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Whyherro123

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Everything posted by Whyherro123

  1. Good God, no. Slow zombies are hilarious, not frightening.
  2. Whyherro123

    All Time Low Population

    He comes around every couple of months, all butthurt because the "zombies" are people infected with a disease, as opposed to "real zombies". It's pretty funny.
  3. Whyherro123

    Ringing Ears!

    Yes, that is what happens when you fire a gun (or hear any other loud noise) without hearing protection. Semi-relatedly, who is foolish enough to fire a gun without ear protection? It doesn't make you "badass" That is how you get hearing damage.
  4. Whyherro123

    All Time Low Population

    There is a difference between complaining about bugs/glitches and not-yet-implemented content during the Alpha phase of development, and little/no content at all for 6+ months. You know this, don't be a shitheel.
  5. Whyherro123

    All Time Low Population

    Oh, you sweet, innocent summer child. You realize that the first three posters on this topic have been around since practically the very beginning, right? Since 2013 at least, and almost certainly earlier? Telling me to "read the disclaimer" pffftttttttttttt
  6. Whyherro123

    All Time Low Population

    This forum has been dead for a couple of weeks at least, more like several months. The forum resets and the lack of new content probably drove away quite a few people. I'll admit it; after playing 0.60 for a couple of days, I got bored and haven't played since. Day Z has done almost nothing to retain my interest for about a year now.
  7. Whyherro123

    Report Admin DutchPride

    We don't care. This forum is not the place you are looking for. Contact the server provider.
  8. Whyherro123

    Anti-Gamma

    I am partial to both parties, here. Yes, night-time should be dark, but it should also be tied to the phase of the moon and where you are. If there is no moon out, then it should be dark as fuck. If the moon is full and bright in the sky, then it should be at least bright enough to see where you are going. I have read a book by the light of the full moon before. However, if you are inside a building, or under heavy tree cover, then that moonlight won;t penetrate, and it will be dark as fuck again.
  9. Whyherro123

    Add some "Useless" items to make Dayz more enjoyable

    In a survival situation, nothing is useless. NOTHING. Almost everything on that list of yours would have some sort of use, even the currency.
  10. Whyherro123

    TheFriendlyDutchmans Idea for Bow Improvement

    If that is the case (and it should be, I agree with you wholeheartedly), then firearms should be even more lethal. No more "tanking multiple rounds to the chest, running away and bandaging". As with every other weapon in existence, "shot placement" is key. 3 arrows to the gut, while painful, won't kill you in any urgent sense of time, but an arrow to the hear will kill you in 30 seconds. Hell, bleeding in general should be more of a problem than it is.
  11. Whyherro123

    6-slot respawn care package

    As far as I know, the spear can only be crafted using a bit of bone and a stick. No need for cordage. Which ...... to be entirely honest, is bumfuck stupid. If you crafted the spear with the stone knife, it would be a great "newbie" weapon, as it doesn't take any resources you can't get on your own. With bone required, that means you need to kill an animal or a person, and have the tools needed to skin/quarter the corpse ...... which means you already have an effective melee weapon. http://rs215.pbsrc.com/albums/cc280/bleurgh_bucket/facepalm.jpg~c200 That pic pretty much sums up with my opinion of most of the crafting design conditions Day Z has made so far. A simple spear should be craftable with just a stick. Break off the end, or rub it on the ground, and sharpen the tip Make an "improvised spear" with a stone knife and a stick Make an "Improved spear" with a knife and a stick. Of course, the spear is a particularly shitty weapon anyways, so who would bother? The stone knife it and of itself is a better weapon. As for the "care package", throw in a burlap sack, some rope, a stone knife, and a bottle of water. That, in and of itself, will allow the freshspawn to carry and craft almost anything they need.
  12. Whyherro123

