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- Karma -

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  1. Preface So let me start by saying I'm shocked that something like this isn't already stickied. I see that we get a lot of great ideas, but as with any forums the same ideas come up in the same posts over and over. So hopefully we can gather the more popular ideas here as a one-stop-shop for the Devs if they are willing to check out what we have to say (and where they also know they ideas have already been vetted by the community). Also, if you're looking for a thread that is a lot more specific try here: http://forums.dayzgame.com/index.php?/topic/164282-suggest-an-item-thread/ If you're looking for a well organized thread on weapon ideas try here: http://forums.dayzgame.com/index.php?/topic/172276-suggested-weapons-for-dayz-standalone/ How This Should Work I will use this post to organize a listing of items we would like to see that are generally agreed upon by the community. If it can't go into your inventory, I'm not going to post it - i.e. cars. I may very well do a similar post for game play ideas if this goes well. The first sequence of posts will be any item either in the experimental builds or confirmed rumored from reputable sites or directly from the Devs. After that any entry with a link will be someone else's idea - apologies if you feel offended that I didn't ask for permission to link, and apologies if you had posted the idea much earlier but I brought a later entry as the link. Feel free to provide links, I can't get to them all and to save time I'll start from the newest and work my way back. Any entry without a link an idea with many smaller links. I'm only going to consider ideas that have been generally well received by the community (even if I hate it personally) - i.e. has a poll with a 2:1 positive ratio (using a poll is the easiest way for me to see if it is a popular idea or not), or a thread with many beans given out and minimal derailment (within reason). I'll take ideas put into this thread directly as well, provided they get beans/upvotes. If something is put in and community response changes, I'll take it out. If someone has better information than me regarding rumors, I'll change it. Something to remember when making suggestions is to take into account Loot Table Dilution - the more items you put in, the worse the loot tables get. Before making a suggestion, ask yourself - does something else in the game already do that? If so, would this really add to the game enough to make it worth the Devs while? I ask that we please not turn this thread into a debate. I'll provide the links so that if you want to debate, go to the source and do it there please to reduce clutter - don't shoot the messenger :) The List Weapons AK Family of weapons (AKM and AK74 confirmed) SVD (also known as SV-98 Dragunov, the standard Soviet Military sniper rifle for years) Remington 870 Shotgun (confirmed very popular US pump-action in use worldwide) Crossbows (confirmed) Bows (confirmed) http://forums.dayzgame.com/index.php?/topic/168415-compound-bow/ Chainsaw (confirmed, rumored to need gas to operate) Hunting Knife (confirmed, unique in serves as a tool once/if Hunting implemented) HK Family of weapons(rumored by Devs, most common known are the G series rifles, and MP5 series) https://twitter.com/ctorchia/statuses/431144017183522816 Steyr Family of weapons (rumored by Devs, most common known are the AUG and TMP) https://twitter.com/ctorchia/statuses/431144017183522816 SIG Family of weapons (rumored by DEvs, , most common known probably the P226 line of pistols) https://twitter.com/ctorchia/statuses/431144017183522816 Grenades/Grenade Launchers/Explosives (rumored, have heard it will require some major upgrades to engine) Molotov Cocktails/Improvised Explosives/Traps (rumored) FN FAL (rumored, Belgian made semi-auto assault rifle very popular with NATO nations during the Cold War) Karabiner 98k (German WWII rifle, similar to the Mosin) (rumored) Mauser C96 (German WWII semi-auto pistol) (rumored) Tokarev TT-33 (very common early Soviet era pistol) as voted by community Makarov PM (standard issue sidearm for Soviet forces era) as voted by community Nagant M1895 (very old design but still used in Russia up to 2006 ostensibly) as voted by community PPSh-41 (WWII era Russian SMG, mass produced) as voted by community Skorpion Vz. 82 (Czech made machine pistol/SMG) as voted by community HK MP5 (German made SMG, popularized in many video games and movies) as voted by community Molot Belkas-M (Russian made shotgun, pump-action, with several version including a short-barrel pistol-grip) as voted by community TOZ-194 (Russian made shotgun, pump-action, popular in both hunting and home defense) as voted by community Tasers Police Baton Sledgehammer Shiv (crafted item) Pepper Spray Spear (crafted item) http://forums.dayzgame.com/index.php?