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Your DayZ Team
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Everything posted by pilgrim*
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Wah, dude - I thought you were a fan of accuracy ?
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Isn't "DayZ" quite possibly the dumbest name ever?
pilgrim* replied to Ozelot (DayZ)'s topic in General Discussion
Don't you mean a raaaaaal artist ? (a double-triple A is usually preceeded by no 'e') ? xx -
Isn't "DayZ" quite possibly the dumbest name ever?
pilgrim* replied to Ozelot (DayZ)'s topic in General Discussion
How about : "GrooogBLOOD/SURviVEgarghhSHOOT/STAGGERngarrrrrINTESTINESghaaaa" - would look good on the collector's edition box or - could call it "DOOM" ? That's pretty trendy and unridiculous, and explains the game a lot too. xx ( or Apocazombalypse ? ) ( or ἀποκάzombaλυψις ? ) ( or.. ) My Little Zombie Survival Game ? -
Sprint over the edge and then do hands up to base-jump. Can one player still catch another or has that been fixed ? xx
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- either you can eat it or you can throw it ? xx
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ha - well that's an interesting concept .. Before we get all worked up about gun realism - given that ArmA hardcore gun fans ARE STILL ARGUING about it since the start of the series - I suggest instead we argue about throwing-knives and throwing-can-openers, like how often they turn over before they hit the target? and if they might bounce off belt buckles? etc... or we could argue about god instead (as long as it's in the forum rules) that has historically proved a REALLY useful thing to do.. But at the moment there are already FIVE open threads on THIS forum with the same people saying the same things. Just wanted to point this out in a friendly way for a last time before I go have some fun. The OP was providing information, and asking a simple question about what happens in the game NOW. If he wanted to get involved in the repetitions about realistic dispersion and gun movement, he could have gone to one of the SEVERAL threads already running. So could I. So could you. ( http://forums.dayzgame.com/index.php?/topic/161661-accuracy-comparison-dayz-vs-arma-2/#entry1627389 , 281 replies there including your own contributions ) Maybe here you can answer Irishroy's question ? xx
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There is about 6 years of discussion of this on the ArmA forums- all the pros and cons and changes and suggestions and rants and mods. It's an endless endless debate among realism fans.. no one seems to agree.. people are now repeating on the DayZ forums what has already been argued over a zillion times on the ArmA forums, without conclusion www.armaholic.com tactical.nekromantix.com/wiki/ feedback.arma3.com/ www.dslyecxi.com/ etc xx
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Ok, maybe so.. I heard this in ArmA forums: < Dispersion is diameter of the dispersion circle in radians. So 'dispersion = 0.001' means 1 miliradian or 1 mil, which is 10 cm at 100 m. > I don't know if this is the case (I think it might be fuzzy math actually - 1 Minute of Angle [MoA] is about equal to 1 inch at 100 yards), but I'm not going to work it out, or look it up, I have a life elswhere - I know Gews has explained dispersion on these forums. He's the expert. In passing, is the Longhorn correct at the moment ? (damn, I shouldnt have said that ) -IMO: Lady Kyrah is right, if you want to know how a gun shoots, go play the game and try it out xx
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hmm - the SIGN - I think Applejaxc is misled pretty much.. how about this for a better translation ? http://www.reddit.co...ussian_text/ Xо 23.04.2074ид зтом меиме располачалягач земаишлцаъ " ... ... this meme located underground salsa/ " [/ "underground shirts" ?]xx
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I think its great to have the opportunity of being around while a whole new generation starts up and watch them take their first steps, and see them finding out for themselves, about wedging things in keyboards oh - children of technology ! one day you all will be software consultants and platform designers xx
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Hetstaines really dodgy screenshot tutorial for noobs
pilgrim* replied to Hetstaine's topic in Gallery
that lil' ol Paint programme, sitting there in a corner ... its kind of like the R2D2 of the digital world -
Hetstaines really dodgy screenshot tutorial for noobs
pilgrim* replied to Hetstaine's topic in Gallery
