Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

pilgrim*

Members
  • Content Count

    4736
  • Joined

  • Last visited

Everything posted by pilgrim*

  1. pilgrim*

    Birds are indicating players. Truth or lie?

    Yes I agree - but I often hear these sounds when I'm waiting, not moving (in real life AND in the game) ... I think you can say you are "being quiet" (not when you are running, ok) but walking or standing still or in hiding.. In real life you can tell by the distance when it is you that has frightened the bird, or broken the stick, and when it is someone else. In the game, if I hear a stick break more than a few feet away, or a bird fly suddenly from 4 or 5 trees away, it is not me causing that disturbance. xx
  2. pilgrim*

    make death a worse experienc

    ^ Tents, cars, whatever, have to stay around after you die - because maybe someone shoots you off your bicycle so they can have the bicycle for themselves. The vehicle will stay wherever you leave it, if you are alive or dead. Or they track you back to your tent and kill you to steal your gear from the tent. In the mod, tents used to vanish if the owner did not visit them for a defined period - I dunno, maybe it was 10 days? 2 weeks? To clean up the server. But - every so often the admin would do a major server reset because all the vehicles had been repaired and then hidden and forgotten, or left hidden deliberately forever, or were completely destroyed, and so there were no vehicles any more. So the major reset would vanish all the vehicles, repaired or not, and you would start again in a clean world, looking for vehicles to start repairing. Except that your tents still stayed on the server, they only vanished if you didn't visit them for the set time, they didnt vanish with the reset. See? Tent is yours, and stays in the game as long as you go on visiting it sometimes. Vehicle is just a moveable object, like a rock on wheels, and stays in the game even if you quit playing completely, until it is burned or driven off a cliff. If loot respawns all the time without a reset, the same system could work in SA. But if you have to reset the server to respawn loot, something different has to be worked out. Anyway - if you get killed, your base or tent or vehicle stays around so other players can get to it. That has to be true, right? That will be probably why they killed you. [sorry, off topic] xx
  3. . The right to remain silent is a legal right recognized explicitly or by convention, in many of the world's legal systems.
  4. pilgrim*

    Do you allow others to rob you?

    Hey people, you should look at this thread from player called Mithrawndo: http://forums.dayzgame.com/index.php?/topic/191419-why-do-some-players-do-everything-possible-to-avoid-interaction/#entry1955364 It's a very interesting thread about his heavy team who corner someone alone. He can't understand why the guy won't surrender, and won't talk to him. It is this same subject from the other side, but with players saying they also would not surrender, others saying they might. You should check it out too. He also puts his reasons. Me, I'm a 'no surrender'. No one ever going to handcuff me. No. xx pilgrim
  5. pilgrim*

    Birds are indicating players. Truth or lie?

    Yes - Because I live in the country, I spend time in the woods, in DayZ I am startled when I hear a bird warning cry near me. To me IRL it is not a background noise, it really means something is close and has frightened the bird. So in the game I always jump, even after playing for so long. There are two woodland bird sounds in DayZ that SHOULD ONLY mean a player is close. Also there is one woodland sound of a stick breaking. It is random in the game, but IRL it means an animal or a human is near and moving quietly. To me this is very alerting - and silly - because these sounds SHOULD have real meaning in the game. They are very good warnings, and would make the game much better. As you say - there could also be one or two sounds for villages, and also for the city. Why not? Hearing is an important sense. All we have in the game are footsteps. But there are other sounds already in the game that should have real meaning too. xx
  6. I've got ya! "...adversity isnt going to make all living humans gather and sing kumbaya. people divide along various lines, such as race, religion, national heritage"... ... "In games this takes the form of guilds/clans" That's cool. So you gather together in clans and sing kumbaya. I understand. xx
  7. pilgrim*

