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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    Clarification on "Base Building"

    Why? They aren't that difficult to build; they don't have insulation, they aren't on a ground-pad, and they probably aren't all that waterproof. Should they take time and effort? Of course, but I am sure that even I, with my limited carpentry experience, can build one of those in a day or so. And, the materials for basebuilding are EVERYWHERE in the game world. Stacks of seasoned boards, pallets of concrete, pallets of bricks, even slabs of concrete for the ambitious. There is no reason beyond artificial "balancing" (snort) that we wouldn't be able to use them. Also, the point of building new "buildings" (sheds, lean-tos, etc) in the woods and avoiding already-built houses is simple: people will get to the pre-built ones eventually. If there is a road leading somewhere, eventually, someone will take that road.
  2. Whyherro123

    Hyperthermia and Hypothermia

    Sure you can, and hypothermia isn't just caused by air temperature. What sort of survival experience do you have again?
  3. Whyherro123

    Hyperthermia and Hypothermia

    Uh, yeah, that sounds about right, actually. The student that I mentioned in my above post? It only took about half an hour from him putting on the raincoat to developing hypothermia, specifically, the stage where he couldn't take off his own wet clothing due to muscle impairment, and where he was confused about where he was and what he was doing. I had to fireman-carry him out of the woods and drive him to the hospital. This was just from being wet with his own sweat: it was drizzling, but still roughly 70 degrees F external air temp. Hypothermia can happen quick as all hell. In some situations (namely, being sweaty [which you would be wearing a Ghillie suit, or rainjacket] and in the rain or cold), if you don't recognize the early signs (which can be difficult if you are not paying attention (difficult in a group) and know what to spot), you can be in some serious shit very soon. And this game doesn't even do hypothermia justice!
  4. Whyherro123

    Hyperthermia and Hypothermia

    You can totally overheat wearing "normal" (note: what do you consider "normal"?) clothing, so long as you are over-insulated (ie, wearing heavy enough clothing) in the following locations: -Head. -Neck -Armpits -Groin and Inner Thigh The above locations are where the largest blood vessels are closest to the skin, and therefore, where you will lose the most heat due to temperature diffusion. Note how your armpits and groin tend to be covered 99% of the time by clothing. So, in the real world, if you want to be warm, cover your head and neck. Alternatively, want to cool off? Take off that cap and loosen up the neck of your jacket. I've climbed 3,000+ foot mountains in ice storms with little more than a windbreaker, jeans, and a fleece jacket, all because I was wearing a solid fleece cap and a scarf. Insulation is key. I have been waiting for the game to introduce a "layering system" (http://www.rei.com/learn/expert-advice/layering-basics.html) for a while, as it would both be more effective and more realistic than the current take-off-sweatshirt-put-on-rainjacket system we have. Plus, this would allow the external temperatures to more accurately reflect a mid-to-late Autumn temperature, as we would be able to "deal with" the colder temperature while wearing more clothing. Want to "balance" storing equipment with multiple layers on? Simple, make the "inside" layers unable to store anything (essentially, remove the storage slots), although I really have no trouble storing small items (batteries, snacks, compasses) in the breast/arm pocket on my jacket, which is usually underneath my windbreaker. With a proper layering system, you can respond almost instantly to changing weather and temperature conditions. Let us say you start out with a T-shirt and a light sweatshirt. (Both made from cotton) -Cold? Pull on a vest or a light jacket on over the sweatshirt, or pull up the hood, or wear a cap -windy? As above, or pull on a windbreaker (which would do nothing to protect against the cold, only "wind chill" -starts to rain? Pull on a windbreaker, or, if it really starts to spit, a full rainjacket. Take it slow, because you will sweat with the rainjacket on -inside layers get wet? (from rain, or sweat) Better pull them off quick, as cotton loses insulation properties when wet! -Find a wool sweater and some socks? AWESOME. Wool (aside from synthetic fleece) is my favorite material for clothing, as it keeps you warm even when wet. Of course, all of the above needs a more complicated temperature system, which would be infinitely more realistic than the IM COLD/ IM HOT thing we have going on. If you are getting cold because you are wet, throwing a raincoat on top of your soaked skin won't really help.
  5. Whyherro123

    Hyperthermia and Hypothermia

    Nope. Hypothermia and Hyperthermia will kill you VERY fast in a real-world survival situation. Overheating then suddenly getting wet is a sure way to develop hypothermia, as the water sucks all the heat out of you. I've had one of my students come down with severe hypothermia within 30 minutes (requiring a trip to the hospital) all due to him wearing his rain gear too tight, and sweating. The sweat built up under the jacket, and drew away body heat from his "core". Poor baby. I agree with the status message thing, but did you forget what kind of game we are playing, here?
  6. Whyherro123

    I like to aggravate Bandits.

