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pilgrim*

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Everything posted by pilgrim*

  1. pilgrim*

    The 'war on snipers'

    The only problem with sway is they used the wrong maths to generate it. Someone just grabbed a standard formuma for simple harmonic motion - it's the kind of thing any programmer would do because its a readymade function and you just plug it in BUT that kind of motion has nothing to do with the human experience of centering on a target. it works works on the WRONG physics. I'm NOT saying "reduce the sway" AT ALL - I'm saying just look at how it works, and NOTICE that it is not "like" aiming down a real scope - BUT with NOT MUCH EFFORT there is a much better way of keeping that sway, AND making it much more realistic. Much more like the real (difficult) action of a sniper aiming at a point. BUT it's a maths solution, and I think only a few people have any idea what I'm talking about - However, I KNOW there are smart people out there... go and check out the facts, and see what you think: (and see if it makes sense to ya) http://forums.dayzgame.com/index.php?/topic/206630-sway-function-math-suggestion/#entry2072241 xx pilgrim
  2. pilgrim*

    Religion in DayZ, is a god out there ?

    I saw a guy go up to another player, and say "Can I please read to you from the Good Book, sir ?" And he started reading and the player he was reading to just dropped dead on the spot. We checked his body and he was undamaged and ... dead And I swear thant this is the truth. I was there I saw it happen. About 5 seconds of the Bible killed him stone dead. So don't knock it (when it can hear you). xx ps - in the Mod there were Orthodox Priest Zombies - they wore robes and tall hats. Sometimes they chased you around the church. And while I'm here - how come there are no GRAVEYARDS in DayZ .. A graveyard can be an interesting place, for all kinds of reasons.
  3. pilgrim*

    Machine Shop

    There are some (not many) standard factory buildings scattered around the towns -- with a large machine shop room on the ground floor. Suppose - if you went to stand in front of a machine in the corner of the room, in that position you could repair various items - knife, axe, gun, silencer, scope, weapon-parts, mags, binocs, can-opener, vehicle spares ... This is not intended to be high level realism, it's a simple and functional first step - a crafting extension - the ability to repair some items when standing in front of a machine. So don't worry about power, maybe you hand-crank it, maybe theres a generator, but it doesn't matter at present. Dont worry what kind of machine it is, lathe, press, drill, and don't consider the different machines really needed to carry out the different repairs (to blades, handguns, silencers, scopes, detachable weapon parts, engine parts, magazines, compass, binoculars, can-openers, whatever) It's simply a machine shop - if you are in the operator position you can peform the action of upgrading your object from damaged to worn, or to pristine This would provide interesting gameplay, as there are only a few of these machine shops on the map, so it would be dangerous to go in there to carry out your repair. They would be obvious ambush points and hazardous to approach. This would require planning, travel, stealth or teamwork. If greater threat was needed, while you were repairing/upgrading your object, the machine could emit a noise to indicate it was in use. This could be heard at a distance. The idea of this is to be very simple, not a complicated action. Not more difficult (and not more logical) than putting up a tent or loading a magazine. An animation and a reasonable time lapse to go with it. And as I said - maybe a sound that can be heard outside. Would provide an in-game opportunity to upgrade a whole range of damaged stuff that at the moment can not be improved or repaired. And - provide some fun new risks and gameplay xx pilgrim
  4. pilgrim*