/topic/171421-spears/ Ammo & Attachments 5.45x39mm (confirmed, commonly for AK-74 and modern AK family) 7.62X39mm (confirmed, commonly for the AKM and older AK family) Russian Specific Attachments for AK Family (rumored) (likely including variant stocks, side mount rail, barrel mount rail, etc) Russian Specific Sights and Scopes (rumored) (likely including the 1P29 (SUIT), 1P78 (ACOG), EKP-8-2 (Red Dot), and PSO-1M2 (Electronic Scope)) Night Vision Scope (rumored) (likely the NSPUM) Less Than Lethal Rounds (for knockouts rather than kills, likely only for certain weapons) http://forums.dayzgame.com/index.php?/topic/167375-add-ltl-rounds/ Weapon Slings Rifle Wraps (Craftable, using rags or burlap sacks) http://forums.dayzgame.com/index.php?/topic/173415-rifle-wraps-for-all-long-rifles/ Gear & Tools GPS (confirmed) Mess Tin (confirmed) Binoculars (confirmed) Night Vision Goggles (confirmed) Crafting Materials (confirmed, includes banknotes, birch bark, lead rod, sheet metal, wood plank, etc) Road Flares (confirmed) Watch (confirmed) Butane Torch (rumored) Flare Gun (rumored) More Gun Holsters http://forums.dayzgame.com/index.php?/topic/170561-should-there-be-more-gun-holsters/ Megaphones http://forums.dayzgame.com/index.php?/topic/163593-megaphones/ Firecrackers Polaroid Camera http://forums.dayzgame.com/index.php?/topic/165392-polaroid-cameras/?hl=polaroid Swiss Army Knife/Multitool (contains screwdriver, small knife, pliers, etc - very rare) Camcorder (with night vision mode, goes through batteries fast) - mentioned in several threads Journal/Diary - mentioned in several threads Lighter/Zippo Magnifying Glass Clothing & Similar Boonie Hat (confirmed) http://www.militaryuniformsupply.com/files/f5502-boonie-atacs-fg.jpg Ghillie Suit (rumored) Modular Plate Carrier Vest http://forums.dayzgame.com/index.php?/topic/170066-molle-or-modular-plate-carrier-vest/ Backwards Cap variant or option Russian Themed Clothes (such as Gorka, Telnyashka, Shinel, etc) http://forums.dayzgame.com/index.php?/topic/170208-clothing-ideas/ Facial Bandana, Ski-mask, Balaclava Cowboy Boots Peaked Cap (vanity) http://www.sovietarmystuff.com/Product_311_Russian_Army_Military_Officer_Uniform_Visor_Hat_Cap_NEW_%232.html Worker/Hunter Vest Customizable Clothing or Identifier Clothing (a way to mark yourself as part of a group or in a particular role) Belts (Tool, Tactical, Normal with varying storage) Overalls/Worker Coveralls Poncho More Femine-specific Clothing (although this hasn't hit "popular" status yet, should be done IMO) http://forums.dayzgame.com/index.php?/topic/172173-women-clothes/ Head Wraps (Shemagh is an example, used by the military) - see page 3 post by KennyKyle Riot Armor, Riot Helmet, Riot Shields - several sources Food & Beverage Hot Food (confirmed, the ability to cook) Fresh Fish (with the option to fish) http://forums.dayzgame.com/index.php?/topic/170297-if-hunting-will-come-why-not-fishing-as-well/ MRE's (military rations) Disclaimer - it has been busy for me lately with work, so I may be behind on the suggestions posts; feel free to post link to your idea thread if it seems I've missed it. Edit: Mar 19th, removed all items that recently were put into the newest update
  2. ^^^^ Egadz! How did I miss the inclusion of "Tactical Bacon" before?! Faaaaaaaannnntastic. :)
  3. Okay so the big update came out this morning, and it has some new goodies as well as most of the stuff we were expecting it looks like. Here's a list of everything gear wise that went in: Food: Sambucus berry item added Food: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Sickle added into loot spawnsGear: 1911 engraved version configure added to loot spawnsGear: Can opener can be used as melee weaponGear: Box of 10 bucks shots added configured and added to loot spawnsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of firefighter axe addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Fresh and rotten tomato configured and spawning on the serverGear: Fresh and rotten potato configured and spawning on the serverGear: Fresh and rotten Green Bell Pepper configured and spawning on the serverGear: Canned Peaches configured and spawning on the serverGear: Tactical bacon configured and spawning on the serverGear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsGear: Wool Coats and Flat Caps added to spawnsGear: Farming hoe configured and spawnsGear: Long wooden ash stick There are some unexpected things on that lists, such as some of the vegetables and the sickle. Enjoy everyone! The main post was updated to reflect the changes.