    They were unlikely to spare him, regardless of what he said to them.
  7. Need a fishhook? Need a quick, easy, and most importantly, tasty, source of energy? Some effective firestarting materials? Want an effective waterproofing sealant, for clothing, containers, and housing? Survival isn't about the gear you have, or, in-game, the gear you can find. It is instead about adapting to the environment, overcoming the challenges (often improvising tools), and living at the end of the ordeal. This game shouldn't be ," Well guise, this spawn doesn't have a backpack and canned food, guess I'll jump off that storage tank until I get a better spawn", it should be, "Shit, this is gonna be harder than I thought.-rolls up sleeves" "Extinction (death) is the rule. Survival is the exception" Carl Sagan.
  8. Exactly. There should be a "natural/primitive" way to do almost everything in this game, without relying on fickle loot spawns. Should it be more difficult, take longer, and require more skill? Of course. Should it be as effective as using "modern" equipment? Of course. -Want to build a fire, but have no matches? Make a bow-drill or use the fire-plough. -Want to stay dry in the rain, but don't have a raincoat? Use a knife (or some other pointed tool) to cut/pry sheets of birchbark off birch trees, then use cordage to tie them into waterproof sheets that go over (more water-resistant) or under (warmer) your clothing. -Don't have a knife? Take a piece of glass (available around wrecked cars, or houses) and a small stone, and knap a rough edge on the glass -Don't have rope (for cordage)? Gather some grass (like the old rifle wrap), and twist it together. -Don't have a pot to boil water in for cooking/drinking, or for storing food? Take some birchbark, cut it with a knife, and use cordage to sew the bark together. -Want to make some waterproof glue in order to make sure your newly-made container doesn't leak, or let water in? Make some pine resin glue with pine resin (duh), ground charcoal, and some dried herbivorous poop. Want to boil water in your newly-waterproofed pot, but can't put birchbark over a fire? Heat up some small stones in a fire, then drop them into the water-filled pot. https://www.youtube.com/watch?v=PyC8yqYj3_M Want to cook something that isn't roasted meat on a fire? Use a flat rock to bake or grill the food, which can range from meat, to vegetables to, bread. Flatbread is actually a pretty decent survival "staple" as it can be made from few ingredients (flour, which can be made from wheat, corn, acorns, potato, various rhizomes, etc., salt and water) and will keep for a while as you search for other sources of food) Point being, you shouldn't be screwed over just because you can't find something. It should be some serious work to survive, but you should be able to.
  9. Whyherro123

    Weapon tier list. Best and worst?

    With one 30rnd magazine for the Sporter (or two, if you are lucky), the Sporter 22 becomes a "poor mans assault rifle). You can fire literally as fast as you can click, with little recoil, gorgeous iron sights, and easy-to-find ammunition. If anything, both 10rnd snail-magazines and .22LR bricks themselves need to be spawned more often. It is the most common small-rifle chambering in the world, after all....
  10. Whyherro123

    Weapon tier list. Best and worst?

    I do love the repeater. It is my second favorite firearm, right after shotguns. The sheer logistical effectiveness of having both a longarm and a sidearm use the same ammunition cannot be beat. The fact that it is reasonably powerful and accurate within a reasonable range is only a plus...
  11. Whyherro123

    Weapon tier list. Best and worst?

