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Whyherro123

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Everything posted by Whyherro123

  1. Because it is realistic. Take a look at the Svetlo-Novo-Severo- (now Toploniki) line. Look at the area on a topographical map. What do you see in the area I mentioned? A FUCKHUGE river valley. That region should (and, thankfully, is) the most heavily settled part of the map, for one simple reason: ease of agriculture and industry. According to the ARMA II lore, South Zagoria (the region of Chernarus we play in) has human settlement as far back as 500 BC. People tend to stick to and migrate up rivers from the coast, as rivers make for effective, easier farming. On the flipside, rugged mountainous areas, like in the southeast corner of the map, tend to stay lightly settled (until there is some resource to exploit) due to the difficulty of farming and travel. Want wilderness and seclusion? Go to the area between Nadezhdino, Tulga, the Black Forest, and the Topolka Dam. This is a rugged mountainous area that covers roughly 1/3 to 1/4 of the map, depending on how you look at it. A couple of lives ago, I spent about 2 weeks chilling in that area on a full 40 pop server, and only ran across about 5 people (all bambis, and all lost) Placing your tents and stashes around the edges of the map (AKA "the wilderness" of the mod) is cliche, predictable, and foolish
  2. Whyherro123

    Primitive equipment: possibilities and such

    I like the melee weapons idea, but I disagree about bows. The "improvised ashwood shortbow" we have in game is not a self-bow. It is instead a "stick-bow", which is far weaker and less accurate, although they can be pretty powerful as well. And stickbows still take time to make. https://www.youtube.com/watch?v=JFTPxK2X0NA The bow in the above video is a stickbow. A more "realistic" progression of bows that could be craftable in-game could be: -Bundle-bow ( ) They are really only adequate for small game, but are easy to make, requiring only a couple of sticks and a few minutes -Stick-bow: see above. Requires a stick, a knife, some cordage, and a few minutes of your time -Self-Bow ( ) Requires a log, a knife, some cordage and a decent amount of time. Longbows are just a specialized type of self-bow. And actual English/Welsh warbows had draw-weights of up to 210 lbs, not 60. 60 lbs would be a reasonably-powerful self-bow As for arrows, read this thread. http://forums.dayzgame.com/index.php?/topic/215247-quiver-arrows/
  3. Whyherro123

    Primitive equipment: possibilities and such

    Look up "brain-tanned leather". If you look at the actual "guts" model, you can see that there is a brain in there. The process requires no "artifical" chemicals, just time and effort. I am assuming we already removed all the hair and fat when we skinned the animal, as the hide looks pretty clean already. The entire process is just too "abstract" for my liking.
  4. Whyherro123

    Comparing DayZ to similar games.

    I am referring to the plants and "ground cover".
  5. Whyherro123

    Primitive equipment: possibilities and such

    AS for making crafted weapons "stronger", how about the following? -Stone/ glass (glass would definitely be easier) arrow: take regular "improvised" arrow + stone shard/glass shard + resin. Higher damage and bleed rate -Stone hatchet: "Stone knife" + stick + cordage -Stone spear: "Stone knife" + log + cordage In my opinion, the "crafted" weapons do not need to be stronger, necessarily, melee as a whole needs to be reworked. You shouldn't be able to shrug off a blow with an axe, a stab of a knife, or an arrow from a bow. You should get seriously fucked up with just the initial strike, with additional heavy bleeding on top of that. Like, "death via blood loss" (with all the accompanying conditions: blurry vision, greyscale,loss of conciousness etc) in a minute or so. You have a major artery (carrying oxygenated blood, and under serious pressure) in each limb, in the torso, and alongside the neck. If those arteries get so much as nicked, chances are you are going to die (even with modern medicine available) from blood loss, and lose consciousness long before that. (Seriously. In the thigh, we have an artery called the "femoral artery". In adults, it is about the thickness of the thumb. If it is cut, the blood is under such high pressure that it can be sprayed up to a couple of meters away, and the loss in blood pressure often can cause unconsciousness in seconds, with death in 5 minutes or less. Guess where I would aim?!). The only thing that will save you if those arteries get damaged is a tourniquet, properly applied. Want to avoid all that? Simple: don't get hit. Either strike from ambush, strike from further away, or even just avoid the conflict entirely. Mankind invented ranged weapons (throwing javelins, then the atlatl, then the bow and arrow) for a reason: melee combat is scary, difficult, and dangerous to all involved. Even if you "win", you are likely to get hurt. Just make "modern" (aka anything made from drop-forged steel, found in houses) tools and weapons more rare, or make the towns and cities absolutely crawling with infected. The towns should be deathtraps-incarnate, not the "all-in-one stores" they are currently. A "risk vs reward" thing: the equipment found in developed areas would be awesome, but you would have to literally risk life and limb to get it, and, more importantly, get out.
  6. Whyherro123

    Comparing DayZ to similar games.

