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Everything posted by Whyherro123
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No, actually, it isn't. The "lone wolves", AKA the survivalist preppers who hide out in a shack with stashes of guns and food, enough for entire armies? The people who refuse to help other people? Those guys are next-to-guaranteed to die first. From injuries they cannot treat on their own, from disease that leaves them too weak to care for themselves, when their crops fail and they have no other reliable food source. Either way, they will not survive for very long. The people who group together, help each other out, specialize (farmers, chemists, doctors, weavers, blacksmiths, armorers, etc) and band together as a community? Those are the people who are likely to survive. We have survived FAR worse in reality (Look up the Toba Event, where the worldwide human population was killed off until between 2,000 and 10,000 individuals were left. Our species survived that.) than some fictional zombie apocalypse, simply by banding together when the going gets tough.
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Does anyone actually enjoy killing zombies in DayZ?
Whyherro123 replied to Awruk's topic in General Discussion
Most animals sprint on four legs. Humans beings (and the other few bipedal animals) have very good senses of balance and inter-limb coordination, which is what (along with well developed lower back and thigh muscles) allow us to sprint (and walk, for that matter) without tripping up on our own limbs without falling. Granted, I was a Biology major, not an Anatomy student, so this is what I am gleaming from reading some articles into the subject. -
I agree. As someone with actual Wilderness Survival Training, I can say with experience that surviving by yourself makes the already-difficult and stressful experience EXPONENTIALLY harder. Is it possible? Yes, I've done it. Would I recommend it to someone not as confident in their skills? Absolutely not, because they would, not might, get themselves in serious trouble, if not killed. Humans formed societies and clans for a multitude of reasons, one of them was the 'Division of Labor", where different people specialized in different tasks (hunting, farming, clothes-making, tool-making, etc), so that the individual could save time and the group would be more effective. This is also applicable to survival: with a group, you can divide tasks and save time doing so, making your group use time and resources more effectively. In my experience, you actually save resources when grouped up vs by yourself, because you have more hands to do more work. For example: I had my WS class build a shelter (with insulation), a fire with a reflector wall, gather and prepare enough wood for the night, and gather, boil, and use water to prepare a meal for the group. The group had 5 kids. 2 guys worked on the shelter, 2 guys worked on the fire, and the last guy gathered water (using everyones bottles), and cooked some beans and rice in a metal bucket once the fire was done. From start (clearing in the woods) to finish (meal cooked and eaten, fire dimmed to coals, and everyone asleep in the shelter), it took them about 3 hours, give or take. I did the same thing, and it took me 6-7, even though I built a smaller shelter, smaller fire, used less wood, and needed less water. Proves my point. The same thing is applicable to Day Z. Many hands make for light work. You can have 2 guys gathering wood for a fire ( I hate how it is next-to-instant), 2 guys cooking, and 2 guys standing watch. 1 guy will be hard-pressed to be as effective. I also believe that certain medical actions should not be able to be done by a single person. Splinting a broken limb? Nope. Stopping severe (venal and arterial) blood loss? Nope. Removing bullet fragments and other "bits" from the body? Nope. TL:DR Survival is MUCH harder when alone vs in a group. Such as it should be in Day Z. Not impossible, just MUCH harder.
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Does anyone actually enjoy killing zombies in DayZ?
Whyherro123 replied to Awruk's topic in General Discussion
1) which is why we should take damage to our hand when we fistfight. IRL, fists are REALLY shitty weapons, and are (relatively) damaged. Using your fists should be the last resort. Hell, getting into melee combat in and of itself should be the last resort, because melee is both 1) hard, and 2) scary. Humans invented the bow 10,000 + years ago specifically because they didn't want to get up close 2) I have played several of the Silent Hill games. I found them extremely childish, full of jump scares, gorn etc. 3) The infected are BARELY even finished. Give it some time. Oh, and in the Standalone, I have yet to see an Infected eat a body. I am 99% certain that they actually don't, and just beat things to death out of sheer fever-induced bestial fury. 4) You....don't find get shot at frightening? Weird, I would be shitting my pants. 5) Terror is abstract. That is the point. Terror is the "lead up", while horror is the "finish". See, you don't find Day Z frightening specifically because you "metagame". To you, your in-game character is just an avatar of your ambitions (to kill other players, from what I've read so far), while to me, my character is a living person, interacting with his world that has gone to shit. I don't think ," Well, I can just beat these infected by running around them in a circle while punching", I go " OH SHIT, people chasing after me, TRYING TO KILL ME!". Think about the game "world" from the viewpoint of your character some time, and the whole world becomes much more frightening. -
Exactly. The game is literally only about 1/3-12 (and 1/2 is pushing it) done, and most of the actual game mechanics are little-more-than bare bones. Survival (exposure, keeping warm, hydrating, boiling water, etc)? Not even close to being implemented, much less finished, and they keep changing environmental conditions every so often to test it out. Cooking? Besides cooking meat, which is very basic, not even close to being finished Diseases? Not even implemented Infected? Not even close to being finished. Farming? Barely even implemented, with A LOT of work still needed Foraging? Not even implemented. Medical systems? Barely implemented Right now, PvP, that is, gunplay, is the closest thing to actually being implemented ("good" is another story, because the gunplay (mechanics, characteristics, etc) of Day Z really suck), so therefore it is pretty much the only thing to do. Yet, with the recent additions of bare-bones farming and trapping, I've seen plenty of people on the forums switching to that instead. Give players something else to do, other than circle-jerking with assault rifles, and they will do it.