photoshop isn't free.. ?? I must have meant something else, surely.. photoshop is also cumbersome I MEANT NICE TUTORIAL all done with paint, is class, is good, is deft. -
Hey dudes! Look at http://forums.dayzgame.com/index.php?/topic/196128-the-challenge-and-saga-of-zombie-pathfinding/#entry1975199 xx
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Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
Yes, I wanted to make it clear that to add 'sway' fairly, the server must have precedence over the client for gun movement, as in player movement, where the server is authoritative - hence occasionally causing (instigating) rubberbanding client side. In the same way the server would have to be authoritative on where your muzzle is pointing, and the client must conform to that, to avoid player-advantage scripting. But this would be a crazy way to try to control 'sway' I think. It would be technically a whole new pain in the neck, and even then, cause mega-more complaints than 'dispersion' does at the moment. In ArmA the sway is competely client side because that is a team game, not a player-competitive game, so there is no gain in scripting player advantages. There will be folk who turn it off anyway (you heard it here first?).. I think people who are less technical (more player side, than game structure and soft side) do not realise how many-many-MANY ways there are to mess with a game - AND it is a field of endless innovation, often you have to admire a hacker's original creativity, so there's no future in providing easy openings, especially considering SA's origin and development history. Would be great if more players understood. I'm an outsider here, for me it's not work, just intellectual fun to watch. -
You did not mention that the mod and derivatives were - after a long battle - totally wiped out by scripters, so that it became impossible to play except in closed communities.
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Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
If dispersion was currently client-side, ALL the gun-people would already have written in "zero" and be out wasting players instead of writing threads. Or maybe I'm wrong? DayZ would come down to "the marksmen with zero dispersion" against "the kids with infinite ammo" (heh.. heh..) -
Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
Yes I understand. I agree with having realistic gun parameters. I think everyone does. Starting from that agreement, the problem is how to get the state of the player, and maybe the state of the equipment too, to reflect in the game. It seems to me, that any modifications to the players ability to aim - sway for instance - must be sent by the server. So the server must move your muzzle mm by mm, with no rubberbanding, no lag.. or you would go crazy trying to aim. I think this might be technically difficult. If sway is locally generated on your PC, any scripter could cancel it out to have perfect aim whatever his avatar's state. I will be completely happy if I am wrong about this. In the past in these forums I have asked for suggestions on how to implement changes in avatar ability. So far the reply seems to be "someone should get to work and come up with something better" xx [the difference between DayZ and ArmA - is that this game is not about tactics and weapons, it is about survival, and zombies, fire, food, axes, animals, illness, injury, and many other elements, are exactly as important as weapons, firearms are only one part of the game among many] -
very nice; good play; beanz
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Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
Jesus - what do you propose ? What have you got in your hand dude, is it a gun or a mouse ? -
Why I'm sorry I bought the SA Alpha (and not the reason everyone thinks)
pilgrim* replied to bfisher's topic in General Discussion
I do the opposite, I pick up on anything thats going on around the subject first, then see the product and see how it all fits together - or IF it fits together. Like the new Godzilla - first trailer I think "music from Prometheus again" (I'm not a prometheus fan, except for the staple-gun) the halo jump I think "from behind the mask, wow, exactly like the Crysis intro" (100 points for not being original there, but the 1 sec. shot of heel-flares and skyscraper is nice), godzilla, "hey, they got his roar exactly from the LAST godzilla movie" (that was a good noise).. so I'm already first-base set up to hear the rest of the hype and a zillion people talking about how GREAT it is.. (and by next year, not two out of a hundred would EVER sit and watch that movie a second time, they'd be bored, because something else will be 'GREAT'). And maybe I'll like it. I'm quite a fan of the last Godzilla for several reasons. Neat little film, watched it a few times. Often the hype is as interesting as the product. So I wandered around the north of DayZ (as I noticed you did Hetstaine) and for 2 weeks dropped by the firestation in the new town, and messed with radios, north of NEAF... and NO ONE was there for about 3 weeks... (at first not even zombies).. and watched the comments on the forums, and eventually players started to find that town, but it took a LONG while..