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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    The future mod of Dayz SA that will become the new SA

    You do realize that 3 meters is close to 10 feet, right? If you fall from 10 feet and land wrong, you can shatter your leg. Hell, if you fall 15 feet (4.5 meters), and don't roll with the fall, you probably will break your leg. Real life is unforgiving, as should it be in Day Z. There is no such thing as "too unforgiving". There is only "not hard enough". People apparently don't realize that "hard" CAN INDEED be fun. Success is so much sweeter when you actually have to fight for it, rather than take it for granted.
  2. Whyherro123

    Persistence explanation?

    Or.....players should be locked to a single server. I agree though.
  3. Whyherro123

    There isn't too much loot at all.....

    Full? Or Empty? And regardless, carrying multiple boxes full of ammunition, alongside other equipment, should not be possible.
  4. Whyherro123

    There isn't too much loot at all.....

    In my opinion, ammo boxes should be a "cache-only" item, as in, you find on, carry it in your hands (or in a vehicle) to your cache-site, then fill it with ammunition there. When you need more, you return to your cache-site, and take some out. I find the carrying of ammunition-boxes in backpacks (much less full of ammunition), to be 180 degrees in the opposite direction of authenticity. Do you know how bulky one of those things are? How much they weigh? Enough to be a serious encumbrance with only just one!
  5. Whyherro123

    There isn't too much loot at all.....

    That is ri-goddamn-diculous!
  6. Whyherro123

    Do we really need more towns?

    Technically, we already have the last ones, look at the round concrete pillars in many towns. You see medical notices, official "zombie!" posters, and what are presumably hand-written notes to people. As for the rest, look up "horror vs terror". As well as thinking about: if the TSC was already undergoing, there probably wasn't any EMS to arrive at the crashed ship. If a society is going to collapse (AKA Total Societal Collapse, : P), then by definition there is nothing to turn to. On a side note, I wondered why the ship crashed there, and why there wasn't a lighthouse to warn off ships. This, to me, screams that the ship was "dead" (adrift, etc) AFTER the TSC, and washed ashore. The current state (rusted to hell) supports this idea, because, like you said above, if it happened pre-TSC, EMS would've been all over it.
  7. Whyherro123

    Do we really need more towns?

    That is just the thing: we DON'T know how long ago society collapsed. The in-game info is rather schizophrenic, and suggests multiple timeframes. -Tropical/semi-tropical fruit (bannana, kiwi, oranges) being found in good condition. Without international trade, how would these fruits get there? This suggests a week AT MOST -Garden plots with ripe pumpkins. These guys are only really good for 2 weeks on the vine, then they start to rot. (Generally, they can last until the 1st frost, which happens mid-November in New England) They also are "good" in mid-late October. This suggests 2 weeks. -neatly kept lawns. Yes, there are lots where there is tall grass, but those appear to be abandoned lots. I have to cut my lawn about once a month (I just did, actually, last week, so grass is still growing in November), and I live in an analogous climate/latitude to Chernarus, so this suggests it can't have been more than a month. -On the other hand, we have rusted hulks of vehicles. Now, any car with a decent paint job will take some time to rust over, so this suggests it has been some time until they started to rust. 6 months? I, however, currently enjoy the state of Chernarus. I find the sense of desolation and loneliness to be far more effective at setting the mood (and frightening) than massive chunks blasted out of buildings, fires everywhere, etc. What I would like to see, is more of a sense of "run-down" -ness, if you will. Take, for example, sewer systems. IRL, most sewer systems require near constant pumping to keep them both full of, and free of, water. Without those pumps, the sewers will overflow and streets will fill with water. This is especially a concern when the sewer is near/next to a river (AKA Svetlo, Novo, and Severograd). The streets in those cities should be waist-deep in water (especially Novo, being at the exact bottom of 3 mountain valleys). This would make looting those cities MUCH more interesting. More "run-down"-ness could come from broken windows, broken-off doors, downed trees across powerlines, roads cracked open from flooded water mains, etc. The last would be of tactical importance to vehicles, as they would have to be very careful driving through cities, slowing down to avoid getting stuck. This would give other survivors a chance to ambush them.
  8. Whyherro123

    killed with an axe

    Where did he hit you? Where did you shoot him? NEED DETAILS
  9. Whyherro123

    The most impressive close range sniping ever

    Why watch someone play a video game? Why pay or sponsor them? I just don't understand. Oh, and I am not "bitter", I just don't think they are doing anything worthwhile, much less anything worth getting money for. They aren't contributing anything to society.( Of course, the same can be said for other celebrities, but I hold pretty much the same views, and at least they donate time and money to charity.....)
  10. Whyherro123

    The most impressive close range sniping ever

    Also debatable. I dislike Twitch (and streamers in general) out of sheer principle, so whenever someone posts a video of somebody playing Day Z, usually (ALWAYS) PvP-ing, I tend to blow them off, regardless of whatever "LEET SKILLS" they show off.
  11. Whyherro123

    The most impressive close range sniping ever

    That...is not sniping. Using a bolt-action rifle with a scope does not mean you are sniping. Sniping is engaging the enemy from long-distance, not 50 freaken yards, while also running around like a chicken with its head cut off. If he was actually sniping, the other players wouldn't even know he was there,until his bullets took them out.
  12. Whyherro123

    DayZ 0.5 first impression after long break

    I had a machete. Need either a machete or a knife to sharpen the sticks for arrows : P
  13. Whyherro123

    Open can of beans with....what?!