    The game does run rather poorly but it looks great, H1Z1 runs great and looks like it's face was on fire and someone tired to put it out with a shovel I just like how the forests of H1Z1 actually look like forests, with undergrowth, different bushes and small trees, etc, unlike Day Z's "parklike" atmosphere. I can actually hide in the woods in H1Z1.
  7. Whyherro123

    Meat

    Look at pretty much any "stony" path, like the coastal beach, or alongside a stream. Use the action command to look for stones, then take it into your hand and select "craft stone knife". It fails a lot.
  8. Whyherro123

    Burlap Sacks

    1) I have no idea why certain items are not "stackable" in-game, when it would make much more sense to do so in real life. Ask the devs 2) As for why an ax would be able to cut up raincoats, but not burlap; really, a splitting axe would not be able to cut up raincoats very well, either. A splitting axe does not have a sharp edge per se, and instead uses the weight of the axehead to split the fibers instead of cutting them. A lot of things in this game do no make a lot of sense when examined from a real-world-survival perspective.
  9. Whyherro123

    In my opinion this game should focus on melee combat

    That is the thing: you shouldn't be able to fight 5 zombies at once. If you are, you did something wrong.
  10. Whyherro123

    Cooking in DayZ

    ......I was being sarcastic. Heavily sarcastic. So sarcastic, in fact, that I am thinking that your response is in and of itself sarcastic, and we are entering an ouroboros of unrecognized sarcasm. Sarcasm-ception, if you will. Day Z is supposed to be a survival game, with all that encompasses, not just a poorly-optimized run'n'gun game.
  11. So, we have in-game currently only really one way to carry stuff: On the back I propose the addition of alternate means of gear carrying, namely, the usage of wagons, carts, and hand-made structures. In real life, these things allow for a single person to carry far more equipment than they would by themselves, with much less effort. Wagons: Everyone knows what a "Radio Flyer" wagon, is, right? While Chernarus might not have the exact same version, I am sure that there were small wagons around, whether for children to play with or for more mundane tasks, like pulling firewood. They could be found as loot (like trucks), and require one hand to be used effectively. They are relatively lightweight, can be used in rough terrain, and tough Cart: So, we have all of these "grocery stores" around Chernarus, but no grocery carts. They can carry a decent amount of stuff, but are pretty much limited to roads due to small wheel size, and require both hands to push. Sled: everyone knows about the sleds used by children during the winter for snow-sledding. However, they also can be used to ferry equipment around! Not as much as a wagon or cart, due to the lack of wheels, and they will travel slower, but they are easier to fix (and can even be easily improvised) Travois: Fast and easy to make, the travois is my favorite way to transport loads of firewood, backpacks, or other heavy loads of gear over long, rough terrain. Essentially, take two long sticks, and lash them together at the ends to make an isosceles triangle. Add cross-pieces for support and to hold the gear, and balance the lashed-ends on your shoulders. Good to go! All of these above methods could and would lead to more effective trade, as now traders could feasibly carry enough trade/barter goods to make longer trips "worthwhile". Discuss
  12. Whyherro123

    Alternate means of transporting equipment

    No.... I was referring to real life, here. I was camping with my Scouting troop, and I made a travois to ferry equipment from the trailer to the cabin in one go, rather than carry everything by hand.
  13. Whyherro123

    Cooking in DayZ

    Poor PvP-ers! My heart weeps!
  14. Whyherro123

    Alternate means of transporting equipment

    By "soooo much gear", what do you really mean? Enough for one person? I've carried about 10-peoples-worth of equipment using a travois with little issue.
  15. Whyherro123

