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Everything posted by pilgrim*
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the new girls/robots/crackheads in town
pilgrim* replied to DropBearChick's topic in General Discussion
Is this thread really an argument about female faces in DayZ ?? - jeez - -
but if it takes a long time or you don't ever find out.. then what effect has it had on you in the game ?? Like - None, right ? sorry to ask, I'm pretty simple-minded.
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The firearms industry refers to it as minute of angle. It is very popular with shooters familiar with Imperial measurements because 1 MOA subtends approximately one inch at 100 yds. Since most modern rifle scopes are adjustable in half (1⁄2), quarter (1⁄4), or eighth (1⁄8) MOA increments, also known as clicks, this makes zeroing and adjustments much easier. For example, if the point of impact is 3" high and 1.5" left of the point of aim at 100 yards, the scope needs to be adjusted 3 MOA down, and 1.5 MOA right. Such adjustments are trivial when the scope's adjustment dials have an MOA scale printed on them, and even figuring the right number of clicks is relatively easy on scopes that click in fractions of MOA. One thing to be aware of is that some scopes, including some higher-end models, are calibrated such that an adjustment of 1 MOA corresponds to exactly 1 inch at 100 yds, rather than 1.047". This is commonly known as the Shooter's MOA (SMOA) or Inches Per Hundred Yards (IPHY). wikipedia minute of arc
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the new girls/robots/crackheads in town
pilgrim* replied to DropBearChick's topic in General Discussion
omg what did he say ??? -
the new girls/robots/crackheads in town
pilgrim* replied to DropBearChick's topic in General Discussion
And you had to ask NASA to find that out ? LOLs dude you must be ... far away [hey, let's not flame, I like these people who post here - they know I don't mean no harm] -
Exactly I love to see you guys trying to complain and working out ways to to be pissed off before you know what's happened work at it, so youll be fully trained and ready to howl when you actually find out WTF's going on it's like watching a pack milling, waiting for the lead to decide who to attack
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the new girls/robots/crackheads in town
pilgrim* replied to DropBearChick's topic in General Discussion
Yes brother ! I hear you.. those normal ladies (who can spit somebody's head with an axe) we all know and love. Bring them on! I agree. Real people. -
the new girls/robots/crackheads in town
pilgrim* replied to DropBearChick's topic in General Discussion
I heard that all the models are Bohemia staff because it takes a while to do the process, there are no problems about rights to the finished image, and they have a good cross section of different human types working there... so maybe all these comments are really making someone's day in the office ? None of you ever seen a female head with short hair before ? You think short hair means "drugs" right ? You ever seen a sculptural surface representation, and not a cosmeticized extra-made-up photo session "female" ?.. (try 'fingers in the dark', lads).. Friends - You are all Brain-Dead female-stereotype-sales-image Hype Zombies. Ya bunch of poor ga-ga suckers, the hypno-toad got to ya. No hope for any of you. One thing that looks odd, IMO - apart from the eyes - is that all the bodies are exactly the same, up to the top of the neck with different faces glued on them. This is totally not the case at all IRL, because your head and your body form "a single expression of who you are" and so this facial-only digitalization gives a pretty strange effect. But we can live with that, right ? yo DBC.. which one looks like you, really ? that middle pic, you sure that's not your graphics card acting up ? [beans to the brave BI staff who volunteer to expose themselves to the ravings and slaverings of a million half-cut DayZ fans who just woke up or didn't go to bed soon enough. YES !] -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
pilgrim* replied to crazykage's topic in General Discussion
There is NOT a delay in the product There are NOT confusing development priorities Therefore no one is refererencing them. now what do you NOT understand ? take it easy, put the glass down, read through this TWICE think about it. Over on your empty chat it is early in the evening .. think how wasted you are going to be later tonight maybe you ought to get some sleep? xx -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
pilgrim* replied to crazykage's topic in General Discussion
... now the burlap sack, dude -
A lot of the work they do is very painstaking, difficult, boring, and would not make much sense if they showed it to the public.. it's not like a model shop or a film special effects studio where they build a really neat object out of plastic and string and say "that looks good and it works, now let's put it in the game" For instance, all the work needed to have a bullet leave your gun when you fire it and hit another player so he is wounded - that's an important part of the game, but how could they show you that ? In fact, in the game there is not a 'bullet' that comes out of the barrel and goes towards the other player.. there is "nothing".. just a whole bunch of maths to work out the direction, and what is in the way, and to show what happens when something is hit.. and to take one cartridge out of your inventory, and show all the animations of firing, and calculate the damage to the other player .. they could alter all those calculations really a lot, and it would still look about the same to you in the game, you wouldn't see the difference. And if they tried to explain this with diagrams and animations and bits of gameplay, it would take a long time too.. you'd need one team to do the game work and another whole team to act like a newsroom explaining what the first team was doing. And who would be interested in all that detail? most people only want the end result - "this gun does more damage than that gun and it has longer range", is all they want to know, not all the how and why. If you are really interested, there are many websites that give an intro to programming and explain stuff about making games, how to make your own game, how 3D objects work.. they are intended for beginners. If this is interesting, you begin to get an idea of what the devs are really doing, then it only takes a few words from a developer - in a blog or a chat- and you understand what is going on pretty well. You start to be an insider and understand technical stuff about games design, just a little. so when they say "loot tables" - ok, no problem you comprehend how those work.. enough to follow what's being discussed. It makes the games you play more interesting too. ok, that's my explanation for what its worth what I'm saying is - players who want can put in the effort, instead of just waiting to be fed .. because it's good to know what game design/programming work is about. They can go to meet the devs half way, they understand better and its more fun. So don't just sit around not thinking, waiting to be entertained, get in there.
