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Ymath

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Everything posted by Ymath

  1. You have my beans. Cherno' needs a make-over asap, this needs to be top priority.
  2. Ymath

    Reduce travelling time

    I wouldn't mind seeing Mountain and Road bikes. A little variation, and different benefits and drawbacks.
  3. Ymath

    Reflectable animals and Zeds eyes

    I agree it would look cool at night, but I think it would remind people of the demon (or whatever) possessed "nazi" zombies from CoD. These zombies are in fact "infected", not possessed.
  4. Ymath

    Dual Wielding

    Ehhhhhhh... Seems kinda pointless. Find a friend and give him the extra gun instead.
  5. Ymath

    Melee combat

    OP has some good points, I would like to see at the very least a "Block" key that requires a bit of timing. A "Grab" or "shove" key would be nice for CQC!
  6. Ymath

    Rare high powered weapons

    Alpha. ALPHA. ALPHA But seriously, this is an alpha, the reason you see so many M4's lying around is because we're testing the game and its early weapons, this does not reflect the way spawns will be handled in release. An M4 is an "Assault weapon" not a "high powered rifle". That would be something like a Beretta .50cal.
  7. Ymath

    Reflectable animals and Zeds eyes

    Human eyes don't do that though. Cool idea for animals.
  8. Ymath

    Suggestion - disable VOIP during gameplay

    This thread is either 10/10 trolls or just full of fail. This is never going to happen, sorry, get over it.
  9. Ymath

    Getting naked

    Please stop feeding the trolls. Let this thread die.
  10. Ymath

    DayZ, Pay it forward, community project

    Oh my god I lol'd. ^
  11. Ymath

    Random spawns and items.

    Currently the map is divided between north and south. North mostly having heavily armed players most likely looking for a fight. South mostly having fresh spawns and fresh spawn killers. I think my idea's will mix that up. One: Instead of spawning with the same two items (flashlight and battery) lets mix it up a bit. Instead of those, we could give players any number of balanced items to spice up the new spawn. Any ONE of these: -Half eaten food -Fire starting material -Near empty water bottle -Compass -Rain clothing (for when weather is implemented) Ect, idea's? Two: Spice up the spawns. Instead of me always ending up at the coast, Maybe I'm a hiker and I spawn on a trail leading to any number of castles. Maybe I'm a farmer and I spawn next to my small house and field. Maybe I'm a Hunter and I spawn in the woods. Maybe I'm ex-military and I spawn at NWAF .. just kidding. If you're feeling really daring you could combine those two idea's, give our players something to roleplay with. I.e I'm a hiker, so I spawn on a trail and happen to have a bottle of water and a compass on spawn. Obviously both item and spawn locations would need to be properly balanced as to not give any one player a huge advantage over the other. Thoughts? Flames? Accusations that I didn't search the forum?
  12. Ymath

    Military locations unequilibrated

    You only have 1 post so i'm going to go easy on you. The way the spawns are laid out is for balance. The entire POINT of this game is to spend time getting geared up, and exploring new locations. Whats the point if you can get military gear in the first 5 minutes of game play?
  13. Ymath

    Random spawns and items.

    Thanks for the input
  14. Ymath

    Self Blood Bag

    You don't have to bloodbag yourself in order to gain blood back. You can eat/drink your way to health again, it just takes longer. Bloodbaging is, and always will be, a benefit of co-operation ( or at least interaction) between players. So, No.
  15. As much as I hate to bump threads like this.. No No no NO NO NO NO NO Keep shit like this in CoD
  16. Right now 50 players feels like a lot. Go to the coast on a full server with 50 people, you won't go 2 minutes without running into someone. HVT's up north are the same.
  17. Ymath

    DayZ vehicles: complete list

    Holy fuck, the list just keeps on going! Good for you, taking the time to do this. Free bump
  18. Ymath

    Companions, like dogs

    Interesting idea, I can see this being a pain in the ass to implement though, with AI being the way it is in this game.
  19. Ehh.. non-zed NPC's are probably not going to happen. For a good reason too, they break immersion.
  20. Ymath

    We need more rifle attachments

    Early alpha dude, I'm sure we're going to get more in time. be patient.
  21. Ymath

    Damaged Inventory Storage... possibly dropping loot

    Interesting Idea. I'd like to see some sort of visual/auditory clue when it happens though. (I hear something fall out of my backpack) or a soft "clinking" sound when it falls out. I.e I'm running through a dense forest and something drops out w/o me noticing, its probably gone forever.
  22. Ymath

    Special Player Skins For Alpha Participants.

    Cool idea, I'm also on the fence about this. I feel like it would take away some of the immersion.
  23. Ymath

    My Humble Suggestions #2

    Good Good I think this is already a thing? Yes please Sure Good idea, seems a bit tedious. Maybe Sure, as long as its kept with the game style, no green hair and ultra-white skin please. Disagree, adds immersion with very little expense to processing power. Probably already in the works.
  24. Ymath

    INSTANT Item Drop/Cancel Action Button

    Good idea. Although you should only be eating/drinking somewhere safe. I was eating some rice and a zed ran through a wall in front of me, damn thing got a few hits in before I could pull out my axe. also its a bit annoying that the eating animation disables you from walking around?
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