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Your DayZ Team

Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    What none of us want to admit

    They do, they just take a reasonable amount of time. I spawned in Solnichny as a newspawn, found a pair of pristine Workboots. I was able to run to the factory, back to town, to Dolina, to Polana, down to Msta, then Elektro, then Pusta, than Tulga, then Elektro again, before my boots became "worn".
  2. Whyherro123

    What none of us want to admit

    B) everything will deteriorate over time, regardless of where it is. Obviously, the environment will have a greater effect when exposed, but being inside a building won't stop metal from rusting. Other than that, pretty good. I just think EVERYTHING should slowly deteriorate over time, with "more exposed" (in a tent, in a pit-stashe, etc), items degrading faster. However, there should be ways to repair items that deteriorated, or prevent items from deteriorating over time. Like, you can sharpen a knife to "repair" it, then oil it to prevent it from rusting. This oil will keep it pristine for a while without use, but will wear off with time or upon use. Or, a firearm "degrades" with use, leading to jams, magazine failures (magazines should also degrade. You don't leave magazines loaded all the time, causes the springs to wear out), etc. You would have to field-strip the weapon, clean it (returns it to pristine status), before it behaves as normal again.
  3. Whyherro123

    What none of us want to admit

    "Apocalyptic media" You do know what the term "media" means, do you not? Books, movies, games, etc.
  4. Whyherro123

    What none of us want to admit

    Nope. In most apocalyptic media, most urban centers die off from starvation and lack of access to resources, not murder. Most of the population would mass-exodus to the surrounding rural areas, kick starting the mass starvation.
  5. Whyherro123

    Run or kill yourself?

    Exactly. It is a pretty common literary trope to refer to an abrupt event as "Day Zero", referring to the first day of a new calendar. Day Z, in this case, would be "Day Zero" of the new world, after the collapse of civilization as we know it.
  6. Whyherro123

    What none of us want to admit

    Again, that is because THERE IS NEXT TO NOTHING TO DO IN-GAME. Is there base-building? No. Are there (working) vehicles? No. Are there working survival mechanics? Barely. Literally, there is nothing else to do currently in-game with your loot except kill people with it. Literally nothing. We are not saying "fuck you" to PvP, by the way. I engage in PvP all the time. I just got 15 kills in a row with the improvised bow, probably the worst ranged weapon in-game, just for shits and giggles. I (and a lot of other senior members of the forum) certainly aren't afraid to mix it up. We just think that Day Z is, and shall be, more than a shoot-em-up simulator, and we get irked when players state that is what it is supposed to be. It isn't, it is supposed to be a "post-apocalyptic survival game" "post-apocalyptic survival game" "post-apocalyptic survival game" Now, does that mean there is no PvP? Hell no. However, does that mean survival aspects should be lessened or removed entirely to please the "ALL PVP ALL THE TIME" fanboys? Hell no
  7. Whyherro123

    What none of us want to admit

    I am willing to make a bet that that is how the majority of people complaining about survival on this forum died. Hell, there was a thread up a few days ago where the OP was complaining about starving to death while running to a military base, and wanted starvation and dehydration to take longer, almost to the point of being a non-issue.. He "didn't want to waste time looting smaller towns" HAH
  8. Whyherro123

    Run or kill yourself?

    They aren't "zombies" (corpses resurrected via supernatural means), they are people infected via a prion disease.
  9. Whyherro123

    What none of us want to admit

    What makes you think you are the majority? But....that it what the game IS. Are you not understanding the "survival" aspect of "Post-apocalyptic survival game"?
  10. Whyherro123

    What none of us want to admit

    Pretty much. An important thing to consider: NOTHING is waterproof. NOTHING. Water WILL get inside, and once it does, it will start to deteriorate EVERYTHING it touches, with the exception of glass and plastic (which is why those two materials make up such a large part of solid environmental pollutants, as they do not degrade)
  11. Whyherro123

    What none of us want to admit

    Here, let us do some research. Take a piece of metal, go outside, and leave it out, exposed to the elements. Check in on it in a week, and see what shape it is in. Do the same with a bit of cloth, some wood, leather, etc. Stuff degrades in real life, which is why we make new stuff. This is....rather self-explanatory. As it is in real life, it should be in-game, or as close as it can be made possible. Protip: there isn't such as thing as "persistent containers". I wouldn't store anything in a tent IRL, as they are rather fragile. Even a refrigerator is not "persistent" in the sense that the loot (food) inside will remain perfect until next access. Food is still capable of rotting in a refrigerator. Hell, take a look at modern cartridge ammunition! The smokeless powder degrades over time, to the point where it becomes dangerous to use. Not even considering the degradation of the brass due to age or environmental exposure. Case in point: a couple of years back, I donated a case of "old" (couple of years, bought by my recently-deceased grandfather) .22LR ammunition to my resident Boy Scout camp. The rangemaster opened the case, took one look, said "HELL NO", fired one round, and offered to safely dispose of the remainder for me. The charge degraded to the point where it barely propelled the projectile from the barrel, accuracy was nil, and the case crumbled upon extraction.
  12. Whyherro123

