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Whyherro123

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Everything posted by Whyherro123

  1. You are 40 years old, and can't spell worth a damn. Congratulations. On-topic: Some people might get, you know, just a tad frustrated, if they get killed on sight, especially in a game such as Day Z where you can put several hours into a character. Yes, "don't get attached to your gear" is a great philosophy, and most of the time death in Day Z is one's own fault, but that doesn't remove the fact that getting killed on-sight might just be a little aggravating. No interaction, no communication, just a bullet/axe/fist....like what was described in the OP's post. To me, in my own honest opinion, KOS is something that could kill this game. Not PvP: PvP is great! Just the utter pants-on-head assfuckery that is KOS. I sincerely hope that further updates brings activities that preclude KOS, and lead to some more teamwork.
  2. Hunting, defending yourself, and yes, preemptively gunning people down in cold blood. I just don't understand, nor agree with the KOS playstyle. It just isn't fun. I don't find enjoyment in ruining other people's day. Sorry to offend the almighty KOS crowd.
  3. Whyherro123

    how filling will berries be?

    you need pectin for that. Apples and such.
  4. Whyherro123

    how filling will berries be?

    In Day Z, or in real life? In real life, it isn't worth going after berries unless 1) there are bushes in your path of travel or 2) you find a fuckton of them and can gorge yourself They tend to be rather lacking in calories, and in larger amounts, act as a diuretic. Good addition to other foods, though, especially pemmican.....mmm pemmican
  5. In a bushcraft camp, you want to be relatively close to a source of fresh water, but not "too" close, as human waste has a horrible habit of killing everything dead in the environment, including you if you get it in your water supply. There should be at least 200 feet of space between "rooms" of your camp, this includes -Water sources -latrines -cooking/eating (especially important) -storage -game processing (stupid important) -sleeping "Professional" bushcraft camps are actually rather spread out.
  6. Whyherro123

    how filling will berries be?

    That is kinda funny, because IRL, you want to avoid any sort of berry that is red or white, unless you can positively identify it as a (in my region) a raspberry or cranberry. Where I am from, blue/black berries are safe to eat 99% of the time.
  7. Whyherro123

    Two bolt action rifle features we should have.

    How about the ability to hold a spent cartridge in the chamber? Make a shot, sneak away, then remove the spent shell in safety.
  8. Whyherro123

    Why are you against many military items in game?

    Yeah, pretty much. In other words, IRL a zombie apocalypse is pretty much impossible, for both the obvious reason and because human beings are really fucking good at killing things. http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html
  9. Firstly, I am trained in Bushcraft, Emergency management, and Emergency Mitigation, and the idea that muzzleloaders will be used after the collapse of society is pretty much an educated guess by me and my colleagues, based on the fact that no society-shattering event has occurred yet, one that has worldwide implications. There have been localized disasters, yes, but relief and other aid from outside unaffected areas maintained relative order, and logistical supply lines outside the area remained relatively unaffected. The advantages of muzzleloading blackpowder firearms are primarily long-term (month/years) in focus, and are primarily associated with the ease of logistics that accompany the class of firearm. Few moving parts, so no mechanical failures. As long as the weapon is properly cleaned, you tend to not have jamming issues. You can make all of the propellant and ammunition you need in the field, so you are not tied to a supply line, whether an international one or a factory nearby. The only real disadvantages a blackpowder muzzleloader has when compared to a modern cased firearm is the lack of relative range and accuracy, which, in a real situation, is not all that big of a deal. Once a machining factory gets up and running, then pretty much by definition, society has started to rebuild itself, as such a factory would require many resources (power, stock, materials for powder, primers, etc, as well as a stable source of labor). Up until then, however, who would be producing new cartidges? Powder for propellant? New primers? Black powder muzzleloaders excel in the "in-between" period, from when all the modern cartridges are used up, and when new cartridges can be successfully produced.
  10. Way to be a xenophobic asshole. In the US, gun-related violence has been steadily dropping over the last 20 years, to the point where, unless you put yourself in a situation where gun violence is likely (robbery, mugging, known gang turf, etc), you are more likely to be killed by a car than by a gun. PS: most of the firearms in the US are owned by hunters and collectors, people who tend to be responsible, as they know what sort of damage a firearm can do.
  11. Whyherro123

    your choice in weapons?

