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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    Surviving the Apocalypse!

    Experimental or stable?
  2. Whyherro123

    Moose confirmed

    I don't always stay thirsty, but when I do, I drink a Rasputin Kvass.
  3. Whyherro123

    Moose confirmed

    Chernarus doesn't appear to have the right habitat. No real freshwater swamps, or big tree blowdowns. The mountains are right, but everything is FAR to urbanized for Moose to be truly comfortable. Don't forget, in northern New England, animals often have loads of square miles to roam before coming across a road.
  4. Whyherro123

    Moose confirmed

    That isn't a Moose. You probably wouldn't want to tangle with a Moose. Moose will fuck you up. They are goddamned GINORMOUS
  5. Whyherro123

    Ammo rarity/dispersion solution

    1) You can't make bullets (the bit that zooms out to getcha) out of rock. 2) Reloaded ammunition is no different fundamentally from commercially-made rounds. Actually, with handloading, you can build cartridges to exact specifications, allowing for greater accuracy, more punch, etc. 3) In order to reload a cartridge, you need a whole setup of supplies and machines. Now, there are handloading kits, of course, but you have to know what you are doing. Do you know the exact amount of grains of smokeless powder goes into a 5.56x45mm round? Smokeless powder also doesn't grow on trees. Who is producing the powder, or the primers? Do you know how to crimp the casings? (Necessary on some rounds) Also, many casings (mainly the "bottleneck" style, IIRC) can only be reloaded a few times, until the metal of the casing becomes too weak to handle the explosion of another firing. 4) What about lead fouling in the rifling of a barrel? With a more modern firearm, it can cause jams or worse. (Granted, this isn't limited to only modern autoloaders) See, this is why I stick to blackpowder muzzloaders and shotguns. I don't have to worry about casings, primers (well, percussion caps, in my case, but I have thousands of them stocked up) or smokeless powder. I can reload my own ammunition in the field using blackpowder and self-cast lead slugs. Now, it would be awesome to have reloading capabilities added to Day Z. But they should be realistic (God, I hate the term "authentic").
  6. Whyherro123

    Trading Post

    Regular US Servers: trading: 30 rnd.22 LR Sporter magazine, empty Want: Magnum revolver. I am currently scoping the area around Dolina. Let me know when you want to do this via PM
  7. Whyherro123

    CQC?

    I would like to see more "strikes" implemented in combat, to give a wider range of options in CQC. For example, take a splitting axe. You can swing it, to hit the enemy with the edge/blunt side, you can thrust with it, to push the enemy away to get more room for a swing/knock them off balance, or you could hook a limb, to trip them or disarm them.
  8. Whyherro123

    Guns- Which ones do you prefer and why?

    I like the shotgun and the magnum -not dependent on the Random Loot God for magazines - ammunition is plentiful and powerful if you know how to shoot. -reliable (IRL) few moving parts, effectively can't jam -sustainability (IRL) both of these firearms can fire black powder as well as smokeless powder, allowing me to reload ammunition much easier. -variability (IRL and in-game) The shotgun can load a SHIT-TON of shells for almost every situation. Birdshot, buckshot, solid slugs, flares, beanbags, wax slugs, etc I hope eventually there is a PLETHORA of shotgun ammunition implemented, to make it a sold all-around firearm instead of the niche weapon it currently is. AND FIX THE DAMN SPREAD. Using my friends 12g shotgun with a decent choke, I can cover a pie-plate at 50 yards, not splatter the side of a building from across the street like how it does in-game.
  9. Whyherro123

    Still to much rain

    So...don't walk about in the rain, then? Hopefully, the game will eventually have necessary logistical events added, like weapon maintenance (strip, clean, oil, put back together, sharpen blades, rehaft bludgeons, etc.), gear maintenance (patch clothing, patch backpacks, reinforce frames, etc), as well as the forever-important survival aspects (firewood gathering/cutting, shelter maintenance, cooking) That will at least give something to do during a rainstorm. Plus, you could easily build a water-filtering device for use during a rainstorm, out of a bottle, a bit of cloth, and some charcoal. I've made 3 of them before using 2 Liter soda bottles, and in an average New England summer rainstorm, caught and filtered enough water for a day of drinking and cleaning.
  10. Whyherro123

    Dear Bambi Slayer 9000

    Gravatar?...Apparently, I am a shut-in.
  11. Whyherro123

    Make 15%ish chance for pistols to spawn with magazines

    In the hopes that there is eventually weapon maintenance and weapon malfunctions (jamming, etc) eventually added, the revolver will also be unable to jam. And, how does it have poor accuracy? I just killed a man with a revolver firing from one building, across the street, into another building, in Berezino. That seems to be relatively good accuracy, especially for snap-firing.
  12. Whyherro123

    Dear Bambi Slayer 9000

    Your Toradora profile pic contrasts with your general demeanor. The results are.....conflicting, to say the least.
  13. Whyherro123

    What Broke You?