    Machine Shop

    Caboose, I paraphrase (no harm intended) : 'Your agument is bad because, well it is.. Just walk up and voila, you magically repair whatever vehicle item needs repairing (as long as you're not shot in the back by the people who stake out the works, because they know how useful that place is) . As I suggested (following your argument) a vehicle should have to be setup and maintained like they are in real life .. "is that hard to grasp", you say, but it's your own argument are you using it against me or against yourself ?.. I wrote a paragraph on that, to point out how non-starter this idea of complexity is, in a survival game at the level of detail of DayZ, where (e.g) you can "craft" a killing bow with a stick and a piece of cord in seconds.. and it works with deadly force and lasts until you die. Completely crazy, you and I AGREE.. but that's how the game works. As for "realism" - You ask "Where did I say it had to be realistic?", well, quote << Needing proper coolant to apply to the bits and metals that are being lathed, a source for powering them (this is the tricky one and kind of the reason why i don't think we'll ever see them being used), finding the right bit(s) to bore your holes with>> For future reference (in case the basic idea is ever implemented) plenty of SMALL machine shops have petrol generators to run them. I don't know if you're aware that the Afghan "arms villages" that can build any kind of infantry weapon to order, made from SCRATCH if you want .. use portable generators to power their equipment. So IF in the future this idea required extending, there are additional features that could be added to make it (to some extent) more "realistic" ... but at the present I'm not even suggesting that the machines are differentiated, they could be lathes, presses, grinders, polishers, and work with aluminium, glass, rebar, alloy tube or sheet steel.. I suggested that initially we don't even go in to that. I want to put the machine shop idea on the table - we are supposed to be surviving and there is equipment around in only two or three map locations that can greatly help us do this, let's put it in the game and refine it later. I'm just proposing a simple starter element that could improve gameplay, it changes the situation and the player interaction, makes movement necessary, adds new risks.. it's a new, useful, gameplay possibility (and that's all). And it solves in-game the problem of damaged hardware, which has no solution at present. And sure, if you dont like it, I'm cool. I don't disagree with you. But the real difficulty of using Real World machine shop equipment is totally beside the point. When we get to vehicles, the difficulty and specializations of repairing those, will NOT be reflected in the game in anything even close to "realism" as you know. I mentioned helicopter "repairs"- that's a laughable concept however detailed and complex the "helicopter crafting" introduced into the game (remember the Mod?) - check the web for mounting a rotor assembly, and find details of the linkages (wow - NOBODY can do that, get [even slightly] real !! ). But much much simpler - I mentioned creating self-bows for hunting. In reality that operation is NOTHING like the "crafting action" present in the game. I said that my idea MIGHT be interesting to enable repair of a LOT of things that cannot be repaired at present in the game, AND it would make interesting gameplay as there are only 2 or 3 'machine shops' on the whole map, AND - with regards to machine maintenance, power, and different machines/dies/drills/maintenance-and-adjustment tools required - a very few of these elements COULD be introduced in later development if they were thought apt and IF the basic idea worked at all. But those additions would be greatly limited and simplified of course - (a generator maybe ?) - because this is DayZ. However, I don't mind you panning the idea Caboose, it's simply a straightforward little idea I threw into the mix. But the reasons you give for disliking the idea are truely over-complex and don't fit at all with what is actually happening in the game. Anyway, your point is taken. Good that someone thinks and takes an interest. And (aside) usually it's the military fans who shout for close-to-absolute "realism", but only in the firearms - and don't give a damn about health, hunting, food, crafting, and all the other DayZ elements. You can shoot deer with a sharp stick no problem, as long as coriolis effect and multiple crosswinds and different densities of warm air are included in the sniping parameters. We have a kind of standard of how "realistic" crafting is across the board.. I was thinking of that. BUT thanx for the input.. this is why I put the idea up in the first place. Something of this nature (or a good alternative) will have to be introduced when vehicles arrive, unless we're going to stick with the Mod way of doing things. So I thought - why not start now ? = just an idea = just a starting point =
  5. pilgrim*

    Machine Shop

    Yeah I know I live in a French village my old mate has a fully equipped machine shop across the road full or REAL post war machines. Can do anything there. And I was a london transport fitter for a while, so I'm no stranger to vernier-precision metalworking (not CnC). But what you're saying is like saying " IRL its difficult to repair a helicopter and you cant walk around with a main rotor assembly in your backpack" - we all know that If helis ever join DayZ, are you going to want a realistic method of mounting the rotor assembly on the mast and connecting up the control mechanics, and testing and certifying them? Really ? ..WOW ... remember this is a 'game' And with road vehicles in game, some of them are going to need rebores, broken push rod changes, burnt-out driveshaft bearings replaced, gearbox changes (and rebuilds, why not) with the right gaskets, and seals, and tubing, and wiring, and change the grease nipples while you're there.; and the clutch is fucked, and some truck parts might not be easy to find, are the brushes ok in that old alternator, or maybe let's convert it to take a dynamo.. check the condition of the battery, and an oil change at least,..hubs badly dented, rotate the retread tyres, this tyre leaks? damn steering rod broke, have to replace it or weld it or make a substitute, what size pins you need in there? where are the circlips pliers? and how about some Churchill Tools, as well as the standard heavy duty full range mechanics tool-wall, and the jacks..and an inspection pit.... hole in the exhaust will make a damn lot of noise, hear that 8 km away, you want to risk that..?? timing's right out, won't start except on a long hill if ya lucky, leaves a trail of smoke a mile long.. 2 full days work there if we had a team and all the pieces brand new, and floodlights (no electricity? no arc welding then) .... hmmmm (cough) - this is just road vehicles we're talking about here, right?.. nothing fancy ... remember this is a 'game' - a lot of the actions already incorporated are moderately - or extremely - simplified [ For instance, you perhaps know something of how much real skill and experience it takes, and the time and the special tools required, to craft a bow that will endure and shoot true, capable of bringing down a full grown deer ? even an emergency unseasoned wood survival bow to last a day, still requires selected wood, tools, fire, glue, shaping, hardening, stringing, and the same for the arrows. None of that is in the game. ] xx
  6. pilgrim*

