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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    Clearing this up: DayZ is NOT years afterwards

    1) Even "waxed" (is that a European term? I've never heard it called that before) will rot eventually. In my house, apples go soft in about 5 days, and rot in 1 1/2 weeks. 2) That 1/3 year figure is with fuel saver added. Unleaded gasoline degrades pretty fast. 3) Still rots. 4) Maybe, except the overwhelming majority of clothing in Day Z is explicitly named as a cotton blend : P. Does nobody read the loot descriptions? 5) har har har
  2. Whyherro123

    Clearing this up: DayZ is NOT years afterwards

    I agree, but for different reasons. 1) TOTALLY agree about the fruit thing. Bannanas, kiwi, and oranges are tropical/semitropical fruits, and would not grow in Chernarus. Therefore, there has been international trade within the last week, 2 weeks at most. 2)Same about cereal 3) Same about gasoline 4 + 5) ditto 6) look at crops in fields. Wheat is still coiled up in fields, and pumpkins and other garden crops remain unpicked at pretty much optimum ripeness. If it has been months, much less years, those plants would have rotted away by now. 7) Roads. Chernarus (basing it upon the Czech Republic, which is the base for the physical geography of Chernarus), is on roughly the same latitude as my home of New England, as well as being of similar oceanic conditions, topography, vegetation, climate, etc. Therefore, I am directly comparing Chernarus to New England. In late Autumn and Winter, we get these things called "frost heaves", where water makes its way under tarmac and freezes, cracking the tarmac apart and causing it to lift up. As far as I can tell, there aren't any of these in Chernarus. 8) Buildings are not a good indicator of time. My house is in pretty shitty shape, and as far as I know, there hasn't been any TSC-level apocalypses recently.
  3. Whyherro123

    This game and trust go good together

    To me ( and I am far from a psychologist, mind you), that definitely says something about them. Most people would either be friendly, or try to kill you right off the bat. But the guys who make friends, chat, help each other out, then brutally murder each other once they get bored? I dunno, seems like a lack of empathy or something. Again, not a psychologist.
  4. I don't know about you, but I would play the SHIT out of that game. 1) I actually want a "sprain ankle" mechanic, both as a nod to realism and to slow everyone down. IRL, when hiking, there is a saying, "Don't step on what you can step over, and don't step over what you can step around". All to prevent injuries to the legs and ankles due to falling/twisting. And running through an overgrown field or forest is just ASKING to catch a root or tuft of grass and trip. Everyone should be walking, and running only when needed. Don't forget, there are ways to bind up the ankle as well, in case you HAVE to walk on it. 2) Uh, yeah? I have no problem with an increased water intake while exerting yourself. It is, after all, realistic. And, there are plenty of other methods to make water safe for drinking; boiling, filtering, hell, water can be purified by putting it in a clear bottle and leaving it in the sun! It is a problem with the game if we as players are arbitrarily limited in survival methods. I've wanted alternate methods of firebuilding and water treatment for MONTHS now. 3) You already know that I support that idea. Having player-led industries would both prompt player interactions (positive and negative, trading, robbing, etc) as well as simulating the "building up again" of civilization. No problems here! Some people actually enjoy challenges, mate. For example, on my friends computer (and soon to be mine), I play Skyrim with a shit-ton of mods enabled, that range from survival mods, to authentic Viking weapons and armor, to increasing weapon damage so that you essentially die from one hit, as well as bleed out over time, etc etc etc. Is it hard? Yes. I love it. In my opinion, "winning" isn't fun unless you earn it.
  5. Considering how the ashwood stick is about 5 feet long, it makes sense in a fashion.
  6. Whyherro123

    Help please

    Msta always has a goat for me. ALWAYS.
  7. Damn straight, the bow should be improved!
  8. Whyherro123