    Cooking in DayZ

    I would just like to note that human beings can, in fact, eat meat raw. The reasons why we get sick (usually vomiting the raw meat back up) after eating raw/undercooked meat is due to psychological and physical distaste, as well as suddenly exposing your stomach to new, unexpected food. This is why people sometimes get sick when they eat food from a different culture. Once your body "gets used" to the raw meat, you can eat it fine, with generally little effect. Now, while we can eat meat raw, I generally do not suggest it, and if you have to, eat only lean (remove all the fat) muscle meat, away from the bones and internal organs, or marrow from inside the bones. "Organ meats" (liver, brain, etc, all of which are actually pretty tasty) tend to concentrate micro-organisms, which WILL make you sick. I have eaten marrow raw, but I've never been at the point where I had to eat raw meat.
  16. Whyherro123

    Cooking in DayZ

    Yes, cooking your food should be a priority. Eating cold cans of beans and spaghetti should be the last resort, not the go-to option. From a purely survival standpoint, having the ability to cook your food is a godsend. Hot food is great for morale, tends to taste better (letting you eat "unpalatable" things, as well as a morale boost in and of itself), warms up your "core" faster and more effectively, and lets you digest consumed food faster and more efficiently. When I am out in the woods, as soon as I have a fire going, I tend to put something on it, even if it just a pot of water, to make things like hot herbal teas (makes water safe and tasty to drink), boil berries down into syrup, or throw some granola bars into there to make oatmeal. My survival philosophy is "nothing gets wasted", and that includes possibilities. Not mentioning the fact that many "wild foragables" (plants and things) either require or become more palatable after cooking. However, you do take a "hit" to the nutritional content of food when you cook it: the more you cook an item, the less nutritional content it retains. However, this loss is small, almost negligible, and so long as you cook your food in methods that either minimize waste (ie, no barbecuing/roasting meat, as it removed valuable fat, etc), or effectively eliminate waste entirely (boiling, ie making soups, ensures that you get as much nutrition from the food as possible, as you can drink the broth), the "loss of nutrition" becomes a non-issue. So, the question remains: how to cook? Well, we currently have one method: roasting. It has to be my least favorite method, as it depletes the amount of nutrition the food being roasted can give you. However, it is simple to the extreme (requires no tools), and both meat and vegetables (grown and foraged) can be cooked this way I prefer boiling, and the making of soups. Get some meat? Put the bones in a pot to make broth, add some marrow, fat, meat and vegetables, let it simmer, and you have a tasty soup that warms you up, tastes good, uses all of the animal, and feeds more people than the meat alone. However, how do we boil / make soups? Well, there is the spawned-loot "metal pot", but IRL I prefer to not carry a large one. I make my own from cans: A large "#10" can will make a servicable pot for a decently sized group, and a large soup can makes a good pot for an individual. Can-pots are sturdy, easy to make, can hold a lot of liquid for their size, and easy to pack and carry.
  17. Whyherro123

    Bow and arrow

    You are not understanding the point I am trying to make here. 1) Arrows are not "instant death". In the time that you shoot the zombie, it is going to run up to you and beat you to death, pretty much regardless of where you shoot it. The only reason you can get OHK's on infected in-game right now is because the infected are unfinished. Take a look at the shot he makes where he puts arrows into two different foam "heads": the arrow only penetrates a couple of centimeters into foam. The bow is not that strong, probably not powerful enough to penetrate a skull with those light arrows. So, you would lightly wound the infected (and most likely, piss it off even more), and get smacked when you turn around to run. 2) Why are headshots necessary? They aren't instantly lethal, unlike in movies. They will kill the person, but until they bleed out they are going to be REALLY pissed off and tear you to pieces in an adrenaline-fueled berserk-er fury. 3) Why the hell are you using a bow and arrow in close quarters? You are shitting all over the primary advantage a bow gives you: RANGE. Use a knife or literally any other melee weapon. Only an idiot (like in the movies) would use a ranged weapon in CQC. 4) Let me ask you a question: could you do the above trick-shots, all the time with unerring accuracy? Could you nock 3 arrows and loose them all within 0.6 seconds, while having them all strike the target? Chances are, the answer is overwhelmingly no. So, his strategy of shooting really fast is fine and all, and probably pretty effective. However, all of that means jack shit if the average survivor couldn't reproduce them. Using the "hollywood style" of archery lets pretty much every survivor nock and shoot an arrow "effectively". I see no reason to introduce a radically different style of archery when literally 99.9% of the population couldn't reproduce it in the field, nor depend on it for survival. It might be effective for him, but probably not for everyone else that doesn't train specifically for it. You are seemingly not understanding that archery takes A LOT of practice to get adequate, much less good. The guy in the video? Amazing. Is his skill and strategy applicable in any real shape or form to survivors, who just made a shitty bow and shitty arrows using some twigs and a bent stick? No, not really. If it isn't reproducible by a hungry, cold survivor, then it pretty much becomes useless. -AHEM- As for your "English Longbow on a horse" comment, sorry to burst your bubble, but during the Hundreds Year War, English Yeomen were commonly used as mounted raiders, setting the northern part of France ablaze using flaming arrows fired from Longbows.
  18. Whyherro123

