Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Whyherro123

Members
  • Content Count

    2641
  • Joined

  • Last visited

Everything posted by Whyherro123

  1. Whyherro123

    O.60 Servers are up?

    ^This I am less bothered by the fact that people can stash gear for a later life (and think that the game would be severely lacking if some form of storage wasn't implemented. In essence, you wouldn't be able to "grow"), than by the existence of players that buy/obtain alternate accounts for the sole purpose of holding gear. If something is in a tent/stash on the map, no matter how remote, it can still be found and used. If it exists in a sequence of 1s and 0s, and the only way you are gonna see the gear is when the player logs in, well, that just shits in your cheerios. doesn't it? It doesn't matter if more gear respawns to replace what is "missing" from the server, it is the principle of the thing.
  2. Whyherro123

    How do you greet people in dayz

    At this point, if I don't just avoid you, I'll put an arrow between your knees to make sure you leave me alone. With the game how it is, and how it has been, I have little reason to talk to anyone at this point. I don't need anything from them, and they are probably just going to try to kill me. Of course, I have been pleasantly surprised. Not nearly often enough, however.
  3. Whyherro123

    My Gear-Goal in DayZ - What is yours !?

    1) some form of knife 2) Some form of rope (rope, twisted rags, etc) 3) a burlap sack 4) a container for water After that, everything else is just gravy
  4. Whyherro123

    Inventory management

    I thought grenades weren't spawning this patch, woopsie. Tells you how often I go to military locations....
  5. Whyherro123

    Inventory management

    Nope, not even close. The kid has an SVD, an AK-74 and "multiple grenades" (how?) aka several of the best weapons in the game, and he gets his face kicked in (er, knee shot out) by someone using literally the shittiest weapon in the game. It either means 1) the kid has awful fucking aim, with multiple weapons, or/and 2) he is so bad at paying attention, he let someone sneak up to within 20 or so meters of him. Whenever that happens, I will gloat until the heat-death of the Universe. I don't even care how bad it hurts.
  6. Whyherro123

    Inventory management

    Hah! You should feel bad. Like, really REALLY BAD. You know how hard that thing is to use?! The bow is an ambush weapon. They must have gotten the drop on you so hard, your children will feel it. Oh Lordy, that is stuff I want to read! Tacticool scrublets getting owned with skill and aplomb! Beautiful.
  7. Whyherro123

    Dealing with the frustration

    1) That is, quite clearly, a character from the mod. 2) The background (plants in the foreground, trees, and clouds in the background) looks like a real picture. I am willing to bet money that it is a fake, unless the devs are using mod resources to test the new renderer.
  8. Whyherro123

    Dealing with the frustration

    You know, this might be just me, but I am having difficulty determining if you are serious or not.
  9. Whyherro123

    Catapult suggestion

    -sigh- If a weapon launches a projectile with enough velocity to knock someone out, then it is a lethal weapon. Taking a ping-pong-ball-sized stone to the head at 200 feet-per-second is a good way to turn your brain into paste.
  10. Whyherro123

    Locals should be friendly to outsiders. :)

    I don't even know what this means. Help pls.
  11. Whyherro123

    TWD morgan way of surviving

    You do realize that staffs (your "stick") are really lethal in real life, right? They can break bones with ease, and crush someones skull just as easily. If anything, making a staff less lethal than it should be would just be annoying.
  12. Whyherro123

    TWD morgan way of surviving

    To be fair, if this was implemented, it wouldn't be that the staff would be overpowered, it is that 99% of all the other melee weapons in the game are under-powered. Day Z is the only game I play where you can crack someone in the head with a hammer, or stab them with a knife, and they won't die. "Balance" the other melee weapons, and we might get somewhere. Besides, if you make a staff, you have zero reason not to carve/attach a point on the end, making a spear.
  13. Whyherro123

    reputation status

    I, for one, entertain the possibility of a "reputation" system, but it has to be "realistic". No "auras of asskicking", but just remembering peoples faces/names/groups they belong to. "Hey, you are wearing the colors of that bandit clan up from Krasnostav, don't you kill everyone you meet?" I also don't think people should be able to change their in-game handle so easily, as a result.
  14. Whyherro123

