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Everything posted by Whyherro123
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Eh, it is really dependent on the load and on the choke. In this video, the guy nails a gelatin block with buckshot from 40 yards. Now, you might not become beef stew with that shot pattern, it is still going to kill you.
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Obviously, I do. It might be fun for some people, but I personally cannot understand it, and hold the viewpoint that it is bad for the game in the long run. I've had several of my friends tell me, when I ask them to join me on Day Z, "That game where you can get handcuffed and force-fed stuff? Or have someone break your legs and leave you to die? No thanks". Or, they did start playing, and got discouraged with being KoS all the time, or backstabbed, etc. By all means, enjoy the game how you like. But if it drives away potential players, it will only hurt the game. Again, my opinion.
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Pretty much. As unrealistic as it may be, it is going to be in-game, so might as well be "authentic". I too, would rather die (both in-game and out) than eat another human being, and will enjoy hunting down cannibal clans. I still can see this being used to grief. Griefing is BAD THINGS NUMERO UNO in my book, and I fear the direction the Devs are planning. So far, we have hunting, the bare bones basics of agriculture.......and 30 or so different ways to grief other players. Kind of distasteful, in my opinion.
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I agree, but with a number of important distinctions. I explained in detail just how your points were incorrect. Well, not incorrect per se, but are more complex than the way you described. Essentially, who is manning a plant/factory/polluting center matters little, because they are designed to shut down without human input. Therefore, the pollution they put out when manned will end pretty quickly when they cease being manned.
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1) My point exactly. The reactor will shut down after a period without input. The "dangerous part" of a nuclear power plant isn't the reactor per se, it is the reactor coolant, which in many cases nowadays is just a shit-ton of water. The coolant is pumped around the reactor (which is surrounded by 3 or more "caskets" (steel, concrete and such, specifically to prevent radiation from leaking out)), and then to an "evaporation pond/tower", which are the big towers people associate with nuclear power plants. This coolant is usually irradiated (NOTE: water can't actually get irradiated, it merely has radioactive particles suspended in it) to various degrees. That is what can get into the environment (etc Japan), but the whole coolant system is VERY tightly controlled, and is entirely separate from any water sources. With no maintenance, the plant will shut down, and will not "magically" leak into the local aquifer. So long as you let drinking water settle out particulates, and avoid eating fish from contaminated sources, nuclear power plants should not be a concern. 2) My point exactly. No-one maintaining the plant, there will be no chemicals being pumped into the environment, after whatever is left in the plant is gone, which is a drop in the bucket compared to the overall health of the environment. However, sewers and metropolitan overflow systems WILL fail (as a result of no maintenance), and as such, most towns would have flooded streets, at the very least. Much more if they are located near a river (as most towns are). This is important for #3 3) Congratulations, you can quote the "Fire Triangle" at me. -slow clap-. However, just because those things are there, doesn't mean a fire will happen. Still doesn't explain where the fires will come from. Actually, without human input, wildfires (in most environments, as a caveat. Chernarus is part of an ecoclime not likely to catch fire), are rather rare in nature. Yes, lightning can cause fires, but they are relatively rare. I have a degree in Biological Science, have an OSHA Hazardous Waste/Emergency Response License, have Wilderness Survival training (and teach advanced courses), and worked with my city's Disaster Preparedness/Mitigation Department, which was also regional. So, yes, I consider my points to be a wee bit more valid than yours. Sorry. "Common Sense" doesn't quite stand up to education and experience.
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No, actually. What education or experience do you have with that concept, besides " I think this will happen".? Secondly, I'd like to address some of your points 1) Nuclear Power plants do NOT "melt down", at least, not any more. Modern (Post-1975-ish) plants actually require human imput to keep working, as they are designed to overheat and shut down otherwise. Nuclear plants are very safe, nowadays. 2) What, exactly, will the water sources be contaminated with? Without human input, chemical plants (hell, all industrial facilities) will shut down. And, the overwhelming majority of industrial facilities in Developed Nations don't exactly dump toxic waste into waterways (At least, not a lot, and not openly AKA "drainpipe into rivers"). Governmental Oversight tends to frown on that, in the form of heavy fines and shutdowns. 3) What, exactly, causes these fires that burn the world to ash? With the exception of Chaparral (which is the climate of California, Arizona, and the Mediterranean), which is essentially designed to burn down every so often, most live trees don't catch fire all that easily. And, animals know to run away from forest fires. They aren't stupid. I don't think you realize just how much potential food there is on the planet. In the case of a TSC-scenario, most of the world's population would be dead, mainly from disease (caused, and expedited by, malnutrition, not violence or starvation.) This malnutrition would be caused by the loss of industrialized agriculture. NOTE; the loss of industrialized agriculture does not mean "all the food is gone". We just won't have the OVERWHELMING HUGE (seriously. The US + Canada produces enough food to feed pretty much the entire planet. It is due to logistics that there are famines in Africa and such) amounts of food modern society has. Once the "unfortunately extraneous" population dies off, there would be more than enough food, in the form of wild edibles and arable land, to feed the survivors. There just won't be massive surpluses.
