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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    further away from Wednesday the KOS comes on strong

    When you cook meat "in the slots" of a fireplace, you are essentially throwing it right onto the coals. This is why it gets burned, and why you need a pot or a frying pan to cook now. You put wood into the fire (into the "slots" of the fireplace), and you put food onto the fire (using a pot or a pan) Although, I agree that you should be able to cook meat using the stone oven, just by placing it onto a hot rock. I do it all the time IRL. As for carrying apples and berries in a basket, do me a favor: go to the store, and pick up a bag of apples. It probably has 15-20 fruits in there. Pretty bulky, right? I wouldn't carry that around with me if I was in a survival situation. I would instead eat my fill, then pick some fruit and sun-dry it for later.
  2. Whyherro123

    further away from Wednesday the KOS comes on strong

    I did yesterday, although it only took me about 15 minutes to get from "orange starving and orange thirsty" to "no starving and dark green hydrated", so your "30 minute" timeframe is shit. Oh, and when diseases actually get implemented, enjoy your Kuru, Hepatitis A, and various intestinal diseases and parasites. Eating people should be an absolutely last resort, and you should get infected for doing so. I cannot wait for the game to get harder still.
  3. Whyherro123

    Why can't we eat infected humans?

    This, basically. The "zombie virus" made them what they are, but they are almost certainly hosting a whole slew of other diseases by this point, as well as being covered in various body fluids.
  4. Whyherro123

    This is a survival game

    If you want to see just how much the "PvP kids" essentially controlled the board, take a look at the "suggestion" forum. Basically, and I am only slightly exaggerating, every other second/third post is "PLS include a mortar/new assault rifle/taser/FLAMETHROWER/make buildings easier to loot, etc etc etc etc)
  5. Whyherro123

    further away from Wednesday the KOS comes on strong

    Like I said: Lazy
  6. Whyherro123

    Holding right click

    Humans have an "automatic breathe" mental reflex that prevents us from holding our breath for that long. You cannot suffocate yourself without "outside" help: if you are unconcious, your body will try to breathe without input from the brain. So no, this wouldn't work.
  7. Whyherro123

    .55 loot, I'll just leave it at this.

    I like the "specific number of apples per tree" idea. FAILING to find an apple when you can clearly see them on the model is infuriating. You can still eat rotten apples IRL, just cut off/tear out the rotten parts People throw around this "you can survive for weeks without food" tidbit all the time, and I would just like to clear it up. YES, you can "survive" for weeks without food, but take note: SURVIVE, not THRIVE. At the end of three weeks without proper nutrition (which a diet based on apples is decidedly not), you will be a maddened, disease-ridden wasted mass of flesh barely able to stumble down the street. NOTE: the above "3 weeks" is based on activity level and outside influences. Sleeping all day in a warm location where you don't have to expend much energy to maintain homeostasis? Extend that timeframe by a couple of weeks. Building shelters and gathering firewood in a temperate environment, but getting a decent amount of sleep and rest? About 3 or so weeks. Sprinting everywhere in what looks to be Mid-Late Autumn, while eating berries, apples, and shitty processed canned food? Cut it down to 2 weeks at best, 1 1/2 weeks at worst.
  8. Whyherro123

    starvation and dehydration ridiculously unrealistic

    Be thankful you can still sprint around and search for things before dying of starvation/dehydration In real life, starving to death is a long, slow, PAINFUL process, as your body breaks down your own muscles and such to feed itself. Once you pass the approximate "3 week mark" without food, you would be lucky to be able to stumble to the next house over. Weakness, pain, fatigue, HIGHLY increased infection rate due to vitamin deficiency, etc etc etc Same thing with dehydration, except even faster. Generally, depending on activity level and conditions, you can last approximately 3 days before becoming markedly impaired from dehydration (not to say that you won't be feeling the effects sooner.) [and that three-day-figure comes from having a low-level of activity as possible, ie: sleeping as much as possible]. Increasing levels of weakness, loss of appetite, confusion, tiredness, leading to possible hallucinations, fainting, decreased blood pressure (which has a whole set of symptoms), deceased and eventually no sweating, which could lead to death from overheating, organ failure, loss of vision, and delirium. Be THANKFUL you can still play with essentially no negative effects (grey screen and blurryness? HA) while dying of dehydration and starvation.
  9. Whyherro123