    Bow and arrow

    Tell me, what do you consider a "strong bow"? Because a 40-50lbs bow isn't all that powerful, all things considered. 45 lbs is the bare minimum required for hunting in my state, and the bigwigs in charge of hunting regulations suggest you use a higher-drawweight bow for a cleaner, more humane kill. That is what he was using in the above video when he demonstrated his skills with a "powerful" bow. English/Welsh longbows would have draw weights of up to 210 pounds. The fancy fast shooting that he does above? Not possible with a longbow. You would tear the muscles and ligaments in your shoulders, arm, and back. Also, I think you are seriously underestimating the amount of effort it takes to draw an actual war-bow, as well as what war-bows were actually used for. In real life, archers weren't going for speed and accuracy, they were going for mass. War-archery was essentially the "field artillery" of the time, from ancient Egypt all the way to Medieval England. It involved hundreds of men launching arrows at formations of men, hundreds of yards away, not singular targets a couple of feet. English archers actually got breaks after every three arrows or so, because they would otherwise be too fatigued to continue. Skirmishes with bows and arrows (essentially, what his skills above, namely fast and accurate shooting, translate to), never really happened after the Neolithic, when warfare got larger and more organized. He also uses a very different type of bow than most survivors would. Also, what idiot closes one eye when aiming a bow? It is the same thing as closing one eye when aiming a firearm; if you do that, you are doing it wrong. Keep both eyes open, and you have more situational awareness and depth perception. Finally, a wooden self-bow doesn't have any sights, artificial arrow-rests, counterweights, or mechanical releases. "Modern sport archery", which refers overwhelmingly to the use of compound (http://en.wikipedia.org/wiki/Compound_bow) often does have those things. My bow has none: the arrow rests on my hand, I look down the shaft to the point, and aim using a point of reference. I also don't "draw and hold", which is what compound archers do. I "aim, draw then release", not "draw, aim then release". He is right, I am not disagreeing with him on that. The "arrow on right side of bow, draw with thumb, draw to face" thing he likes to do is common to most Asian archery styles. It was suited to the type of bow they commonly used (composite recurves made from horn), and worked for them in regards to their specific combat tactics. For a long, straight-limbed self or long- style bow (which "survival bows" essentially are, as it is very difficult to make a recurve bow in the woods), you are probably better off putting the arrow on the left side of the bow and drawing back to your ear, chest or jawline. Different muscles (this uses your back, the Asian style uses the arm) and all that, and probably easier for the survivor. You guys are also seemingly forgetting that he has practiced for hours and weeks for the above shots. The survivor that carves up a stickbow and some crappy arrows has not. His style of shooting takes skill and practice. "Mine" (which isn't actually developed by me, of course) does as well, just not nearly as much. I am saying that the above video is impressive, if only for his skill and dedication to the art. However, is it practical, or even really possible, for the average survivor? In all honesty, probably not. I have been using and making my own bows and arrows for a while now, and I definitely couldn't do the above things. However, I also don't really want to. Being able to shoot fast like that isn't really possible with my bows, and one shot to the heart/lungs will drop a deer pretty much as quickly as three will, with much less time and effort.
  19. Whyherro123