  4. So looks like the Belkas-M and the TOZ were the clear winners, though it should be said it seems the community just wants more shotguns period. That said, I'm pretty sure the Remington 870 was confirmed by Devs at some point (at least, that's the information that had been passed on to me for my thread) so if that is the case those two shotguns may be redundant - the 870 is probably the most popular pump action shotgun ever sold in the world. Not saying they wouldn't be good alternatives, but we may not see them in if the 870 is indeed put in. So much for Eastern European flavor :( Does anyone know if licensing rights are needed to put these weapons in a game?
  5. I also added the Molot Belkas M and the TOZ-194, two very similar pump action shotguns used for hunting, home defense, and combat action. They are both Russian manufactured and popular in Europe. These were the clear winners from Alexei's latest poll (find the link to the thread at the top of the original post on main page). The poll definitely indicates that the player base wants to see more shotguns. Not sure if either will fill a dedicated roll if a Remington 870 version is making it in the game (supposed to have been confirmed, incredibly similar shotgun).
  6. Sorry was late on this update, thought I had posted it earlier this week when the tweet came out. Dev's have confirmed that they are working on the AK-74, AKM, and SVD - the work on the AK-74 is going slowly though. They also confirmed work on Bows and Crossbows. Updated main post to reflect more accurate information on which weapons in the AK family are coming, as well as confirmed the SVD Dragunov sniper rifle. Will wait to see if we start getting word of which, if any, of the many AK family attachments might make the game.
  7. If only, right? Lol. I've found the Winchester to be a very polarizing gun, about 50/50 in terms of people wanting it. I think it's neat, but I don't know that it fits. I've fired one in real life many times, my old man's kind of a western nut - so believe me when I say I know the gun. Again, does it fit? For the belts and that, they're on the list already - in a way. I'd love to see more emergency worker and factory worker gear - it's likely coming. I don't even...so at first it looks like Welding Mask - that view is probably coloured by my job. Then I think, no, it's a riot mask. Then I think, no, it's the precursor Iron Man mask. And if Tony Stark can build a mother*cking "Iron Man" in a cave in Afghanistan, our best minds can build one in Day Z. It needs to be in ;)
  8. No doubting that it is more of a rare gun - then again if the Dev's had any rhyme or reason to putting gear in the game beyond "because they want to" I can't find it :) From the perspective of it being one of the more suitable choices in sharing the .22LR round that was already going in, it fits. Plus I don't believe it is "suppressed" so much so that the rounds fired are subsonic.
  9. In case people weren't paying attention, the .22 Long Rifle, .22 Pistol, 9mm Czech made CR75, and the .45 Colt 1911 have all been put into experimental build. Also it seems the Devs have tried to fix the "supersonic crack" issue with subsonic ammunition like the .22LR. I don't play the experimental servers, but a video I saw indicated the .22LR was much quieter than a .45 round. Not sure how this applies, if at all, to silencers functioning properly but there you have it.
  10. So some new gear has been added into experimental build: Wool Coat - various colours Flat Caps - various colours Rabbit Leg, Boar Steak, and Chicken Breast Long Wooden Ash Stick (can someone confirm if this is a melee weapon or a tool?) Sporter 22 (what we were calling the Ruger 10/22) CR75 (what we were calling the CZ75) .22 Amphibia S (what we were calling the Ruger MK2) 1911 (what we were calling the Colt M1911) Should keep people occupied and busy finding new toys once goes live :)
  11. Do you have a link Roy? Not that I doubt you, but if you do I can add it to my list. :)
  12. I hope so. Too much military hardware and I think the point of this game, which should be survival, gets lost in translation - everyone will be too busy playing army. I dig shooters, I really do - but that's not why I'm playing this game. Now fending off my watering hole using a makeshift spear while trying not to spill my last can of beans...that is glorious. Also, if I ever see someone with that gun you linked I'll...I'll fall to my knees in worship of the sheer awesomeness lol. Fantastic, thanks for the tip. Adding it to the main list.
  13. Er, sorry double post, but how did the smg poll go Alexei? I was away for a few days.