    make death a worse experienc

    yep - that's how it is you're supposed to feel stuff before you die xx
  8. ... someone opens the door to the room when you're not facing it
  9. clans are a good way to block strangers out of your gameplay (your meta gameplay?)
  10. .. you don't look in the bedroom cabinet because you know there's never anything in there .. running across the street you start rubber-banding but you just keep going you're used to it
  11. It is off topic, but I can't resist putting the historical record straight - The Spanish civil war was fought by the democratically elected Government of Spain against a right-wing military coup to overthrow the democracy and take power. The government gave out arms to it's democratic supporters in the Spanish people, and many foreigners volunteered to help the republic fight the fascists - foreign help included anarchists, communists, middle class liberals, dock workers, doctors, from around the world. On the other side, Hitler sent openly (in total) 600 tanks and 100 aircraft + experts, to the fascists, Mussolini gave them 100,000 men, and weapons, supplies.. etc.. The Euro countries and USA decided to "stay neutral", the USSR and Mexico openly sent aid to the Republic. - so not really "communists"..some -many - were, but this was NOT a 'communist' war, it was a legal, openly-elected, modern democracy defending itself (pretty soon the rest of Europe would be doing the same). Many individuals - of all politics, for all kinds of reasons - showed ready to put themselves on the line to fight for democratic freedom to the bitter end, against better-armed, trained, fascist-led military. The fascists won. The Franco Dictatorship stayed in power for around 50 years. All political parties were banned - no vote. Press was silenced. etc. Standard fascist strong-arm dictatorship. No fun. Prisons full, secret police, no citizen rights, trials often unnecessary. Lot of exiles, lots of deaths. Kind of thing many folk don't want. Hence the slogan 'No Pasaran'. And so we come back on topic - as Alyais says in this thread - "I'm always friendly and if someone tries to use intimidation to control me I always try to fight. Something in me tells me its just right." Cool. (IMO) I have respect for those people.
  12. pilgrim*

    Birds are indicating players. Truth or lie?

    Birds do NOT indicate players But - In the woodland sounds there is a blackbird warning cry - it is at random. And there is the flapping sound of a startled bird flying out of a tree quickly - random also. You SHOULD only hear these sounds when another player is close. That would be useful, for a better game. * [edit]: Hey, there is a good thread on this already started more than a year ago. Check it out: A lot of people agree: http://forums.dayzgame.com/index.php?/topic/16342-player-activated-environment-sounds/#entry164420
  13. pilgrim*

    Extra use for rags

    Hit them with a baseball bat.
  14. pilgrim*

    For the GIRLS...

    . Why are there male and female avatars in the game ? (I'm not going to explain that question. If you don't get the point, you just don't get it) xx pilgrim [and after all, maybe no one else thinks this is interesting]
  15. Everyone talking about zombies, not about interacting with other players But ok Here's a Really Simple idea to change the zombie mechanics: Every time you kill 1 zombie, 2 zombies spawn .every time. I'll save the rest for later so you-all don't get confused issues.. xx pilgrim
  16. pilgrim*

    I'm worried!

    Yo Australians wazzup? You having some kind of puritan backlash down there? Don't let it happen. Never forget people - you're not only a country, you're a continent!
  17. pilgrim*

    I tried to be a nice guy...

    ^ (was a joke) ("the game would be a lot better if there were no guns and no hitting people"... get it?) .. I'm gonna have to be more careful with irony though with the reactions to your thread I don't blame you xx pilgrim
  18. pilgrim*

    I tried to be a nice guy...

    I think Irish is obviously Evil He is being paid (in blood and ... glands) to represent the Dark side of the Force Someone who is minding their own business and looting, should be left alone to get on with it The game would be a lot better if there were no guns, and no hitting people We could all loot in peace, and be careful on ladders. - damn I forgot the zombies.. Well, he's probably On Their Side Too xx (I personally would never ever shoot anybody, unless I felt like it, for many reasons too complicated to explain)
  19. pilgrim*

    How valid is this?

