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Everything posted by Whyherro123
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improvised 12 gauge + crafted Co2 explosive shotgun shells
Whyherro123 replied to Wookieenoob's topic in Suggestions
No, because they are almost universally dangerous. Do (and did) people make them? Yes, of course. Did their "pipe-guns" explode, and did the users lose hands, eyes, and their lives depressingly often? Yes. Pipe-guns, with very few exceptions, are not worth it, to make or to use. Do you happen to know how much pressure a 12G shell gives off when fired, and if that length of pipe can handle it? Do people make "backyard firearms", also known as "Chechnyan Firecrackers"? Yes, but they overwhelmingly look and function as real firearms, and are more reinforced and complex than "open pipe, insert bullet". -
Considering how a knife in your pocket can throw off a decent Orienteering compass held in your hand (Have had it happen to me, watched the dial swing round and round), strapping your compass to a big thing made from metal will do almost nothing useful.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Whyherro123 replied to alexeistukov's topic in Suggestions
YESSSSSS I love me some .45-70. Powerful, yet easy to reload due to the straight-walled case. I love me some revolver calibers in general. -
1) It depends. A large majority of saltwater shellfish are safe to eat raw, so long as the area isn't polluted (which there being numerous factories RIGHT NEXT to the coast, I highly doubt) and you only eat ones that get covered with water at high tide. 2) Crabs, at least the sizes you can find on a shoreline, are not worth the energy to capture and cook. 3) Seaweed is a much more viable food source from the ocean. Most, along the lines of 99%, of the seaweed you find washed up on the beach in temperate environments are safe to eat, and when properly prepared, actually rather tasty. However, they contain a LOT of salt, so be prepared to be drinking a LOT of water. 4) Agree 5) I would rather see parts of that "junk" be useful: garbage bags being used for rain barrels, plastic bottles being used for containers, shards of glass being used for knives. As any oceangoer can tell you, there is very few areas on the globe that human garbage can't be found. However, to prompt players to move off the coast (which is what I believe the Devs intend), these resources should be finite, instead of infinite like apple trees or berry bushes. If you pick a section of beach clean of seaweed, that's it, at least until server restart. I also would like to see some sort of salt-making process. Salt is very important for survival, and could serve as a valuable trade good (salt can be used to preserve food, and to treat animal hides, and as a medical disinfectant) Take a pot of seawater and let it boil away. With some luck, you will be left with seasalt in the pot.
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IT ISNT RUSSIA. It is a former Soviet State, but that doesn't make it Russia. It shares a border with Russia, but that doesn't make it Russia. There is (or, more accurately, was) a Russian ethnic minority in the northern parts of the country, but that doesn't make it Russia. The rebel group, CHEDAKI, in ARMA II want to return to Soviet-style Communism (AFAIK), but that doesn't make it Russia. TL;DR Chernarus is NOT RUSSIA. It has its own ethic group, own language (that uses Cyrillic), own government, etc etc etc etc etc
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Pretty much this. Turn down all the headbob, all the things that make the characters head shake about like a windsock, and I still get "carsick" whenever I play 1PP and move around. I don't get carsick or seasick in real life, nor does this happen with any other 1PP game. Not including the fact that in 1PP, it feels like you are playing with "blinders" on. In real life, I can get 180 degrees of vision just by moving my eyes, not my head (peripheral vision, but still vision). In Day Z, you are stuck constantly staring forwards. It feels like you are an owl, or a camera. Finally, there is the fact that most buildings are incredibly out of scale with the characters, to the point where if I play in 1PP, I constantly think I am going to sprint into a wall, or get stuck on a doorframe. It makes clearing a building (I actually use 1PP in combat all the time) very disconcerting. Part of this is due to the speed and lack of "fluidity" our characters have when moving, I think. You zoom around, turning at crazy speeds, and my brain just can't keep up. When this gets fixed (the speed and turning issue), I expect the "disconcerting" aspect of buildings to be lessened, but they still need to fix the actual scale of the buildings. I play 3PP, with the camera pulled in as far as it can go. Makes it very hard to "peek", and I can play without feeling like I am running into a wall or something.