    Ideas for what could be Added

    The only thing I know to be "wrong" with the bow and arrow is that it currently is bugged, so that when it is "on your back", you instead stick it beneath your arm like a wooden chicken wing. It is just an aesthetics thing, little more. Other than that, it performs exactly as a bent, green wooden stick should. If anything, it is too powerful for what it is made out of.
  13. HAHAHAHAHAHAHAHAHAHA No, there isn't enough zombies, and they are in no way strong enough yet. Are you sure this game is for you?
  14. Whyherro123

    Blood and Diseases

    So, it is rather obvious that the medical system of Day Z has been all-but ignored over the last couple of months/patches, to the point where if you are anywhere near competent, surviving wounds is rather trivial. Everything from a superficial scratch on the skin (from players and "zombies") to full-on internal bleeding (from stabs and bullet wounds) is instantly and permanently fixed with the application of a dirty rag. Also, wounds/bleeding/infections are insignificant to the point where players can run for kilometers across the map while bleeding. I personally have never developed an infection in the game, nor ever really got sick without deliberately trying to catch the disease for shits n' giggles. For Day Z to be even slightly "authentic", that has to change. I propose the following systems: Infection and disease:Firstly, ask anyone trained in Wilderness Survival and they will tell you that infections are all but a given in an actual survival situation. Between sweat and dirt, to lack of proper restful sleep and cold ( leading to depressed immune systems), to actual infectious matter being introduced to wounds via clothing, the weapon, or the environment, eventually a wound will get infected. It is only a matter of time.Secondly, cleanliness, personal hygiene and sterility. There is reason medical dressings get packaged the way they do, and are supposed to be disposed of if the package gets damaged. Same thing with clothing and your body. Even in a survival situation, you are "supposed to" keep your clothing and body as clean as possible, not just to lower the chance for sickness/infection, but also to keep warmer. Dirty clothing and skin have decreased insulation properties compared to clean. Asides from that, first aid practices call for external wounds and such to be washed with soap and water to clean them. I carry a small "hotel" bar of soap and some alcohol pads and gel for that exact purpose in my survival kit.Believe me or not, but it is actually relatively simple to keep clean and to make dressing sterile in a situation. If you have a fire and a container to boil water, you can both sterilize medical dressings and clean your body and clothing with relative ease. With soap, it is even easier.Thirdly, treating infections/disease. Right now, treating the few diseases and infections you can develop are relatively trivial: take some antibiotics/ charcoal tabs, and wait a little bit. So long as you have a relatively decent supply of food and water, survival is essentially all-but guaranteed. Preposterous. 1) Antibiotics and other medications should not be 100% effective and/or they should take an appreciable length of time to work, as the medication must build up in the system. 2) Disease should be much more prevalent. Up until about 100 years ago, the highest cause of mortality for humans was disease. Not warfare, not murder, but drinking bad water, eating improperly cooked/contaminated food, living in poor conditions, and not cleaning/treating wounds properly. 3) Diseases should be much more lethal. Drinking bad water can kill you in hours from dehydration due to diarrhea and vomiting. Same thing with food poisoning. Living in dirty conditions (which we are basically doing in-game) leads to depressed immune systems and weaker responses to infection and disease. Infections make you weaker, lowers reaction time, etc, before killing you.BleedingRight now, no matter the severity of the bleeding nor the injury, all wounds in the game are "fixed" by the application of a piece of dirty rag. Bullet to the gut? Dirty rag! Knife to the arm? Dirty rag! Infected gash on the shoulder? Dirty rag! Idiocy.In "real life", there are three "types" of bleeding: Capillary, Venous, and Arterial.Capillary bleeding is the type you get when you get scratched or cut at the skins surface. While it can range from slow oozing to relatively-frightening rapid bleeding ( long shallow cuts), most Capillary bleeding is minor, and most of the damage comes from infection chanceVenous bleeding is when a vein (duh) gets damaged. The blood is dark red/brownish in color, seeps from the wound in a steady flood and can be quite severeArterial bleeding is when an artery (again, duh) gets damaged. The blood tends to be bright redish in color, sprays/spurts from the wound and is very