    Diseases

    So, what kind of diseases would you like to see, or are in the works (Didn't see any other topics about diseases when making this one) For long-term survival, disease is the real enemy, not starvation. This might come as a surprise, but diseases that seem minor to us in our comfy homes will kill you VERY fast when you are cold, hungry, and scared. All of the above factors often (usually) lead to a depressed immune system, making ti difficult to fight off both the disease you already have, as well as any possible others. Disease might also make you disoriented, have slower response time, or pretty much make you more likely to hurt yourself further. So, what could this mean in-game? Simple: those that are well-fed, hydrated, and rested (AKA healthy status) would be the least likely to get sick, while those that are in pain, malnourished, dehydrated, or otherwise stressed would be more likely to get sick. What sort of diseases would you like to see? "Body" infections: basically, infected wounds. I see no other real need to include other ones, as infections cover a pretty broad spectrum. They pretty much result in pain and fever, which could translate into shaking hands, jitteryness, etc. How would you get them? Simple; not keeping wounds clean, especially puncture wounds, like bites, splinters, stab wounds, etc. Wound care should be a major part of first aid (which isn't just stopping bleeding), and it should be relatively difficult in a post-apocalyptic environment, where antibiotics, sterile dressings, and cleaning agents are rare. There are natural antibiotics and dressings available, maybe available through foraging? EDIT: There is also tuberculosis and pneumonia. Both would be relatively common in a post-apocalyptic environment, and especially deadly. TB could be represented by an automatic cough (alerting other beings to your presence), while pneumonia lessens your stamina and removes your ability to sprint. But, how would they be transmitted and treated? "Water-borne" diseases: Well, there are the diseases of Dysentery and Cholera. Both are essentially inflammation of the intestines caused by ingested micro-organisms or another infection. This could be caused by drinking untreated water, as well as treated by rest and drinking clean water (you pretty much have to wait out the inflammation. Rest and rehydrating will keep you from dying of dehydration). Essentially, IMHO, there should be no "perfectly safe" drinking water in Chernarus, with the exception of Pre-TSC bottled water, and the water you treat yourself. Wells will provide water with a MUCH lower chance of contamination, but they should still be treated, just to be sure. Even private wells around where I live have a filter installed at the draw, and we have extremely clean wellwater and good aquifers. "Food-borne" diseases: essentially, food poisoning. Eat raw food, or food that isn't cooked enough, and you throw up, losing a whole bunch of water in the process. One way to get around this is to boil whatever you want to cook. Takes the guesswork out of it, as water at sea level (And Chernarus isn't that high above sea level, even the mountains) will boil at 212 degrees F (100 degrees C), well above the "safe" temps of meat and fish. Best of all, boiling retains all of the nutrients of the food (compared to baking or roasting, where nutrients are lost to heat or the environment), as you can drink a tasty broth after you eat. Also, certain foods should have a propensity to cause diarrhea, like berries and apples. The high water content and certain compounds found in those plants often cause diarrhea when consumed in bulk. Thoughts? Edit: for food-borne illnesses, you could always eat charcoal in order to purge the body of the offending agents. I've done this in real life, and found it to be more effective if you crush the charcoal to a powder, mix it with a beverage, then drink it. It will taste like the inside of Satan's asshole, and you will puke like you never believe, but if you hold it in long enough, you can get some of the mixture down into your intestines, where it will neutralize the toxins down there. Yes, I've pooped charcoal before.
  9. Whyherro123

    Help please

    For a second, I thought #3 said "fisting". "well, that is certainly a different way of finding food"!
  10. Whyherro123

    Medic here. Everyone is starving to death

    I've always held the belief that there should be different methods of firestarting, other than matches. Matches could be the "top tier" (Lord, do I hate that line of thought, though!) firestarting equipment. Fire Plow: stick and a piece of firewood. Takes longest. Bow method: firewood, stick, string. Faster than fire plow Battery and Steel Wool: works as fast as matches, drains battery very fast Magnifying glass: requires sunlight, faster than bow method. That way, people wouldn't be so dependent on the RLG (praise Tzeentch, the Master of Fortune and the Random Loot God!) for basic survival gear.
  11. Whyherro123

    Diseases

    Schizophrenia and depression ARE diseases, just not physical ones. IRL, depression and PTSD would probably be extremely common among survivors, but showing this in-game is difficult, to say the least. The "zed disease", as you put it, has been labelled as a prion disease, which isn't actually a disease at all. Prions are misfolded proteins, and can and will fuck you up, often bypassing the immune system entirely. However, the only way to actually contract a prion disease is to ingest, inject, or inhale the prions. "Kuru" IRL was (it has been all but eliminated) a prion disease, and was passed along by tribal peoples in Papua New Guinea ritually consuming the brains of deceased tribal members.
  12. Correction: you need an "ashwood stick" to make a bow. Once you see an Ash tree, you will be facepalming, because they are absolutely EVERYWHERE. Essentially, they are the small, spherical trees, with mixed light and dark green leaves, and a stout white trunk. Cut it down, and you will get an ashwood stick with the firewood. Attach a rope and you are good to go! As for making arrows, you need a knife/machete, regular sticks (from a bush or split firewood), and feathers. Feathers can be found in chicken coops, those little square shedlike boxes you find in backyards, the ones with the little ramps. Go up and use the action command to search for feathers. It has a high success rate, and they stack. Once you have a good number of feathers, take your knife and "sharpen" the sticks, then add the feathers. Arrows take up two horizontal blocks, and can only be stacked in blocks of 5. As for using the bow, I find 3PP much easier. Lift the bow up, wait until it swings all the way to the left, then draw and loose. It can actually make 30m shots if you know how to arc arrows.
  13. Whyherro123

    Diseases

    You can pretty much lump that in with food-borne diseases, and treat accordingly.
  14. Whyherro123

    Got sick from eating burnt bore steak

    Uh....don't eat burned food? It will make you sick IRL if you eat too much as well. Charcoal is a natural emetic.
  15. Nope, we run WAAAAYYYYYY too fast, in excess of 30 kph I believe. The map is NOT that large. Look at the distance between Stary Stobor and Novy Stobor; it takes about 3 minutes to run between them at the current speed. Again, WWAAAAYYYYYYY too fast.
  16. Whyherro123

    Medic here. Everyone is starving to death

    Really, guys? How are you dying from starvation and dehydration? Survival is still stupidly simple. Ponds and streams are EVERYWHERE. Look at the bottoms of hills, and alongside roads. You don't HAVE to use canteens. There is an apple tree in almost every town, I am certain of it. There are berry bushes EVERYWHERE. If you don't know what the safe berries are, LOOK IT UP. I seriously wonder what the hell you guys are going to do once canned food spawns get seriously cut back. Use that wet noodle between your ears and think; what would I do in a serious survival situation? Use some ingenuity.
  17. Whyherro123

    Priest Banned?

