Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
119 -
Joined
-
Last visited
Everything posted by Ymath
-
This is a broken idea in a few ways, first being it segregates the community, which is never good. Hypothetical sceanario: I see some bandit scum sniping fresh spawns on the coast, I walk behind him and bury my axe into his head, I am now a bandit and have to only play on bandit servers? Someone is stealing my car, I have to either let him take it, or kill him. I am now a bandit? There are a number of reasons a "hero" would need to KOS, none of which are worth punishment.
-
That is a very good point
-
combat logging and "ghosting" are a huge problem, I'm sure they're looking into ways to deal with this. In the mod, you died if you combat logged, or alt-f4'd before your 30 second timer was up , which I think was great.
-
How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
Ymath replied to EastwoodHD's topic in Suggestions
I'm all for ways to combat server hoppers and combat logging, and the 5 minute cool down seems like a good start. I don't think it should be any more than 5 minutes however, maybe even just 2-4. Sometimes when first starting my play session me and a friend have to hop a few servers just to find one that's right for both of us, while this is a rare thing we do I don't think we should be punished as much as waiting a few more hours to play. As for being killed when combat logging, I'm all for it. Its EXTREMELY game breaking and immersion killing for the player(s) being combat logged on. -
Jammed guns, rotting cloths, and hypothermia here I come!
-
I'm all for crossbows and bows, but crafting a bow? In a real life survival I don't think an average joe could craft any sort of bow that could take down something as big as a deer, let alone a zombie or other player.
-
While i'm all for expanding the medical system, this seems a bit tedious. I'd be more like to die from any number of things in Dayz than I would a toothache.
-
Ability and tools to calculate Latitude and Longitude
Ymath replied to Space Milk's topic in Suggestions
I would love to see some sort of feature where you can right click on a map to "triangulate". It could give you a large circle over the area you're in, but not your precise location. From there you would have to use landmarks. -
This in itself would be nice
-
High powered snipers are a plague, and the only cure is an axe to the head. But seriously, I find they make more rage than fun. So, No.
-
Would love to see some .22 rifles, quiet and plenty of ammunition, but less stopping power. I hope they keep high grade military loot very rare, and things like the .50 cal can stay out all together.
-
NO, this has been posted before, this is one of the worst idea's.
-
Harries Technique Applied to Torches and Combat Knives
Ymath replied to Space Milk's topic in Suggestions
Neat idea for the flashlight, I don't think it would be overly useful for the knives though. I'll stick with my fireaxe :) -
Sewers actually sound pretty neat just in themselves. Able to move around under the city undetected
-
I'm on the top story of one of the apartments above balota, my legs are broken and my friend wont be online to help me for a few hours. I can't log out? No thanks.
-
I've been thinking of a few things I'd like to see in the future of Dayz SA, I will be adding to the thread as a see fit, or as I think of new things I'd like to see. Please feel free to do the same! Red filter / Tactical Light You'll remember this from the mod, a simple flashlight you can hold in your hand or clip onto your person. The only difference being the light coming out of it is filtered red. This accomplishes two things, one being it keeps your night vision, and two it makes the light harder to see from a distance by possible enemies. IR / NVG / IR Scopes Night vision goggles (IR goggles) that allow you to see the infrared spectrum of light. Obviously these would either require a special battery or they would require you to change the battery on a regular basis. One of the drawbacks to these is that they limit your FOV (field of view) giving you what is known as "tunnel vision" Advanced / Panoramic night vision goggles You may have seen these if you watched "Zero dark thirty" , These are your basic NVG's with one major upgrade. They have 4 optical intensifiers (what you look through) instead of two. Basically this doubles your FOV. These would have to be a very rare spawn. Thermal optics This one i'm still on the fence about, due to balancing. The major advantage to thermals is being able to pick a warm target out of dense cover / low light conditions. This could be balanced by a few things. Limited FOV, Limited view distance, being unable to see infected clearly as they would be much colder than a regular human. The optics, (whether they are goggles or a scope) should drain batteries quickly or require a special battery pack. Red laser / IR laser This would be a neat attachment to any combat rifle. A red laser would help with CQC (close quarters combat) and marking targets at a distance. Of coarse any use of a laser would give your position away to some degree. IR lasers would be great for NVG users who want to mark targets or point things out to there buddies, IR lasers are great because if you don't have some sort of IR optics, you can't see the laser. Zip tie cuffs Simple, single use plastic handcuffs that can be stacked in your inventory and removed with a sharp knife. ---- Other things I'd like to see: - Tents, other shelters - .22 caliber rifles - Dynamic weather / Temperature (storm systems that move from one side of the map to the other) - Grenades, Teargas, Smoke - Homemade traps Things I DON'T want to see.. - GPS - Flyable helicopters, or nothing bigger than a two-seater - Alt-f4ing, or combat logging without penalty - High powered sniper rifles (.50 cal) - Server hopping That's all I can think up right now. Thanks for reading.
-
You're absolutely right, I was thinking near-infrared or ultraviolet .
-
I hear Ya, you don't think the drawbacks I mentioned would be enough to balance it?