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IV Holder/Pole - A way to use IV / Blood bag without help
Whyherro123 replied to lordlemos's topic in Suggestions
And then you give yourself an air embolism and die painfully. http://en.wikipedia.org/wiki/Air_embolism Saline bags and blood bags requiring a partner is there to promote teamwork. In my opinion, blood bags should be removed (blood goes bad awfully fast when not refrigerated, and so far I have seen no working fridges in Chernarus!) and saline bags should have the chance, however small, of causing an embolism and killing the injectee. This is because nowhere in the game is it stated our survivors have paramedic training. I would rather assume we don't have the training, instead of assuming we are "do-everything" supermen, that can fly a helicopter (that they fixed) while injecting themselves with saline and firing an assault rifle one handed (that never jams) Don't like that, and don't want it to happen? Don't get injured. Take things slow, watch your surroundings, and if you have to fight, fight with overwhelming superiority (from ambush, overwhelming, "stick and move", etc) Remember when this game was supposed to be hard? Now arguably the biggest struggle and danger in-game comes from server lag. -
In my opinion: No, Day Z does not need aerial transport, mainly for three reasons. 1) It makes an already-small map even smaller. In the V3S, you can go from corner-to-corner on the map in about 10 minutes. A helicopter or plane would cut this down even smaller 2) Realism. Anyone who knew how to fly a plane/helicoper is either dead or out of Chernarus by now. Both planes and helicopters, even small ones, care complex things that require some pretty hefty licensing to learn how to operate. Something that, unless your group is so organized you have a nation-state level surplus of food, fuel, time, and most importantly, people, you probably won't be able to "afford" 3) More realism. Who here knows how to repair a helicopter? Or a small plane? Cars and trucks make sense to include because mostly everyone understands how they run and if need be, can "guestimate" how to fix them if need be. Not even counting actual mechanics. Helicopters and planes? Not so much. Like above, anyone who knew is probably either dead or out of Chernarus by now.
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Oh yes, I agree. Mail, and the gambeson-burlap idea, would only really protect against slashes. Bludgeoning blows (like maces, hammers, and clubs) and piercing blows (stabs from a knife/sword, spears) would go right through.
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Meh, chances are you can do that with basically any reasonably-sharp cutting implement, axe, knife, or sword. Take a closer look at what exactly they are doing: cutting meat, cardboard, and even thin rolled steel (cans), when the thing being cut is braced or otherwise prevented from moving. I can do that with a shitty folding knife. There are many knife (and sword and axe) "experts" (for lack of a better term) online that essentially make fun of the above Cold Steel presenters for their videos, and how seriously they take their methods of proving how good their products are. And Cold Steel, while a good company, is not "the best" when it comes to knives and other blades. In reality, swords (and axes, for that matter) did not "cut off body parts" in actual combat all that often. Dismembering (that is, the complete removal of a limb) is actually rather difficult, as 1) bone, especially living bone, is rather hard to cut through, unless you go "in-between" the joints, which is far more difficult than it seems 2) the limb is free-moving, that is, capable of moving with the blow, rather than being braced against it and taking all of the force, and 3) most combatants will try to move their limb out of the way, further lessening the force of the blow. The above video is a perfect demonstration of why dismembering limbs is, and was, so difficult and rare. All the meat they are cutting? Braced against the blow, so the flesh will receive ALL the force from the edge. Let the meat free-swing, and chances are you won't have legs of pork being cut in half in one swing. Will it cut into the flesh, probably break the bone underneath? Almost certainly, but not completely cut off the limb. Don't forget, even when wearing armor, you can still feel the force of a blow. A mail-shirt, for example, wouldn't make you "invulnerable" to swords, all it does is change the sword from "long sharp blade" to "long heavy club". Wearing a mail-shirt, you are still likely to get bones broken and such, which is why you wear padding underneath armor. In all seriousness, a couple of layers of burlap, sewed together, (called a gambeson http://en.wikipedia.org/wiki/Gambeson)would quite easily protect you from knife/sword slashes, as well as mace blows, so long as you dodged properly.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Whyherro123 replied to alexeistukov's topic in Suggestions
Spear: either made from a knife blade or from sharpened and fire-hardened wood The spear is one of the oldest weapons in humanity's arsenal, and in a post-apocalyptic environment like Day Z, an effective multi-purpose tool. From hunting, to self-defense, to fishing, to use as a walking stick, the spear allows you to keep enemies away, while only requiring a minimum of materials to make. Bolas: Another ancient weapon, one that is easy to make and easy to use. When combined with a hand weapon, like a spear, you can hunt even large game animals, like deer or cow, from a safe distance, and bolas can be used to incapacitate a human (or infected) attacker with ease. Essentially, bolas are three (or more) weights bound together with cord that, when thrown at something, extend out to wrap around limbs, binding the legs and arms of the animal. So, you trip up the deer/zombie, then walk up and stab it with the spear. DONE! -
improvised 12 gauge + crafted Co2 explosive shotgun shells
Whyherro123 replied to Wookieenoob's topic in Suggestions
Alright, that got a chuckle out of me. Have some beans -
improvised 12 gauge + crafted Co2 explosive shotgun shells
Whyherro123 replied to Wookieenoob's topic in Suggestions
Cry more. "pipe-guns" and the like went out of use in the US with the criminal element because "real" firearms became more widely available. After "Saturday Night Specials" (ie; cheap handguns) became available, criminals stopped using pipe-guns en-masse. 99% of "pipe-guns" suck ass. They don't have rifled barrels, are hard to hold and aim, and usually end up blowing up (and off) in the users hands. See that pipe-gun the guy uses in the video? No sights, he has to hold onto the barrel (have fun burning your hands!) Pipe-guns are a truly awful idea to include in Day Z. If I had a choice between going unarmed and putting together a pipe-gun, I would choose to go unarmed. -
Not really. I've had a sniper miss me, standing up in an open field. I went prone, then directed a team-mate over to his position with a shotgun to "politely tell him we were not interested". This was within 600 meters or so, what should be an easy shot. Are there "good" snipers in Day Z? Of course. But the overwhelming majority of them have little more than severely-over-inflated egos.
