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Everything posted by Whyherro123
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HAHAHAHA You got what you deserved. There is a section of Hell reserved just for server hoppers that complain about being killed while hopping into/near high-value locations. They constantly spawn in, remain stuck on the "loading" screen, and get axed in the head before they can move.....FOREVER.
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Military bases have wayy to much loot
Whyherro123 replied to Sirwarriant12's topic in General Discussion
I never understood why the devs would develop new items for us to test, then don't give us direct access to said items. Now, I know they they dramatically increase the spawn rate, but why not insert the item in question directly into the inventory? Then, they could get the largest sample size possible in the game..... You know.. "n" and all that statistical stuff. -
Who's idea was it to make spawns in Berezino?
Whyherro123 replied to FrostDMG's topic in General Discussion
Pshhh...The other day, I ran from the south end of Berezino all the way to Kamyshovo and Elektro. I spawned in, saw I was in Berezino, said to myself ," I'd rather not get murdered just about now", turned south, and ran all the way down to the south coast. Took me 20 minutes. In the last 3 days, I've had all the loot of the southern cities to myself. Myself, and the zombies. ... ...I'm so LONELY (sob) But, seriously, if you want to get away from the Call of Duty: Berezino Edition, all you have to do is run. However, I do agree spawns should be spread out more. -
And what is to prevent you from "stumbling across" the dead body of a previous player? Look at it from a realism/roleplay perspective: You find a dead body (you from a previous life). Why shouldn't you be able to loot it? Again, if you manage to get back to your dead body before it despawns, or is looted by your killer, you should be commended for sprinting across kilometers of terrain into what is possibly still a raging firefight. I think it should be possible, I don't think it should be EASY. There is a difference.
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Why not? What is the difference between your dead body and the body of the guy you killed? Almost none. Again, if you remove the "spawning in a concentrated area" phenomenon and spread them out, there should be a marked decrease in gear-reclamation, as I don't think someone could run from Kamenka to Berezino in 15 minutes. Hell, decrease the body in-game time to 10 minutes and gear reclamation becomes even less likely.
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And because the spawn points are clustered about the city. Spread the spawn points all along the coast and there would be no more "Deathmatch in Berezino"
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Having a body, even your own, be unlootable after death is entirely unrealistic. You should be able to loot any body you come across, in the 15 minutes it takes to be removed from the game world. Granted, you would have to find said body after spawning on the other side of the map (hyperbolic, but I am all for spreading out the spawn points significantly.)
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Him rocking two separate primaries just screams "I'm a KOS-murderer!" to me, as there is little reason otherwise to use two primaries. I would avoid (meaning, leave the town immediately) if possible. If push comes to shove, and detection is imminent, I would take him out as quietly as possible, to avoid drawing further attention to myself. Him using two primaries (I am assuming a Mosin and an M4 combo) suggests that he doesn't have any backup, but as Dark Heresy says," Just because you are paranoid, doesn't mean there ISN'T a sniper on the top of that hill....." Better safe than sorry, as these murderhobos tend to wander in packs.
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Petition: No more randomness in weapons, SKILL based combat.
Whyherro123 replied to xalienax's topic in General Discussion
That was what I was implying. -
Petition: No more randomness in weapons, SKILL based combat.
Whyherro123 replied to xalienax's topic in General Discussion
I would like to see something similar to the mechanisms of World of Tanks. For example, a tank has listed stats (top speed, gun accuracy, reload time, turret rotation rate, etc) When you start out, your crew is utterly horrid, and performs at about half the listed stat rate, to represent inexperience. As you compete and do better, your crew progresses in skill rates, until they reach 100%. Now, your tank performs at the 100% of the listed stats, and NO MORE. You can only go above the listed stats values by attaching modules (like telescope sights, automatic loaders, etc) I feel that that would be both an effective way of adding skills for firearms, and other skills as well. -
Then there is little reason to continue playing, as apparently the game will never progress beyond deathmatching and realism/authenticity gets thrown out the window
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I was referring to an event when Day Z progresses beyond the murder-KOS-filled fuckfest it currently is, and becomes more of a survival/society-rebuilding simulator. As of right now, the survival scenario (no shelters, only canned food, etc) presented in the Standalone is very "unstable", and wouldn't last more than a couple of weeks in a real-life SHTF-type event. After that, people would either band together in order to farm food/steal said food, or starve to death. I've touched on this topic many times before. Look my responses up to see just how unrealistic current Day Z standalone is. .. Believe it or not, the Epoch mod is pretty much how it would go down in real life, and something similar to that (without AI traders, them being replaced by actual players) with added agriculture (somehow) would be something I would eventually like to see the standalone becoming. And yes, that is pretty much what I would expect a member of a newly-formed community to say, "Yeah, last night a bunch of guys came down from the road to the north. They took most of our crops and killed all of our animals, and said they would do it again if we didn't pay up. I think they were from that bandit gang that we heard about from some travelling merchants the other day. If you wipe them out, we will be really grateful, and give you a safe place to sleep/good prices for goods/free food and medical aid/money per bandit head/what have you" Boom. Realism, and a reason/reward for PvP!