    It is debatable. The pistol-grip "Stakeout"-style MP-133 is "handier" (turns faster when raised), making it more useful indoors, but hold fewer shells than the standard. I prefer the standard for that reason, as having an extra two shells in the magazine could be a life-saver in CQC (no speedloader for the tube magazine, which takes a few seconds to reload. LOVE IT). I just want the ability to "top off" magazines, rather than having to empty them entirely, as well as the ability to alternate shells (1 slug, 1 buck, 1 flare, 3 buck, etc) In reality, a shotgun would arguably be the "best" (most effective, easiest logistics, wide range of shells, capable of being reloaded with black-powder, etc) firearm to have for any SHTF-scenario. 12 Gauge is the most common shot-shell chambering in the world, is powerful, reasonably light-weight, multi-purpose (birdshot for small game, buckshot for large game/self-defense, slugs for range and pure stopping power. Shot can reach out to 20-30 meters or so, depending on choke and shot pattern, and slugs can be accurate out to 100m), easy to reload ("paper shells" can be made by hand, brass shells can be reloaded. Having a smooth bore makes reloading (especially cleaning) with blackpowder easier, as well as shot and slug-making relatively simple using the lead weights from tires, steel wool and wax, or birdshot and wax (tons of videos on Youtube). Finally, the lack of a lot of moving parts (compared to automatic firearms) and the reliance of the user physically cycling the action makes maintenance simpler than other firearms (not to say that they don't need to be cleaned and maintained!) I just want a reloading system. Make it realistic, but let me reload my shotshells and revolver rounds! That is one (of many) reasons why they are useful!
  12. Whyherro123

    Weapon tier list. Best and worst?

    Every weapon has the capability of being truly fuck-awesome, depending on skill and circumstances. I've gotten 13 kills in a row using the bow in a past life, by stalking and ambushing players that apparently couldn't recognize an ambush (opened food in the middle of the road) when they saw one. Would I use it when face-to-face in Berezino? No. I've also gotten more kills with the Blaze 95 than I have ever got with an AKM or an M4. However, certain weapons definitely facilitate combat, due to certain characteristics. Whether you view this as a "crutch" or a "benefit" is ultimately personal preference. -Revolver: most "effective" sidearm in the game, hands-down, solely because it doesn't require magazines. Those high-capacity automatics are worth fuck-all when you don't have a magazine. The power of the cartridge, as well as its ubiquity, is a secondary benefit. -AKM: easy to keep fed, (relatively) easy to find, and user-friendly (easy to spray-and-pray, due to ubiquity of cartridges, as well as magazines being common). I have a love-hate relationship with the AKM: I use it whenever I have the chance, but the utterly pants-on-head STUPID tactics it provokes (I've seen people stand in the middle of the road to fire, spraying a full magazine at me, and never hit. Something about assault rifles makes "tacti-cool kids" think they are invincible.) makes me sigh whenever I see my fellow clan-mates pick them up and spray everywhere. When I use it, I tap the fire button to fire single rounds, and avoid spraying whenever possible -MP133 pump action: Love this thing. Shotguns are probably my favorite firearm in real life. They finally got buckshot "kind of" right, in the sense that they fire multiple pellets, and deal kind-of appropriate damage. Add some slugs, and let both shot and slugs reach the appropriate range, and I would use this thing pretty much to the exclusion of all other firearms.
  13. Whyherro123

    Where am I ? (The Official)

    Novomitrovosk, by the City Hall
  14. Whyherro123

    Baseball bat needs a buff?

    You might know more, but.......why? As far as I have searched, there aren'y any baseball fields in Chernarus. There are, however, a decent amount of soccer fields, however.
  15. Whyherro123

    Baseball bat needs a buff?

    What I find interesting, and confusing, is that we can find baseball bats in a country (or, more accurately, part of a country) where there are no baseball fields.
  16. Whyherro123

    Bow crafting - natural resources

    Then they should add an alternate way of making rope, one that doesn't require you already have a weapon in order to kill an animal. That is just asinine. Or, make and use a bola, or a sling, or hell, just throw a rock. If you throw a spear not designed for throwing at an animal with hopes to kill it, you will probably be sadly disappointed. You are unlikely to hit it, firstly, and even if you do the wound is not likely to be lethal. Finally, the spear will probably break, and there goes your time and effort to make it down the drain. The devs really need to remove the one-hit-kill feature with animals (they should instead bleed out, just like players), and make them suitable realistic in the sense that they run away (or fight you!) when you get too close.
  17. Whyherro123

    Average Lone Wolf Wouldnt Survive

    No, it isn't. The amount of food you require as a group goes up on a linear scale, but the amount of "effort" (time taken, places searched, carrying capacity, etc) it takes to get that food decreases on an exponential scale, due to more available labor.
  18. Whyherro123

    What is up with the farming hoe?

    Tell you what. Put on a standard helmet, and let me slam you in the head with a hoe. Even if it doesn't kill you outright, you will still feel it, and be stunned at the very least. Helmets aren't a magical forcefield that repel damage. All they do is lessen the impact, and a powerful-enough impact will scramble your brains through shock alone, helmet or no helmet. Also, you didn't specify he hit you in the head, or, the part that was protected by the helmet. He could've nailed you in the face, or the throat.
  19. Whyherro123

    Are Bandits a bad thing?