    Machine Shop

    Well I did warn ya...was an idea for one small step for useful gameplay, and that might be built up later but thanx Now let's hear yours, Caboose
  7. pilgrim*

    Suggestions for EndGame - GitHubWorkInProgress

    THREE LOLS and a whole Burlap Sack of Beanz for General Zod WOW I LAUGHED
  8. pilgrim*

    Suggestions for EndGame - GitHubWorkInProgress

    You missed my point by a LONG way there .. did you read to the end ? Repeat : Tell me what has THIS : http://www.esomaster...aracter-builds/ got to do with DayZ ??
  9. pilgrim*

    Suggestions for EndGame - GitHubWorkInProgress

    Elder Scrolls = character advancement games = kill monsters to gain experience points / apply skills to gain skill sets = level up Now - has this rigid numerical leveling system got anything to do with the elder scrolls "endgame" you mention? (I guess it does, am I wrong ?) OR are you talking about some other endgame in any of the Elder Scrolls games ?? .. like tell me if maybe you can be at "endgame" when you are an optimized tank Orc (race) Dragonnight (class) with "Brawny" (skill), "Heavy Armor" (skill) , "Robust" (skill) and "Swift" (skill) all skills doing OK according to the optimal Orc Build Guide and leveling chart ?? but your little Ork is averaging around Ork Skills rank 17. Long way to go! Can you "endgame" with your character now? You say theres not really an "end" but there's an "endgame". Where is it ? What is it ? Great game for sure.. (sandbox in Elder Scrolls means you can go (kind of) nearly (to a certain extent) anywhere to level up, right?.. thats.. cool ... and nice scenery too ..) BUT Elder Scrolls is a choose race/choose class/choose skills/calculate leveling/work on skills/gain points/climb up the ranks/unlock abilities/.., game - Tell me what has THIS : http://www.esomasteryguides.com/character-builds/ got to do with DayZ ?? I mean - what at all has it got to do with DayZ in any way whatever ?? [and check out 'sandbox games' on wikipedia, dude, and for other related educative stuff] xx pilgrim
  10. pilgrim*

    Machine Shop

    I SAID (please do read it) : This is not intended to be realism, it's simple and functional Don't worry about power ... it doesn't matter at present. Dont worry what kind of machine it is, lathe, press, drill, grinder Don't consider the different machines really needed to carry out the different repairs. If you are in the operator position you can peform the action The idea of this is to be very simple. It's a simple and functional first step - a crafting extension. There are all kinds of additions that COULD be added LATER if that's what hits your spot .. but NO .. - you could ADD generators You could ADD a city power grid You could ADD different machines, metal lathes grinders, power cutters, precision tools...You could ADD cans of oil, water cooling, you could add welding and welding masks... But NO NO NO NO This idea is NOT any of that; as I said very clearly Start with ONE simple IDEA That's all. xx
  11. pilgrim*

