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Everything posted by Ymath
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Rivers, Canals, Bridges: Survival Resource, Transport Medium, Natural Chokepoints
Ymath replied to ZedsDeadBaby's topic in Suggestions
You have my beans. Cherno' needs a make-over asap, this needs to be top priority. -
I wouldn't mind seeing Mountain and Road bikes. A little variation, and different benefits and drawbacks.
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I agree it would look cool at night, but I think it would remind people of the demon (or whatever) possessed "nazi" zombies from CoD. These zombies are in fact "infected", not possessed.
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Ehhhhhhh... Seems kinda pointless. Find a friend and give him the extra gun instead.
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OP has some good points, I would like to see at the very least a "Block" key that requires a bit of timing. A "Grab" or "shove" key would be nice for CQC!
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Alpha. ALPHA. ALPHA But seriously, this is an alpha, the reason you see so many M4's lying around is because we're testing the game and its early weapons, this does not reflect the way spawns will be handled in release. An M4 is an "Assault weapon" not a "high powered rifle". That would be something like a Beretta .50cal.
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Human eyes don't do that though. Cool idea for animals.
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Suggestion - disable VOIP during gameplay
Ymath replied to conan the librarian's topic in Suggestions
This thread is either 10/10 trolls or just full of fail. This is never going to happen, sorry, get over it. -
Please stop feeding the trolls. Let this thread die.
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Oh my god I lol'd. ^
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Make It A Serious Survival Sim. + Hate Speech Against slow Zombies + Loot Spawn Positions
Ymath replied to King of kong's topic in Suggestions
Alpha dude. also, see signature. -
Currently the map is divided between north and south. North mostly having heavily armed players most likely looking for a fight. South mostly having fresh spawns and fresh spawn killers. I think my idea's will mix that up. One: Instead of spawning with the same two items (flashlight and battery) lets mix it up a bit. Instead of those, we could give players any number of balanced items to spice up the new spawn. Any ONE of these: -Half eaten food -Fire starting material -Near empty water bottle -Compass -Rain clothing (for when weather is implemented) Ect, idea's? Two: Spice up the spawns. Instead of me always ending up at the coast, Maybe I'm a hiker and I spawn on a trail leading to any number of castles. Maybe I'm a farmer and I spawn next to my small house and field. Maybe I'm a Hunter and I spawn in the woods. Maybe I'm ex-military and I spawn at NWAF .. just kidding. If you're feeling really daring you could combine those two idea's, give our players something to roleplay with. I.e I'm a hiker, so I spawn on a trail and happen to have a bottle of water and a compass on spawn. Obviously both item and spawn locations would need to be properly balanced as to not give any one player a huge advantage over the other. Thoughts? Flames? Accusations that I didn't search the forum?
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You only have 1 post so i'm going to go easy on you. The way the spawns are laid out is for balance. The entire POINT of this game is to spend time getting geared up, and exploring new locations. Whats the point if you can get military gear in the first 5 minutes of game play?
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Thanks for the input
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You don't have to bloodbag yourself in order to gain blood back. You can eat/drink your way to health again, it just takes longer. Bloodbaging is, and always will be, a benefit of co-operation ( or at least interaction) between players. So, No.
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Suggestion: Clan Insignia for shoulder sleeves and hats/caps; tattoos even
Ymath replied to laughs's topic in Suggestions
As much as I hate to bump threads like this.. No No no NO NO NO NO NO Keep shit like this in CoD -
Why is the goal; servers able to support 150 players?
Ymath replied to AlfalphaCat's topic in Suggestions
Right now 50 players feels like a lot. Go to the coast on a full server with 50 people, you won't go 2 minutes without running into someone. HVT's up north are the same. -
Holy fuck, the list just keeps on going! Good for you, taking the time to do this. Free bump
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Interesting idea, I can see this being a pain in the ass to implement though, with AI being the way it is in this game.
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Would anyone else think this would just be a cool thing to add?
Ymath replied to Asteroid (DayZ)'s topic in Suggestions
Ehh.. non-zed NPC's are probably not going to happen. For a good reason too, they break immersion. -
Early alpha dude, I'm sure we're going to get more in time. be patient.
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Damaged Inventory Storage... possibly dropping loot
Ymath replied to gangrenetvp's topic in Suggestions
Interesting Idea. I'd like to see some sort of visual/auditory clue when it happens though. (I hear something fall out of my backpack) or a soft "clinking" sound when it falls out. I.e I'm running through a dense forest and something drops out w/o me noticing, its probably gone forever. -
Cool idea, I'm also on the fence about this. I feel like it would take away some of the immersion.
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Good Good I think this is already a thing? Yes please Sure Good idea, seems a bit tedious. Maybe Sure, as long as its kept with the game style, no green hair and ultra-white skin please. Disagree, adds immersion with very little expense to processing power. Probably already in the works.
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Good idea. Although you should only be eating/drinking somewhere safe. I was eating some rice and a zed ran through a wall in front of me, damn thing got a few hits in before I could pull out my axe. also its a bit annoying that the eating animation disables you from walking around?