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I kind of like the idea of a "Reptuation" -like system, maybe player-influenced? Think about it, how would it happen in real life? Bandit gang is known to be operating in an area, and shoots up a caravan, leans on local people for gear and food. People know all around that these are bad dudes, and treat the gang members accordingly. Derision when they aren't around, and deference when they are. It makes sense, is authentic, and could work.
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Anybody try the SKS bayonet? You stab with it, so it should be pretty good...
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Why? You can make your own extremely easily. All you need is rolling papers and tobacco. With even a simple hand roller, you can crash a cigarette-based economy with a few hours of work. Remember, in order for a currency to be worthwhile, it has to have some perceived value, either real (gold, cattle, etc), or artificial (current modern currencies, etc. Seriously, the currencies of the Western world aren't even based on anything, just credit). Therefore, something that either doesn't have a wide range of use (cattle, alcohol, tools, etc) or has some aesthetic value (gold, electrical power/ lighting, etc) is a poor basis for a currency. I've said it before, and I'll say it again. Hard alcohol would be the best form of "currency" implemented in Day Z, at least in the form of a base-level trade good, where the value of all other goods are based off of. Multiple uses, ease of storage, quality can be controlled (and taxed, incidentally, with only licensed makers being allowed to produce). You don't even have to trade directly in the booze, make up some sort of coin and say "1 coin gets you a gallon of moonshine. An average goat is worth 5 gallons, a breeding stud 15, 1 bushel of corn is worth 2, etc etc". That gets around the issue of "flooding the market" (preventing a market crash) Simply turn in your coins to the distillery and you get your booze. Booze never depreciates in value, nor should it rapidly increase in value, unlike metals or other forms of currency, and it will always be wanted. Beer for the Beer God! Whiskey for the Whiskey Throne! Let the Galaxy drink! Booze is awesome.
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Magnum, both in-game and in real life. Reliable, powerful cartridge, ammunition is plentiful, and can never jam (I seriously hope there is a jamming/weapon malfunction thing implemented, both to introduce weapon maintenance as a valid and necessary activity, and to showcase weapons that can't jam, like the revolver and shotgun)
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I remember spawning in up near Polana, saying "screw Berezino" and running all the way down to Kamyshovo. By the time I get there, there was only 1 other person on the server. I assumed they were either stumblefucking about in Berezino, or server-hopping the airfields. I start looting the police station in Kamy (I didn't know they put in more police stations. "Hallelujah" started playing in my head once I crested the hill and saw the tower), I hear footsteps on the tower stair. No zombie noises. -I freeze, pull out M4- Guy in full mil-gear comes charging up the stairs, DOESN'T NOTICE ME, and tries to loot the top of the tower. I follow him up, go behind him, whisper "do you know why I'm here?" over VOIP. Poor bastard FREAKS OUT, runs out of the top of the tower, and falls/glitches off the roof. Breaks his legs on landing. Starts cursing me. I go down, knock him out, strip him naked, cuff him and fix his legs, leave him a bottle of water and an open can of beans, and skip off merrily into the sunset in the direction of Elektro.
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What a xenophobic asshole.
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Does anyone else think the backpack capacities are inaccurate?
