zeroy
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240 ExcellentAbout zeroy
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Bean King
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http://www.zeroy.com
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therealzeroy
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Emerald Isle
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noice!!
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After 2.5h on Livonia ... the map is very nice, looks really much better than Chernarus (maybe cos its new effect) with some really good areas and much nicer forests. Bugs are plenty however, I will fill some reports... Fishing is nice 🙂
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There is no food on the servers, why do you do this everytime? 😄 - Ill keep hunting
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Amazing list of fixes and additions! Thank you!!
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LUSK- Lynge sr. started following zeroy
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Licensed Data Packages Now Available For DayZ Modders
zeroy replied to Tom_48_97's topic in News & Announcements
Thank you! -
I run local server - use mpmissions to place your empty.yourmission and in there I have a copy of the Chernarus stuff but with my areaflags.map and my XML - delete Storage also; The mod is copied normally in the root @yourmission and in the server cfg you need to set it as well: class Missions { class DayZ { template="empty.yourmission"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; Lastly, place the key in the /keys/ folder in server root.
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Got sorted, CEEditor does not like World Size of 2560 ... 2558 works! (in the XML)
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Any updates guys? My resulting areaflags.map is 40mb (same with this Sample Chernarus Data) while the Official one is only 10mb ... it crashes the server.
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I think I have now solved this by changing the class names in the Layers.cfg Looks like this now and textures visible in Buldozer: https://pastebin.com/N9cR4FSg
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Dont put P:\ in the Layers.cfg if you are ... See mine here: https://pastebin.com/N9cR4FSg What I want to know is why I cant add extra Materials in there (they end up black in Buldozer)
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So my attribute image from L3DT has about 11 different colors so I thought for my Layer.cfg I would make use of the available textures rvmat already in "DZ\surfaces\data\terrain" ; anything outside of the rock/grass/dirt doesnt show up in game, its black (I do re-generate layers) 😞 Examples are: cp_broadleaf_sparse, cp_conifer_common1, cp_grass_tall, cp_pebbles Any reasons for this? I know Chernarus Plus uses them as its in the config.cpp? Another question would be, how to add more of these? Can we make our own? Thanks!
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OK found the solution, unbinarize the roads.... Those tools are for Hardcore modders!!!
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Hi all, Seems no one has the problem but I cannot create road types... Everytime I try add a straight p3d (asf2_10 25.p3d) it says the file does not contain any straight piece... I re-extracted the Structures/roads/ twice and the files are there so I dont understand what I am missing here 😞 Screenshot here: https://www.dropbox.com/s/9t7f88hzeslt9qs/road_error.png?dl=0
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Nevermind, had to launch the game once.