  14. The Devs are already on record as having been looking into Steyr and Heckler & Koch weapons - whether or not that means more assault rifles I don't know, but the thought is out there. I just don't think we need more than two or three and the AK-74 is taking up one of those slots so far as anyone knows. The L85 is an interesting choice, not terribly well known in some parts of the world I'd wager but as you said - precedent has already been set for the UK or indirectly related countries to have gear in game (UK assault vest, New Zealand beret, why no Canada love Rocket?!). I personally love using the FN in other games, it would be interesting to see it hear. Likely we'll be seeing more craftable weapons before we see any more firearms that haven't already been made as art assets. You can check out some rumors and confirmations here, I've been trying to keep track: http://forums.dayzgame.com/index.php?/topic/170636-master-list-of-equipable-items-the-community-wants-in-the-game/#entry1736264
  15. You mean like onesies?! OMG must have! :)
  16. Thanks for the good responses today everyone. I'll get to a few here: I think it is safe to say that variant clothing items are what the art team work on when they've gotten ahead of the other teams. We're starting to see more variants coming out, like the recent Ballistic Helmet variants. Hopefully in enough time we'll see enough variants and unique clothing items that people can feel different and see differences in the characters they come across. From a functionality standpoint though, until there is a reason to not where TTsKo as soon as you find it things will probably remain the same. I choose not too personally because I feel it makes me a target for PVP, but I'm talking about an in game reason. And not necessarily making the camo clothing worse, just bringing other items into the same realm of importance. Weather will likely play a factor in this if it hasn't already (the rain). The first part is exactly what I was saying above, glad to see I'm not the only one. I condensed your list into items I would absolutely love to see in the game, and that I personally would like to see in the game. I didn't actually disagree with any you put in, I'm all for variety, but these are the ones I really like. You'll find others do too, more than a few are already on the first page list :) This, so much this. I was actually shocked to find I couldn't equip the rain slicker over the hoodie when I first found one. I thought it could maybe go over a t-shirt, but only over the undershirt. I guess it makes sense from an inventory management perspective. They might have to make it that you could layer clothing, but only the "top" or outer layer is able to be used to store inventory items - just to keep inventory space to within reason. Where I live, layers are a necessity most winter days - I wore 3 today because of wind chill. Most central to northern European countries would be the same, but near the ocean is usually milder. Interesting to see if the Devs pick up on this. As to all the weapon suggestions, I'm pretty much handing those over to Alexei's thread which includes polls. There are a lot of very unique and somewhat obscure guns that get mentioned (though still cool in their own right), and without popular approval it just seems to crazy to add them all to a list like this. Check out the general ideas list link on the first page, top of the first post. I am going to add lighters/Zippos, and magnifying glass to the list - to be honest, that is the first time I've seen those somewhere (shocking) and common sense would just have them in the game.
  17. Interesting early returns. Like chaingunfighter, curious why certain popular SMG and Machine Pistols didn't make it on - but hey, community's list not mine. Pretty neutral in the voting right now. Still fascinated at everyone's love affair with WWII weapons. I love WWII history and equipment, but at a point we need to move on people! lol :P
  18. A few updates added to the main list based on the info released about the upcoming experimental build: Rainwater (can be "caught" in canteens and bottles) Sambucas and Canina Berries Black and UN Ballistic Helmet variants Farming Hoe (for realsies?! lol, maybe it has great reach, someone let us know?) M4 green variant attachments
  19. Just a bump, not much new in the ways of rumors that I've seen - chime some in if you have them. Most of the threads these days are covering the same topics, or topics that have been covered to death - sigh - Here's a couple of interesting threads to check out if you haven't: http://forums.dayzgame.com/index.php?/topic/176125-multiple-rifles/ http://forums.dayzgame.com/index.php?/topic/176172-experience-the-ccp-way/ http://forums.dayzgame.com/index.php?/topic/175662-riot-armor/ (just get past original post, good chat after that lol)
  20. - Karma -

