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Everything posted by Whyherro123
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Filling magazines with rounds should take time (animations)
Whyherro123 replied to 0.64 Freerider's topic in Suggestions
It was lost, 2 years ago. Why do you think the last post before you bumped it was from 2 years ago? People found nothing else to add to the discussion. -
Filling magazines with rounds should take time (animations)
Whyherro123 replied to 0.64 Freerider's topic in Suggestions
Really dude? A necro of 2 fucking years? Don't do this. Make a new thread. -
Boarding up doors/windows, locking houses.
Whyherro123 replied to ShallowTech's topic in Suggestions
They aren't zombies. They are "just" normal people infected with a disease that destroys brain function. This brain damage makes them act similarly to someone hopped up on meth and PCP: aggressive and hard to kill. You ever hear about police having to empty multiple magazines into a druggie rager in order to take them down? Likewise, they have the same weaknesses as normal people. They aren't superhuman, capable of ripping off boards and breaking down doors, at least, not without hurting themselves. -
They should be all-but irrelevant to the game. Do you know how much space a wolf pack needs? Basically, the whole of South Zagoria would be enough space to maybe support a single wolf pack. http://westernwildlife.org/gray-wolf-outreach-project/biology-behavior-4/ And probably even less, with the level of human activity in South Zagoria. With the level of agriculture and animal husbandry in-game, any wolves would have been shot and killed by humans real quick. Same thing with bears, only even more so. Wolves and bears were only put in to give the game a more "survival" feeling, while all the people actually trained/experienced in wilderness survival are shaking their heads and facepalming. They are doing it because they can't make the environment enough of a threat, which is disappointing.
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"Too much PvE aspects for the game" get the fuck outta here. "Wire cutters as a very rare spawn" The hell? If you have a pair of pliers, you have a set of wire cutters. I have a set of wire cutters on me 24/7, as part of the pliers that make up my multi-tool. If there is a door that is locked; as long as it isn't made of steel...... if I want to get inside, I will bash it down with a sledgehammer or an axe, or take out the hinges with a screwdriver (which I also have 24/7). The only thing stopping me is the noise that it will make....... which is the one benefit of finding the key. Probably the only benefit. making real-world common items arbitrarily hard to find in order to make things unrealistically difficult is ....... dumb, to be frank. Artificial difficulty is foolish and nonsensical. Just my opinion.
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I lean more along the lines of vitamin deficiencies. Eat nothing but apples and cold canned food, and your chances of getting sick go up, and your "healing rate" goes down. Eat plenty of good, hot meals, soups, bread, stews, etc, and your chances of getting sick go down, and your "healing rate" goes up. Anything and everything should be undertaken to increase "survival" aspects of the game.
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See, everyone? This is why we can't have nice things. As someone who is/was pretty much known as "the survival guy" on these forums ........ I will never support a urination/defecation mechanic. Never. Not in a million years. Why? It wont add anything to the game through its visual representation, and what do you think the overwhelmingly most common use for it will be? I will give you three guesses, and the first two don't count. Any sort of dehydration or illness-related function (diarrhea, mainly) of the two mechanics can easily be represented by the loss of water levels already present in the game, just drastically increased.
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Bow and stone knife.
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Do me a favor, go and find a can of your favorite brand of beans (or soup, or anything in a can, really, so long as it is full), and slam it into your skull. A can of -something- so long as it is full of something (liquid and food), is basically a round rock. Although I agree with regards to fists being effective weapons. They should, in reality, be the weapons of last resort. They are rather easy to hurt when used in a fight.
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Pushing traffic to castles and Northern Highway
Whyherro123 replied to BeaverProductions's topic in General Discussion
Like, seriously, holy fuck. I have owned Day Z since December 2013, or right after it came out. I have 827 hours. I mean, I like the game and all, but too much of a "good" thing is a bad thing. I have 800+ hours, and I am pretty much burnt out on Day Z. -
I love you, in an entirely platonic and professional fashion.