    So....you learn or you die. With something like that, you learn fast.
  20. Whyherro123

    Are Bandits a bad thing?

    Then post some damn sources proving your point. Or, post some actual sources that prove me wrong about Katrina, other than "I was there, and I heard some rumors". I am not saying there wasn't looting and violence, I am saying that most of the reports made by the news media (where we get most of our ideas concerning Katrina and New Orleans), were exaggerated at best and at worst, completely made up. And, so long as we are in an organized group, the "psychological effects" don't really apply.
  21. Whyherro123

    Are Bandits a bad thing?

    1) While you wait for your crops to grow, you: -Go hunting/fishing/trapping -Work on crafts. Carpentry, weaving, blacksmithing, etc etc etc -Repair/maintain equipment. Sharpen axes, make new handles for tools, flatten out shovels etc Farmers didn't just sit around and twiddle their thumbs while they waited for crops to grow. Plenty of work that needs to be done, and even if it is, you could always work on trade supplies (hides, furs, cloth, cash crops {tobacco, spices, etc], seasoned lumber, dyes, etc). 2) Most actual "survivalists" say that cattle would be the last animal you want to raise, just like chickens. They require too much land, too much feed, too much time, etc all for a relatively low return. Goats are where it is at. Meat, wool, milk, horn, all from an animal that is small (can be kept in small enclosure), relatively independent, etc. Cattle were "status" animals throughout history, not "food" animals, because of the relative difficulty and expense involved in keeping them. 3) Farming is a group activity. I would expect at least a part of the 7 billion people to go and offer their labor to armed militias, who protect them in return for the harvest of their labors. Essentially, we would become a feudal/tribal society again. The "peasants" (who, in all actuality, were not treated badly during the Middle Ages) don't even really have to know how to farm. They just organize into work-gangs, and do what the people in charge of the compound say ("Dig this irrigation ditch","Now, we are going to plant "x", "You guys, cut and split this firewood", etc). Books would be worth their weight in gold because of this.
  22. Whyherro123

    Are Bandits a bad thing?

    Name a point in time during the entirety of human existence when we have lived without some form of laws, either written or unwritten, and I will call you a liar. PS: the amount of looting and crime that occurred during the aftermath of Hurricane Katrina was greatly exaggerated by news media. Most of the "reports" were either completely made up, exaggerated beyond belief, or mere rumors. http://pqasb.pqarchiver.com/latimes/doc/422041076.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Sep%2027,%202005&author=Susannah%20Rosenblatt%20and%20James%20Rainey&pub=Los%20Angeles%20Times&edition=&startpage=A.16&desc=RITA%27S%20AFTERMATH;%20Katrina%20Takes%20a%20Toll%20on%20Truth,%20News%20Accuracy;%20Rumors%20supplanted%20accurate%20information%20and%20media%20magnified%20the%20problem.%20Rapes,%20violence%20and%20estimates%20of%20the%20dead%20were%20wrong http://fair.org/extra-online-articles/demonizing-the-victims-of-katrina/
  23. Whyherro123

    Are Bandits a bad thing?

    FYI, farming is "living off the land". Farming is hard, especially when you lack synthesized fertilizers and machines to till the soil.
  24. Whyherro123

    Are Bandits a bad thing?

    That is the thing: "the period until people adapt to the new reality" would be pretty short, between a couple weeks to a couple months. After that, people would get their shit together, and society would begin again.
  25. Whyherro123

    Bow crafting - natural resources

    Eh, if I am going to be making a spear from a knife and a branch, I am not going to waste my time (and the effort it took to make the damn thing) throwing it, when I can just use it as a thrusting weapon. There is a significant difference between a javelin (light spear balanced for throwing), and a spear (sturdier, and balanced for thrusting). You can hunt animals with thrusting spears, you just either 1) Need to ambush them (which means they can't automatically detect you, like they do currently), or hunt in groups, with one group "beating" the animals toward the "killers" something like this, except on land and with deer. Want an easy-to-make "weapon" (it doesn't kill things, but that spear you have sure will), that can bring down everything from deer to birds to people? Bolas. (http://en.wikipedia.org/wiki/Bolas) A bunch of weights tied around a center point, when thrown they tangle up the target and prevent it from running away. Throw the bolas, trip up the enemy (or prey), then run up and spear it/club it/stab it to death.
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