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This thread is about the M4A1 assault rifle, right ? Assault rifle concept, based on research showing most firefights happen inside a range of 300 meters (majority inside 200m): selective fire; intermediate power cartridge; effective range of 300m. I'm not going to start a discussion about dispersion there are many boring threads on that topic already. The only thing that has not been discussed is the actual numbers involved.. the maths.. Gews put up derived hit patterns. I did a little (dumb) presentation on statistical dispersion and how/why it might function in a game, and no one came back on it. Everyone was ranting on one side or another "I cant play" " "what about real gun skills" "they are not real guns" "point and click" windage" etc etc etc.. But no one was ready to work out the facts - the math, of what was supposed to be happening. It was an excuse for a good shout all round. My view of the M4A1 is that you can hit stuff with it, no problem, inside the range it is intended for. AND you don't aim carefully in a firefight and the assault weapon was designed for firefights, not for gun-club ranges and not for sniping. Grimey Rick was/is happy with it and he's a killer, for sure -that's a true recommendation, ask him - Plus a million other players. Also I like the Mosin and LRS and I can hit stuff quite happily with that, a long way off. But if I say these things, I'm told how ignorant I am, or that I'm a casual player, or that I've got all my facts wrong. So I go back into the game. I have an understanding of ways a video game CAN be constructed, but some of the other folk arguing .. do not. If you can't play because of how guns shoot in this game at the moment, I suggest you use an axe, or fire from closer, or find a better game. But don't say you admire the shooting skills of the player who just now wasted you, because his skills are: He has faster reactions, he's deft in his movements, and he has more accurate hand eye coordination. - That's because he's 15 and he can beat any 23+ player every time.. nothing to do with "real life gun-skill".. its just simply the human nervous system. This thread is about the M4A1 .. there are other threads all about shooting guns in general. the argument is old. If you know what you mean by "random dispersion" go ahead, lay out the figures - I'd like to see what you've got. Put the numbers on the line. But NOT HERE please. Show me what the software function does that you don't like ? But no general talk-talk any more.
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point and click then you point at it you hit it end of story ...
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There's an equal chance that you might randomly hit your shot for no reason unless you"re a really unlucky person hunt them with an axe or get closer before you shoot.. if they shoot first they'll miss you anyway, right ?
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Economy of effort, resource management, not having to work out the distances on the roadsigns again. Peabrain.
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That wrecked cargo steamer up the coast was full of crates of arms being shipped from [some place nobody mentions] to [some other place nobody wants to talk about] probably for reasons of 100% deniability. There is a world crisis happening, right? And nobody is going to turn up to reclaim that stuff: these weapons don't have serial numbers.
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but they can't afford to give every child a freaking assault rifle like in the USA right ? ( ... strange guy)
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Starving at night - this is what starving does to you in DayZ [5:31]
pilgrim* replied to Tovervlag's topic in Gallery
sounds like the axe at the end... I didn't know about apple trees - thanx for that nice incident, I wonder if the guy survived after all ? Also it's good to see someone playing at night where it looks like night, without the gamma maxed, for a change. -
In a survival game with severely limited resources, WTF...
pilgrim* replied to tootights (DayZ)'s topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/205008-in-a-survival-game-with-severely-limited-resources-wtf/#entry2057838 -
I agree Stands to reason that ammo for a 'civilian' gun should be found in 'civilian' locations. If you find a hunting/varmint weapon in a village, you should look around the same village to find rounds for it. It could be that ammo is rare, so you might not find any, but you should still be looking in that area and not going off to a military base, etc.. that's a nonsense I know there will be a lot of changes and adjustments on the way, to balance spawns and maybe to establish 'rarity' .. so it could be you have common ammo for a rare gun, or a gun pretty easy to find, but ammo for it almost unobtainable. etc.. But that doesn't have anything to do with where you find the ammo. So if maybe there is not (for instance) a magazine with the gun, they should spawn in that same area.. or maybe on the same loot table ? I expect (I hope) this distribution will be made more logical as the spawn system is developed and fine-tuned. IRL if you were a survivor and found a gun, where would you look for ammo ?
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just a short range kind of point and click thing, for us close-up players.. ya know.. like a sawed-off shotgun but ... well..flamethrower heh (a simple old 'cellars of Stalingrad' model, nothing fancy )
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Dude certainly knows his guns. Is this going to be everyone's new PvP baby ?
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OMG don't say that dude.. shhhh.. dont say it... they'll hear you damn, well, you said both the evil words [dispersion/attachments] now wait for the incoming it won't be long.. I tried to warn ya.. ( p.s. I still got an M4 with an ACOG and 170 rounds and I don't even like the gun. I just use it to spam-spat players who come round the corner unexpectedly while I'm creeping about. It works great for that, but really I'd prefer a flamethrower. )
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"escape and evade" .... nice
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People who say "very little programming has been done" are always always .. always people who don't do programming. Ya know? Tell me what you do for a living and I'll tell you why you aren't doing it fast enough. The programming - you don't see it with your eyes when you play the game.. it's like The Matrix, ok ?