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CLE: easier to get m4/mags than civilian weapons (now with expanded feedback)
Whyherro123 replied to Bororm's topic in General Discussion
If you have ever lived through a disaster, or even through rough weather, you would realize that your idea is far from reasonable. Whenever there is a storm warning, a heavy snowstorm, etc, stores will have the shelves wiped clean. People panic, run to the store and clean out the stock. Most stores, of almost every type, from grocery stores to gas stations, only have a couple of days of stock on them, a week at best. When that runs out, the shelves don't magically restock themselves. And that is even if the employees decide to go into work. Why people expect to find food in grocery stores, medicine in hospitals, and such-and-such in specific places after a civilization-ending apocalypse is beyond me. -
WOW, Lucky I found that heatpack, said no one ever
Whyherro123 replied to siresteelhell's topic in General Discussion
In "reality" the little heatpacks we have in-game are more suited towards keeping your fingers and toes warm and limber, as opposed to keeping you alive in cold conditions. There are heatpacks designed for that, but they tend to be larger and more expensive. As someone trained in survival, they are certainly nice to have, but they are in no way an essential must-have part of my kit. -
Additional food and tinder source from already ingame plant: CATTAIL
Whyherro123 replied to spuddy0108's topic in Suggestions
I've been suggesting cattail for years, man. YEARS. They are some of the most important food sources to a survivor. It hasn't been implemented yet, but we get new firearms every other patch. -sigh- -
Just so you are aware, I had to reread this about three times to work out some of your meanings. English might not be your first language, and that is perfectly ok, I just want you to know that understanding this was .... difficult and reading this, unpleasant. 1) No, something being "barely implemented" is, in fact, an argument, because it is likely going to be changed and refined over the course of the alpha process. The "barely implemented as a result of Alpha" is a perfectly acceptable rationale for everything in the game, up until the game reaches Beta. Also of note: it doesn't take a "couple of months" for crops to grow in reality, more like a couple of weeks. In the environment Day Z takes place in, you can generally harvest two crops over the growing season. "One week of real time" is my concession to reality, while maintaining the actual ability to play the game. Right now, crops grow in 20 minutes. Not cool. 2) I don't know what game you are playing, but when I play Day Z, I certainly don't need to eat 3/4 cans every 3 hours. And, regardless, eating that much food is pretty realistic, for the conditions and circumstances Day Z tries to emulate. 3) I never said I agreed with your characters staying the same once you log out; in fact, I am one of the few people all for your character staying in-game. It .... well, it just isn't going to happen, not too many other people are for it. 4) You talk about snaring rabbits in-game, I bring up snaring rabbits in real life. What else do you want to talk about? I even brought up the problems I have with in-game trapping. Again, the game is in Alpha, there is time for things to be refined. 5) Yep, having to rest for even a slightly-realistic part of time in order to recover from injuries would be pretty swell. After all, Day Z is a SURVIVAL GAME. Don't want to have to do that? Don't get injured. Problem avoided, if not solved. Getting injured in a survival game should be a big deal, if not the BIGGEST DEAL. In my opinion, healing from injuries is far too easy, there isn't even close to enough infections and diseases. Day Z should be hard, it was originally conceived as an "Anti-game", in fact. 6) Yep, the "average" survivor should only be able to do things the average person should do. Want to learn how to administer an IV, or how to repair a truck? Either find a manual for it, or find someone that already knows how to do it and have them teach you. Boom, an actual use for both the books that have already been in-game for over a year (and which, to be entirely honest, have been "useless" the entire time) and for the already-confirmed soft skill system. However, it has already pretty much been confirmed that both my preferred version (start out as a "blank slate", learn skills through reading and being taught), and your version (everyone starts out with a "profession") are not going to happen, so this whole point is moot. Anyways, I am done here. I've been talking about these same points for 3+ years now, and, to be quite frank, I am tired of it. Enjoy your thread, and enjoy diluting the experience even further.
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You have only 10 posts, so you might not know what my "shtick" on these forums are, nor just how many times the above topics have already been brought up, many times by me, but I'll bite. 1) Welcome to one of the many problems of using a grid inventory. There have been many suggestions to "fix" it. 2) The agriculture mechanic in the game is barely implemented, much less finished. I agree, however. I think it should take at least a week of real time to grow crops in-game. Agriculture is hard, especially preindustrial agriculture. 3) I've .......... done that in real life. I do it all the time. Now, granted, the snares in game are much more effective than real-life snares, hilariously so, but it is possible to snare rabbits. Rabbits are often "babby's furst trapped animal" in survival classes. 4) Gameplay? Accelerated time? Alpha? Regardless, in a survival situation, one where you are cold, afraid, and running everywhere (often with heavy equipment), can and will jack up your caloric requirements, meaning you need to eat more food. It is Autumn in-game, so feasibly pretty cold. Last November, on a hike through some mountains, I ate 6000+ calories in a day. About 3 cans of beans and franks, a couple of eggs, a number of slices of bread, a whole slew of snacks, and at the end of the night, multiple servings of spaghetti. Did I eat it all at once, like in Day Z? No, but I ate a comparable amount of food, and drank far more water than we are required to in-game. 5) Gameplay. Pure and simple. 6) Again, gameplay. I would prefer it if splints and morphine were heavily tweaked, if not outright removed, and we just died if we broke our legs in-game, but with the outright hilarious jankiness of the engine, that isn't really feasible at this point, nor in the appreciable future. 7) Do you know what shock is? Shock is a physiological condition, brought on by injuries, pain and blood loss, and can often result in nausea, trembling, blurred/greyscale vision, weakness, a whole slew of other symptoms, etc. Want to know how to treat shock? Stop the cause of the shock, then rest, relax, keep warm, and eat and drink. I'll give you 3 guesses as to what that process above resembles, and the first two don't count. We aren't literally "regenerating blood", that is just the in-game term for health and such that was a carry-over from the mod and ARMA II. When you view it from the angle of "preventing and limiting the effects of shock", it is actually pretty damn realistic. As for the " why would you want to remember something for your character that you would know in real life"-thing, not everyone in real life knows their blood type. I don't. Many of my friends don't. It hasn't come up in everyday life enough for us to care. We probably should, but there are many things in life we should probably do that we do not. Like with many other aspects of the game, I would in fact prefer it if blood transfusions were either 1) removed entirely. Take the average survivor off the street, and ask them if they can perform a flawless blood transfusion in situ. Chances are almost overwhelmingly no, or 2) Have a not-insignifigant chance to cause severe infections in the patient, subject to the transfusers medical skill.
