Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Whyherro123

Members
  • Content Count

    2641
  • Joined

  • Last visited

Everything posted by Whyherro123

  1. **when they work**, shotguns are the best CQC weapon, hands down. No ifs-ands-or-buts-about it. Who cares about silenced weapons? You do realize they aren't actually "silent", right? Other players can still hear you fire, and pinpoint you quite easily if they know what they are doing. Silenced weapons only help with the infected.
  2. Whyherro123

    Vehicle's - where are they?

    No, they don't need to reconsider vehicles, actually. They are "supposed" to be hard to get, hard to fix, and hard to run. Really, the only people who should be able to use vehicles on the semi-regular would be organized clans. The devs have stated (unofficially, via reddit, but whatever) that they don't want there to be any more than 10-20 vehicles over the entire map. That includes cars, trucks, vans, bikes, etc. They basically don't want a repeat of the mod, where you can get a vehicle up and running within 5 minutes of spawning.
  3. Whyherro123

    What's the point of small cases?

    Well, canned food can, in fact, go bad. https://en.wikipedia.org/wiki/Botulism#Food http://abcnews.go.com/Health/botulism-found-canned-foods-pantry-safe/story?id=30565079 Basically, if a can gets damaged enough to let outside stuff in (basically, anything less than pristine), don't eat it. If a can has dents, cracks, or is swollen or puffy, leave it alone. Making damaged canned food dangerous to eat would lower the amount of food available, which would be great.
  4. Whyherro123

    New waterreflexions and surfaces coming

    INB4 computers melt
  5. Whyherro123

    engraving guns/other items

    Do you want dicks? Because that is how you get dicks on EVERYTHING. Big, long, floppy ones.
  6. Whyherro123

    Ideas about chernarus plus map

    -extra post, if a mod could delete pretty-pwease
  7. Whyherro123

    Ideas about chernarus plus map

    Damn straight. One thing you "new posters" don't understand, and this isn't to knock you, but us posters that have been here a while have seen posts like these, sometimes with the exact same suggestion, literally tens of times. I have seen this very suggestion at least 5 times since January 2015. It gets..... draining(?) to see the same thing over and over, mostly because people apparently don't know what a search bar is, but also because, well, we have seen it all before, seen all the arguments, rebutted all the points, etc. If we come across as rude or condescending towards your opinion, don't take it personally, and ask yourself: does this seem like something that might get suggested a lot? If you have to think about it, chances are almost overwhelmingly "yes", and "we" have read the same thing over and over again for the last 3 or so years. Oh, and the rude, off-topic responses never help matters.
  8. Whyherro123

    More Craftable Clothes

    I would like to see the ability to pick up blankets and sheets off the beds we see in-game. Why am I freezing to death when there is a bed covered in a nice soft comforter right in front of me? In real life, I have made shirts, jackets, trousers and even shoes (with leather soles) by cutting up and sewing together old blankets (wool) and sheets (cotton and linen). While I wouldn't want to see spinning and weaving, which are both trained skills, no reason we couldn't make a shitty shirt from rags.
  9. Whyherro123

    Ideas about chernarus plus map

    1) WHich is why 99% of most post-apocalypse movies are complete and utter shit. The reality of real life is that, without highly specialized knowledge and training, 99% of modern infrastructure(power, lighting, vehicles, fucking everything) would be gone. You can't just "fix something" if you don't know how it works. Tell me, do you know how to refine fuel from raw oil, how refrigerant chemicals work and how to make them, how to weld, how to make new parts for machines, etc etc etc, all without access to the internet and reading material? Like most of the population not trained in such matters, the answer is almost overwhelmingly no. ....... which is why I am so averse to such things, like fucking aircraft, being included in the game in the first place. 2) I know that the devs are planning on letting us hook up lights to generators in our bases. However, there is a very substantial difference between plugging in a portable stand-light to a portable generator (that is likely designed for that very task, mind you), and getting a power plant up and running. With the stand-light, you literally plug in the plug to the matching outlet on the genny, and pull the start-cord. Power plants require multiple engineers and a high level of knowledge to start, keep working, etc. It isn't something you can just "do", much like almost everything else involving modern infrastructure. Even a hydroelectric dam requires maintenance and a team of trained engineers. Do you know how to replace the governor on a water-driven dynamo? Do you even know what that is? 3) Where the fuck did I mention AKM's and hunting scopes in my post? 4) Yes, I know how gasoline and fuel-pumps work..... which is why I don't rely on them for my gameplay. Hang around this forum for a while, and you will realize that I am the poster who prefers the "primitive" method of almost everything in the game, for a goddamn reason. "Modern" things require a high level of logistics to upkeep. Firearms require ammunition, which means I have to go to a military base. Canned food means I have to go to a town to search for it. Meanwhile, leather clothing, bows and arrows, and friction-fires can be build in the middle of nowhere, with what we literally pick up off the ground. Peace. Come back when you hang around more and actually want to debate the topic. -deep breath- In my opinion, the terrain we have in-game is fine. We have realistic ranges of hills, forests and plains. I would love to see actually-realistic flowing streams and rivers, but the engine is shit for that, so I gave up hope on that long ago. I would like to see "seasons" pass. Right now, Day Z takes place in Autumn/Fall, which, while chilly, is still eminently survivable, with plenty of plant and animal-based food available. In winter, when the animals leave for warmer climes and the plants get buried under snow? Yeah, no. Best hope you dried some meat and set asides some firewood!
  10. Whyherro123