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Does anyone actually enjoy killing zombies in DayZ?
Whyherro123 replied to Awruk's topic in General Discussion
Realistically, there wouldn't be all that many predators in Chernarus, at least the region we play in. Quoted from myself in another thread: --Which is why you sleep in a tree, and prepare all food away from your campsite. People seemingly have this idea that predators have this hate-boner for humanity, that they are just waiting for us to relax our guard, and they want nothing more than to kill and eat us. This idea could not be any more incorrect, and was (and sadly, is) the reason why so many predator species in Europe and North America were next-to wiped out. What are the predator species we are most likely to come across in Chernarus? Wolves and bears? Wolves want nothing less to avoid humans, and will only become aggressive if you intrude upon their territory. And aggressive, in this case, means following you and trying to scare you away. If you provoke an actual attack, they are probably more terrified than you are. Similarly with bears. Most bear attacks occur either because they smelled food/etc at your campsite, came to investigate, and you startled them, or you got between them and their young. The thing is, most animals (not only predators) actively seek to avoid potentially dangerous confrontation as much as possible. Predators don't go on murder-sprees just because they can, because they know that their prey can, and WILL, fight back, and they don't want to get hurt. If you get attacked by an animal, it is literally the final and worst option available to the animal, and it means you literally ignored EVERY other option to defuse the situation. These options include making themselves known, setting dominance (staring in particular. NEVER try to stare down an animal confronting you.), and actively following you in effort to scare you off and get you to leave. Plus, there is the territorial concerns. South Zagoria has about 225 square kilometers of area, and let us assume that only about 70 square kilometers of that is ocean. That leaves about 150 sq kilometers of area for animals to live, INCLUDING cities and human development. Let us lowball the area claimed by a wolfpack and a SINGULAR bear as 100 square miles (wolves, and the area is given for a wolfpack in the 48 lower US states http://www.wolf.org/...fo/wolf-faqs/#h), and for a bear is between 70 (female) and 300-500 (male) square miles per mindividual. http://westernwildlife.org/grizzly-bear-outreach-project/faqs/#a6 This works out to be 260 square kilometers for a wolfpacks territory, and between 181-1295 square kilometers for a female - male bear. So, we could have 1 wolfpack for the whole of South Zagoria, maybe a female bear, and not likely to come across a male one. So, even if predators were likely to attack humans, we wouldn't be likely to come across one. Really, the most likely aggressive animal we would come across would be packs of angry, hungry, rapidly-undomesticating dogs. Good eating on one of them!-- TL;DR-- If there were predators in Chernarus, they would (realistically) be there in such low numbers that we would likely not see them. And, they are unlikely to attack humans unless you deliberately piss them off. As for the "zombies", well, they aren't zombies, not in the sense that you are thinking. http://dayz.gamepedia.com/Zombie As per that source, they are literally just people infected with a rabies-like disease, with accompanying brain damage that prevents them from picking things up or climbing ladders (which really makes no sense. If you are coordinated enough to be able to sprint without falling, you should be able to hold something in your hands, or turn a doorknob, or climb a ladder) And as for your comment on "horror", well, that is your opinion. I find Day Z quite frightening right now, without massive levels of gore, jump scares, etc etc etc. http://en.wikipedia.org/wiki/Horror_and_terror Day Z is doing quite well on the "terror" department, and it doesn't really need "horror". Some examples: The spots of blood you find in buildings: did someone get beaten to death here? Was it the infected, or a more human enemy? Or, did they decide to take their own life?The empty cities and towns. "50,000 people used to live here. Now it is a ghost town....". What was once a bustling metropolis is only home now to the wind and the deadIsolation. Humans are a VERY social species, and most people are very unnerved by isolation. People "going mad from the isolation" actually happens.Hell, the infected in general. Think about it next time you blast one away or smack it with an axe: they were once your friends and neighbors, family and loved ones. Now, they have become bestial, out for your blood and trying their damn-est to kill you, regardless of how much you beg for them to stop. The only way to prevent your once-acquaintances from beating you to death is to kill them first. And, if you think about it some more, there is some "Adult Fear" mixed in: what happened to all the kids and elderly? All we see are adults. That means that either:The kids and elderly all died from the infection The kids and elderly were all killed by their infected parents and children The kids and elderly were all "mercy killed" by their parents and children.Shit, either our in-game characters have PTSD out the wazoo, or are some stone-hearted motherfuckers. -
Exactly. If they were left laying about in the castles for hundreds of years, then all we would be left with AT BEST would be some rusty smears on the floor. If they are replicas, then why the hell would they be located in the broken ruins of run-down, 1200s-era castles? Shouldn't they be located in a gift shop? Not even counting the fact that replica swords are most decidedly not made for combat, and are likely (read: will) break when used as such. Also, the edges of the swords are likely not even sharpened, being replicas, and the blade will not be balanced (being replicas). Finally, where the hell did our characters pick up sword-fighting training? In the hands of an untrained user, even the "best" sword (as in, not a replica) becomes little better than a clumsy, easily deflected, quickly broken club. SCREW THIS ARCADE-Y GAMEPLAY
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Improvised ashwood bow/arrows are great.