dangerous due to the high chance for drastic loss of blood pressure.While there is a great deal of leeway in real life" with how to stop bleeding, the three "main" methods involve direct pressure, pressure points, and tourniquets. More advanced techniques include sutures and hemostats.Direct pressure: apply a dressing straight to the wound, then tie a bandage around the dressing to hold it in place and apply pressure. For Capillary bleedingPressure point: At certain points in the body, there are places where there are arteries and veins close to the skin. By applying pressure to these points, you can slow down blood flow through the vessel. For Venous bleeding*Tourniquet: A tightly tied band that straps around a limb to greatly restrict blood flow. Done properly, a tourniquet can essentially stop all blood flow through a limb. For Arterial bleeding*Sutures and hemostats. These are tools (sutures are already in-game) that are used to directly close up a wound, whether muscle and skin to directly sewing up a blood vessel. Sutures are "permanent", while hemostats are temporary, for use during surgery.* With venous and arterial bleeding, you usually have to use sutures to close up the blood vessel before removing pressure/removing the tourniquet. If you do so without closing the damaged vessel, the patient will just start bleeding again. -gasps for air- So, what am I proposing with the above novel? All wounds have a chance to get infected, from scratches to stabs to bullet wounds This can be alleviated with proper first aid procedures and long-term care. From washing a cut with warm water and soap and applying a sterile dressing, to the administration of antibiotics, to just ensuring your hands are clean before helping someone (soap + water or hand sanitizer / alcohol pads) The sterility of dressings is tied to the "condition" of the item, and directly affects the "infection chance" All dressings are "sterile" so long as they are Pristine . As dressing condition decreases, so does sterility. This is represented by the packaging of prepackaged dressings getting damaged/compromised, and "rags" just being torn from a nasty-ass piece of cloth. All dressings can be made sterile by exposure to alcohol, or through boiling All bleeding does not stop as soon as the dressing is applied. Time is needed to stop bleeding, depending on the severity. Capillary bleeding stops on its own after a while, but applying a bandage will make this time trivial. Venous or Arterial bleeding will not stop on its own, requires treatment in the form of suturing + dressing. As an aside, I am proposing 3 main "bleeding severities". Minor: Capillary bleeding. Keep clean and apply a dressing, no big deal asides from infection chance ( cuts, scratches, punches, etc) Major: Venous and Arterial: Apply pressure point/tourniquet and use sutures to stop bleeding. Chance dressings to keep clean (slashes/stabs from axes/knives/etc to limbs, bullets to limbs, falls) Internal: Nope, say goodbye to friends and family. Essentially no way to stop this outside a modern hospital, which coincidentally don't exist anymore. Even asides from that, have extremely high chances for developing life-threatening infections in regions of the body which are difficult to keep sterile in the best of cases. This is what the "suicide animation" is for. (bullets/arrows/melee weapons to torso) All dressings get dirty over time due to exposure to the wound, and require regular changing to lessen infection risk As Venous/Arterial wounds are likely to -ahem- "seep", even after closure, dressing exposed to this "seepage" will become unsterile over time. Regular changing of these bandages ensures the wound remains as clean as possible. Drinking from an untreated water source will make you sick, regardless of health/condition. Giardia is a bitch, and will make you cry "uncle" as you shit your life away. 99% of the wells on the map are damaged/have missing parts. These wells can be repaired if the parts are found. As a result of the above, you should either boil/filter your drinking water, or use the currently-useless purification tabs. Diseases and infections require highly-increased food and water intake, as a result of the metabolism kicking up in order to mount a proper immune response. Medications will not make it guaranteed you will fight off a disease, just make it highly likely. Plus, you would have to take the medication over time, to allow the medication to build up in your system. The region we play in underwent a civil war AND a major disease outbreak before society shat the bed. Medicine should be like gold. Interactions between sick players and healthy players should/could lead to disease transmission, depending on the immune systems of the players. Shit, I just found a rationale behind KoS . That actually makes sense and that I would accept wholeheartedly! Awesome. Anything I forgot?
  15. Whyherro123