    What none of us want to admit

    Sure it should. If you leave equipment outside in real life, it degrades, especially when subjected to saltwater (aka water vapor from the ocean), as well as moisture. As for current loot-degredation mechanics, it adds a lot, formost the need to find replacement items, or to find "maintenance" equipment with which to repair your gear. If gear was static and unchanging, why should you care if you get smacked around or shot (besides dying)? You wouldn't need to find new gear, as the stuff you already have would be "good forever".
  13. Whyherro123

    What none of us want to admit

    There is an overwhelming preponderance of PvP right now because there is literally nothing else to do, with survival mechanics being in the embryonic stage, fetal at best. Not because the in-game mechanics for PvP are particularly good. When the firearm loot spawns get toned down, ammunition becomes scarce, the medical system becomes more advanced than "tie a dirty rag around the BULLET HOLE in your torso", and the environment becomes an actual serious threat (all of which are coming, eventually. The game is, what, 10% done at the very most?), then I expect gratuitous PvP to die down, and survival to take to the forefront. Enjoy it while you can.
  14. Whyherro123

    What none of us want to admit

    I hate to say it, but really, you are playing the wrong type of game. You want to play Deathmatch on a poorly optimized Survival simulator? Go right ahead, but don't complain when the game moves in a direction that makes it harder for you to play Deathmatch. Because that is what loot persistence is, in part, as well as the cities along the coast being stripped of loot.
  15. Whyherro123

    What none of us want to admit

    Nope, I am here for survival, not for "only" PvP. I can survive with a bow (made of rope and an ash stick), arrows (made of sticks and feathers), a backpack (made with rope, burlap sack, sticks), an axe, a knife, and matches. Everything else is "extra". Proptip: I've found everything I need to make the above list in Solnichny, on a persistent server, that has been full for 3 hours. Thing is, you actually have to work for things. Terrible, huh? Persistence IS realistic, btw.
  16. Whyherro123

    All you PVPers out there.

    Ah, another fan of ASOIAF! Books or show? And I am totally going to use this phrase more in conversation now.
  17. Go play Call of Duty bro, right up your alley. All sorts of guns! Right back atcha.
  18. I sure as hell hope the kid wouldn't pick up a cyclic-fire-capable firearm in real life. Especially considering how they are illegal to own without a special (and expensive) license in the US. That aside, this is more of a problem with Day Z than it is with the playerbase. Right now, with the exception of a few-days-old .50 patch, literally the only thing you could do in-game was participate in PvP. There was no farming, less-than-bare-bones foraging, and less-than-bare-bones hunting. As such, killing is all the playerbase knows. In a few patches, take away the utterly ridiculous firearm spawns. Give us something other to do than kill each other (as well as making that option more difficult), and the players will probably do it. Give us options, and those options will be chosen. Railroad us down a single path, and you don't get the right to complain when people follow that path, capisce? Or, you know, players will server-hop for guns and ammo. But that is a whole 'nother bugbear to deal with.
  19. Whyherro123

    DayZ Vehicles (first implementation)

    YES PLEEAAASSSEEEEE
  20. Whyherro123

    I grew tomatoes!

    Same thing for essentially the entire Native American population of New England. Also, the Colombian Exchange in general, and potatoes in particular, saved Europe from starving many times over.
  21. Whyherro123

    I grew tomatoes!

    http://en.wikipedia.org/wiki/Spaghetti-tree_hoax
  22. Whyherro123

    I grew tomatoes!

    Now, if only you could grow potatoes, corn, beans, and pumpkins.... Potatoes: base of diet, starch (complex carbohydrate), easy to grow, can grow in less arable land, can get 5-6 new plants from one potato. Corn (maize): cornmeal can be used as flour, stalks can be used as thatch, husks can be twisted into rope, can be distilled into ethanol Beans: add nitrogen to soil, protein Pumpkins: leaves create a favorable micro-climate conductive to growth, very versatile (almost all parts can be eaten), nutritious, high in Vitamin A. Add some spinach and some other "greens" (dandelion, chicory), and you've got a pretty solid diet that covers all of your nutritional bases. It is a very simple method of agriculture, and doesn't require you to practice crop rotation or leave plots fallow. http://www.reneesgarden.com/articles/3sisters.html
  23. Whyherro123

    Lead Producer of DayZ says, "1PP is better"

    That is pretty much the main reason I usually play on 3PP servers, as well as most of the buildings being so out of whack with regards to proportions. With 3PP, I can at least see when I walk into things.
  24. Whyherro123

    Killed by teleport hacker instantly after finished spawning!

    Damn straight it isn't a Moose.
  25. Whyherro123

    Lead Producer of DayZ says, "1PP is better"

    He doesn't say "1PP is better", he says "he has tried it, a lot of private servers have it, and it has a large effect on the game". Confusing, attention-seeking title is confusing and poorly worded.
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