    Bow and arrow

    You are missing several points here. 1) His "style" of shooting would take many MANY hours of practice, to the point of being impractical in a survival situation. You are better off served taking a slow, deliberate shot 2) Again, the "type" of bow we have in-game is very inefficient. I highly doubt the crap bow and wooden-tipped arrows would be able to pierce an infected skull. And, the "type" of bow he appears to be using in his trick-shots appears to be extremely light weight in draw poundage, as evidenced by his ability to draw it pretty much using only his arm, instead of with his back. 3) If you have to make multiple shots at infected charging at you, you have failed at using stealth. Use a hand weapon at that point, instead of potentially losing or breaking precious arrows. 4) Lastly, a single arrow to the chest wouldn't kill an infected, or, hell, a normal human or animal right away, especially if all it has is a sharpened wooden tip. Arrows kill through blood loss, and even taking a broadhead-tipped arrow through the ribcage wouldn't make you bleed out instantly (it would be very quick, though). A video I posted in one of the linked threads shows a guy shooting an obsidian-tipped arrow through the "sweet spot" (heart + double lung shot) of a deer with a 50lbs + flatbow. The deer still lives for 30 seconds, enough to run away and get lost in the underbrush. With infected, that is 30 seconds for them to sprint up to you and beat you to death as you try to trick-shot them. Again: his style of shooting is pretty much made to look cool. It most likely took him hours of practicing and constant takes in order to get the above footage, and if you threw him, hungry, wet, cold and scared into an actual survival situation, I am 99% certain he would not be able to emulate his above tricks practically. I'll stick with my "boring" slow, measured and true-tested style, thank you very much.
  20. Whyherro123

    Bow and arrow

    I agree that there should be less "sway", but I strongly disagree with your other points. The "type" of bow we have in-game is known as a "stickbow" (and it could barely be considered that), which are some of the "worst" (read: least effective) "type" of bow there is. Stickbows are only really effective at close range, and for small game, as they lack the power for longer ranges and larger animals. Also, wooden tipped arrows are some of the least effective there are, but they would still cause significant damage, at least penetrating the chest cavity. An arrow tipped with glass, bone, or metal would be even more effective, as it would both be heavier (more force of impact) and have sharper and longer cutting surfaces. (which, when coupled with the increased force of impact, leads to greatly increased lethality) Here are some videos to demonstrate the penetrative capabilities of different arrowheads, loosed from a "real" (read: carved flatbow, which is much more involved and powerful than the in-game bow) bow of about 50 lbs. (Glass arrowheads are functionally the same as obsidian and flint) I disagree. Making arrows is difficult. I've made several in real life, and I only have about 7 (5 complete, 2 unfinished). And this is with feather fletchings and glass points, basically the same arrows as in-game. The process for in-game arrowmaking is extremely streamlined, to the point where I don't even worry when I loose one, as they are so easy to replace. Besides, you can't retrieve them from targets (animals/infected/players), so what is the point? Hopefully, this is changed in the future.... I have made several threads about bows, arrows, and quivers before. I thought about having a craftable quiver take up the "primary firearm" slot, and would carry your bow (unstrung), several arrows, and possibly some fletchers tools and spare bowstrings as well. http://forums.dayzgame.com/index.php?/topic/215247-quiver-arrows/ http://forums.dayzgame.com/index.php?/topic/205753-archery-bows-arrows-etc/ As for the guy in the above video, good for him, but it all is too flashy for my tastes. He probably practiced for HOURS (at the very least) for the "perfect shot" for each of the stunts, all for something that, from what I have seen and used, doesn't look very practical for actual survival.
  21. Whyherro123

    Fix these two easy/small things and the game will be amazing

    A magazine stored in an easy-access pouch on the front of the body is just a little different from an axe or something big and bulky stored in a backpack on the back of the body. Just a tad.
  22. Whyherro123

    Fix these two easy/small things and the game will be amazing

    1) I don't know about you, but I have some trouble walking and pulling things out of a bag at the same time. I am assuming that this is where you store your axe when it is "on your back". (Because tools magically sticking to your back is dumb). I, for one, would like for there to be a forced stop and a little animation before you get to access your inventory. Better than sprinting at full speed and pressing the TAB key. 2) You do realize that you can break your leg by stepping off a curb, right? All about angles and stuff. Although I agree, your character should make some sort of noise when you get injured. Scream when you break a limb, get shot/get stabbed, groan when walking on a sprained ankle, etc.
  23. Whyherro123

    knocking myself up

    Didn't even give him the common courtesy of a reacharound ; P
  24. Whyherro123

    In my opinion this game should focus on melee combat

    Why shouldn't you be able to use a shield in conjunction with a melee weapon? That is what they were designed for, after all.
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