    A doctor's suggestions for DayZ's medical system

    -ahem- Much of this has been suggested before. The Devs haven't implemented any of it. The medical system has barely been touched since it's implementation. Do "vitamins" actually do anything? Does the "Injection bottle of sodium bicarbonate" do anything? As an aside, what the fuck are we going to be using Sodium Bicarbonate for, heartburn? I don't think acidosis is going to be that big of a problem Does using a syringe on yourself or another player do anything? AS far as I know, the answer to all of the above is pretty much "no". Yet we get more guns and vehicles....
  16. Whyherro123

    Blue Tents?

    RISE FROM YOUR GRAVE!!! Seriously dude, super thread necro. The last post was from 20-fucking-14.
  17. Whyherro123

    Trucks is there a trick to them now?

    1) Vehicles suck. Seriously, they are so weak and lacking in power it isn't even funny 2) you know you have to shift gears, right? 3) Build up speed before you try to go uphill. All vehicles have this problem, but the trucks are the worst.
  18. Except, I am not Gews, though I appreciate the association with such a lauded figure
  19. Uh, no, I am going to stop you there. Gameplay should be based around realism/authenticity, full stop. Rounds and weapons should behave as they do in real life. The VSS isn't a "high end weapon", it is an extremely niche weapon, both in-game and in real life. Stop trying to make it something it is not. Should it be capable of being broken down? Can it do so in real life? If so, then yes. Problem solved. Not everything found in military spawns or at helicopter crashes are "high end". I've found boots at a heli crash, does that make them "high end"?
  20. Whyherro123

    What on earth happened in this clip?

    What happened? You missed. By a goddamn mile, mind you. Your firearm has sights for a reason. Use the crosshair to center the firearm on the target, then pop down the sights to actually fire.
  21. Actually, human beings drinking straight water regularly happened only extremely recently within our developmental history, like after the 1700s. Before then, even way back into the Paleolithic, people would regularly drink booze or tea instead of just water. Both drinks make use of boiled water, which is safe to drink. Anthropologists actually believe that the Neolithic in general, and the development of agriculture in particular, wasn't undertaken in order to supply more food per se, but to ensure an adequate supply of grain for beer-making. One of the earliest examples of human writing is a recipe for beer. This is actually tied into regional/continental differences between humans. The reason why many people of Asian decent are Lactose Intolerant? Their ancestors didn't drink animal milk back in the Neolithic, when animal husbandry came about. The reason Asiatic people have lower tolerances to alcohol in general, while European/African-descended people tend to have higher levels of tolerance? Asiatic peoples tended to heat water for tea, while European/African peoples boiled water for beer. Not saying that people didn't drink water before the development of the germ theory, but they usually made it into something else specifically to avoid getting sick. Read up the study reports of the examination of ancient bodies: many people had some form of parasite, either water or animal/food-borne. Otzi was a good example Even today, I prefer to make tea/tisanes in the woods, as opposed to drinking the water by itself, and I know the water is "clean". Heating water in the woods can be trivial so long as you have some form of container, and making a container can be pretty simple. Taking the soft tips of White Pine needles adds a refreshing taste and a big helping of Vitamin C to my day, roasted-dandelion root tea can aid an upset stomach, while cranberry, bearberry or blueberry tea just tastes good. The boiling I give the water beforehand is just an added bonus.
  22. I have always thought that the devs should remove around 90-95% of the wells in the game. So long as safe, potable water is readily available, Day Z will never be a survival game. There is a well in almost every settlement, and even in the settlements that don't have wells, you are never more than 5 minutes (a truly trivial distance) from a well. Drinking from "natural" water sources (ponds, streams, etc) should give you some sort of disease, hands down. Not "oh, maybe if you are low on health......." wimpy-washy shit. Apples and berries should be either harder to find, or give you diarrhea after eating a lot of them. Both contain a lot of water, but eating a large amount of them will cause you to get sick in the wilds with startling (and amusing, when it doesn't happen to you) frequency. In my survival class, I had a kid eat about 2 double-handfuls of fresh blueberries, and the resulting flood was described as "ass-piss".
  23. Whyherro123

    Guns that Jam or malfunction.