    further away from Wednesday the KOS comes on strong

    No Considering how literally every single town on the map has at least one apple tree, and probably 20+ "edible" berry bushes, you have no rationale, except for roleplaying, to eat another player. Hunting should be extremely difficult, as it is in real life. Remember how animals would run away from you once you got within 200m standing up? As it should be. Work for your kill. There is ALWAYS food available, both in-game and in a real-life survival situation. Do you have to work for it? Of course. As it should be. "Extinction is the rule, Survival is the exception" Carl Sagan "Extinction is coming..... fight it" Eclipse Phase "Do not go gentle into that good night...rage, rage against the dying of the light" Dylan Thomas The overwhelming majority of players in this game are lazy. The devs cut back food spawns (FINALLY), and they scream and whine, and kill other players for food, all the while the means of their own survival, and the most realistic means of survival, have been implemented for over 3 months at the least. "But that isn't fun!", they say, as they cut up another player to eat them raw...
  10. Whyherro123

    Swords, Maces, rarity vs function

    Depends on the sword. The "arming style" we have in-game? Hacking, which is mechanically different from slashing, although it would be pretty good at stabbing. A shorter "gladius" style, or even a combat knife, capable of slashing, but much better at stabbing, as well as close-in work. And a solid hacking blow, even from a "short" knife, so long as it lands, will cut someone open. Stabs: heavy internal bleeding (impossible to treat with current in-game medical system), damaged organs (also impossible to treat) Smashes: broken limbs, ruptured organs, high "shock" damage Slashes: "surface" bleeding, high infection chance In real life, melee combat was never about trading blows heroically. It was usually over in one or two swings, which was why, up until field plate was developed, everybody (except for the Japanese, for some foolish reason) used shields in melee, which were used to "parry" instead of "block" blows. As well as swords being sidearms (comparable to handguns) used by the wealthy, while the main battle weapon for humanity world-wide for 200,000 years was the humble spear. Lets you keep an enemy out of arms reach, while simultaneously capable of attacking, and a solid spearthrust to the chest/gut will kill in one or two stabs (causes internal bleeding, which is still immensely lethal even with modern medicine.) Melee combat should be brutal. Over in one or two blows, immensely frightening and confusing for both parties, and even the survivor should be damaged at the end of it. Humanity invented ranged weapons (atlatl-propelled javelins, and then bows-and-arrows) for a reason.
  11. Whyherro123

    Swords, Maces, rarity vs function

    Unfortunately, this game doesn't model damage to the actual body all that well, and as such, "blunt" weapons fall by the wayside unless they are easy to get a headshot with. Hit someone in the ribs with a mace (or hell, a carpenters hammer, or even a heavy length of pipe), and you are going to shatter their ribs at the very least. Because of these shattered ribs, the character is, again, at the very least, going to find it extremely painful to breathe (preventing running and such), and have collapsed lungs, broken ribs, shards of bone everywhere throughout the chest cavity, heavy internal bleeding at the worst. And "flanged" maces should be even more damaging. Those flanges were designed to concentrate all the momentum and weight of a heavy macehead into a single point, capable of passing through fluted (AKA designed to disperse force away from the wearer) tempered plate armor and padding, and to punch through said angled, tempered metal whenever possible. Now imagine what said spikes would due to an unarmored combatant? The damage system of this game needs a severe overhaul.
  12. Whyherro123

    Pistol Crossbow

    In reality, probably not worth the weight. To be as "effective" as possible energy-wise with hunting, you really only want to hunt large game: deer, boar, cow, etc. You trap small game. Such a crossbow would only really be capable of taking small game (in the sense that both the bolt would be too small to do any real damage, the "poundage" of the bow wouldn't be nearly enough to kill large game in a humane manner, and without a stock, you would have to get "unrealistically" [read: not gonna happen] close to an animal to get a killing shot), and while it would be eminently capable of killing small game, you are probably better off making a spear/rabbit stick and using that. I've actually shot at (and hit) small game animals with my hand crossbow, and without really good shot placement (which again, is difficult due to a lack of stock), even small game are going to run/fly away. I shot a seagull, and the bird had time to fly over 1/2 a mile away, and the bolt (which was impaled through the main body) didn't kill it. I had to mercy kill the poor animal with a stick. NOTE: "hand crossbows" tend to not use the same sized ammunition as regular crossbows, so that is right out
  13. 1) Why? Literally everyone else and their mother would've stripped the hospital clean right after the infection started 2) Why? Most grocery stores only have enough stock to last for a week at most, and are also likely to have been picked clean by other survivors 3) Agree I think people have to think about this a little bit, and realize that we weren't the only ones to loot these places. Let us say that the infection/TSC happened 6 months ago, based on the rusted hulks of vehicles, and that South Zagoria had a population of 250,000 (About half the population of my home county, which has three large cities in half the available area.) If the "zombie disease" had a fatality rate of 75%, a "zombification" rate of 24%, and an "immune" percent of 1%, that leaves us with 60,000 "zombies", and 2,500 survivors. Examining the current max server population of 50, that means 2450 people looted everything else before you. Point being, most medicine would be missing from hospitals and clinics, most food would be eaten already, etc etc etc, which is why we find it in random places: the "other" survivors, who in all seriousness might be already dead, made a stashe.
  14. Whyherro123