    Actually, I was just robbed in Berezino yesterday, by two fully armed players, after ia had just spawned in as a newbie. I was on the first floor of that little corner pub, up in the "lower" part of town, with the tank-square. They come about the corner from the restaurant portion, telling me to get on the ground. I comply, saying "First time getting robbed, neat!" They laugh, tell me to take off my pants, pack, and shirt. They go through it, take me pants and shirt (presumably for rags, or because they were better than what one of them had), as well as my rags, 1st aid kit, and mosin rounds. They leave me the pack with my food, water, and machete. We tell each other to have a good game, and we go our separate ways. Chivalry is NOT dead!
  14. Whyherro123

    What range are your gunfights?

    Urban combat is a bitch, but is made slightly less bitchy by the friendly assistance of my friend, Mr. 12 Gauge. I actually prefer fighting in 3PP, as my laptop sucks donkey cock and whenever I go into 1PP to use the iron sights, I get an often-terminal case of stutter-lag. As such, I just place the aiming dot about knee-height on an opposing player or zombie. The fact that I have the shotgun zeroed (how to you zero a shotgun? Heh) to 100m usually means that, within the confines of an urban environment, the buck will hit about mid-stomach, especially since I am usually above my target (again, urban combat. USe the buildings to your advantage.)
  15. Whyherro123

    Why is the Sporter .22 so underpowered?

    I would LOVE to see a more complex medical system that has similar effects to what you mentioned. Get smacked around by zombie? suffer bruising, shock, and contusions Get slashed? suffer "low" to "moderate" surface bleeding, shock Get stabbed? Suffer "high" internal bleeding, shock Get shot? suffer "high" internal bleeding, severe shock, etc I've always thought "blood" was a particularly shitty way of measuring health and wounding. Shock and shock effects makes far more sense, and would effectively "fix" some of the gameplay problems we see, like the .22LR being particularly bad. To make a long story short, effectively every time you are injured, no matter the severity, you suffer from shock. This shock has a physiological effect, causing numbness, lightheadedness, confusion, nausea, trembling, etc (look it up). In order to stop the shock, you pretty much have to stop the cause of shock (bleeding; stop bleeding, pain: stop pain, etc.), relax, rest, and eat and drink until you are back to your physiological baseline. Sound familiar? So, instead of a really (IMO) stupid "blood" system, we could have shock instead, which would effectively be the same thing, only with a bit more rationalization on how we can tank .22LR rounds to the chest, or survive axe blows to the stomach. Getting smacked about by a zombie won't cause too much physical "blood" damage, but the pain should be significant, enough so a prolonged beating could/should knock you out, cause trembling, dizziness (blurred screen), etc. Getting shot/stabbed/whacked with a hammer, on the other hand, would have serious "shock" effects. If I were to take hammer to your shoulder IRL ,you wouldn't spray blood like a garden hose. You would probably (almost certainly) pass out from the pain, on top of a broken shoulder. This broken shoulder would need something like a sling to immobilize, because moving the limb would cause severe pain (represented in-game by more shock ie, dizziness, trembling, nausea, etc) That way, you couldn't treat a stab would to the thigh with a shitty bandage and be good to go. It "might" stop the surface bleeding, but you would still have internal bleeding and shock to be concerned about. Group play, first aid and surgery skills ahoy!
  16. Whyherro123

    Is vegetation going to be reworked?

    How so? A Taiga is characterized by the overabundance of coniferous trees, alongside poor soils, occaisional permafrost, usually between 50 to 70 degrees of latitude. You do realize other parts of the world can have coniferous trees, right? I would more accurately put Chernarus firmly within temperate deciduous territory. I tend to see far FAR more deciduous trees than conifers, with conifers predominating as you increase in latitude in-game.
  17. Whyherro123

    Is vegetation going to be reworked?

    Chernarus is most certainly not a Taiga-like biome.
  18. Whyherro123

    What Broke You?