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-sigh- I agree that there should be some form of limitation on "starting" cannibalism: starving, morale penalties. It should be a "last resort, do-it-or-die thing", not "cut up captive bambis for shits and giggles" thing. Promoting griefing is BAD. I do not agree with the whole aspect of cannibalism in the first place, pretty much for the simple reason that, according to the game world, we would never really be desperate enough for food to resort to cannibalism. Even taking out the canned food and drinks, there would be enough wild edibles in the woods and in the fields to feed everyone on a 40-man server several times over. Take even a basic survival class, and you will see what I mean. The only reason we can't access these food sources is because the devs haven't implemented them, in favor of other, less survival-oriented activities /snark. I almost all examples of real-world "survival cannibalism" (not ritual cannibalism, that is something entirely different), the survivors were forced into cannibalism because they literally had no other choice. Look at that plane that crashed into the Andes (I think it was), or the Donner Party. Most cases of cannibalism-for-survival happened during the winter, where they didn't have access to other foods (For example, the Donner Party ate mice, animal bones, and oxhide rugs). Also, most of the survivors of these events were DESPONDENT after the event, and voluntarily sought therapy after being rescued. There would be so much food available in Chernarus, pretty much the only reason you wouldn't be able to get it is sheer laziness. Seriously, we have: Reeds; starchy rhizome, sugary sapOak; acorns (high in protein and fat)Pine: needles (high in Vitamin C), resin, inner bark (high in starch)Beech: nutsBirch: inner barkElderberriesRaspberriesVarious "weeds" (Dandelions, Dock, Chickory, Clover, etc), all of which are actually rather tasty and nutritious.Many, MANY, MANY more.Temperate deciduous forests are the second-most hospitable environment on the planet to humans.
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No. Any sense of "artificial" balancing is detrimental to what this game is all about: a survival simulator. As such, mechanics should at least try to emulate real life as close as possible.
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Looks to be north of Severograd. I'd recognize that ridge anywhere.
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I don't think you people are understanding just how Kuru is transmitted. It isn't just "eat people, get Kuru". Most of the prions (misfolded proteins, essentially, and, from one source I read, the cause of the "disease" in-game) are located in the human brain. Most of the people from PNG that developed Kuru were women and children, who would get the "less choice cuts" ( The tribal peoples of PNG practiced ritual cannibalism of deceased relatives), usually the brain and other organs, while the men would get actual flesh and fat. So long as the brain and other specific organs aren't eaten, the chances of developing Kuru are actually rather low. In all seriousness, human flesh, so long as it is properly cooked (don't eat human intestines, you'll get nasty parasites) is "perfectly" safe to eat, and rather good for you (we are rather lean animals, compared to other mammals). I am a Wilderness Survival Instructor, and I have been asked this question numerous times and done the research. However, it comes with a whole slew of moral issues. "Ritual Cannibalism" (like what was done in PNG) wasn't done for kicks, or because people were hungry. It was done to honor the person, and done in a highly ritualized and emotive fashion. They didn't just hunt people down and butcher them. Look up some "survival cannibalism" stories, and you will see a pattern: it was done out of sheer, last-chance-or-die necessity, and the cannibals usually felt really REALLY bad afterwards (like, self-seeking psychoactive therapy bad). I, for one, with my survival training and all, would be perfectly comfortable starving to death rather than eat another human being, much less hunt someone down. Of course, in reality there is/would be plenty of other food sources in Chernarus, so I am/wouldn't worry about it.
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Since when have we been able to eat people? Also, someone in faux-Eastern Europe is unlikely to develop Kuru, considering it is endemic to Papua New Guinea, as well as the "last" inflicted individual dying from it it in 2005, AKA over 9 years ago. The Australian authorities stamped it out pretty effectively. Kuru existing outside of PNG is a cultural phenomena.
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Open can of beans with......sledgehammer. 98% remaining. That is ridiculously hilarious. That is all.