    Food Recipe's

    Take flour (which really should be found in almost every house, or made with almost any plant containing starch), mix with some water and salt, and bake on a hot flat rock. Boom, "survival bread", made the same way for 12,000+ years. Flat, easily stackable, storable and packable, and lightweight and tasty. Mix in some berries, honey, and nuts for even better bread!
  15. Whyherro123

    [Suggestion] Add effects before 'You are Dead' sign

    What do you think happens when you die? "Shut off the lights and close up shop everyone, we're done here". Bing, Bam, Boom. You Are Dead. All that stuff (fluttering eyes, groaning/screaming, etc) you mention? It happens when you are still alive. Once you are gone, you are gone. Not including the fact that many injuries that our characters can survive quite handily in-game would knock you the fuck out in real life, where you would then bleed out. Generally, any injury that causes you to lose a lot of blood really fast, like a solid gunshot with big (rifle caliber) bullets, or a blow/blade to a limb (major arteries) will cause you to fall unconscious due to loss of blood pressure. And even if you are still conscious after losing all that blood, the pain of such a wound is likely to knock you out, as the stress overwhelms the nervous system and you go night-night as a result. No, leave the "You Are Dead" screen like it is: I like the "finality" such a presentation causes. However, I actually agree with you as to how we make no noises when injured. If you get shot/stabbed/bludgeoned, you scream in pain, and continue to do so until your mates inject you with some morphine (the whole "morphine fixes broken limbs" thing REALLY NEEDS TO NOT BE A THING. #Splintsorbust). Sprain an ankle, and hear your character grunt n' groan (trust me, walking on a sprained ankle HURTS. I did it down a mountain, all 3000 feet of it. I wanted to die) until they stop, rests, ties it up, and takes some painkillers and anti-inflammatories. Get an infected wound, and listen to your character bitch about it until you stop, clean it out, and do something for the pain, either pop some pain pills or make a natural remedy. (of which there are several. I make self-named "Hillbilly Nyquil" from making a reduced solution of wintergreen tea. It numbs you out like nobodies business) Right now, our characters are little more than automatons, sprinting around Chernarus unendingly with bullets remaining in our flesh. The "blurryness" is what happens in real life, effectively. As you lose blood, and therefore, blood pressure, everything in your body has trouble working. This includes the focusing ability of your eyes. Not even including the fact that shock, as a result of injury (which is what causes you to lose "blood" in the first place", often causes blurry, greyscale vision, as well as confusion, nausea, and a host of other symptoms.
  16. Whyherro123

    Herbalism in DayZ - Complete Herbs and Medicinal Plants List

    There is never such a thing as "too many wild usable things" (for lack of a better term). They are too useful to only have one for each "thing". Long-term survival is dependent on, not merely supplemented by, the proper recognition and use of multiple plant species, from flowers to reeds to trees.
  17. Spears Slings: Bolas: All are weapons that are easily made with few tools and little materials. The spear and bolas are easy to use, and while the sling is definitely harder, it is easier to make the sling itself and easier to find ammunition for than a bow, and a sling is just as "powerful" as a bow
  18. Whyherro123

    How To Survive!

    I'll just leave this here.... https://mobile.twitt...714726850486273 (Tweet from one of the Devs about .55) Day Z was never meant to be solely, or even mostly, focused on PvP. It is a "survival" game, and while that encompasses PvP, PvP on the other hand is not just "get a gun or melee weapon and kill each other in a circlejerk of violence that Khorne himself would blush at". PvP also means "competition for resources", which is EXACTLY what is happening in .55. Somebody else finds some food and some ammo before you? PLAYER VS PLAYER. On a related tangent, I loathe Twitchers and Streamers, with very few exceptions, as they are almost solely to blame for the "ALL PVP ALL THE TIME" atmosphere and community groupthink that predominated in DayZ before this patch. Streamers often go for "quick and easy views", the things that will get the most people watching, subscribing, and giving their sponsors ad revenue. As a result, 99% of the streamers and Twitchers do nothing but kill people in this game. This made people who might not have bought Day Z in the first place, think Day Z was a primarily-PvP-based game, and they are the ones crying on the forums right now about how much this latest patch "sucks" There are definitely many problems with the .55 patch, don't get me wrong (and if you don't think so, you are almost as crazy as the ".55 Deniers". Almost. However, decrying a SURVIVAL game for including some more PvE content and focused mechanics over more PvP circlejerkery basically means that Day Z might not be the right game for you.
  19. Whyherro123

    More server admin shenanigans?