    Ideas about chernarus plus map

    1) I would be very disappointed if that were to happen. You can't power a powerplant with a dinky little gasoline generator. The difference in scale is so large as to be mind-boggling. In order to power a city, or even a small town, you need an electrical turbine. Those turbines are large enough where they take up a decent amount of a building. Plus, there is only one actual power plant in South Zagoria. It is in Elektro, and ran off coal. Finally, the logistical difficulties with getting a power grid up and running, even for a small town, are so large as to make the project impossible in the post-apocalypse, or, hell, in many parts of the world today. It, realistically, wouldn't be happening. Sorry, not sorry. I roll my eyes whenever I read this suggestion. Someone, many someones, apparently doesn't have a clue how logistically involved modern infrastructure is. 2) BeefBacon is right. You don't get immediate geographical changes in real life. Hell, from a Geographers/Geologists standpoint, most of the map in Day Z would be labelled as "hills". The only flat areas are the plains around Vybor and the Severograd river valley. Everything else is wrinkled like an elephants ass. Case in point: one of the mountains in my region is 11 miles long by about 6 miles wide, which is basically the land area of my entire city, which is, in turn, far larger than any of the "cities" in Day Z. (you could fit Chero, Elektro and Novo within my city quite handily, and it isn't even a large city). Those dimensions are just for the actual mountain, the foothills for the mountain range a couple tens of miles away from the peak, and it doesn't include all the other mountains that are around it. There are no actual mountains in South Zagoria, not in the sense that many people would think of. The "mountains" in-game are like the Appalachians or White/Green Mountains of New England: large rolling hills, with rounded tops. Hell, I think there is only one mountain in the game that is above the treeline, right? Klen?
  11. Whyherro123

    A new fresh look to the airfield?

    Nope, definitely not 5 years. Gasoline, even kept in a cool, dark place and with stabilizer added, rarely "lasts" more than 2 or so years. Gasoline is a highly refined product, and generally, the more refined a product is, the more quickly it deteriorates. http://www.survivalistboards.com/showthread.php?t=101087 Plus, medication like Epinephrine pens still work. While epipens can be used safely months after the "official" expiration date, the date is used to indicate when the medication will start to degrade. Once it degrades, it is no good. Hence > the epipens in Day Z work > they haven't degraded > It can't be that long after the expiration date, which was in 2012, I believe Plus, the world in general isn't overgrown enough for it to have been all that long. I compare the growth in Day Z to the growth I see in my home city (in abandoned lots), and I see one seasons growth. .
  12. Because the game isn't finished yet, you numbskull. There are barely any actual survival mechanics in the game yet Believe me, when loot gets more scarce, there are more zombies on the map, and the environment becomes an actual threat, you are probably gong to want to group up with players.. But not yet, because all that isn't in-game yet
  13. Whyherro123

    Login Animation

    It is supposed to represent you being helpless. The whole reason the "logout dance" was put in was to combat "combat logging". Before the animation was implemented, your character would just instantly disappear from the game world. You could pop in and out of servers in seconds, looting everything, or you could just vanish if you got into a losing firefight. It was REALLY bad for a while. You couldn't shoot back at someone (who shot at you first, mind you), without them disappearing. Find a safer spot to log out in.
  14. Whyherro123

    A new fresh look to the airfield?