    I tend to prefer weapons that don't require magazines to function, to make my survival logistics easier. Right now, I am running a Blaze, with a Sawed-off for urban combat/room clearing and a Magnum for backup. I HAD a Mosin, with compensator, LRS, and bipod, all in pristine condition, up until I came across the Blaze in one of those next-to-useless brick buildings, the one with 2 rooms off of the long hallway? I meant to pick up the Blaze and carry it in my hands, but my character derped and dropped the Mosin. I am not ashamed to admit that I cried. That rifle and I spent many a cold Chernarus night doing.....rifle maintenance. Let's...go with rifle maintenance.
  12. This game will never be realistic. Authentic, maybe, but never realistic. 1) You break a leg in the woods in the real world, better hope you have several friends nearby and a hospital within driving distance. You just don't throw a splint on a snapped leg and YOLO it. You have to put it under traction, which I would guess 90% of the playerbase has no idea how to do safely. I've been trained in how to achieve traction in the field, and I still probably wouldn't do it unless I absolutely had to. Bone chips in the bloodstream/cutting up a muscle/punching through a nerve would definitely only make a bad injury worse. As an aside: I am rather leery of the current BSA policies concerning 1st Aid. In the Scout Handbook, they tell you to do all these things, like splinting, stretcher-building, etc, that you really shouldn't do unless you absolutely have to. In a survival situation, I would 1) send someone for help (GROUPS ARE YOUR FRIEND), and 2) shelter in place, unless a life is in danger by staying. It is giving the kids the wrong idea, unfortunately. 2) You get a heart attack, unless you have a hospital/ medical attention to go to, you are fucked. Capital F.U.C.K.E.D, even if you survive the initial attack. Even a defibrillator will only treat the symptoms (ie, establish a more "normal" heart beat) In order to "fix" a heart attack, you either need surgery, or a complete lifestyle change, which, as is noted, requires a lifetime to work. 3) You get shot, at best you will have reduced limb function due to tissue/ligament damage from the bullet. You (again) don't just slap a bandage on it and YOLO your way through the woods. The bullet should be removed in a sterile setting, then you will need physical therapy to ensure you retain limb function. Don't get me wrong; bullet wounds are very survivable, IF you have modern medical treatment available. Which is practically the only reason I think having skills in-game would be interesting. Have a medic? They are valuable. Very valuable indeed... Granted, Day Z is a game, not real life, so there has to be a certain YOLO factor in injury treatment. I just get irked when it is referred to as "realism"
  13. Whyherro123

    Would ingame currency have a place in DayZ?

    In most of the scenarios we have seen in the world so far where society has collapsed in some fashion, a "currency" popped up almost immediately after the collapse. It mostly takes the form of some type of good that has many applicable uses, is easy to carry, and can be made reliably in the collapse situation. It would still be a "barter" situation, but everything tended to be valued against the currency good. 1) hard alcohol has many different uses, from medical disinfectant, solvent, firearm cleaner, to fuel for stoves and vehicles with the proper engine filter. Also, you can drink it to stave off both starvation and dehydration, plus you can mix it with water to make it safe for drinking. In the American frontier, corn moonshine was used as currency after the Revolution, as the hard currency used by the Government was next to worthless. It is relatively simple to make, with materials that any long-term community would have already (corn, wheat, potatoes, any form of crops with sugar, basically). 2) Copper. It is useful in electrical wiring, plus it is common enough to be found in most houses, instead of gold. I believe that if Day Z is to accurately portray any sort of long-term survival system, there should be some sort of currency system implemented. Of course, it should be dependent on the community to choose what they want as currency. Moonshine, copper coins, batteries and bullets. Hell, I believe that DayZ should eventually at least try to emulate the rebuilding of society, or at least some sort of economy. Of course, this would entail the implementation of agriculture and light industry (both of which are estimated to spring back relatively quickly after a collapse). Go hunting, bring meat and hides into town, trade for cloth for bandages and moonshine, trade moonshine for bullets/arrows/whatever you will. Maybe the work could be done off-screen? ie, farms and factories from outside the map boundaries trade goods in return for loot scavenged from cities, ala Fallout? I like that idea, because eventually, if this was a utter-and-total-collapse-of-civilization, the modern bullets and cans of beans would eventually run out...
  14. No, it really isn't. The bow you made was not very good, I guess. Did you try hunting with it? Take game larger than a rabbit or a squirrel?
  15. Yes, they have. And they all took a lot of knowledge to properly make. I am not saying that it isn't possible to make a bow and arrow. I am just saying that it isn't as simple as "find stick, attach string, PROFIT", as some people apparently think it is. A proper bow, one that can be expected to perform in the field (that is, make accurate shots with power and precision) takes a lot longer to make.
  16. I am rather against the crafting of bows because they are rather more difficult to craft in real life than many people think. There is a reason medieval bowyers (people who crafted bows and arrows), were such highly paid and respected craftsmen. Bows, at least a bow that will shoot accurately and with enough power to be worthwhile making, take a long time to make, require a certain degree of precision and know-how, and require a lot of training in order to use with any degree of effectiveness at any distance. Case in point, I recently made a self-bow (a specific style of bow). It took me over a year and half before the bow was completed, from start to finish, and I was working on the project diligently. After the bow was finished, I switched over to black powder : P
  17. Blackpowder firearms, whether flintlock or caplock mechanisms, ARE the projected levels of weapons technology that the Western world would fall back to in case of a total societal collapse, which Day Z is purporting to represent. Do you know how much effort and science goes into make modern firearms? What sort of steel production is needed for barrels, what chemicals/materials are needed to make the breech gas-tight, to make smokeless powder, to make primers for metallic cartridges? In a long-term survival situation, modern smokeless powder firearms are commonly known among survivalists to be completely unsustainable. Even reloading spent shells is unsustainable, as you can only reload brass so many times, and where would you get the powder? You can only store smokeless powder for so long before it degrades.... I recently made .45 caplock rifled musket in my garage from a kit bought online, along with the necessary caps (paper soaked in fulminate of mercury), black powder, and lead Minie ball ammunition. Such a rifle is capable of making accurate shots from up to 300 yards away, and destroying anything the bullet impacts. http://civilwartalk.com/threads/bone-damage-from-a-minie-ball.84937/ Since the rifle is chambered in .45, with a little work, I can use literally the same ammunition in my .44 Colt 1861 Navy revolver. That gives me an accurate, long range weapon suitable for hunting or self-defense, alongside a powerful 6-shot handgun for up-close-and-personal combat. Better yet, I can make literally everything I need to fire both weapons, from stuff that I can find pretty much in any house in most countries. Don't discount "the old stuff". They knew what they were doing.
  18. Whyherro123