    Sickness

    See, I really hate how vague the "sicknesses" are in Day Z. In real life, tetracycline antibiotics are known to be particularly shitty against most bacterial infections, due to bacterium antibiotic resistance. Orally-taken antibiotics, especially those available from the corner drugstore,tend to be weaker, and thus, less effective, against "big boy" disease Another thing: inreal life, it is eminently possible to survive infections without antibiotics. Sure, antibiotics make it faster and easier to fight off infections, but all antibiotics do is make it more likely you can fight off the disease, it doesn't make it guaranteed. For example, with cholera, doctors will only proscribe antibiotics in the most serious of cases. Most of the time, you can treat cholera just by drinking lots of clean water, especially water mixed with salt and sugar, or other electrolyte solutions. You are also supposed to continue to eat, even if you have diarrhea. This game sometimes -sigh-
  15. Whyherro123

    Headbutt while handcuffed

    IMPORTANT: in order for a headbutt to be actually effective, you have to "do it right". Hit them in the right place in their head, with the right place on your head. If you don't do both, you are either 1) not going to do all that much to them, or (AND) 2) fuck yourself up. -To be entirely honest, with the plethora of ammunition available ( GUNS FOR THE GUN GOD, BULLETS FOR THE BULLET THRONE!), I have already stopped bothering to actually, you know, "hold up" people. I get them to get down on the ground, then I put a bullet into their head. If bullets were rarer, then I wouldn't do it. But, until then, I don't have any reason to actually handcuff people, asides from RP...... which 9999.9999% of the playerbase steadily refuses to comply with. They either charge me, or something else stupid. Nobody in Day Z behaves realistically
  16. Whyherro123

    Mass Suggestion List!

    If it is a flintlock, you don't need a cap. Just saying.
  17. Whyherro123

    change zombies into cannibalising gangs.

    1) The "zombies" in Day Z are not "classical, Night of the Living Dead Romero-style zombies", as stated. They are "normal" people, infected with a disease that causes severe brain damage. 2) I am rather against the infected being "active cannibals", "active" meaning they hunt down players in order to kill and eat them. There are only 50 players per 225 square kilometers of game world, and humans are rather shitty prey (mostly muscle, not a lot of fat, highly capable of fighting back, etc) in "real life" anyways. Most instances of "maneaters" in real life are older animals that lack the ability to hunt other "more worthwhile" prey, not young, strong individuals. There would be plenty of other, more-easily-caught animals for the infected to eat. I am ok with the infected being "passive cannibals", "passive" in the sense that, if they were to stumble across a dead human body, they would partake if they were hungry. Many animals, even herbivores, will do that in real life. 3) I have always wanted the infected to be "smarter", for lack of a better term. The disease makes them "animalistic", not "stupid", and there is a difference. If they are smart enough to be able to open doors, they are smart enough to be able to use "tactics" and even simple tools. Right now, the infected are literally stumblefuck stupid, charging at a player as soon as they see them, with no regards to possible danger. Remember: the infected are still living humans. If they have survived "this long", why are they so stupid? I would much prefer it if, when an infected saw a player, it would 1) consider the ramification of an attack (aka threat level, possibility of injury, surroundings, etc) 2) decide to attack or not based on those ramifications, and then 3) stalk and ambush the player when the terrain and circumstances are right. (when the player is inside a building, busy with a task, getting attacked by something else, etc) Remember: in "real life", most predators do not attack other animals for "shits and giggles" (and those that do tend to be the ones we are most frightened of), as they are capable of weighing "risk vs reward" ( if I attack that animal and kill it, I get food, but I could get injured in the attempt.....nah, not that hungry). I would highly prefer it if the infected acted more like real-world predators and less like .... well, braindead zombies. Stalking players, ambushing players, even fleeing from players, instead of "mindlessly charging into gunfire". Animalistic, not stupid. Alas, highly unlikely to actually happen.
  18. That is one thing I can't really understand about KOS. While I can certainly understand the feeling of ...... "satisfaction" one gets when successfully engaging and surviving a worthy foe, I just don't understand the sheer levels of schadenfreude people get from meaninglessly killing other players. When I fight other players in Day Z (which I haven't played in months, for reference), I am usually fighting other players "on my level": equipped in much the same fashion, skilled, working in teams, etc. A large portion of the "enjoyment" of this is the challenge: I met someone on equal footing, and came out on top. I don't really get much enjoyment from sitting in a coastal city, sniping freshspawns. There isn't that much challenge in it, and I don't find it very fun. Meh. "Different strokes for different folks", I guess. Still don't agree with most forms of KOS, though.
  19. Whyherro123