    How did they survive the infection? Or, fighting off the infected that.....well, infected them? People apparently have difficulty realizing that the "zombies" in Day Z are not classical zombies, but people infected with a prion disease. That is a good reason why there are no children, elderly, or baby "zombies"...they were all killed by their infected relatives, or died from the infection itself. The people with the weakest immune systems are often babies and the elderly. Edit: do prion diseases prompt an immune response? IDK, I was a Biology major in college, and while I took a course in Immunology, we never touched Prion diseases....
  18. Whyherro123

    Pets in DayZ?

    PvP is considered a major part of World of Warcraft, yet hunting someone down and killing them over and over again is considered griefing. Stealing other player's gear is considered griefing. Shit, being overtly obnoxious (spamming trading messages, from my source) in an in-game public space could be considered griefing. All of these come from one of my friends who does play WoW (I do not, not a fan of paying). Just because you can do something, doesn't mean you should. Just because you can handcuff and torture people in Day Z doesn't mean they will be perfectly acceptable about it. Sniping freshspawns on the beach is griefing. Camping over a resource point ( like a well) and shooting players who have to use it is considered griefing. Also, using Wikipedia as a source? Never do any actual research, please. How do I know you just didn't edit it yourself? Edit: Here, using a source provided on that page, the article provides a different, more encompassing (and therefore, more complete) definition of griefing. http://www.technewsworld.com/story/social-networking/59401.html
  19. Whyherro123

    Pets in DayZ?

    In my opinion, yes, they should. Or, at the very least, suffer from sprains. This would make players slow down and plan out travel, instead of hightailing it to a military base. And, no, in a game that prides itself on "realism" when possible, and "authenticity" when not, there is no line of "too much realism". In real life, horses/ponies/other riding ungulates are hard to take care of, finicky, and really inappropriate to the location. As such, they should be rare, hard to take care of, and ultimately a pain in the ass to have in-game.
  20. Whyherro123

    Bicycle Suggestions/Discussion [Official]

    -emphasis mine- -ahem- NO. It takes about 15 minutes to run flat-out across the map. Learn how to navigate, for one. I can get from Svetlo to the NWAF in 10 minutes without using a map. Use landmarks, compasses, etc.
  21. Whyherro123

    Pets in DayZ?

    Actually, humans can indeed outrun horses, especially on rough terrain. Human beings are "endurance hunters" and outrunning animals over distances is how we fed ourselves during our "hunter-gatherer" stage of development. We follow them at a slower pace until the animal overheats and can't run due to exhaustion. Interestingly, dogs are some of the only animals that can keep up with us on distance runs. Anthropologists and other scientists think (hell, they practically accept it as fact now), that this is the main reason why dogs were domesticated so early in human development.
  22. Whyherro123

    Medic here. Everyone is starving to death

    Weird, I am playing on persistent servers, and I am having precisely zero problems finding food. Look in the "kitchen" buildings (yellow and blue striped square house), and the "brick arch" building (brick building, with an arch. There generally is food in the kitchen) for food. They STILL need to cut canned food back, IMHO, but wait until after better agriculture and foraging is implemented.
  23. Pretty much. Walking uphill IRL is a serious pain in the ass. Ever go mountain climbing? Even on a pretty gentle trail, you usually have to lean forwards and use all 4 limbs in steep spots.
  24. Whyherro123

    Pets in DayZ?

    Do you know how much horses and ponies eat? Do you know how to load a packsaddle so the animal doesn't get hurt? Do you know how to lead a horse/pony on rough terrain so it doesn't trip up and get lamed? "You cannot gallop them for hours. They’ll collapse. The best way to make time in the saddle is to alternate paces, and have a remount or two trailing behind, and allow the animals reasonable rest. Don’t let your steed eat or drink indiscriminately; it’s likely to bloat and become helpless. In fact, it’s a rather fragile creature, requiring close attention—for example, rubdowns after hard exertion—if it isn’t to fall sick and perhaps die on you. It’s also lazy, stupid, and sometimes malicious." —Poul Anderson, On Thud and Blunder
  25. Whyherro123

    Bicycle Suggestions/Discussion [Official]

    1) Have you ridden a bike for long distances before? You can definitely get tired when using a bicycle. 2) Sure you do. A screwdriver, at least, but you still need to remove screws and the like.
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