    Aha! This is why the Devs are all armed to the teeth and go around in Press Vests
  20. As everyone knows, in real life a person can take three or four bullets through the chest and still be living a fully active life 50 years later Or take one bullet through the inside thigh, touching no bone or vital organ, and die of blood loss in 1 minute. DayZ does not attempt to simulate real life wounds Historically, arrows in warfare are not principally intended to kill instantly (though they may do). There is plenty of info on the web about arrows, bolts, and their effect in warfare and famous battles. They incapacitate, seriously wound, or at least just hinder the victim. However, an arrowhead embedded almost anywhere in the body (including non vital areas) would lead to death from infection in days or weeks in nearly all cases. In my understanding - a good hit from a crossbow bolt wil probably not kill you immediately, but it will stop you from fighting, drop you, and leave you with anything from a minute to two weeks to live. And maybe we can say that surgery and medical support in DayZ is back in the middle-ages. But DayZ doesn't go into that kind of wound calculation. It would not even fit the game to seriously simulate wounds. Ballistics is already a main simulation area, not realistic body damage. So it's a question of game balance, for good gameplay. Of course in real life, statistically, a group armed with crossbows is not going to win against a group armed with M4s, however lucky some are, in whatever kind of fighting.
  21. No Pasaran (They shall not pass) is taken to mean: They will NOT get through We will stand against them They wont win Eff Them Whatever they want they're not getting it They can go to hell, we're staying here Stand and fight We shall win watever the cost Go away (we don't like you here) Back, ye dogs No, never Merde Get lost ..etc Its a (famous) fighting slogan signifying intent. It doesn't matter if we're talking about Scotland, Stalingrad, the Danelaw, Palestine, N. America, the Confederacy, Vietnam, the Crusades, Nevsky Bridge, wherever at whatever corresponding time period, conflicts always involve folk telling other folk they've no business to be where they are, and they aim to stop each other from attempting to get where they are going, or die trying. This is simply a well known example. It also implies freedom-loving volunteers fighting against organised fascism (but this is a view of the opponent taken by many sides in many conflicts, even if they did not use the word "fascist" as the local insult at the time) [historical note] :edited
  22. Hope this is not boring: If your gameplay is to hold a military policing role in an area like NEAF or Balota, you have exactly the same problems that face real life military in several areas of the world today. (I won't enumerate them, everyone knows where they are, and the 'special circumstances' of each) The airfields are definitely combat-zones. They are actively dangerous fighting areas, pretty well all players know this, and agree they are current combat-zones. But this is not a classic two-power confrontation. Often strangers may be friendly, not fight, or cooperate inside the zone. It is more like an insurrection area, or region outside the rule of law, or a region dominated or disputed by 'warlords' or paramilitary, armed and semi-organized groups, lawless individuals, pirates, bandits, revolutionaries, religious zealots, and suspicious non-aligned survivors, one might say also 'armed civilians' and even non-violent sects. If this is your gameplay, then you're involved in a key aspect of modern military training. How to act in these zones? If this is your game (and why not), then asking "why didn't the guy communicate?" is like loosing the round. He acted wrong so you shot him. You probably won't get 10/10 for this exercise. You face individuals, temporary alliances, groups, organized or disorganized, or specifically antagonistic, or simply wary. In the game, the fact that players may be any age from very young (say ten or twelve) and any nationality, and with completely different basic ideas of why they are playing, different equipment (including no headphones, no mike) corresponds in real life to you as a military unit policing an area where reactions can vary rapidly and seemingly 'without reason' between very great extremes. So if you are into "military policing" then you are exactly where you want to be. You are in a very dangerous situation which will often become rapidly incomprehensible and/or deadly. You not only need firepower, organisation and discipline you also need understanding of local attitudes and complex motivations, and great communication skills. Since you asked the question, I guess you yourself don't mark your team 10/10 for this exercise? But perhaps you really had no other choice? You couldn't just walk away, obviously, because that's not your objective? * As for my 'No Pasaran' quote earlier: Let's say I'm an amateur Hawkeye out with my long rifle in the year 1757 minding my own business, jus lookin' for food, and a British military patrol turns up. They got no business to be here! Damn them. Why would I want to talk to them? And if I was stupid enough to let them shoot me - then why would I want to talk to them? My tradition is to remain silent. Or maybe by bad luck my indian friends were logged out, and they just didn't show in time. Or maybe I'm jus' a simple minded backwoods boy with no idea about modern warfare. xx
  23. I think "standard military tactics" is a good point. Ask yourself - firstly in the case of others, and secondly with yourself as the subject: How would you expect an individual to react when he realised he was the focus of a combat-zone standard 'rules of engagement' squad movement? 1) try to escape 2) fight 3) put down his weapon, say he's pleased to see you, and let you put the handcuffs on
  24. Heavily armed group of five, moving in a military sweep through an area. My first reaction would be to get round behind you, pick off one of your wingers, and naff off into the hills. I'm more guerilla than police squad Engage the enemy long enough and they will adjust to your tactics. '¡No pasarán!
×