    Question about barrels

    No, I would prefer it if there was 10 grenades on a server, and that was it. They get used up, and they respawn. They get stashed somewhere, and you would actually have to go find them. You know, play the goddamn game? Not hop spawns until you get loaded out. Oh, and good thing I don't have to listen to you. Until I break a forum rule, I can post whatever I like. Don't like my opinions about where the game is going? Block me, or ignore my posts.
  20. Whyherro123

    Question about barrels

    Disappointing. There goes Day Z
  21. Whyherro123

    Jam clearing

    Yessssssssssss I LONG for the day when some scrublet runs up to me with an AK and tries to spray me, only for both of us to hear the "click". Then I laugh and pull out my double-barrel and blow his boys off.
  22. Whyherro123

    The horror aspect of Dayz

    A good distinction is the difference between "terror" vs "horror". https://en.wikipedia.org/wiki/Horror_and_terror
  23. Whyherro123

    Where are the bloody infected~~!!

    Canonically, the players are immune to the "zombie disease", which I personally find a cop-out, but whatever.
  24. Whyherro123

    The horror aspect of Dayz

    And yet there are members of this forum that think the game "needs" more gore, things like dismemberment, etc, in order to actually be frightening.
  25. Whyherro123

    The horror aspect of Dayz

    Day Z is already plenty frightening/"scary", it is just a more....... "mature" form of horror than what many people expect from the genre. We don't "need" any more, at least in my opinion, at least not gorn and jump-scares. Think about the whole "Day Z experience" from your characters point-of-view: You are one of the only survivors of a disease that has, to your best knowledge, completely wiped out human civilization on the planet. No more police, no more EMT, no more firefighters. Hell, no more electricity, no more running water, no more anything, unless you make it yourself. -The cities: While South Zagoria was canonically a very rural, poor and underdeveloped part of Chernarus, there were still at least a couple of tens of thousands of people living there. Now, there is, what, 50? Next time you play, sit still in the middle of a town/city, and listen. What do you hear? Nothing. Nothing, asides from the creak of old fences and assorted rip-rap swinging in the breeze. In a settlement that once hummed to the sound of cars, voices, sounds of life, now there is nothing. "Once, 50,000 people lived here, now it is a ghost town", ring any bells? -The "zombies": sure, from the perspective of the players, the "zombies" are really shitty, and actually rather amusing (I find their derpiness rather hilarious), but think about it from the characters perspective. The "zombies" were once their family, their friends, that friendly mailman, that cute guy/girl you used to flirt with at the corner store. Now, due to the disease, they are gone replaced by animalistic abominations that seek only to murder you. You might have had to kill family members or friends in order to survive as long as you have, you got to watch as they killed other people by beating them to death. And, because the players are canonically immune to the "infection", you got to watch them sicken and "die". Listen as they begged for help, maybe even mercy-killed them to spare them any pain. Maybe you even had to fight them off when they "reanimated". The in-game characters likely have a roaring case of PTSD, on top of whatever they got by living through a violent Civil War (ARMA II is canon in Day Z). -The players: So, you are one of a very select group: "the immune", you can't catch the "disease" that killed your friends and family. Does this mean you are going to band together with the other survivors and work with each other to survive? Not fucking likely. Apparently, 99.999% of the survivors are absolute sociopaths, and seek to kill you whenever they find you, for seemingly no reason other than shits and giggles. The tie you up, force feed you shit (in the hopes of some demented individuals, maybe literally), and execute you FOR FUN. Even worse are the players who act like they are friendly, only to betray you at the worst possible time, laughing all the way. There are poor souls who, broken by the weight of the post-apocalyptic world, run around and fist-fight any survivors they find, screaming high-pitched demented gibberish all the time, in effort to find someone to ease their pain. Others......find other ways out, jumping from high buildings en-masse, or stabbing themselves in the street. Fuck, Day Z is terrifying.
×