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improvised 12 gauge + crafted Co2 explosive shotgun shells
Whyherro123 replied to Wookieenoob's topic in Suggestions
HAHAHAHA..yep Or, the CO2 cartridge forces the shell back towards your face, instead of into the target. Home-rigged "improvised" cartridges, especially "explosive" shells? NOT EVEN ONCE. Home-made firearms made from water-pipe? NOT EVEN ONCE. Do they exist in real life? Should the users consider themselves lucky every time they fire one and they don't lose and hand/face/eye due to the pipe exploding from the pressure? YES -
1) Are you playing on a populated server? If so, you aren't finding much of anything because EVERYONE ELSE HAS TAKEN EVERYTHING ALREADY 2) You can tear up any shirt, including the one you spawn in with, into rags which can be used to stop bleeding. 3) Axes and hatchets are some of the best hand-to-hand weapon in the game right now, and can be found in "outbuildings" and small sheds around houses There is a little phrase that I will say, and you will probably not listen, but it is important: GET.OFF.THE.COAST Literally, every fuckwit and their brother is clusterfucking on the coast, eating all the food and shooting off all the ammunition. Go inland, if even only a few kilometers, and you will suddenly stumble over tons of food, decent guns w/ ammo, and medical supplies.
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Which is why I want there to be mechanics for industry added, like stills for ethanol, small factories for light industry (bullet-presses, light metal working, etc), so the clans would have something to actually fight over. So. instead of clusterfucking in Berezino to ...... clusterfuck in Berezino, they are instead fighting over the lathes in the factory, or the supplies of both uncut logs and finished timber in the lumber yard. I also would LOVE to see 99% of the wells removed from the map. In actual survival, ensuring a clean supply of drinking water is probably the most difficult thing to do, at least for the short term. Yes, rain barrels are coming eventually , but those take a long time to fill, and would only really be good for bases and groups. If the standing water around the map was unsafe to drink without boiling or chemical treatment, and there were no wells to draw from, then people would have to purify water BEFORE getting into gunfights.
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How do you solve the heating problem with ghillie?
Whyherro123 replied to IgnobleBasterd's topic in General Discussion
Good. The CoD-kids need to go away. -
I think people play like that right now because actual survival is SO EASY, you can afford to play the game as a shooter. They starve themselves because you can search three houses and find enough food to stuff yourself. They "spray and pray" because you can search through a couple military buildings and come up with 4 magazines and 200 rounds. Make the environment the enemy (cold, wind, rain), cut back resources A LOT (canned food, medicine, bullets), and ramp up both the number of zeds as well as the AI, and you should see the "face" of gameplay change. Will the PvP-fuckfest-lovers be completely gone? No, PvP is a part of the game. But they will have to do other things instead of camp a house for hours.
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1) I own multiple multi-tools, all with different tools (awls, screwdrivers, knives, saws, files, picks, scissors). Seriously, a good multi-tool IRL (and hopefully, in Day Z) is an excellent base for a survival kit, and can function as many different toolkits on its own. They, for this reason, should not be a military-only spawn. 2) Lighters are also good survival tools. I know how to build a fire with "primitive" methods, have multiple "fire-steels" attached to my backpack, survival kit, and knife, but 99% of the fires I build, I light with a lighter. Often one of the cheap, dollar-worth "crack lighters". Can't be beat. 3) No. "Survival knives", the sort with the hollow handle, tend to be utter shit. Are there good ones? Of course. They don't really hold enough in the handle to be worthwhile, and are heavy, tend to be cheap steel, and not as durable as a "better" knife. Case in point: I have a Morakniv as the base of my survival kit. It is for "medium" tasks. Lashed to the steath is a firesteel, whistle, knife sharpener, and multi-tool ("small tasks"). With all of those things, I have more functionality than a "survival knife", in a smaller package and better quality of tools. If I need to work on "large tasks" (processing wood, rough processing large game, pounding stakes, etc), I can slip a hatchet (think the in-game hatchet) under my belt and be good to go. In Survival, "multifunctionality" is good, but only to a certain extent.
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Considering how I got OHK'd by a Mosin from 120 meters, by a shot in the back of the torso with a "healthy buff" active, no, I don't think the Mosin was nerfed.
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Friction Bow Drill Hand Drill Friction plow Probably the easiest, and most effective, outside of using "modern" methods. Can make them "in the woods" with little to no problem This one requires "loot", but can be reused, and can't effectively run out, unlike matches (I've been using the same firesteel for YEARS. You are supposed to be able to get 12,000 strikes from a decent-sized one)
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-sigh-
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Eventually Can't wait, though.