Whyherro123 replied to Borges (DayZ)'s topic in General Discussion
That 100+ meter shot, with that grouping, is utterly ridiculous. The "Improvised Bow" in-game is little more than a green stick with some rope attached, and the arrows are light, probably-unbalanced shafts with no heads. And apparently our characters are professional fletchers, because those fletchings are the only thing good or effective about the whole ensemble. The "Improvised Bow" should only really be capable of getting groupings like that within 30 meters or so, and I hope wind and rain have an effect on arrow trajectory in the future.... -
Improvised ashwood bow/arrows are great.
Whyherro123 replied to Borges (DayZ)'s topic in General Discussion
No, nonononononono. Arrows are not easy to craft, at least in real life. You have to make sure they are straight, as in PERFECTLY STRAIGHT, balanced, and the right length for each individual archer. Arrowmaking is a long and involved process, where the more time and skill one puts into an arrow, the better (read: more accurate, fast, and powerful) it will be. Notice how it takes that guy 1/2 an hour at least to make one arrow, at he has a lot of experience. And, he also attaches a point from flint (which are very deadly, by the way), because an arrow with only a sharpened wooded tip is essentially only a little more dangerous than insulting the targets mother. http://forums.dayzgame.com/index.php?/topic/215247-quiver-arrows/ I've wanted a "new" system of bow-making and arrow-making for a while. I go through it, and a quiver for carrying arrows, in my above thread. -
Yes, actually, I switch to 1PP when in combat. Elsewhere, I use 3PP because the headbob, even when turned all the way down, gives me severe nausea. He is like a 1-trick pony, constantly bringing up the same stuff over and over again.
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A lot of us are, believe it or not.
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Charcoal tabs don't just make you vomit, they also neutralize the toxins in your body as well. neutralizing toxins + removing what is left via vomiting > just removing them
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1) I sprint until my character starts gasping, then I jog. After I start jogging, I switch to walking based on the terrain and when I would get tired in real life. Being a former competitive athlete, I actually know how difficult it is to run long distances, much less with constrictive clothing and heavy equipment. And, I do it because I actually enjoy role-playing. I find it fun, and also find it ridiculous we were able to sprint at 14mph indefinitely in the first place. 2) Let me just just say these three things; Morphine is a pain-killer, not a broken-bone-repairer. All it should do is drastically lessen the shock symptoms (http://en.wikipedia.org/wiki/Shock_(circulatory), which includes blurry vision, weakness, nausea, confusion, etc etc etc) you receive from being injured. This includes broken limbs, but shock should be preset in all injuries, because that is what happens in real life, from the smallest papercut to a limb-getting-blown-off. With the more severe injuries, you are likely to die first from shock than from the actual injury itself (severe shock can cause cardiovascular, brain, and various organ failures.) Of course, using morphine when all you have is a splinter is a waste, which is why there are oral painkillers, and, I hope, "wilderness 1st aid remedies", like willow bark, that relieve pain. Of course, using morphine should also turn the injectee into a near-useless lump of flesh, with side effects including constipation, severe drowsiness, effected heartbeat (with all that implies), shakiness of the limbs, nausea, dizziness, etc etc (http://www.drugs.com/sfx/morphine-side-effects.html) Splints don't actually heal anything IRL. All they do is immobilize the broken limb, so that the bone can heal on its own. And, this is only if there is "traction" on the broken bone, where the broken ends are put under "tension" (not the right concept, but close enough), so that the break can heal straight and the injured party won't be crippled when the break is healed. And, trust me, you don't want to fuck around with the broken bone too much, as if you do, broken shards of bone will break off into the bloodstream and cause a VERY painful death. In the Boy Scout Handbook, there are different ways of immobilizing a broken limb, not splinting. There is a difference. I have got training in how to put someone under (very VERY basic) traction for broken limbs, and even with the training, I would never attempt traction by myself. I am not comfortable with it, and don't want to potentially cripple/kill the poor soul. I would immobile the limb (which, again, is DIFFERENT from splinting), and get them to a real doctor. If you splint up a limb, say a leg, and try to run around on it, you are going to probably (read: DEFINATELY) re-break the bone, causing severe shock and possibly-related death, as well as ensuring that the limb will never heal correctly. Was it worth it? Yep, I would totally commit suicide IRL if I was stuck in a survival situation with a broken leg and no way of getting advanced medical care. The broken leg would make me literally helpless (it is very painful to crawl on a broken leg, depending on where the break is), and dying from dehydration and bone-break-fever is a really shitty way to go. If I broke an arm, well, traction for that is...simpler than legs (the muscles in the arm are weaker), and I have another arm and two legs, so I am not totally useless. Still would totally suck donkey balls, and your survival would be severely hindered.Note: just because it is a "zombie apocalypse" (note: they aren't classical zombies, just people infected with an unknown disease, which is unlikely, but possible, in real life), doesn't mean literally everything else in the game can be as realistic as possible. Anyone remember the mythical "anti-game"?