    DAMN STRAIGHT I LICKED THE BEANS OFF IT!
  14. Whyherro123

    DayZ 0.5 first impression after long break

    Yep. At least, when I've used it. You can't move and shoot, however, and arrows are constrained to a measly 20m, but it is a viable weapon. Case in point, I spawned in Solnichny today. Within 15 minutes, I had a bow, an improvised backpack, 15 arrows, and was on my way to Berezino to get myself some sweet, sweet cow meat.
  15. Whyherro123

    Thoughts on the new .50 Update...

    YESSSSS In real life, without proper (and prompt) medical attention, if you get gored/trampled/bit by a wild animal, chances are you are dead. As soon as the intestinal wall is broken, you might as well kiss your ass goodbye without "real" (not your friend giving you oral antibiotics) medical attention. Such as it should be in-game. A pack of wolves should be something to be feared, not laughed at. A rutting buck coming at you, balls out, would be terrifying. A decent reminder that, without our (continually supported) technology, humans actually have to fight to be at the top of the food chain. We won our place up at the top 40,000 years ago (with the invention of the bow, coincidentally), and we've been coasting by ever since.
  16. Whyherro123

    DayZ 0.5 first impression after long break

    IMO, it has never been easier to survive in .50 build. You can build a bow extremely easily, and arrows are little more than a sharpened stick + feather away (note: you can find feathers in chicken coops, AKA the little sheds with the ramp). Is a bow as easy to use as a rifle? No. But, it is a OHK on zombies and players, so long as you get the arrow into their upper chest. So, with an axe, a rope, and 5 minutes of your time, you are now no longer defenseless.
  17. Whyherro123

    DayZ...Now a Dry County?

    YESSSSSSSSS MORE DISEASES!
  18. Whyherro123

    Thoughts on the new .50 Update...

    To.....purify drinking water? Eventually, the water found in ponds and streams will not be safe to drink without treating. Either boil it (not implemented yet), or dump some treatment tabs in it.
  19. Whyherro123

    DayZ...Now a Dry County?

    EXCELLENT. I have always thought that "removing" (whether removing from the world, or having the wells dry up) the water pumps would make for a more survival-focused game. Water is probably the most important aspect of survival, and with it readily available in almost every settlement, survival is really trivial. Without wells, people would have to treat their own water, either through boiling,filtering or chemical treatment, or risk diseases from bad water. Those WILL kill you in an actual survival situation. Or, they could trek to the wells that DO work, and this would give clans something to fight over, ALA water merchants from Fallout. Clans could charge players for well usage, organize water caravans to trade out away from the wells, and try to fight off other clans looking to take over the wells for their own profit.
  20. Whyherro123

    Thoughts on the new .50 Update...

    The wire is for making rabbit snares. Take wire and add it to a stick, don't know if it works yet. I, personally, have no issues with the running animations. I ran Varsity-level track, and to me, the current running animations look like the "form" of a tired individual not used to running long distance. It took 2 years of mental training for me to not bob my head from side to side and keep my arms up and tight. So, yes, it does look weird, but so do people when they run and aren't in distance-shape. Fatigue is a real thing, and it has effects on your form. I picked up a spare pair of shoes when I switched to Experimental. I spawned in Solnichny, ran to Berezino, and back to Solnichny, with zero degradation to my shoes. How did you not find a lock-pick set? Those things are EVERYWHERE! : P
  21. Whyherro123

    Just met the cutest couple...

    English is that rough-and-tumble scrappy little language that follows the older, more distinguished tongues into a dark alleyway, and robs them of their verbs and conjugates
  22. Whyherro123

    Do we really need more towns?

    Damn straight. Why we "HAVE" to be some guy sucking at life, sleeping in the corner of an abandoned shack somewhere, seriously beats me. If I were in the game (and the game wasn't arbitrarily difficult, by limiting what I can do), I am willing to bet I wouldn't be starving, nor in all that bad shape. There would be plenty off food (nuts, crops, berries, etc), you would just have to work for it, I can build a pretty nice shelter (A-frame + Debris hut will keep you warm regardless of the weather) by myself, and a 12 x 12 foot log cabin is not all that difficult to build with only a few people. Arbitrarily limiting other players based on what you think the "game is supposed to be" is, IMO, just as bad as the players who look down on others for/not preferring PvP. (KoS is a whole other issue)
  23. Whyherro123