    I tend to not just go up to people and try to kill them, it is just rude, not all that much fun, and rather defeatist. I WILL, however, be perfectly ok with defending myself if someone tries to kill me first, and I can get rather dickish if I want to be in that regard. Example: I just switched over to the experimental side of things to test out the new stuff. I was on a hill overlooking Dolina. I had just built a fire, and was sitting down watching the sun set over the valley, when a random freshspawn came running up the road. I had heard the stories about experimental being more friendly than stable, so I called him over and asked if he wanted some food. No answer. A little perterbed, I asked him where he spawned in. Still no answer. Now I was more than a little concerned. not about him, I had a helmet on, but more about the fact that he might be calling buddies down on my location via teamspeak. I told him that I was leaving, and he better not follow me or I would send him back to the beach. He then tries to charge me, fist-pumping all the while. Whacks me on the head a few times, no sell. I pull out my shotgun and break both of his legs I then bandage him up, force-feed him until I assume he is fully hydrated and fed, waits until he wakes up, and tell him to get moving He finally speaks, calls me a faggot and an asshole. I tell him there is plenty of loot left in the police station, maybe even a morphine injector (of course, there wasn't). He starts crawling to town. I walk behind him, he gets to the center stairs and realizes he can't climb them. Me: "What's the matter? Can't get in?" Him: "No" Me: 'Well, ain't that too bad" (Starts to walk away) Him: "Asshole, you broke my legs!" Me: "I know, maybe you shouldn't have attacked me for no reason, then" Him: "Fuck you!" Me: "Be glad to" I fire my shotgun and draw in all the zombies from the town (I had avoided them earlier, using them as "warning systems" to let me know when there were players in the town) They come and beat him to death, with him screaming obscenities at me all the while. Karma is a bitch. On the other hand, so long as you aren't trying to kill me or Mike-Tyson me, I try to either avoid people or help them if possible.
  19. Whyherro123

    Survival (Too Easy?)

    Yeah, true. I have trouble remembering this is "just a game" sometimes. It just really doesn't make sense to me why people are so concerned about the amount of gear they can find, when there are other, possibly infinitely more important aspects of survival that could (and, in my opinion, should) be explored. There is more to survival than just gear, and the usage thereof. Skills, mindset, and environmental factors all play a major part. In other words, I want "survival" in Day Z to be more nuanced that just "find gear, survive, look for more gear". If you run around in the rain (without proper rain gear), you should get hypothermia (And that should be something that you consider before going outside). If you want to loot at night, you should have to deal with lower temperatures vs. during the day, with all that lower temperatures imply (shivering, hypothermia, etc) Heatstroke, dehydration should also be factors. If you don't want to take the time to treat your drinking water, water-borne pathogens should be in the back of your mind. Survival is ultimately dependent on a risk/reward system. "If I do X, what are the risks of doing X, and what can I possibly get out of doing X?"
  20. Whyherro123

    Survival (Too Easy?)