    I mean, the military has offices, too. Considering how probably 90% of all soldiers aren't involved in actual combat, but in logistics, having an office section on the major military outpost on the map makes sense.
  15. Stolen from myself in another thread. So, the above idea would be a fix to the "bases are only for storing gear" shtick. You would actually have a reason to carry a sleeping bag in your backpack, and to stash one in your tent. Or, to build a base and set aside a building/room for storing some mattresses or something. Not just the current "throw guns'n'gear all over the ground".
  16. If your clanmates don't give enough of a shit about your base, nor the stuff in it, then basebuilding probably isn't for them. Not my fault your clanmates are children with the attention-spans of goldfish. You can't have your cake and eat it too, in my opinon. If you want to build a large obvious base, then you have to defend it 24/7. If you don't want to do that, then don't build a large obvious base. Make smaller stashes.
  17. I'm not averse to technology per se, I just am not a fan of relying on hard-to-maintain "modern tech" in the face of a society-ending apocalypse. It is "unsustainable" and will, most likely, end in ruin when the required materials inevitably run out. "Down-techning", that is, using lower "levels" of technology that are simpler to repair and replace, is infinitely more realistic and believable Let us examine how sustainable some of the things suggested in this thread are: -generators: depend on fuel, which is refined from petroleum, and close-tolerance spare parts, which is dependent on the existence of skilled machiners. -lights: dependent on electricity, which is dependent on the above generator, as well as glass-making, wire-making, and the aforementioned spare parts. - electrical wire: ditto -barbed wire: by far the easiest of the bunch to maintain. -vehicles: reliant on fuel, oil, hydraulic fluids,spare parts, electrical equipment, as well as skilled labor. Versus: a fireplace: requires, well, wood., and provides both heat, a cooking surface and light a lantern: requires fuel, which can be anything from alcohol to animal fat a palisade of logs supported by thornbushes: a shovel, and axe and some gloves a log cabin: requires an axe So on and so forth. I also think it makes for a better game, as "magical" logistics is almost infinitely boring to me. Imagine how exciting the game would be in these two scenarios: 1) you and your clan take your truck down to the gas station, which never runs out of gas (due to server restart/reset) 2) your truck won't start, so you go out to look for some oil. After finding some (draining it from an abandoned car), you realize you are low on gas, so you stop by the gas station. The gas in the tank is expired, and has gone "bad" (gasoline is a highly refined product, and can last "only" up to two or so years with stabilizer added). You don't have enough in the tank to make it to the next town, so you send a clanmate with a jerrycan. He comes back chased by zombies http://tvtropes.org/pmwiki/pmwiki.php/Main/ApocalypticLogistics etc
  18. ........ which is why, asides from bases taking a realistic (that is, several "hours") amount of time to build, lone wolves should have a hard time building a large, obvious base? Humanity has existed in tribes and clans throughout its entire existence for a reason. Surviving as a lone wolf should be very difficult, and building a base more complicated than a tent or a shelter in the woods should, realistically, be pretty damn difficult. If you have a large base, you either 1) schedule clan mates to patrol/defend the base over night, like people would do in real life, or, 2) maybe build a less ostentatious base, or build it in a more remote location? I dunno, seems like common sense to me.
  19. Which is why building a base on a public hive is a lesson in absurdity. "Server-hopping" is a cancer related to public hives, and will never go away so long as easy server-switching is available. I, for one, would rather there be no basebuilding allowed on private hives, than suffer through the absurdity of a "magical anti-building barrier". Of course, this is also coming from the person who believes that 99% of all "base defenses" should be easily defeated through the use of a ladder. Wall? Throw a ladder up against it and hop over. Locked gate? Ditto. Barbed/electrified wire? A wooden ladder laughs at that.. A ladder, a sledge and some bolt-cutters should be all you need to break into any base. The "fortifications" give you ability to fight back, not "make it next to impossible to break in".
  20. Wikipedia said 40 foot was the standard model for stacking storage, not I. Unless I missed something (and it is entirely possible), most of the concertainers in-game are stacked, and (granted, I never paid a lot of attention to them) from what I noticed, they weren't two containers linked together If you can prove me incorrect, then I cede the point. Regardless of whether a tow truck can lift them, I just don't think we should be relying on vehicles to carry our basebuilding materials for us, and therefore, anything that can't be transported by hand/wagon/trailer shouldn't really be a part of basebuilding, in my opinion. Granted, I don't think we should rely on vehicles for anything, but that is beyond the point. The second you rely on something to get something integral to the game done, it turns me off. If that makes sense. Which is partially why I am so against there being "loot-extravaganza's" in the game, or wilderness crafting/survival being ignored in favor of more guns n' such. Every "playstyle" should be viable, and if I have to scrum high and low for tow-truck spawns in order to build a base, then something went wrong. All of the things I linked to can be built by hand, using an axe and a shovel. No vehicles or power-tools required.
  21. I have an alternate idea. There is no base ownership. None. Zilch. Nada. That way, there is none of this nonsense about "plot poles", "zones of ownership", "who can build what, where". Anyone can, theoretically, build "anything" anywhere they want. If you can get the materials to the spot, you can build there. Some invading player builds something up against the walls of someone else's base? Then that player has to do something about it, not rely on the magical "100 meters of protection" that somehow prevents other people from building near your stuff. Go out, knock it down, burn the rubble and piss on the ashes. Of course, I also want what is actually buildable to be limited to what someone, or a group of people could feasibly move and build with no power tools. The standard intermodal shipping container is 40 feet long and weighs about 4 tons (8,380lbs, according to wikipedia). You aren't going to be moving that with a truck-mounted winch. You could move it with a crane, but where are you going to find one in South Zagoria? Feasibly, the dockyards, but all the winches we are are literally bolted to the quays, and being fuckmassive and immobile besides. As much as I like the idea of using intermodal containers as shelters/basebuilding materials, they just aren't feasible. So, what does that effectively limit us to? Well, in game, you can see stacks up processed lumber, stacks of logs, pallets of bricks, and stacks of dry cement bags and concrete slabs. All of those are, technically (although it would be a time-consuming pain in the ass) movable using muscle power and the bed of a V3S. You can cut a tree down by hand and chop it into logs, or strip branches and vegetation to build wilderness shelters with. Therefore: 1: log cabins with cement foundations would be the "highest tier" thing you could build. No 100 foot high metal towers of ominousness, etc An 8in thick log would stop most bullets, and, contrary to popular opinon, is basically inflammable without a lot of high, sustained temperatures. They wouldn't even be all that difficult to build. 2) Defense would consist of 1- isolation, 2-regular patrolling, and 3- fortification https://en.wikipedia.org/wiki/Palisade https://en.wikipedia.org/wiki/Earthworks_(archaeology) https://en.wikipedia.org/wiki/Embrasure All of the three above are buildable, by hand, with simple tools. No need for welding equipment, the transportation of hard-to-get materials, etc, and will be basically just as effective as any "modern" defense you could think of. 3) There would be no "instant spawn in base" mechanic to prevent break-ins. No, you want to prevent break ins, you check regularly. Get a group of friends together, and plan out a schedule to be on watch. If you can't do that, either 1- you don't need that stuff that badly, or 2- build a more concealed base. "The fear of force, rather than force itself".
  22. Build one of these, mount my Mosin on pegs over the door, and watch the sun rise over the mountains
  23. Whyherro123