    No, all of that is literally against all of the rules the owners AGREE TO, when they buy the server. They break the rules, they lose their server, and get no refund as well.
  20. Whyherro123

    Moaning about death

    I'll just leave this here..... https://mobile.twitter.com/eugenharton/status/583714726850486273 (Tweet from one of the devs)
  21. Whyherro123

    Change the contents of 1st Aid Kits

    So, the description for 1st Aid Kits in-game state that states "looks like the kind of kit people would have in their homes. Purchased complete". Nowhere do I know of a store that contains blood bags kits, IV start kits, or syringes. Even having Water Treatment Tabs in there is kind of a stretch So, I propose 1st Aid Kits be changed to include the following Band-Aids (like 20): most store-bought 1st Aid Kits will contain a LOT of Band-Aids, or similar "compression bandages". These would be good for minor cuts, scrapes, and blistersBandages and dressings (like 4): these are the gauze pads (prepackaged squares) and the actual gauze wraps (the in-game "bandages") that are used to stop major bleeding, and must be combined together in order to be effectiveACE Bandage (like 1): Used as a splint.Low-grade painkillers, and assorted medication (antihistamines, electrolyte tablets, etc). My 1st Aid kit, that I use for wilderness survival, came with a bunch of these. Good for minor pain (AKA from minor cuts/scrapes and sprains, not broken limbs or bullet wounds), allergic reactions, and dehydrationTriple-Antibiotic ointment: My best friend. In an actual wilderness survival situation, it is actually rather difficult to keep wounds 100% clean, and as such, you are almost guaranteed to develop an infection if you are "out there" long enough (which, in Day Z, we are) So, before bandaging up a cut/scrape (which is what AAA is used for, "stronger" infections would require oral, or even injected/IV antibiotics), you smear some AAA cream on there to prevent infection.Either hand sanitizer, or a small bar of soap: I actually carry both. You clean your hands before cooking, after....-ahem- "eliminating waste", or when examining wounds (as well as washing the wound site) .Lessens the chances of infection even further, and hand sanitizer can be used to start fires in a pinchSo, there we have a much more complete and useful 1st Aid Kit, without the implausibilities of having syringes or IV start kits in a store-bought item. Things like oral antibiotics and Water Treatment Tablets should be rare and highly-sought-after, not found in every 1st Aid Kit.
  22. Whyherro123

    Change the contents of 1st Aid Kits

    In actuality, the gauze wrap (the in-game "Bandage") isn't going to do much to stop bleeding: it is too thin and weak "Bandages" are made up of two pieces; a "dressing", which is the part that applies pressure to the wound to promote clotting and therefore, stop the bleeding, and the "bandage wrap", which holds the dressing in place to the wound. The two pretty much have to be used together.
  23. Whyherro123

    Professional Fishing

    I don't have a fishing rod, but I totally have fishing tackle, as part of my survival kit. The rod can be made from any old study branch.
  24. Whyherro123

    This is a survival game

    That.....almost never happens in real life, stop getting your reality from movies. Hell, even cutting straight through a piece of wood is rather difficult. Much less flesh and bone which would be much harder to cut through.
  25. Whyherro123

    This is a survival game

    A lot of things could, even (especially) people. Adrenaline is a hell of a thing Exactly. If you hit someone with an axe, even multiple times, depending on where you hit them, they won't drop right away. They might have broken bones and be bleeding everywhere, but they will have enough adrenaline flowing through them to allow them to beat you to death before they die. Such as it is with the zombies. Combine deadened senses (from the mythical infection) with the adrenaline rush all humans get, and you get a rather hardy creature indeed. Now, I am not saying that the "zombies" should be able to tank bullets and blows like nobodies business. A bullet to the gut should kill them, just like it should kill you, just not right away. They would have more than enough time to run up to you and smack you around some before they bleed out. I eventually want to see "zombies" get the same injuries as players: bleeding, broken limbs, ability to get knock unconscious, etc
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