    improved movement

    You're talking about momentum? This game has a little bit of it, but it may be limited by what the engine is capable of. I haven't played with this engine enough to answer that correctly for you, perhaps someone else has. I definitely wouldn't complain if things like body movement animations and momentum were smoothed and streamlined. Likely on the docket if possible, but that is a quality of life feature that will wait until Beta or later I'd imagine.
  21. - Karma -

    Snipering and reading

    Really? Really? If you want to spend your time in game camping a spot because that is fun for you, then don't complain about it be boring. If it is boring, it must not be fun hence don't do it. Please don't ask the Devs to spend time on a pet project like this. Rather keep it in the bank and find a way to either program it yourself or get someone else too once they open the game up for modding. This is the last kind of the thing the Devs should be working on.
  22. - Karma -

    Ideas for some random events

    Devs are pretty strongly on record as being against non-player characters or NPCs. I don't disagree - this is a game about the player versus the environment and versus other players. And yes, while there are zombie/infected enemies they will likely never really be a true threat but rather a device to make tasks more interesting/deadly. Weather, your body's needs, and other players will always be where the challenge lies. It's not that your ideas are necessarily bad, they just don't fit the Devs' vision of this game.
  23. - Karma -

    The "Zombie Threat"

    Wasn't there Brain Flu or something in the Standalone? I saw something on one wiki where is was saying like a 1% chance existed to contract a terminal infection from every zombie/infected attack. There really wasn't more info then that and I didn't investigate further because infections weren't/still aren't live. Got the impression it was incurable too. So yes, I would love to see infections - not the kind that turns you into the monster - but from a filthy wound. These could come from zombie/infected, PVP melee attacks, crafted traps once live, probably even gunshot wounds (no expert, imagine any untreated wound has a risk of becoming infected). And yes to whomever suggested grappling - 1v1 zombie/infected don't pose a huge threat to a moderately well geared person at the moment. Hell, even fresh spawns can just run away. If the AI ever gets to the point that the zombies/infected can try and corral and corner you in groups that would be fantastic. If one could grapple you to slow you down while the others moved in the mob you, this would become a huge threat. I also think that the zombies/infected on whole should be tougher - one headshot to kill fine, should take three, four, or even more rounds from a pistol or M4 to do enough body mass damage. The same rules that apply to the players should apply to the NPCs regardless of whether they are zombies or infected humans or whatever. I also made this post in this thread regarding zombies: http://forums.dayzgame.com/index.php?/topic/176086-zombie-changes/ "If you want to make the infected a threat in this game, it really isn't a matter of toughness, damage output, or speed. All of those could work, but the best way is using the fear of the unknown. Imagine if in the world there hundreds of thousands of bodies. Some sitting against walls or in cars, some lying down, some in brutally grotesque and twisted positions. Now imagine if some of those bodies were the same infected we face. The point is take at least half of the infected and have them be dormant. The other half can slowly roam or do otherwise as is the case now. You would walk into a house a see what look like three dead bodies. Well guess what, one of them isn't. Did you turn your back on it and make some noise? Even the most careful, "I will put an axe in every body I find just to make sure" person will eventually slip up and take that body for granted. Hell, they just might not see it while dealing with the three infected that are coming from the front. All of the sudden, there are two more right behind you and you're trapped. That is what they should do. tldr: allow for some infected to hide among non-animated corpses and spring traps"
  24. - Karma -

    Information Vs. Immersion

    Oh no, I personally added a vote to difficulty - I'm an old school gamer too who gave up on CoD a ways back. I'd need amphetamine or something to keep up with the kids nowadays lol. If you wanted to go to straight visual/audio clues, then I guess why not just have the avatar say something to himself. You have been drinking a few times from a canteen, and then one time you go to drink and the avatar blurts "I'm just not thirsty anymore." For energy, have them bounce around like a boxer when in idle or something, or start doing some rapid breaths like someone readying themselves for energetic task or whatever. There are options. Not my first choice, but it would be interesting. I love that I this game makes me "work for it" (or at least until you're fully kitted), and I'm totally against anything that a ) makes it too easy and b ) allows it to be "mathed out".
  25. - Karma -

    Loot Reset Mechanics for Object Permanence

    No, I like it. Basically the server breaks loot spawns down into a kind of map grid, or otherwise defined zones, and depending on player traffic assigns values to those loot spawns. I especially like the part about reducing server load by not respawning items if they've basically been untouched. I'd really like to see this idea explored, but alas I'm not a Dev. :P
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