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Everything posted by Whyherro123
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It is because there is both little incentive to team up, and little in the way of "punishment" for dicking over other people. IRL, if you grouped up in a survival situation, almost everything would be much easier. Division of labor and all that. Also, IRL, if you went around killing everyone you met, you would very shortly find yourself hanging from the most accessible lightpost or tree, courtesy of a lynch mob. That, or people would refuse to trade with you, a death sentence when all the loot sites are stripped bare by the clans that actually work together.
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Top ten things you should pick up in a survival situation, but often don't in DayZ.
Whyherro123 replied to AlfalphaCat's topic in General Discussion
Yessir!. Or Madam.... -
Top ten things you should pick up in a survival situation, but often don't in DayZ.
Whyherro123 replied to AlfalphaCat's topic in General Discussion
As someone trained (and as an instructor in) Wilderness Survival (this is assuming you already have the proper clothing): 1) Multi-tool. The more uses, the better, but don't go overboard. A multi-tool can open a door (or just take it off it's hinges), open a can, start a fire, cut a branch, punch holes in leather or cloth, etc etc. Almost anything you need done, a multi-tool can do. 2) "flint and steel"-esque firestarter. Effective, always works, waterproof 3) Sheath Knife. Again, no need to go overboard. I have a 4 in long Mora Knife. Cost me $25, imported from Sweden, one of the best purchases I've ever made. For "medium" tasks (skinning, shaving sticks, cutting cloth or leather, etc) 4) Alternate firestarter. I use a Zippo 5) Rain gear. I carry a US Army poncho rolled up and tied to the bottom of my kit. It can cover my entire body, and be used as both an improvised tent and a sleeping bag, if I include the liner 6) Warm hat. I've got a fleece pile cap in my kit. Scrunches up inside my cup. Love it 7) Extra socks, preferably wool. Fit inside my cap, which is inside my cup. 8) Alternate raingear/waterproof sheeting. I carry disposable ponchos, one or two safety blankets, and some industrial garbage bags inside my kit. I can make a shelter with them, and stay warm with the safety blanket 9) Water carriers, preferably metal. You can boil water to drink inside of them, and they won't crack or break. The only downside is heat transduction (they will get hot or cold really fast), but the utility outweighs the cons in my opinion. I've got both a bottle with an S-clip attached, and a metal cup that I also use as a small pot. 10) Sundries. In my kit, stuffed amid-st/inside other things, I carry tea bags, sugar packets, salt packets, honey packets, bundles of matches, 15ft roll of duct tape, safety pins, etc. The food is for morale (nothing beats a cup of hot tea on a rainy day), the salt, sugar, and honey is also for 1st Aid (all three can be used to clean wounds, and can be eaten to provide energy to fight off shock). All of the other items have various uses. My survival kit also has a compass and whistle (both attached with a lanyard), 50 feet of 550 paracord woven onto it (MOLLE compatible), a couple of glowsticks, etc. My entire ensemble fits on a "web" belt, and weighs about 5 lbs. It is very comfortable, and I almost never go into the woods without it. -
Sure thing, boyo. Whatever makes you happy....
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What clothing set/weapons would you add if you could?
Whyherro123 replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
I would love to see some more improvised weaponry, including firearms. I was just playing Metro 2033, and I am in love with the Uboinik automatic shotgun. It is a shotgun, that revolves :thumbsup: , and has a functional bayonet. When you absolutely have to kill every motherfucker in the room, accept no substitutes. Plus, the open nature of the cylinder of the shotgun could add a great deal of functionality to the weapon: easy switching of shells for different purposes: load up some buckshot for room-clearing, take em out and mount some slugs for range, load up some flares or beanbags, etc. Plus, the bayonet is a right nasty piece of work, too. :lol: -
Cause I sure as hell am! With my survival logistics streamlined, I could actually focus on gathering needed tools, instead of running around looking for several different types of ammunition. Plus, lever-action rifles and revolvers are some of the sexiest firearms imaginable...... If they add a .45-70 Gov revolver and lever-action repeater, I will think I have died and gone to heaven. Powerful, reliable cartridge, easy to reload. What's not to love?
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Heh
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I love it! Although, I must say, the sound effect and animation for the lever-action are ATROCIOUS. Sounds like a Mosin bolt cycling, and the round looks like it is ejected before the lever is even moved. Work in progress, however, and in the right direction!