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I do, because you should. I do, and usually commit suicide, because it is a stupid mechanic.
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You do realize that the sun IRL doesn't actually set directly in the west and rise in the east? It depends on season. For example, it is Autumn in-game. This means the sun rises in the southeast and sets in the southwest, assuming Chernarus is (which it is) located in the Northern Hemisphere. Just to add some verisimilitude.
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Tired running around for trucks >=[
Whyherro123 replied to MatchboxChick's topic in General Discussion
Hmm? 1) They aren't "zombies", they are regular people (aka still alive, with all that entails) infected with a maybe-prion disease. 2) A survival game is a survival game, regardless of the actual theme. Not entirely sure what the "zombie survival" has to do with "Bear Grylls simulator". 3) What the hell does your post have to do with mine? The point remains that vehicles will (at least, on actual unmodded servers) NEVER be common. Read that link again: "10 working vehicles per server" -
I agree. I cannot wait until more complicated medical treatments (removing of objects, suturing, minor surgery) are needed to survive, rather than just "tie dirty rag around bullethole".
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Are ladders/stairs supposed to be the most dangerous thing in the game?
Whyherro123 replied to xhiril's topic in General Discussion
For stairs, just vault whenever you go up a level. It forces the game to "reset" your position, so it now knows where you are. The "stairs glitch" occurs because you might be going upstairs, but the game still thinks you are on the ground floor and treats you like you just fell. As for ladders, never died on em. Never had the glitch happen to me. Of course, I go slow on ladders, and wait a second before getting on or getting off. That might help. -
Tired running around for trucks >=[
Whyherro123 replied to MatchboxChick's topic in General Discussion
You poor baby ....... pahahahahahaha! Seriously, "Day Z Problems" over here... -Ahem- There are currently only three trucks spawning per server, to my knowledge. Adding more spawn points only makes it harder to find them. Statistically, if you are looking by yourself, you are unlikely to find one. Want to find and use a (buggy, glitchy, and loud AS FUCK) truck? Join a clan. Oh, and there is likely going to not be any more than 10-20 VEHICLES (not just trucks, but vehicles TOTAL) per server once they all get finished, which is AWESOME. Get used to walking, because unless you are in a clan that is deliberately searching for a vehicle, you probably will never get one. Which, again, is good. More survival-focused, as well as rewarding and promoting group play. http://www.reddit.com/r/dayz/comments/2iax7g/hicks_opinion_no_more_than_10_vehicles_on_an/ -
Good. That is what you get for 3PP-peeking. You give the rest of us 3PP-players a bad name.
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kos vs. being a filthy sniper with a fetish for violence
Whyherro123 replied to gcriseightysix's topic in General Discussion
You sir, earned a chuckle from me. Have some beans. -
kos vs. being a filthy sniper with a fetish for violence
Whyherro123 replied to gcriseightysix's topic in General Discussion
That is adorable. I will so enjoy listening to you cry when the devs remove the LRS from the Mosin. -
The sledgehammer will not go through the skull. Destroy it, pulp it, but not tear right through with enough force to damage another lethally. Melee is Day Z is AWFUL. There is no intertia. IRL, you cannot swing an axe or a sledghammer that fast
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It really shouldn't happen. All of the momentum of the swing should realistically be transferred to the first infected. Melee needs a HUGE workaround.
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Netting should be easy to find. It is a common item IRL, and useful for many different things. Ghillies, however, should take far, FAR, FAR more time to make. I have a friend IRL who made one, took him HOURS. Right now, it is just drag-n-drop. Obviously, it shouldn't be hours, but everyone and their mothers shouldn't have ghillies in seconds either.