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Your DayZ Team
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Everything posted by pilgrim*
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yes - quite a normal chap, really but why does he want to hear the story before he ...
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I say you chaps - it's that psycopath serial-killer who lives on green mountain with his zombie sidekick - he claims himself, by his own count, he has killed 902 innocent travellers up there. He invites you to sit around the fire and tell your story, and he smiles at you in the reddish flickering light, while his zombie sneaks up carefully with that old rusty jagged scythe, that he can just easily, silently, slip round your neck from behind.. .. and ... shqueep !
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two computers, same house can't play same server - battleye kicks one of us
pilgrim* replied to melihs11's topic in Troubleshooting
public ip proxy in switzerland ? port 80 ip72.frankfurt.pub-ip.de.psi.net interesting. anyone know what is this ? ip cloud ? -
this is the kind of total red-eyed, drooling, I-never-wash, eat-them-raw, serial killer (and his abnormal zombie friend) that is attracted to Green Mountain by some kind of ...strange ... attraction and what does greenmountainserialkiller's name MEAN ? there is a message right there in the name itself. right. Strange folk like this (and their zombies) are drawn to Green Mountain to kill, probably the 'vrill-force' is too strong for them, ... or they just loonies. Look out !
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well id-airgraphix. I was going to direct you to the people who can help but: http://forums.dayzgame.com/index.php?/topic/155081-logged-out-in-house-fell-trough-floor-and-now-im-stuck/page-3#entry2036201 I notice you did the same thing yesterday so you already know what to do How come you keep on getting stuck in buildings (without being one of those people who plays glitching) all the time ? anyway you must know how to get out: get in touch with "THE PROGRAMMERS" they can change everything xx
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wow - at 8 am tuesday morning and you're already geared up to be bored by dayZ ? do you have a boredom addiction ? are you still in a zone of no return ? are you a realist who does not beleive in "paranormal" or "the programmers" or "god", etc.. do you think there was NOT an ancient race called "the programmers" who created Green Mountain a long time ago. BUT we have evidence they really existed. There are people on this forum who have SPOKEN to "the programmers" if you do not give any credence to these things AND you are bored, then you can be the Green Mountain X-Files Investigator of these so called 'mind-twisting' events. Go THERE.. make a video proving that nothing happens This is your mission if you choose to accept it. THE PROGRAMMERS ARE REAL
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wha ? Don't ya mean "there is no facts" because there is def. a myth - you're reading it.. question is.. what is the myth based on ?????? and even if this was just random events.. maybe some places are more randomly more random than others ????? like ... GHREEN MHOUNTAIN .. ! I think the antigravity stuff in the tower, and even bullets being interfered with.. is obviously significant if someone can be not shot by speeding bullets aimed at them unhurt.. and the bullets just fall to the ground... then how can you say that's not a paranormal event ? ( probably you mean "this is a fable" ? ) paranormal = "outside the range of normal experience or scientific explanation"
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ok dude - instead of the text multiposts, show us the video : I guess it was the noise or the bullet strikes or something else, made you know an invisible player was floating in the air right behind you.. so whatever you saw or heard.. you can show us. Then we can share. I'm interested to see the vid of this hacker behind you in the air, who had to shoot at you more than 60 times to kill you - because you know he was using infinite ammo right ? He must have been a really really crap shot, even for an invisible floating hacker. Good thing you stream every time you play. Show us the video, dude
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What's the current hacking status like in DayZ:SA?