    Nope, I disagree almost entirely. You are saying that the jamming/malfunction process would be random, a computer's "roll of the dice". My response: yeah, and? So is, arguably, the most important aspect of the game. Whenever you loot a loot spawn, the computer rolls some dice, modified on the specific conditions of the loot spawn location. So as it should be with firearms and jamming. Don't want your firearm to jam? Clean it regularly, don't use shitty ammunition,clean it regularly, keep water, mud and dust out of it, clean it regularly , fire single rounds or in measured bursts, not "spray and pray", oh, and clean it regularly. Field-stripping and cleaning a firearm can take a few minutes if you know what you are doing. It takes even less time in Day Z, as to be absolutely trivial. "Weapon repair kits" should repair a weapon from any state to fully pristine, while some rags would repair it one damage level. Weapon condition, ammunition condition and rate of fire should all have an effect on the chances of jamming. Don't want your firearm to jam? Follow the directions above. Besides, jamming/malfunctions aren't really the end of the world. Reload and try again.
  24. Whyherro123

    Make Chernarus an Island??????????

    Ugh, no thanks. A large part of the lore of Day Z, which is admittedly very little, is that it shares a border with Russia, has (er, had) a sizable ethnically-Russian population, and this ethnic population caused a lot of problems, up to and including the Civil War, which canonically happened in the Day Z timeline. This is why there are stockpiles of weapons, clothing, ammunition, etc: militas were fighting brushfire wars all across Northern Chernarus, which South Zagoria, the region of Chernarus we play in, is located in. Besides, nothing takes me out of a game faster than coming to the end of the game world only to find an island. GTA did it, and I hated it.
  25. Whyherro123

    0.60 V3S too slow

    Oh, ohhhhhhh, you...... you sure put me in my place. That ...... that you did, sir. I am right mollified. ..... PPPPPFFFFFFFFFFFFFFFFFFFFFFFFFFFFFTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Oh good Lord, that was beautiful. 1 ) you actually don't have a "right" ( AHAHAHAHAHA, seriously?) to be pissed at the game, considering how every time you load up the game, you have to click on a statement that basically says "I excuse any sort of problematic design conditions, bugs, instability, due to the game being in FUCKING ALPHA". That little statement right there, which you cannot skip over or otherwise ignore, makes almost anything you can complain about in the game moot, until it gets removed. 2) Vehicles being all sort of fucked is, well, a bug, and has been known about for quite some time. It doesn't happen in every game, to everybody, but it happens often enough to the point where I have read 5+ threads on this very issue ever since .60 has come to Stable. Have ...... have you actually filled out a bug report, like us Alpha-testers are supposed to do, instead of running to the forum and slinging your sand-filled genitals everywhere? Seriously, at this point in Development, Day Z isn't technically even a game. I have the feeling that something like 99% of this forum shouldn't have been granted access to the EARLY-ACCESS ALPHA, which the game is STILL IN at this very point. Let me fill you in on the stereotypical game development process, in case you weren't otherwise aware: 1) Alpha. Insert all the mechanics, models, all the game shit. Don't bother fixing most bugs, because they are just going to get reintroduced by adding new stuff 2) Beta. When the game is "feature complete", aka when everything that will be in the game is in the game, start fixing bugs. 3) Release. Obvious Day Z is on a modified version of that cycle. Tell me, which stage are we still in, and what stage are we likely to be in for some time? I'll wait. Believe me or not, but I have many (many) problems with Day Z as well, I just don't run to the forums and complain about known bugs and demand they get fixed. V3S's being slow as shit and Sedans being made of Plasticine doesn't actually impair the playability of the game all that much, no matter how much you twist your panties.
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