    Why DayZ is no survival game

    I seriously do not understand the hate for skills and skill progression. It is both realistic, and would add value to your character. It would also give us an actual reason (beyond enjoyment) to read books in-game. Not like "Fallout skill books", but a maintenance manual for a vehicle, or a generator, would provide a boost to skills, allowing us to repair/maintain those pieces of equipment faster/more effectively. Or a medical manual (with practice) would allows you to suture wounds closed, or perform minor surgery (iffy on that one.) Everyone could start with 1st Aid, and another skill (not combat-related). This would both give you value ("Don't kill me, I'm a mechanic!"), as well as giving you some sort of backstory (If you are into that) Possible skills: -Medical -1st Aid: bandages faster (Everyone starts with this) -Bone setting: sets broken bones faster, lessened chance for infection -suturing: you can know suture wounds shut, faster/more effective with higher skill -recognize disease (obvious, recognize a disease and the best form of treatment) -surgery (remove bullets, minor surgery) Mechanical: -Vehicular repair/maintenance (obvious, with maybe different "minors" in different types of vehicles? Sedans, trucks, diesel, tractors, helicopters, etc. Only someone with that skill can repair/maintain a vehicle of that class. Discuss?) -Generator repair -Carpenter -Electrician -Plumbing (not just "greywater", but drinking water as well) Weapons: -Firearm: Now, does anybody here play World of Tanks? IMO, that game has the best skill system I have ever seen. Essentially, each tank has certain characteristics (rate of fire, turn speed, top speed, turret turn speed, horsepower, etc). However, when you start out, you don't play with those characteristics, you start at 50% due to crew inexperience. AS your crew gets more experienced, you gradually reach the "stereotypical performance" of the tank (ex: you load guns faster, up to the max rate of fire, you get more accurate, to the max accuracy of the gun and the shell, etc) and once you reach 100% crew training, you don't get any better. Firearms in Day Z could act like this, with each player getting better and better with a specific firearm as they use it more, up to the gun's in-game statistical performance (raw accuracy, sway, effective range, etc). This way, players who stick with a firearm will be rewarded for surviving, but not to the extent that they will necessarily overshadow anyone else. Someone could be really good with an AKM, for example, but just because they are really good with it doesn't mean they will be outranging an SVD in the hands of a beginning player (of course, the experienced AKM user would be more accurate with his weapon than the beginner with the SVD, but only up to the AKM's base accuracy.) -Reloading: reloading spent ammuntion (small pistol, magnum, small rifle, large rifle. Reloaders, chime in on this) -weapon maintenance. Obviously, I like the idea of skills. It is both realistic and flavorful.
  24. Whyherro123

    Agriculture

    Again, you are thinking statically. Add some continuity, and the game becomes much deeper. Realistically, why would there still be food at that store? All of the produce (whatever that was left, that is, after the thousands of other previous residents of Chernarus got to it) would've rotted, and it would be a VERY unhealthy place to be. Enjoy breathing in mold spores and dying from a lung infection. You also don't die of starvation in a single day (not sure if you meant this as hyperbole). It takes weeks, and you are degenerating all the time. However, the environment Chernarus is in would (and does, in real life) support more than enough food to support you (wild plants and animals), even without taking into account the backyard gardens and agricultural fields. Food would not be a problem, you just have to know what you are looking for. Also, why would you lock yourself into a shack when there was hundreds of infected outside? You are only asking to be surrounded and killed. RUN, it is easier for one person to find 10, than for 10 to find one. And, where are these infected getting food from? Really, the threat of infected individuals would be gone after a month or so, as they all starve to death or die from exposure. In real-world, actual survival, exposure to the elements and dehydration are the real killers. Long term? Yes, food becomes an issue, but again, not really with the environment and ecosystem the game takes place in. Arbitrary difficulty (which is what a static Day Z is, essentially), to me, is little more than poor game design.
  25. Whyherro123

    Agriculture

    In all honesty, what do you think the overwhelming majority of survivors would be occupied with in a real-life TSC event? Food production. A lifestyle where the majority of a population wasn't involved in food production has only really become common in the last 150-200 years, with the industrialization of agriculture, and of society as a whole. This left more people able (and needed to) move to the cities to support industry. Without industrialized agriculture (AKA Day Z), if you want to live, you will be involved in food production. There is not enough food otherwise to survive off of. Yes, farming should take a decent amount of time to work. 24 hours is ridiculous, the game becomes trivial at that point. A week is more effective; it requires some planning ahead. With a week-long growing time, if you mess up and there is little other food available, you will feel the pinch. And, you won't need to constantly check on the crops, either. Pop in, do some weeding, then go loot/faff off for the rest of your play-session. In real life, once the planting was done, there would be a lot of time for hunting, artisan crafts, etc while the farmers waited for the harvest. Lone wolves could try to steal crops, or they could, I dunno, work for their food. Go to that farm, offer to plant/weed/pick crops for a part of the produce. Hell, that is quintessential sharecropping at the heart of it. Work at on farm, then move to the next. It is what hundreds of thousands of people did in the 30s and 40s in the US. Finally, agriculture in Day Z doesn't necessarily have to be "large-scale". You can be a subsistence farmer (http://en.wikipedia.org/wiki/Subsistence_agriculture), living hand-to-mouth, while a clan might have a plantation with a bunch of feudal-style sharecropper tenants, or even captured slaves. These clans might try to push out smaller farmers, or pressure them into joining the enclave. There is safety in numbers, after all. The farmers provide food, and the clan provides protection from raiders and bandits.
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