pilgrim* replied to RadikulRAM's topic in General Discussion
Berserkerino ? -
Question about the certainty of this game
pilgrim* replied to TomatoSupra's topic in General Discussion
yes - it's good to play actions in the game and to see how they work, if they are good or bad, or simple or interesting, whatever, and to think how they could work, and know that next week this won't be the same anymore, it will be a different action, or different result, different play, maybe little alterations, or big changes, or a whole other play, different loot.. all that is very interesting and adds to the game IMO; you see the development and actually play inside it.. is cool. And then all the arguments about it are another ++ , heh - because if anyone listens to you or not, you are testing the game as you go, so you notice the gameplay in a different way to when you play a final 'finished' game that won't change. -
Question about the certainty of this game
pilgrim* replied to TomatoSupra's topic in General Discussion
To decide if you want to buy a game offered in alpha - you have to decide what is your idea of a 'release-in-alpha' game. What is it for ? - is it to make money up front, to give the fans what they ask for, to advertise the game, to get feedback on development, to involve the player base, to build fidelity ? - probably all those things ? - also, as you say, alpha release is pretty common now.. if nobody buys in you can decently put your effort into something else without trading on anyone's toes and without wasting several years, if the alpha is a big success you know you are going the right way and you have big obligations to fulfil any problems or successes that might arise are pretty much the same as for crowd-funded projects, I'd say In this case: BI, as a reputable, internationally known, top-of-the-line company would loose a lot of face, a lot of support, and a lot of clients, if for any reason they did not stay with their promise .. which is to provide a complete game. Their track record is good: They have a reputation for treating their players seriously and staying with their products and improving them long after "final release" - ask around so really - why do you buy an alpha ? (really). I don't think many gamers are investing financially - they dont say "if I pay 20 now I'll get 50 worth of game in 2 years time".gamer's generally dont think that way. So why are we doing this ? whats the other reason ? -
Question about the certainty of this game
pilgrim* replied to TomatoSupra's topic in General Discussion
The contract is that Steam gets a cut for distributing the game .. and also whatever else it tells you on the steam pages ps - why do you want to know ? -
You mean players who have loaded Dean will be invisible to players who have not loaded Dean and the invisible Deans will be able to sneak up on the visible Not Deans so unless you load Dean you could end up in a server full of invisible killers looking like Dean ? - that's a strong selling point I hope if everyone looks like Dean we can all see each other where does Matt fit into this nightmare ?
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who is "they" ? I'd like to meet them, ya know ? they do a lot of stuff.
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Can this game replace your real life :/
pilgrim* replied to greenmountainserialkiller's topic in New Player Discussion
I have heard of this "real life" where is that ? -
On reddit, one dayz player confesses : "I like the more detailed looking face of Dean and Matt compared to the other faces" hmmmm .. ok... hmmmm ... I seeeee .. and how long have you been feeling like this ... ? don't look http://pp.vk.me/c619929/v619929860/15423/W0jY-NcMaMc.jpg warned ya
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you sure you want a dean or matt skin ? that's ... kinda strange .. I'll have to think about it menwhile there are some posts on the web at large, also on BI, and also on these forums about < variable ' xxxxxxx ' does not support serialization and should not be stored in the mission namespace > in case you're into the technical aspects of dean or matt skins .. is one a bandit and one a hero ? .. just asking
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This argument still going on .. everyone knows there are rules everyone knows what everyone does with the rules makes me sad but this made me laugh. I found this on Saturday night (heheh) : ... poor guy .. xx
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You can have "social elements" with people that you need, like with people in mmoprg when you need them to raid some dungeon with. Having "social elements" with random players that you meet in DayZ is like having social elements with mosquitoes or cockroaches. hey dude - mosquitos: if you find a mosquito drinking your blood; just press firmly on your flesh right in front of where its proboscis goes in to your skin. The mosquito can't withdraw its proboscis and your blood pressure keeps on filling it up till it explodes. neat hu ? see people think mozzis suck blood but they don't, they are filled up by your own blood pressure. so that's a social interaction ya can do with mosquitos right there on the other hand cockroaches are my friend. you ever talked to one ? or even tried ? or a group of them ? BEANS for "oh you're serious"
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players have habits, .. seems to me
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Do not fear - young Hero one day you too may have - very dangerous beard! like this - hai -
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Can someone explain why the hell I keep spawning as an Asian woman?
pilgrim* replied to sketch814's topic in General Discussion
man! I think I saw one of those! was that you? -
Can someone explain why the hell I keep spawning as an Asian woman?
pilgrim* replied to sketch814's topic in General Discussion
are we gonna have kung-fu girls in the game ? maybe ? -
[please read this post in an accent like a dubbed kungfu film and it might all make sense] In fact we can now reveal that irishroy has a thing about beards because he is is hiding out after fleeing from ... The Cultural Revolution (irishroy is the guy kneeling on the far right) He has disguised himself, but we have established beyond doubt he looks like this: identikit known appearance before escape most probable current disguise Notice that in all 3 pictures, and also his icon, the fugitive has NO real beard hardly. This is conclusive evidence of his attempt to disguise himself and evade ... The Cultural Revolution Do NOT let this player come into contact with a BEARD under any circumstances, he is dangerous enough all-leady!
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
pilgrim* replied to darkgritty's topic in General Discussion
But then someone will say: " Terrible idea in my opinion, I just can't see it working out the way Ricky Spanish thinks it will. I understand what he's trying to do but it pretty much encourages exploiting and server hopping. It opens up possibilities of griefing and people will try and make money out of rare items (like beans) outside of the game." see http://forums.dayzgame.com/index.php?/topic/201637-six-upcoming-developments-that-will-change-dayz-for-the-better-loot-rarity-wait-whaat/page-6#entry2031459 I think you and me might go with Rocket's idea ? xx