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You: Describes game mechanic not currently in game, makes (absurd and incorrect) claims about "brutality" Me: Debunks thoughts about realism, asks for clarification about claims You: NOOOOOOOO CAN'T TALK ABOUT GAME MECHANICS NOT IN GAME, CAN'T COMPARE GOOOOOOOOOAAAAAAWWWWAAAAAAAAAAAAAAYYYYYYYYYYYY URRRRRRR DUMB This thread in a nutshell. Learn to debate.
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A look at one of the new zombie models
Whyherro123 replied to haknslash's topic in General Discussion
EXACTLY. In most cases, the people most likely to die due to an illness are children and the elderly. Even if they survived the infection, who would be most likely to die via beating to death? The children and the elderly. Hence why they don't appear as infected; they are already dead. -
The Myth of Jacob - Chapter 1 [Updated]
Whyherro123 replied to StarLord (DayZ)'s topic in General Discussion
Proper writing skills is something worthwhile to develop. Especially since this is an assignment. -
Again, you avoided the question, and are now refusing to answer at all. I am arguing semantics because that is what you brought up in the post I quoted. In-game, shooting someone with a gun is currently not very brutal and/or particularly violent. They groan, (usually) fall unconscious, and there is an abstract blood squirt. Relatively clean, by the standards of other, equally survival-based games. This, compared to a mechanic where you would hunt down people and butcher them for meat. Which is more brutal, at least in spirit: relatively-bloodless warfare, or cannibalism? You say that it can be abstracted, but I counter with ,"What would be the point?". You say you want cannibalism because Day Z is a horror game. Having a mechanic abstracted in a horror game kind of detracts from the impact. If we are going to have cannibalism, have it use the same animations as the animal-skinning thing.
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In all seriousness, frog legs are a pretty tasty food for survival; easy to catch (blind em with a flashlight, bash em with a stick), and you can get a lot of them quickly. The only real issue with them is that you usually have to get wet in order to catch the frogs....
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You neatly avoided my question, there. What exactly is the "brutal and violent" gameplay in Day Z? And, I am 99.9% certain that the "zombies" don't actually eat dead players. Firstly, they aren't "zombies", and secondly, all they do is smack you around.
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If I may ask, what exactly is the other "brutal and violent" gameplay? Day Z standalone isn't bloody, the weapons don't tear you into pieces, you can't dismember people, all the "torture" is really quite tame, and the environment is quite clean, and to be honest, rather pretty at times. The game isn't particularly bleak. In fact, I would say Day Z is quite tame. It was a military simulator first, and a "game" second.
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Mate, they are probably just a cellar. I, for one, would NEVER dig into the ground to build a base IRL, and probably won't in-game. Too much work, and too many things can go wrong (cave-ins, namely, are eminently possible without proper support. I am not an engineer, so I have no idea what supports are needed.)
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Agreed. Hot food would also be a serious boon to survival: it is already hot,so it is easier to digest, it warms up your core (helps prevent hypothermia), and is a great morale booster. What would put you in a better mood: a cold can of beans eaten on the side of the road, or a nice plate of hot beans, corn, and onions, some fresh ham, eggs, and a solid slug of vodka? .....I'm hungry now, goddammit. And I want some Vodka!
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Is DayZ really set in fictional Ukraine?
Whyherro123 replied to Mr Sunshine Kid's topic in General Discussion
Re-read what I posted, cool your tits, and read what the other posters typed below. Relax, mate. -
I agree. Fundamentally, I have no problem with cannibalism. The above mechanic makes sense. Make it an act of desperation, rather than something you can simply do to everyone you kill. And, for the love of God, don't let us cut pieces off of living people and eat it in front of them. We all know how that will end: trolling on Youtube.