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how has the dry wells affected your gameplay
Whyherro123 replied to kermo50's topic in General Discussion
Yes, and? That is realistic, at least more realistic than sprinting for kilometers. Funny, I haven't overheated once during .50, and I've been jogging everywhere. Try wearing lighter clothing, jogging, and drinking more. Protip: dehydration IRL is, in many ways, tied to overheating. When you overheat, you sweat in effort to cool yourself down. This sweat takes water from your body cells. To replace it, you "feel thirsty" (receive physiological compulsions to drink water). I, personally, have no problem. Again, it makes people play the game more slowly, and think strategically, not YOLO-RUN to the nearest automatic rifle spawn. -
That seems more like a personal problem than a game-mechanic problem. It seriously takes about 30 seconds to build a campfire. The campfire also provides warmth and doesn't burn your food.
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how has the dry wells affected your gameplay
Whyherro123 replied to kermo50's topic in General Discussion
Not really. I rather like the outcome, even if it is a bug. This bug, coupled with the overheating/hydration mechanic, makes players both play and think more strategically. Now, instead of "run across the map to the NWAF because I can drink at every town", the game has become more of a "jog/walk from pond to pond, while looking for water containers". I have always wanted there to be fewer sources of "potable" water in Chernarus. It would promote this EXACT line of thinking, as well as giving organized groups and clans something to actually fight over. Imagine if there were only 3 or 4 "working" pumps across the map? Clans could control the area around these wells, charging other players per use via barter. They could also sponsor "water caravans" ALA Fallout 1, who go around with tanks of water and trade for goods. Bandits (AKA other clans) could either attack these water merchants, or even lay siege to the wells directly, in effort to take them over for themselves (and get to charge for water), or to "break" them (remove vital working parts), either to sabotage the owning clan or for parts for another well. Of course, players could boil/filter/purify their own water, but that requires work : P -
Not really. Getting food poisoning (vomiting) or diarrhea (...you know) in a survival situation will kill you in a couple of hours from dehydration. You lose a LOT of water when you vomit/poop (especially diarrhea)
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I am either disgusted...or intrigued.
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How would a screwdriver get damaged? it is a solid piece of metal....
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Pretty much. I prefer the "super-rabies" rationale behind zombies. An infected individual, once they notice a target, go "berserk". Look up what similarly "berserk" individuals are capable of: tanking several handguns rounds center-mass, or completely ignoring melee strikes. Yes, getting shot, or stabbed/slashed/smashed will kill someone infected..... but not right away. In the meantime, they are busy beating the shit out of you with adrenaline-superpowered muscles (seriously, when under the effects of adrenaline, human beings can do some serious shit) I also dislike how "fast" (fast, agile, etc) we are currently in-game with melee weapons. A two-handed axe does not swing that fast, and even if it did, you would still have to overcome the inertia of the axe-head, then ready the swing again. Using a "two handed" weapon should be an "all or nothing" attack, where if you hit, they are pretty much fucked, but if you miss, you are gonna have a bad time before you can ready-up the next attack. Smaller, more nimble weapons, like knives, tomahawks, etc, should be far faster, both to swing and to recover from. Realistically, melee should be the absolute last resort. Want to know what happened as soon as projectiles (bows and arrows) became more effective than melee weapons 40,000 years ago? Spears, clubs and maces pretty much fell out of favor overnight, and bows became the warrior-weapon. Mainly because of the efficacy (arrows are little spears than work from 30m away) and because melee combat is scary as fuck.
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Vehicle Suggestion - Canadian Canoes
Whyherro123 replied to bluesydave's topic in General Discussion
I too, like the idea of watercraft and rivers, but there isn't enough rivers to really justify the idea. There "should" be, based on topography, but there isn't really. Now, if you take a look at the Svetlo/Novo/Severograd line, both on this map and in-game, you would notice that 1) It is the only place on the map that would have a "sizable" river and 2) there, technically, is already a riverbank there. It just isn't connected to the ocean, nor has flowing water. Adding a river there, with some form of boat, would make a player-driven economy possible. The industrial facilities in Novo would use moving water as a power source, trading finished goods in return for Severograd foodstuffs and Svetlo fish. Trade would go up and down the river via boats. EDIT: I can also see topographical evidence of a second sizable waterway. Look at Kamenka bay, and look at the mountain valleys to the north. A river could be there as well, almost all the way up the map. Another possible water trade-route. EDIT PT 2: There is the possibility of a second, much smaller river (more of a stream) with the outlet located at Solnichny, traveling up past Dolina and up to Polana. It would be smaller because the underwater topography underwater off the coast is not affected, like it would with a larger river carrying more water. In history, most human settlement and industry was located along waterways, both for motive power and to facilitate trade. -
Pretty much. People aren't server-hopping for Blaze's and shotguns. You can find literally anything you want outside of military bases, if you look hard enough. That includes "effective" weapons, capable of killing someone with a M4 and 60-stacks pretty easily. I've killed more people with the Blaze and the SKS than I have with any other firearm. I really don't understand the obsession with assault rifles and milspec gear. "Civilian" gear is as good, or even better if you include the fact that you won't have to travel to a military base and fight server hoppers for it.