    Suggestions for EndGame - GitHubWorkInProgress

    Guess you threw away your CoD collection then ?
  12. pilgrim*

    Suggestions for EndGame - GitHubWorkInProgress

    yes - its called "trolling" (work out the semantics, big boy) you and me had a discussion about "endgame" on http://forums.dayzgame.com/index.php?/topic/210199-anti-tank-rifles/page-3#entry2109675 and over there ... I really thought you were trying to make sense and you were just not quite up to it. But now we know what orifice the shitstorm is blowing from. Why not put your brain in gear instead of crapping on the others who are making a contribution? For instance - "hooks for potential goals and potential rewards" might be interesting, explain a little please ? And read the OPs contribution, because he's taking a very different line. For myself, some objects that only spawn only in one georgaphical area of the map (and not in the same building all over the map) would already be enough to start "quests", without needing much else at all. Let's keep well away from "levels" "quests" " endgame conditions " and "acquired skills".. all that baggage is the dregs of 100000 games, throw it away. DayZ does not need that, it needs a RANGE of environments and possibilities that are always present, right from the beach. Example for OP zymoclean check out - http://forums.dayzgame.com/index.php?/topic/210699-machine-shop/#entry2109607 This is not a "quest" at all, except you might have to travel a distance to get there, you might need help, there are dangers and rewards involved, but it's something that always exists, not a "set up special adventure". This is in the direct line of DayZ, like e.g. raids on NWAF in the Mod when the zombies were a serious threat xx pilgrim
  13. pilgrim*

    Anti tank rifles

    I say I have an an 'opinion' and you say its my 'problem' - no dude, it's my opinion. Thinking is not the same as having a problem where I come from. You say "rare" then you say "giving values is pretty stupid as none of us has sufficient data". You don't have sufficient data to say what "rare" means. You say "rare" might mean 1 in 10 servers, and then say 'server hopping should be nerfed'. Work on that. Sort out where your ideas are going, they are interesting but they just don't fit together yet. You say I project some "right way of playing" on other players - I guess you did read my post ? You forgot what I said. Try reading it again. You say "endgame" is doing "whatever you want" (anything you do when you're not starving) - doing all the stuff that any player does, when they like, at any time in the game right off the beach. For instance, you quote "sniping freshspawns" as one example of "endgame" activity. So I guess "endgame" can also be running around with no pants and an axe if you want.. But is that really "endgame" ? I understand that is just "the game". So "endgame" can be anything, anywhere, anytime ? DayZ is endgame right from the start, is that what you mean? I notice "endgame" in this thread was being used to indicate something more "impressive", even perhaps something only for "serious" 'elite players'. You say so yourself. I am not an elite player, sorry. I'm just an average dude. So I've no clue if "endgame" means one thing, means a hundred things to 100 different players, or means nothing. I've only done 690 hours in this SA game. It's just for relaxation as far as I'm concerned, I play in my personal free time, ya know, and I don't have a lot. Is 700 hours enough game-time to have an opinion ? * * * I've said - Can someone define "rare" or "extremely rare" ? Quantify ? I've said - What do you mean by "endgame" in DayZ, is there a definition of it or a need for it ? Explain? When I ask these two simple questions to the players who use those words often.. they tell me I'm "berserk" and a "hater". Your own reply to each of those two questions was exactly ... "beserk"... You said it twice. Maybe you-all should leave out these <big words> if you don't have solid <meanings> for them at all, and just go back to asking for Infantry Anti-Tank Missiles. Everyone knows what those are. Even you. xx pilgrim [ps - read your http://forums.dayzgame.com/index.php?/topic/210680-suggestions-for-endgame-githubworkinprogress/#entry2109729 ] - you're listing 'goals and aims' on that thread, AND saying there should not be a special endgame condition - so now take advice - don't get all " mimimimi " and abusive just because you can't quite make sense. Cut out the kiddy crap like " narrow-sighted hater " and " berserk " and " rage, hate and deny ". Get some sleep and try again tomorrow, you're near the right track. Are you contributing, or are you just making noise ?
  14. pilgrim*

    Anti tank rifles

    Right ! Sooo Right ! And I think it would be neat if the radio had an extra channel for "endgame" players to call in orbital strikes But only if you had new batteries in it and as long as you were strictly a serious "endgame" player, and not a beginner, nube, or casual .. of course... it would even things up for the players without infantry tank-destroyer missiles and long range anti-material weapons, don't you think ?
  15. pilgrim*