    The concept of killing has changed in SA

    Literally every single survival manual ever printed, both civilian and military, repeatedly and heavily stresses the importance of the group in a survival situation, and emphasizes cooperation over aggression in interpersonal conflicts. Literally every single one.
  19. Whyherro123

    I wish that military gear/weapons were really rare

    Just commenting on the preconceived accuracy of a musket. I own a replica of a 1770's era Brown Bess musket, and I can reliably make shots on a gong up to 80 meters away. By yourself, properly braced, and with proper posture, a musket can be relatively accurate up to about 100 meters. Remember, it was a hunting weapon for about 200 years, relied on to reach out and kill game from a distance. It was on the battlefield, when there would be 100 guys in a line firing at the same time without aiming that a musket would become inaccurate. As for the powder and shot, you can literally make it with everything you have in your garage, this I have said. The formula for black powder is not that complicated. I learned how to make black powder by watching a video off of Youtube, and I make all of my own powder to-date, along with my own shot from discarded tire weights. Saves me a bundle from the gun store. I was suggesting muskets and other blackpowder firearms as a more of a long-term weapon, which it is viewed as in many circles of survivalists and other preppers.
  20. Considering how you can find crops seemingly growing everywhere, I don't think long-term starvation should be that much of an issue.
  21. Whyherro123

    Would be bambi-killers

    Did you miss the point of the story where the two armed players quite literally provoked almost every single hostile response from the OP, including drawing weapons when the OP did the "friendly wiggle dance"? They weren't innocent little players that were cruelly provoked, here.
  22. Whyherro123

    Social experiment

    What...exactly are you attempting to prove here? Normally, a "social experiment" has some sort of expected outcome. The community already knows children play Day Z, you won't surprise anybody. Also, work on your goddamn grammar. Your spelling and diction is atrocious.
  23. If I can, in real life, take an ammo can, fill it with stuff, and bury it in the ground, then come back to it 3 weeks later and have the stuff be fine, then we should be able to in-game. However, I believe that they should be the only thing that could be used as persistent storage. "soft" containers like tents and bags are both 1) too permeable to water and 2) too fragile to be left alone for any feasible length of time. At least "hard" containers, like ammo cans and plastic case, are intrinsically waterproof (relatively. NOTHING is 100% waterproof) and can resist the elements relatively well. In fact, there should be a sort of random degradation of gear left in stored stashes, to duplicate the destructive effects of water seepage into a closed container. That makes sense, and entails an element of risk.
  24. Whyherro123

    Another post about weapons and loot.

    In real life, bows are really difficult to make. There was a reason medieval bowyers were such highly paid; making a bow requires a lot of skill and knowledge, not just in carpentry, but also in physics. Case in point; I've made a self-bow out of willow. 22 inch draw length, with a hold weight of 50lbs. It took a year just for the wood to dry, then an additional month to make 3 arrows (find the proper wood, straighten them out, dry them out, nock them, and add a point and fletchings. Also, archery isn't as easy as the movies make it out to be. English longbowmen had to train for their entire lives in order to reliably hit targets, and that wasn't even aiming at individual people, just at marching blocks of men. You can make a field expedient bow in the field, just don't expect any sort of accuracy out of it, and if you were to hit anything, don't expect to kill it. Archery is an art. There is a reason people used crossbows, and eventually, firearms over other bows. Ease of use, of logistics, and reliability. I do look forward to spear-making, though. Can't fuck up a spear.
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