Whyherro123 replied to karlkurtz32's topic in General Discussion
Yeah, pretty much. I've got a milsup assault pack that is smaller than the in-game hunting backpack, and I can live out of all the gear I can fit in-and-on the bag for 3 days easily, while carrying my sleeping gear and other personal equipment.... -
What dayz could have been without zombies
Whyherro123 replied to gibonez's topic in General Discussion
.... You do realize that that is what would happen in real life, right? In my hypothetical Day Z scenario, there would be a lot of loot, but it wouldn't respawn. Then, the playerbase realizes that loot isn't respawning. All they have is the building blocks of the cities they stripped clean, and some books they found while looting. Chemistry texts, machinery guides, agriculture handbooks,. An idea begins to form... People would band together in towns so they wouldn't starve to death, because the server was picked clean of "raw" loot months ago. With those towns, come industry. People would work as farmers, trading crops for clothing, or a recognized currency. Someone might work in a factory, producing goods.. A town might specialize in, say, ammunition production, trading finished ammunition with other towns in return for other goods, like food, clothing, or raw materials. Those goods are traded by players who act as merchants, being vetted by each community as a person that is trustworthy. Each merchant runs a caravan (maybe vehicles, maybe carried on the backs of porters), and hires guards to protect their caravans from bandits, those murderers living in the hinterlands that ambush caravans, or even raid and burn small towns if powerful enough. These bandit groups could trade their ill-begotten goods with other towns for cash, or use it themselves. In order to protect themselves from these bandit gangs, towns might band together, unofficially or officially. New nations might form, and wage war between themselves for supplies, arable land, geographic features (river crossings and mountain passes are excellent places to control as they can charge a tax for passing through), or just for dominance. Behind and above all of this, roam those wanderers, those brave who who risk life (and worse, infection) to travel into the cities of the old world to look for untapped reserves of raw materials, the machines that let us live like kings instead of scrabbling in the dirt. The ruins would be a nexus of living death, absolutely crawling with it's former residents, and the scavengers would have to work together to find the best loot to bring back to whomever pays the best...... Hey, at least it gives a much better justification for PvP. Instead of randomly fuckmurdering everyone in Berezino, you could be from rival scanvenger-bands, competing over the untapped loot. Or, you could be a member of a city-state militia, fighting over new farming land. Or, you could be a bandit, waging war on the caravans and city-states for fun and profit. Your choice, play a game where shooting people (and bragging to their corpse) is the name of the game and survival is an afterthought, or play an actual social experiment? -
First discount of DayZ standalone on steam
Whyherro123 replied to tenshu's topic in General Discussion
Yeah, pretty much. I am looking forward to the rapid influx of (well, causal is not the right term, but it fits slightly) casual players who want to come in and deathmatch it up, all the while not contributing to the Alpha process...... /sarcasm -
I've never understood why certain hunters wear all camo clothing when hunting. When I hunt, I wear sensible, comfortable clothing, like jeans, wool sweaters,, comfortable boots, and rain gear. If you are doing it right: the animal isn't going to see you anyways. You are either going to be in a tree stand (deer don't look up), or in a groundblind. That extra layer of camo isn't going to hide you if you get spotted, and you have to wear blaze orange ANYWAYS. TLDR: people buy and wear "hunter camo" because they think it is cool, and because all of the people they watch on TV tell them to. I have a friend who goes hunting, and owns a full set of hunter camo. Whole shebang probably cost him $200-$300. I own a wool sweater, some comfortable broken-in cargo jeans and boots, and i am a hell of a lot more comfortable than he is. We both have the same number of deer taken, so apparently the "clothing does not make the man" in this case. Granted, I do own a milsurp set of BDU,s but that is for camping/my wilderness survival training course, not hunting.
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Current Zombies are "placeholders". What will final zeds look/be like?
Whyherro123 replied to blazinone's topic in General Discussion
I started playing again after a month or two off, and I aggro'ed a zombie. I ran away from it upstairs... "well,, I should be safe here for a bit, time to band....OMG WTF IS THAT" I was terrified, especially since I was locked in the "bandage" animation. Luckily, this zombie was a gentleman and waited for me to finish up before trying to eat my face. -
Anybody want an FNX, with a magazine holding 8 rounds, or some assorted bandages, or a splint?
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How important should vehicles Be in the SA?
Whyherro123 replied to xalienax's topic in General Discussion
Bear in mind I am looking at this from a purely logistical perspective.... How much does the average suburbanite (which I am assuming most of us are) know about vehicle maintenance? While there would most definitely be people who can take a car apart backwards and forewards, I sure as hell don't know what is going on underneath the hood of my truck, beyond the basics of the internal combustion engine. Now, extrapolate that to an event where (assuming) 90% of the world's population has been lost. There are no new parts being produced, no new fuels, no new lubricants, no new tires, etc. How are you going to fix up a vehicle? What happens if it breaks? Runs out of gas? Yes, vehicles can carry a lot of people and supplies. However, they also require a lot of work. Bicycles FOREVAH. The most efficient vehicle ever designed by man. Can cover the miles quickly using nothing more than your own muscle power, can carry/tow a goodly amount of supplies as well as your person, can be walked/carried over off-road/rough terrain, the tires can be replaced easily, and can be improvised out of almost anything, up to and including wood. All it needs for propulsion is a chain, which (again) can be improvised. You can take the back wheel off and use it to generate torque in a generator, bringing mankind out of the darkness. Can be found almost everywhere on the globe, so finding a new one is not necessarily a problem. The bicycle is truly a beautiful machine.