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pilgrim*

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Everything posted by pilgrim*

  1. pilgrim*

    Decreased interest in the game?

    http://en.wikipedia.org/wiki/Barbie
  2. pilgrim*

    Decreased interest in the game?

    Don't forget it's summer now in N hemisphere .. no long dark evenings.. now outside is sun, sea, air, barbies, girls, boys, music, sky - all that stuff, ya remember ?
  3. pilgrim*

    Slingshot of doom. Need Glitch to help...

    http://forums.dayzgame.com/index.php?/topic/189917-glitched-in-the-wall-is-there-any-way-to-get-out/#entry1948837 http://forums.dayzgame.com/index.php?/topic/195904-i-got-stuck-under-the-floor-in-dayz-sa-can-anyone-help-me/#entry1973131 and others, search "stuck" xx
  4. <<I don't want to have to kill every player I see just in case they are 12 or 14 year olds>> sorry, I was laughing too much about this. I think killing everyone in case they are 12-14 is a great idea ! You hear me, you 10-14 year olds ?? I'm another of those ancient gits. !! BRING IT ON MINI-DUDES !!
  5. ATM what effect does rain and being wet have on anything (except visibility) ? Anyone know ? yo - Hunter4 I think it's good you play the game and think about it too. If you look around this forum you'll see a lot of the ideas you list have already been discussed, at length.. and they still are being debated. In my opinion, the best thing to do is stick to one topic at one time. If you write a list of ten different things, then everyone will agree with one or two, and disagree completely with one or two.. and the thread will just become a big mess of crossed-arguments. If you say ONE thing, then you can see who agrees and who disagrees, and there's a chance that people will have a general shared opinion. At least it's easier to follow. If you list several different ideas, then it just produces a kind of angry mob, like in the frankenstein films. The things you say are interesting. Check out the forums and see what people have said before on these topics. Enjoy, dude. xx pilgrim - for instance you mention Deceivers - I think this shows you really do come from the Misty Mountains, and not from Green Mountain (yet). in this game you can't say someone is Bad and someone else is Good, it's not meaningful. You will understand this if you play long enough. Have you ever heard of "the quick and the dead" ? That's what happens in DayZ, not the Good and the Bad. -imo- there is NOT any way you are supposed to play.
  6. pilgrim*

    Is this seriously the whole game?

    Yes, but there's NO way you gonna live a WEEK, dude.. just don't be sad when you suddenly, unexpectedly die a brutal meaningless death. real soon. It will give you a new understanding of the game xx
  7. pilgrim*

    30km

    8km is the maker's claim for "line of sight". I'd assume 4 or 5 max. as long as no hills or buildings in the way. Probably 1-2 km effective. I was arguing for something like sidechannel, but without the opportunity for idiots to misuse it, as they did in the mod. So - text only sidechannel. Clans all use TeamSpeak. From my own experiments I don't think anyone has made use of the range-limited radio, ever.
  8. pilgrim*

    Someone make a video jumping off this...

    If you check on youtube you can find videos of players being caught by a friend, after jumping from buildings. I don't know if this 'exploit' is still in the game - but it was up to recently. You jump off, and the friend has to be underneath so you land on him. No one is hurt (if you get it right). [edit: dgeesio is an expert in this stuff]
  9. pilgrim*

    30km

    Yes - but among the 2,000,000 players - it is a great pity to isolate from "the community" the huge number of solo and/or solitary players who do not want to be stuck inside a limited clan group, but want to have communication with other players at some level. Sidechat was a very useful and involving tool in the mod, and was abused by idiots. A text only sidechat would be the perfect solution for what IS (however realistic) still a multi-player GAME. The object of the DayZ game is not to emphasise social exclusion.
  10. pilgrim*

    Ammo loss chance while reloading and sprinting

    When you change a mag, the empty mag should fall to the ground. Then you pick it up if you want it. It should NOT magically replace itself in your backpack, specially if you're running or under fire..
  11. pilgrim*

    30km

    I take it you are one of the players who never uses TeamSpeak ingame. I don't use teamspeak, myself.
  12. pilgrim*

    Someone make a video jumping off this...

  13. pilgrim*

    Shotgun most worthless weapon the game?