    Anti tank rifles

    Some interesting points, worth discussing ( Note; I didn't say a word about hackers, I don't know what hackers have to do with my argument. Did I use the word "hackers" somewhere ? ) Neither rage nor hate nor "mmimimi" is going on here (is that "mimimi" something you say often? I don't understand the phrase) : I'm asking what "endgame" is supposed to mean in a survival game. Because In survival there is "continuing to survive" and "failing to survive" - which of those is endgame ? If you mean that endgame means owning a big mean WEAPON ... then ok, go ahead find the "super-mega-rare" Surface to Surface Launcher, then you are at the "endgame" I guess ? Don't ever fire it at anyone or you won't be in the "endgame" any more, you'll be one more average player again, either "continuing to survive" or "failing to survive". - back in the middle of nowhere again. Maybe an anti-tank weapon will help you to survive better than an assault rifle and a helmet and a bag of rice and a water bottle ? There will be a higher quality to your survival ? You will survive longer ? In the Mod, a number of players became Collectors.. they had tents full of military gear, sometimes several examples of each. So maybe collecting a lot of heavy military stuff and hiding it away is "endgame" ? Or do you just stack up loot in your fort and then every time you die you respâwn and run back to the base where you have everything you need, so you dont have to play the other 90% of the game any more ever ? And this brings us back to "rarity".. because exactly how long do YOU think you have to play in order to find ONE anti_tank weapon ? Or how long to find ONE wheel for your bicycle ? Because how long it takes a player to find it IS the definition of "rarity".. right ? You know another definition ? I asked this SIMPLE question already, but no one CAN answer it. So, off the cuff, TELL me how many hours YOU should play on average to find ONE of these weapons. And then tell me - if you play that many hours, how many of these weapons must spawn across all the servers for you to hit that statistical time-frame ? Get your calculator up on-screen and work it out, so then you can TELL people what you are talking about, instead of using these meaningless words "rare" "very rare" ... Just give me the numbers dude, then we can have a conversation. Because I have done some calculations, and rarity goes like this - Either EVERYONE who plays 'seriously' can have one of those in 2 or 3 weeks, OR there is only ONE of them on 10 servers. There is no middle ground, and if you can show me wrong, lay out the numbers. And if there is only ONE on 10° servers, imagine exactly how pissed off all the haters of server hoppes are going to BE. They are going to be very very pissed off. And the players on Private Servers are going to go hyper-postal when they realise they do not have ONE on their own damn server, and they can't log in to the next server without respawning. Lol. Watch them being reasonable about it. heh. So two simple questions By endgame what do you mean ? Having some "very rare" bits of super military kit ? Or do you mean surviving for a long time? or do you mean having a big perma-stash so you don't care if you die, you got straight back to geared to the teeth without having to play through it ? Or do you mean forming a cooperative group with strangers long enough to grow crops? Or what ? By ""very rare" what (the hell) do you mean ? You mean you hear about someone else who saw one once after playing for 6 months ? You have to play for sixteen hourts because there is only ONE spawned on your server on average once every 3 days? You have to hop 17 public hive servers to find a server that has one NOW ? Or they turn up at the same spawn point on your server every time one is destroyed ? Or what ? +++ I dont see how asking these two simple questions is 'ruining anyone's game or is a sign of hatred, or is mimimim (?)'. I like shooting geared players myself, for no reason whatever, just the first who turns up in front of my position. I like doing a trawl through Berezino backstreets and seeing what comes up. I like making a fire and cooking meat. I like raiding supermarkets to see what's there, and I might squt behind the last shelf a while to see who shows up. I like the m4A with ACOG, I like exploring. I like the machete but I take the axe for preference. I have some problems and doubts with game mechanics. I'm not a fan of torture handcuffs burlap sacks. I would like an live grenade to go off if you dropped it or when you were holding it you were handcuffed or shot or knocked unconscious.. I sit under a bush in the rain and read a book and scan with my LRS to see if some sucker is crossing an open field or checking a game hut.. I don't have any hate or rage about anything or any player. I like this game. I don't know why players want to work so hard to turn this game back into ArmA, after all the work the devs are putting in to make it different. That's my view. An anti material weapon does not give you any cross-scenario real advantage in an open world game, UNLESS you run with a minority clique who thinks you must have one to play. Then you have the advatage of waving the biggest meanest gun to impress the other kids. It's called BFG sysndrome. Heard of it ? Still no answers. I dont expect to hear the A-B-C-D xx
  16. pilgrim*