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IMHO, "military weapons" (AKA All assault rifles, submachine guns, etc) should spawn at military locations only. "police weapons" (AKA semi-auto carbines, shotguns, automatic pistols, submachine guns) should spawn in police stations only. There is a police station in almost every town, so no issues with finding weapons or ammunition. All other weapons should spawn elsewhere. Also, IMO, longarms should be much more prevalent than pistols. What is more useful: a rifle, or a pistol. A rifle has much more survival utility than a pistol. Think of the rifle/shotgun as the "spear" of the modern world; multi-purpose, easy to use, effective at multiple ranges, etc. A pistol is comparable to a "sword"; used mainly for CQC and as a sign of status and/or wealth. Right now, I am running a repeater and a magnum. The repeater is for hunting and defense against zombies, while the revolver is solely for killing people. Both firearms take the same caliber, and don't require magazines. I don't have to worry about different calibers, magazines, etc.
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-Sigh-...and YET ANOTHER KOS screwball is born...
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Re-login countdown after unintentional disconnection
Whyherro123 replied to brazorf's topic in General Discussion
Wait a minute; go use the restroom, get a drink, stretch your legs. No wait timer for me when I do stuff like that. -
The future mod of Dayz SA that will become the new SA
Whyherro123 replied to svisketyggeren's topic in General Discussion
Uh, yes? The above examples are with a "normal" healthy human beings. Real life isn't a movie, you can break bones stepping off a road curb, if you twist the limb "wrong". Physics are a deadly son of a bitch, and they brook no disrespect. You apparently don't realize that before the development of "modern" (post-1900's) medical techniques and technologies, if you broke a limb (especially the leg), you would probably die due to a blood infection, as well as literally not being able to do anything for yourself. In real life, you can't actually walk/run on a splint (that is what crutches/wheelchairs are for; to take the weight of the body off the limb), doing so would kill you: broken fragments of bone would enter the bloodstream, killing you slowly and painfully. Hell, even getting an infection should kill you 9 times out of 10. Some tetracycline oral antibiotics are going to do jack shit against a blood/bone infection. Do you know what the most bacteria-ridden part of the human body is? The Mouth (http://emedicine.medscape.com/article/218901-overview). If you bite someone in real life in an area without medical care (AKA Chernarus), and break the skin, they are almost guaranteed a next-to-lethal infection. If a "zombie" bit you, there is no " oh, I feel really bad. I think I have an infection. Oh, after resting and eating, I feel so much better!". No, you will be delirious, hallucinating, etc, and will probably die without outside aid. Look up "human bite infections", and realize you wouldn't survive one of those with "just" some hearing loss. A smashed and permanently damaged knee would also be a death sentence. It wouldn't just impact running and walking; the individual would be in permanent and almost-incapacitating pain. OTC pain relievers (like we have in-game) would do nothing to help, and they would be next to helpless. Worse, if and when it does heal (not even touching "heal properly." That is something modern doctors have problems with), they won't be running around, as the bone in the knee would fuse together, destroying one of the most mobile and important joints in the human body. Do you have any survival training? Because, if you did, you would realize life (and by proxy, survival) is VERY binary; either you are alive, or you are dead. There is no in-between. Have two broken legs, with friends attempting traction? Alive ,but possibly not for very long, if infection sets in. Bit on the arm? Alive ,also probably not for very long without powerful antibiotics). Bleeding out from an arrow to the torso? Alive, but probably not for very long. (Seeing a pattern here?) Don't have a heartbeat, not breathing, blood stop pumping? That, and only then, is when you are dead. Until then , you FIGHT for the privilege to survive. Life isn't a right granted to you at birth; it is a privilege, earned through blood, pain, and killing anything in your way. LIFE WITHOUT ADVANCED MEDICAL KNOWLEDGE AND TECHNOLOGY IS DIFFICULT.