(so I've learned something more about players, right?.. and about radios). And I was up there just North of that firestation yesterday, in the flat sloping field that will be a spawn point when the new city is put in.. and looked at it thinking - jesus, between this town and that city, there is this field to spawn in?.. wow, what a MASSACRE that will be. Ho ho.. killin' field And so on.. I think I get more of a kick seeing the pieces fit together, than from first-view surprise. Ya know? Probably Michelangelo had the same prob. so - I understand bfisher, it is a good comment, but for me, it's like the film 'Prometheus' - if the first time is for the visuals and it makes you jump (maybe) then the second time is better, for the laughs (because that staple gun cracks me up) xx -
Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
You want accurate guns - guns that act like real guns So do I, so do we all. Hey dudes, EVERYBODY wants guns that perform like real guns. OK no problem. But this poll does not ask that, it says: << SKILL based Combat >> Now - in a game - WHAT does "SKILL based Combat" have to do with "gun realism" ?? I REALLY hope you understand these are 2 different things. If you have gun realism HOW do you get "SKILL based Combat" into the gameplay? I'm not going to suggest answers, I already wrote about the problem and got no answer from the ArmA gun lobby. I guess you have some propositions of how to implement "sway", "recoil control" etc., and how those will work in the game and be playable. Remember also, these gameplay elements have to be server side or cheaters will just shut them off (like players turn off post processing). Then the game will fall straight back to being ArmA2 again. Who needs that? Read what Mithrawndo said a couple of posts earler - understand what this means for GAMEPLAY in a SURVIVAL+ZOMBIE game that has GUNS in it. Because what this game HAS, that is NOT in ArmA2 is - hunger, fatigue, cold, wet, bloodloss, shock (fear) - and that's WHY this game exists. If you only want accurate guns, play ArmA3, or wait till the devs get around to "accurate guns + survival gameplay" If you want to play DayZ then PLEASE SUGGEST how to implement Combat GAMEPLAY that will advance the game. SKILL based Combat does NOT mean 'point and click', I hope. Please understand this. Do you think the dispersion variables were programmed in by mistake? Maybe the dev turned around to get a coffee and a cat walked across the keyboard? Why would he spend his time messing up perfectly good ArmA gameplay to produce a different game that plays differently? What are those devs aiming for? So we all agree, guns can mirror real world guns, that will be cool. No silly attachments, cool. Really not a problem. Now lets hear your proposals for "SKILL based Combat in a computer game" because "SKILL based Combat" is what this poll is about, right? That's what's written at the top of this thread. SKILL based Combat, in a mouse-and-keyboard, server-side simulation, survival game. Be creative, gun people, propose solutions. ok, thanx for listening xx pilgrim edit: I obviously didn't make this clear: Take SWAY for instance - Do you think that the SERVER imposing movement on your sights while you try to target accurately, will lead to improved gun-skill as you get used to it, or lead to greater irritation, in the game ? -
Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
You were talking about accuracy, weren't you ? Don't you see the connection between being - tired, hungry, cold, wet, suffering from blood loss - and your ability to shoot straight ? If you don't see the point here, perhaps you ARE a little tired, yourself... but no blood loss I hope? xx -
Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
Yes -you are playing 'yourself' when you are cold, wet, hungry, tired, and suffering from blood loss which I guess (.. I hope..) you are not, when you're sitting in front of your PC at home ? -
Petition: No more randomness in weapons, SKILL based combat.
pilgrim* replied to xalienax's topic in General Discussion
the bulk of the community is certainly not from ArmA, I think. Read the forums. for "gun realism" maybe ArmA3 would be a better choice ? or this ? -
This MAP is better try : http://dayzdb.com/map/chernarusplus#4.041.107