) and the guy already in there shoots you Congrats, now he's trapped in a building with zombies indefinitly spawning and rushing into him You sorted HIM out good. Back in the Bad Wild West a long time ago - didn't somebody say something about always checking there was a back door? Where did I hear that? -
Save The Trees Man! Marginalized Wilderness
pilgrim* replied to Katana67's topic in General Discussion
I've given beans to a lot of comments on this thread because I always thought 'real wilderness' was an important part of the gameplay in the vanilla mod, right from the start. I know people who had groups of tents (3 or 5 tents and even vehicles) hidden away for many months without them ever being found. I spent a lot of time in solo play hunting helicopter bases, when I knew someone was flying a heli, and they were being very careful to follow difficult routs back to their base. This was good game play. It's true it WAS possible to find stashes and tents, especially looking from a distance away with binocs, so you saw the ground as flat and brown.. but it was still a skill, you had to know the land, it still took time, mainly because there was a LOT of wild woodland to cover. I enjoyed all this aspect of the game and I know many other players who were 'mainly' solo and they did and enjoyed the same.. it was POPULAR.. it changed the game. And some - many - of those solo players were bandits and snipers and did not spend their time in the backwoods, they were in town and dangerous, in the thick of it.. but they also had a quiet place they could reach when they wanted to. My own first spawn priority in the mod was to find - an axe, matches, a knife, a bottle or empty can, 2 bandages - (that's ALL - the minimum survive-anywhere kit): Then I knew I could live anyplace on the map - stay away from towns completely if I wanted to. Hunt, make fires, cook, boil water (no risk of infection), and then go back to civilization when I needed extra stuff: bandages, weapons, backpack, antibiotics, compass, whatever. Or go into town or NWAF just for the fun and the excitement. I (boast) was good at moving through trees, watching my back, observing from cover without being seen, crossing country in dead ground, knowing the map, and staying off the roads. Put up a tent somewhere far away, or a stash, well hidden, and you are set up for gameplay. Maybe you will live for SEVERAL days instead of the 4.2 hours lifetime it claimed on the mod page. Maybe even a week or 2 or more. The 'humanity' points, and then the score book was a nice plus. NOW so much of the wilderness is open - it's looks to me more like good tank battle country than wilderness survival country. It reminds me of civilised farmland and many of the forests look like commercial stands of trees planted as a crop. (not all - but too much of it) There IS still always real wilderness (forests) but so many of the forests now, you can see through from one side to the other.. easy to follow players, much more difficult to hide.. more difficult to hunt. Most forest does not look any more like a place you would find wild boar or deer. I know many of the old solo players from the mod agree - there are threads repeating this. AND on top of the rest, the 'wild' areas are not only open farmland in many cases, they are ALSO being built up. Urban civilisation seems to be taking over. OK - so maybe the SA will be a different game for wilderness and survival - we shall see. But I worry about it. There are roads and tracks all over the north - the only main advantage of tracks in the mods was that gangs of bandits could drive around fast wasting anything they found. Now there are MANY tracks. OK - that's my rant/complaint. Maybe the old system of wilderness survival will be replaced with a good new system. At the moment I haven't heard anything about a new system (apart from stone fireplaces and cooking on primus stoves). Why not just cut logs with an axe, make a campfire, cook your meat boil your water, and move on.... is that no longer possible? But all those roads, together with all the players who want to shoot from cars, makes me think of GTA... maybe I'm just a complainer? Finally, it's pretty hard to hide in a tree now.. you have to find a GOOD tree, and just lying down under overgrown branches doesn't work any more, as you spawn standing up (so in the country you log in already vulnerable and at least partly in the open) Scuse me - my rant. [end] xx pilgrim -
Is there glitches with female characters?
pilgrim* replied to crazyandlazy's topic in DayZ Mod General Discussion
<< Is there glitches with female characters? >> By 'glitches' do you mean the men? lol Have you tried for the female zombie with the bad hair and the SEXY voice ? You just can't play her, I've tried dude, but she won't listen. (er...seriously...) In case you didn't see it, here's a pretty good pic of Gews in the mode http://forums.dayzgame.com/index.php?/topic/179887-very-curious-about-choice-of-gender/#entry1850728 xx pilgrim -
So that's what the pliers are for!
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the fish get ya xx pilgrim ps - you know a shoal of rabbits can swim much faster than a fully geared human player. You don't stand a chance out there.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pilgrim* replied to SmashT's topic in General Discussion
That's Good +3 -
HEY !! Does anyone KNOW if these Special 1911 really exist ? There have been tales, wanted-posters, stories, deliberate disinformation (CIA), press-releases, urban myths, (and you can buy them from those green guys in the Big Glowing Saucers if you pay in pure Hardtogetium). AND players have seen a PHOTO. So WHAT's THE TRUTH ? Anyone KNOW ? It Would be nice to have something REALLY scarce in the game, for fun value, not for any "advantage". < Remember Clan Dew ? - And did I heard people say, if you drank it you had less than an hour to live. Oh Yes ...Your fate came for you. > xx pilgrim