    More Intense Pain (The effects of pain!)

    In Day Z, our characters are apparently not even mortal. Instead, they are the Exalted of the gods, capable of turning aside bolt, blade and bullet through sheer force of will. And, even when they do get injured through force of arms, they are capable of absorbing much more damage than beyond any mortal ken. /snerk Relatedly, our characters tank far, FAR too much damage. A bullet/arrow/knife to the chest should be lethal.
  24. Whyherro123

    Can we skin and eat Zeds soon please?

    In real life, I personally think that bone arrows suck big fat donkey dick. Not that they are ineffective as arrowheads, they are not, they are just as effective as stone, glass, or steel. It is just that they take so FUCKING LONG TO MAKE. It takes this guy 10 minutes to make one arrowhead, using a bandsaw and a beltsander. Imagine (don't, I've done it, it takes hours) how long it would take grinding the thing down by hand. I still think bone arrowheads should be removed, and they get replaced by glass or stone, preferentially glass. I have made perfectly functional glass arrowheads in 5 minutes. Were they pretty? No, but they worked, and it took me much less time than bone arrowheads.
  25. Whyherro123

    Can we skin and eat Zeds soon please?

    Considering how, in real life, many predators are actually attracted to blood and offal, not driven away, I really don't understand why people think it would prevent them from getting attacked.
×