    He started shooting at you with an M4 from 3 metres and you "quickly hid" ? dude you must be fast..
  14. pilgrim*

    30km

    UCOM T628 - line of sight 8km max but, screw that, a 'radio sidechannel' will advance the game a lot IMO 30km excellent!
  15. pilgrim*

    Dean Hall, thank you for 4,5 MB :)

    blanket ?
  16. pilgrim*

    What is the ingame map good for?

    I leave the game to check an external map, don't look at it while playing. This way I can count it as background knowledge, plus what I remember from that region in the past. In game you know that place x is more or less NE of your location, but you are not sure of distance or exactly what is on the route etc.. makes more interesting cross country, you look down from the trees onto a road, and try to remember if this is the road between two towns, or a side road that joins it, how close you are to a village.. etc.. use compass and time of day and memory. I don't understand players who think moving across country is boring.
  17. kamikaze - go for it !
  18. pilgrim*

    Are stable servers down?

    Hi ! Does anybody know if its Wednesday please ?? I noticed the stable servers are down so I thought it might be wednesday morning ? Is that right, how can I can tell it's the morning ? I know one day in the week is always Wednesday. But what day is it? xx
  19. pilgrim*

    In the name of god.

    http://dayzdb.com/map/chernarusplus#5.021.115 (ah.. sorry Energetic Sheep thought your link was to the other map: shoots himself)
  20. pilgrim*

    Weapon accuracies

    This is an aside for anyone interested in math or software. How is dispersion calculated in DayZ. Off the top of my head there is an obvious easy way to do it. I'd like to know IF this is how it is done (because dudes, look at what Pilgrim comes up with..) These are 'first accuracy' figures, just to demonstrate : Say an unequipped M4 has a dispersion circle of diameter 1.1m at 100m which gives a circle surface area of 0.95 square meters. If dispersion is 'random' inside the dispersion circle, then statistically shots will land evenly dispersed anywhere inside this circle. But how do you calculate where the shots land, in practice? an EASY way to do it, is this: Starting from the center point, you pick a 'random' angle, and you pick a 'random' distance anywhere between zero (the center) and 0.55 (the edge of the circle, which has a radius of 0.55). These two values - angle and distance from center tell you where the shot lands. Easy and quick to calculate. BUT: The radius is 0.55, so half the radius is a distance of 0.275. If enough shots are spread evenly (at 'random') along the radius, then half of them will be on the inside half of the radius, and half of them on the outside half of the radius - so half will be less than 0.275 from the center, and half will land more than 0.275 from the center. OK that sounds like even dispersion inside the dispersion circle.. (I mean even distribution, natch..) but it IS NOT. The inner circle has a surface area of 0.24 The outer circle has a surface area of 0.95-0.24 = 0.71 Half the shots statistically land in each of these two areas, but the outer area is 3 times bigger than the inner area. So we see the dispersion is weighted so that it is much more likely that shots will land in the inner area - the inner area gets 3 times more hits per square meter than the outer area. So using the <random angle, random distance from center> method to calculate dispersion hits, the inner circle gets half the hits, which it should not if the dispersion were actually "random" over the surface of the dispersion circle. This means if you fire 4 times at 100 meters with an unequipped M4, on average 2 of your shots will be inside a dispersion circle of 0.55 diameter. (Nice: 2 of your 4 shots have each a good 9/10 chance [or more] of hitting the target - and the other 2 also may hit the target, of course) S0 - maybe this is not how dispersion is calculated in ArmA and DayZ ? If not, how IS it calculated, please? This is an easy and quick way of doing it, I'd like to hear of other methods ? Anyway, it's something to think about. In the game you are not using bullets you are using maths, whatever it looks like in the virtual world. (and please don't tell me again the maths does not correspond to what happens in real life, I already noticed the whole discussion) In his "Visual Dispersion Comparison" Gews (with my respect for his work) has taken only one group of shots and scaled it up and down to fit inside the dispersion circle for different weapons. He assumes that dispersion is "random over the surface area". As I show above, this may not be the case at all. Anyone know about the math of DayZ calculation of dispersion? Just for fun? xx pilgrim
  21. pilgrim*

    Secrets of DayZ in the Last 4 Months

    And never sleep on ground that has earthworms in it
  22. pilgrim*

    Secrets of DayZ in the Last 4 Months

    CQ CQ CQ means General Call - "call to anyone listening" Transmitting the letters CQ is an invitation for any operators listening on that frequency to respond
  23. pilgrim*

    Please, say NO to helicopters.

    < My crotch is itching quite a lot now > < My feet don't smell too good either >
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