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Then we shall have to agree to disagree, for a lack of a better term/phrase. The UI is perfectly clear, as it already indicates your character's blood type, as you know, whenever you use a blood test kit. Not our fault, nor should authenticity be diminished, because you can't remember it, nor write it down. It takes all of two seconds to tear a page out of a book and write down your blood type. Throw that page into a 1AK and you are set for the life of that character. I do the above in real life with my Scout Troop. Every scout has their blood type, allergies and medications written down on a laminated sheet of paper. Said sheet of paper doesn't leave the kit. As for the "writing down numbers of loose ammunition" argument: Great! If you dump a bunch of loose rounds in a pocket on your pack, you shouldn't magically know how many are in there automatically, especially in the heat of combat. Pull them out and count them with the "Inspect" option. Same thing with the amount of rounds left in a magazine. No magically appearing numbers, please, instead, remember how many rounds you fire. I would love all of the above.
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It isn't so much that I disagree with the topic per se, it more that it detracts from the realism/authenticity part of the game, something that has been sadly lacking for quite some time. Having problems remembering your blood type in-game? Write it down, using the in-game notation system. Not some magical HUD indicator that pops up as soon as you click the right button. Have more than one character? Keep more than one note. Paper is everywhere. What happened to the difficulty? The verisimilitude?
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Not our fault if you are too stupid to remember your blood type. You do realize there is a note-taking function in-game, right? Grab a piece of paper, a pen, and write down your characters's blood type, then keep it in your inventory. Problem solved.
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-facepalm- AK-pattern rifles can still jam. In all seriousness, they can actually jam "more seriously" because the wide open spaces inside the workings of the rifle, which are part of its quality, can let in larger particles of sediment. AK-pattern rifles being immune to malfunctions is a myth. While they are more robust than other rifles, they are not perfect, far from it, and need regular cleaning and maintenance, just like any other firearm. Just like M-16-pattern rifles and its derivatives are not particularily shitty, nor prone to jamming. They were, back in Vietnam, but that was an issue with gunpowder, not the firearm. With regular maintenance, the M16 family of rifles is popular worldwide, for many reasons.
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Basebuilding Watchtowers preview added to Trello
Whyherro123 replied to ☣BioHaze☣'s topic in General Discussion
True, not enough crossbracing. Add some X-shaped supports to each wall segment, going from corner to corner, and making the 4 corner poles slant slightly outward would help. It doesn't look like the boards for each floor are supported by anything, either. 1/10, you don't get your Pioneering Merit Badge, Art Team -
Basebuilding Watchtowers preview added to Trello
Whyherro123 replied to ☣BioHaze☣'s topic in General Discussion
Stack up some sandbags around the inside perimeter of each tower "floor"? To be entirely honest, that looks like something I would build as a base in and of itself, not just a single repeating watchtower. -
Basebuilding Watchtowers preview added to Trello
Whyherro123 replied to ☣BioHaze☣'s topic in General Discussion
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1st person perspective only (Message to devs)
Whyherro123 replied to cs_wolf's topic in General Discussion
When 1PP offers all the range of advantages I have in real life (namely, all sounds "work" 100% of the time) , and doesn't feel like I am wearing blinders on the side of my head, oh and doesn't make me feel like I am going to vomit after running for longer than 5 minutes, then I will play it. Until then, I will use 1PP for ADS, and 3PP for everything else. 1PP might be "more realistic" (debatable), and it might be more immersive (also debatable), but .... well, it sucks. It really, really does, subjectively. And this is coming from someone who realism is integral to game enjoyment.