    In reality, food is the absolute least of your concerns in a survival situation. I've mentioned this before, but there is a "Rule of Threes" when it comes to survival that state the average person can go: -3 minutes without air -3 hours of exposure -3 days without water -3 weeks without food before being seriously impaired. All of the kids (well, teenagers) in my survival class want to learn how to identify edible plants and trap animals for food. I have to explain to them multiple times that that is stuff you do AFTER you have all of the rest of the things you need done. Exposure to weather and the environment should be the #1 cause of death amongst Day Z survivors. Right now, when I run in the rain, I think "damn, I'm getting wet. This is aggravating". It should be "SHIT, I'm getting wet! And the sun in going down! I don't even have a shelter and a fire set up! I need to do something and take these wet clothes off before hypothermia sets in!" I've actually developed hypothermia in the middle of a New England summer, from being out in a rain (setting up shit for my survival program, actually. hahaha). From the start of exposure to the point where I could't even walk on my own, or remove my wet clothing (shaking too bad), it was only about 2 hours. Therefore, everything should revolve around beating the weather, ESPECIALLY since it appears to be mid-Autumn in-game. Where I am from, mid-autumn (October/November-ish) can be relatively warm during the day, but once night falls, it gets COLD. Having a shelter should be priority Numero Uno. I've built shelters out of both natural materials and man-made ones, and obviously man-made (tarps, ponchos) are more effective, easier/faster to set up, and can be taken with you on the move, but natural (wood lean-tos, A-frames, leaf mounds, etc) can be just as effective, and can be combined with artificial materials easily. See this site (and many others) for some shelter ideas.http://www.fieldandstream.com/photos/gallery/survival/shelter/2006/10/seven-primitive-survival-shelters-could-save-your-life After that, and related to it, should be fire. I prefer to have an adequate shelter set up before I worry about fire, as I can survive even a cold night comfortably without a fire if I've got a good enough shelter, while a fire is usually not enough to be comfortable. Comfort, believe me or not, is very important (at least, in my experience and opinion) in a survival situation, as the more "at-ease" (warm, dry, comfortable, etc) you are, the less stress you will experience. This is a VERY GOOD THING. There are many many many different fire lays (look them up), but I tend to try and build both a fire-wall and a drying place for wood. The fire-wall reflects heat back into the shelter, obviously warming it more efficiently and making the shelter/fire more efficient (by limiting excess heat from radiating away from you), while the wood drying place lets you dry wood (well, duh), which makes fire-building more effective, especially when you might be reliant of dead wood found on the ground, which has a tendency to soak up moisture from the forest floor. Building a fire with wet wood is possibly, but rather difficult (I train my class how to do it, and it usually takes them a while to get the skills) and conductive to stress. Then, there is water. Now, there are a lot of ponds in Chernarus, so actually FINDING water should not be that difficult. Purifying it, on the other hand, should be a priority, as water-borne bacteria WILL kill you in varied and nasty ways. I tend to actually not carry water purification tabs with me a lot, as I prefer other methods (boiling, UV purification, filtration etc), but chemical treatment is the most "hands-off" way I know of. Other than the purification tabs, which are already in game, you could always boil water on your fire (actually, the bacteria in the water is already heat-killed by the time the water reaches boiling temp, but bringing it to a rolling boil just makes sure EVERYTHING is dead). So, what does this mean for the game? In summation: players should fear the rain. Players should fear the night, especially if they are wet. Tarps and pots should be of higher priority than beans and bullets, at least initially. PS: Holy shitballs, that was a long post. You can tell I am really into survival!
  21. Whyherro123

    well thats DAYZ 4 u Sir !

    I just switched to experimental, and so far I am loving it. SO MANY STICKS AND PIECES OF FIREWOOD
  22. Whyherro123

    My first time playing dayz

    There isn't a Mosin in the mod, pal..... move along, move along, nothing to see here, just some screwball stroking his e-peen...
  23. Whyherro123

    Shotgun most worthless weapon the game?

    In reality, the double-barrel shotgun should probably be one of the more effective weapons in the situations in is designed for. -few moving parts; can't jam, easy to fix -common ammunition; 12 gauge buckshot will fuck someone up within 100 or so meters, depending on the load.A shotgun is actually rather effective out to pretty good range, the spread is not nearly as wide as the game makes it out to be. -versatility; can load a stupidly high variance of round types; birdshot (for small game), buckshot (for large game/self defense), slugs (for self defense/large game/ killing what you need dead), flares, wax slugs (an interesting "imprompu" round that fucks up what it hits, worthwhile for adding to the game to increase the value of the shotgun == find some buckshot, want some slugs? melt down some wax, pour it in and let it settle (obviously, it is more involved in real life) Now you have some slugs (that should have lower range than actual slugs)) etc A pump-action shotgun would have many of the same benefits, but they have too many moving parts to be a true "survival" weapon.
  24. Whyherro123

    Uses for Rope

    I don't think you understand the potential values of rope/cordage (there is a difference, and it is very important) in a survival situation. Generally, the thicker it is, the fewer uses it has (har har har I made a penis joke). Conversely, the thinner it is, the weaker it is. I tend to go for 3/18 thickness natural rope, as it can be found in a lot of stores in my area, is thin enough to be lightweight and versatile, while being strong enough to support my weight in a lashing or a rope ladder. I also carry an ABSOLUTE SHIT-TON of 550 paracord line. Almost all of the handles of my tools have been paracorded, the straps and zippers, my knife sheath, bracelets, etc. I probably have about 1000 feet of paracord on my full gear, easily. There is just so many uses for the stuff. There is a good rule of thumb for cordage/rope in survival: 3 feet can build you a shelter (start a tripod) that will last a week 10 feet can build you a shelter (multiple tripods, or some square lashings) that will last a month 3 feet can build you a shelter that will last for as long as you need it to.
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