    Anti tank rifles

    Quote : << Endgame is a word commonly used to denote the sorts of things a player does after acquiring high end gear ..//... fixing vehicles and building bases >> ah - there"s that "high-end" again ... that would be the AS50s I guess, or the RPG-7s ?? and you have to have those before you can "fix vehicles" or "get killed" or "make power plays" or snipe or fight or catch chickens ? I suppose you need those things, or you're not in the .. what do you call it.. "end_game". I think I understand that the endgame is what YOU imagine it is... ok! .. with the "high_end" stuff like military clothes and bicycles and telescopic sights and pointed sticks and whatever fantasy gear you imagine should be added in the game for you to do your "end game", without having ever to respawn apparently,, and without noticing what's actually going on. Endgame is when you are geared to the teeth with a lot of techni-cool military scrap that is not in the game but you you want it in the game so you can collect it. Yes.. that's one way to play. Can you do endgame with bows and arrows ?.. better make the devs take that stuff out, its not high-end hardware. And splints are pretty low-tech, you want medevac. I think what you need is a private server dude.. otherwise how you EVER going to know if you're in the endgame or not, unless your friends tell you ? Quote : << evolutionary arms race is not considered outdated by any means>> Well this subject (even when it's garbled) is a little speciality of mine, and I've spent some time with it. So I'd like to have you state your sources for this amazing and depressing incoherence. Please make clear where you got this idea from, I'd like to check out what crap is circulating and where and why. I hope you didn't just make it up yourself from something you thought you heard somewhere, sometime, when you weren't concentrating. ... Just point me to the source and the documents. We can soon sort out what you are trying to say. Thanks very much. I'm sure we're both equally willing to learn. xx pilgrim
  17. pilgrim*

    Anti tank rifles

    ^ THIS Romeo134134 makes a lot of sense First - people are talking about "endgame" as if they know what they are saying: There is NO endgame in DayZ. There is not SUPPOSED to be an Endgame. Forget "endgame" it's not going to happen. It's not there, it won't ever be. If anyone thinks having an AS50 is "endgame" .. they are very not-smart people. Give me an example of "endgame that does not involve respawn ? Endgame in DayZ is you get killed and you start again. Can anyone even suggest why that is not the case? Thanks. Second - people are talking about "rare" as if they know what they are saying. There is NO rare in DayZ at present. If anyone thinks they know what "rare" or "very rare" or "really, really rare" etc means IN FACT, or what it WILL MEAN with the central loot system.. then go right ahead and explain. You mean you will see ONE if you play for a year ? Do you mean there will be one a week on each server ? Do you mean every server will always have ONE SOMEWHERE if you can find it, and maybe a player has it already? Do you mean you'll have one or two in your tent after you've played 3 weeks. Or what ? Give me some numbers. So before you rabbit about "rare" please TRY to indicate WTF you are talking about. Thanks. Sorry DUDES.. but the "endgame " and "rare, high_end" lobby of players look to me like people who can do: A -> B and they can do: C -> D but they just can't think long enough and clearly enough to do A -> B -> C -> D kind of sad, but it takes all kinds. I guess the devs know about this from way back.. devs can add up numbers, follow logical arguments, construct game dynamics, discuss and attempt to predict consequences, test .. they can do that complicated stuff, ya know ? Try to keep up.
  18. pilgrim*

    Anti tank rifles

    I doubt you played the mod as extensively as me, dude, but who gives a squirt about that ? It's HOW you played that counts, aint it. Lots of idiots played the mod too. You're one of the AS50 fans I notice.... nice, nice.. have a good time did ya ? And you played "endgame scenarios" extensively enough to notice the AS50 was taken out of the game, I hope? You say : "survival, in the broader biological sense, is in fact an arms race" Well that was the theory that came into vogue on the back of Charles Darwin's work (1809–1882) misunderstood as "nature red in tooth and claw" and all that crap ? But that yellow journalism popularization went out of style early in the last century, except among some rare jingoist headbangers. I hope no one's been trying to teach you that stuff mixe'd up with anthropology or sociology at school ? Check it OUT, dude Survival is NOW accepted to be a matter of INTELLIGENCE And I do assume you're talking about Human Beings here ? .. unless you're actually some kind of rodent, or a dodo, in DayZ, or a rare earthworm, or ... whatever ... in which case you're screwed unless you have at least and AS50 (and it won't do you any good anyway) xx pilgrim
  19. pilgrim*