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Correct. Believe me, I am all for a survival game. Make it hardcore, where food and natural resources are scarce! But, if you are going to do that, at least make the game-world and mechanics match up with what the gameplay is supposed to be. To me, with my experience and all, I would have much preferred that Day Z standalone be set during winter: temperature would be much more prevalent, there wouldn't be natural resources present, the atmosphere would be bleaker, etc. All in all, to me, the game would be much more "survival-y" if set during the winter. However, this is not the case. It is apparently set in Autumn, a season where natural resources are relatively abundant and temperatures, while getting colder during the night, are still relatively moderate. I wouldn't really enjoy it all that much if I can stare at a pumpkin patch in-game, starving to death, all while that resource is arbitrarily denied to me in the name of "survival". Being forced to scavenge for food and cannibalize the dead while staring at fields upon fields of ready-to-pick crops isn't survival, it is artificial difficulty, a concept that really doesn't belong in a game that apparently prides itself on "realism" That is my main gripe with this "cannibalism" thing: people say that food should be scarce, but in reality, there would be more than enough food for every survivor in Chernarus. Add these other sources of food (they can be limited, say, by having a percentage of the crops be rotten in the fields, but you might be able to scavenge a decent amount if you search an entire farm) before adding an ultimately gimmicky mechanic that, from what I've seen above, will; ultimately be used as another form of torture (eating people while they are still alive? come on now)
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That is a game mechanic. One that I actually disagree with. But, you do have a point.
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Again, charge straight a zombie using any melee weapon, without abusing the zombie AI/pathfinding. You are probably going to get your ass kicked. I've pointed out numerous times that cannibalism is not realistic, at least, not in this build, with the amount of resources there are available. I've used both my real-world credentials and references to real-world scenarios to disprove your theories. Ignore them if you wish, but that doesn't make me wrong. "At best ur argument is just ur personal preference" I could say the same, and in fact, I am going to. You want cannibalism included in the game because you have this misguided idea about what Survival is, what it entails, and, from what I can read, you think it is cool. I have countered your arguments with valid observations about the game world, about how cannibalism isn't actually necessary by any stretch of the mind. If this game were set in winter, without the resources present, I would be all for cannibalism: it would be fitting. Now? It is not. If you want realism, enjoy your shaking, trembling hands, that all but prevent you from firing a rifle or using fine manipulation, and you end up getting shot by other players for being a cannibal : )
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Incorrect: you need the firearms to protect yourself, both from the infected and from the bandits, and to hunt. Run around in Day Z (without abusing the broken zombie AI/pathfinding) without a ranged weapon and see how long you survive. Think of it this way: Are you going to work out a way to trap a rabbit, or try and find someone to kill to eat them? Someone who is going to be screaming at you to stop? Which has the greater gain vs energy expended ratio? Sure, one rabbit will not provide all that much energy by itself, but it is relatively easy to make 12 traps and, if you are lucky, trap 12 rabbits without lifting a finger. And, those traps can be reused. Versus finding, chasing, and fighting a human, one that wants to live just as much as you. Where are you more likely to get injured? What if he has friends that come and kill you back? Or, are you going to sit down in a potato plot and dig up enough food for a week? Really, "wild" food sources "should" be an afterthought, because of how many cultivated plants there are to be found, even in one small town. Any idiot can pick plants out of a garden, and most houses have a small garden in Day Z, even in the cities.
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What, and more importantly, where are these documentaries portraying? Surviving in the Taiga/Tundra is a lot different from surviving in the desert, which is a lot different from surviving in the Temperate Deciduous Forest. I am Wilderness Survival trained, and my specialization ( you really should be specialized in this sort of thing, as Desert survival is almost non-applicable to Forest, etc etc) is Temperate Deciduous Woodland, AKA the EXACT same type of terrain as Chernarus. Take it from me: so long as it isn't winter, finding food is almost the easiest thing imaginable, so long as you can safely identify 4 different plants: Pines, Oaks, Grasses (wheat/corn is a grass, wild grass can be eaten), and cat-tail. With these 4 plants, you really don't have to worry about food. If you know more (and I do, I can safely identify almost every useful plant in my environment, and if I can't, I carry a field guide), then it is even easier. I haven't even touched animal-based food. Temperate Forests are the second-most hospitable environment on Earth to humankind. Food and water is readily available, shelter is accessible, or can be made easily with abundant materials, firewood/firemaking supplies are everywhere, and (again, so long as it isn't winter), the environment is almost gentle in comparison to other environments. So, yes, you could still eat people. What I am saying is; why would you want to? There are other, more easily accessible sources of food available, ones that won't fight back.
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How so? Is the timeline being advanced? Pushed to winter? If not, then literally all of the points I bring up above are valid. Canned food might run out, but rabbits, acorns, and other wild foragables will not. It seems more and more the Devs have little to no idea of what is actually possible with Wilderness Survival training. Did you know that worms (and many other insects, for that matter) are actually really good for you, a great source of food in a WS situation? IN-game they are used as a form of torture/execution, because they make you sick. What.