    Anti tank rifles

    bla.bla.bla read a survival manual, dude or ask an IRL preppie or ask anyone who has played DayZ "survival is an arms race" ?? - did you really say that ?? Bwahahaha...
  20. pilgrim*

    Anti tank rifles

    Anti Tank Rifles and RPGs Penetrating Heavy Armor Here are some average survivors - they are fishing, or maybe shooting at some food, like hunting a deer maybe, or blowing down the door of a foodstore ? They have the kind of equipment you need to stay alive and survive in a post apocalypse world ..they have warm clothes, shelter, food, hunting and fishing gear, they work as a team to help each other. BUT They better be careful on this food-gathering expedition, because there are other survivors also looking for fish, game, medical supplies and cans of beans, who might even try to rob them and steal their stuff.. If you READ any SURVIVAL MANUAL it ALWAYS tells you ... right there on page 1 in the list of basic stuff you need to survive: Warm clothes, foraging skills, good knife, fishooks, Anti Tank Rifle, cord, matches, axe or machete.. some kind of hunting and defense firearm, strong backpack, footwear, etc But the MOST IMPORTANT THING if you want to SURVIVE, is an ANTI TANK RIFLE, or at least a one-shot fire and throw away ANTI TANK MISSILE for penetrating HEAVY ARMOR So don't ever forget Right off the beach - DON'T look for Food Don't look for Clothes Don't look for an axe Don't waste your time seeking medical supplies Run like shit till you drop and starve or until you find an Anti Tank Rifle .. because that's what you NEED to survive. OK ? Have you ever heard of aircrash victims, or castaways, or lost campers, or any person left on their own resources Who has survived longer than One Day without an Anti Material Rifle or Shoulder Launched Anti-Tank Missile ??? OF COURSE YOU HAVEN'T !! Even the hardcore Preppies know an Effing Anti Material Rifle is thing FIRST thing you need, screw the food, the maps, the tents, the medical stuff Just ASK them. And DayZ is a realistic SURVIVAL Game, isn't it. You need full military kit, high powered weapons, and maybe artilery, airstrikes, bunkers, helicopters, armoured vehicles and surface to surface shit How you going to ever sit round a campfire at night roasting your FISH if you aint got those NECESSARY THINGS ? WTF
  21. pilgrim*

    Just saw Rocket again.

    It may not be dead But this is the Last Post
  22. pilgrim*

    Unpinned grenades dont explode when not thrown?

    When you are holding a grenade with the pin pulled, if you are killed you should automatically throw/drop the grenade this would change bandit holdup tactics, I guess ?
  23. pilgrim*

    The 'war on snipers'

    counter-sniper tactics locate counter sniper rush pincer movement move to cover etc .. same as it ever was
  24. pilgrim*

    M4A1 Can i be added back to Genral Military?

    Well I once knew a Californian Hells Angel who had a Betty Boop tattoo, but it wasn't something you'd want to make a comment about
  25. pilgrim*

    Zambies kill you even when they're dead.

    My understanding is this (software) someone tell me if Im off the point: If you strike a zombie, the strike is sent to the server and the server calculates the damage on the zombie and then inflicts it. If the zombie strikes at you before the incoming damage is inflicted on it, the server calculates the damage and sends it to you. Before that damage reaches you, you could have seen the zombie react to being hit, and fall down dead.. right ? You have a small ping-lag, but the animations take an appreciable time (they have to be slower than server calculations so you can see them in real time, that's what they're for) So how else do you suggest to do this ?? The server cant "tell the zombie" to stop hitting you BEFORE the damage is registered on it (just because it might be dead soon) ... but maybe you didn't even swing at it yet The zombie cant wait to make sure you have not hit it, before it launchs an attack ( because how long do you expect it to wait ? ) and the launch-attack is registered in the server before you get the animation, natch So it's kind of like a dungeons and dragons dice game, you put in your strike, and the zombie puts in it's strike, and the damage is worked out. If your strike damage is inflicted before the zombie starts a strike (in the server), the zombie will drop dead and not hit you. But you're both hitting around the same time and the animations spread out what you experience so it takes several moments for this stuff to happen Keep moving after you hit it, as though its still alive OR - propose a different way of exchanging damage points As for hit distance - that's a different thing altogether. xx pilgrim
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