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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    Zombies are normal humans with virus?

    Firstly: cry more Secondly: the "Z" in "Day Z" doesn't stand for "zombie", it stands for "zero", as in "year zero" AKA "reset the calendar" Thirdly: The "bullshit crazy people with a cold", as you put it, is far more "authentic" than magically-reanimated walking dead. Take a look at the symptoms of the rabies virus sometime. As an aside, how does a corpse walk? If there is walking, then by definition there is muscle movement, and in that case the muscle needs energy, AKA ATP production, and in that case, the cells need oxygen, and then there has to be blood flow to supply the cells with oxygen, and THEN there has to be input from the brain, to give electrical stimuli so the diaphragm will flex, and the heart will beat. In that case, the corpse isn't a corpse at all. Sorry Just because an "infected" isn't a corpse doesn't mean they can't eat people. Fourthly: the "infected" aren't superhuman, just straining the limits of human endurance. Humans are actually, pound for pound, the strongest primates on the planet. We can't access that strength 99% of the time due to chemical barriers that prevent us from causing damage to ourselves. Trigger an adrenaline reaction, and take away the ability to feel pain (which, by definition, happens during an adrenaline response, and can be caused by brain damage and drug use), and humans can (and have) soak up multiple bullets, break bones without knowing/feeling it, and lift up several times their own body weight. Do me a favor: go to the "bad part of town", and go piss off a tweaker, preferably a meth-head coming off a high. The beating you get will be VERY similar to that given by the in-game infected.
  2. Whyherro123

    Zombies are normal humans with virus?

    This, pretty much.
  3. Whyherro123

    Digging up Potatoes

    When planting potatoes in a garden, do you actually plant the whole potato, or do you get to cut it up into eyes, then plant it? If it is "the whole potato", then that is stupid. The whole reason why potatoes are such a great "survival crop" (asides from being high in energy and vitamins, as well as being able to grow on land other crops cannot), is the fact that you get such a return from them, essentially "exponential". Think about it. Let us say you get 5-10 tubers from one plant. Cut one up into eyes, and you get 5-6 new plants from one potato. From the sites I just read, you should expect to get 10X the weight in final product vs how much you plant. So, you cut up 10lb of potatoes (which could be as little as 5 tubers or so), planted in 10, 10ft rows, and you get 100 lbs of edible potato. Rinse and repeat. It would be extremely easy to get a lot of good, starchy food that way, and combine them with corn, beans, and pumpkins, as well as some Goat milk (the famous "Irish Diet"), and you have yourself a compete diet with all the vitamins and nutrients you need. Look up the "Three Sisters" method of agriculture, and you will realize that it is essentially what we do when we make in-game gardens. Easy to accomplish with only hand-tools, needs no fertilizer or crop rotation, and self-supporting. http://homeguides.sfgate.com/many-potatoes-one-plant-54215.html http://www.ufseeds.com/All-About-Potatoes_f.html http://www.reneesgarden.com/articles/3sisters.html http://en.wikipedia.org/wiki/Three_Sisters_%28agriculture%29
  4. Whyherro123

    Does DayZ need aeiral transport?

    1) Sure, I can read a book on maintaining a single-engine plane, and thats when I get the aeronautics off by 3mm, don't recognize the mistake due to inexperience, and die horribly in a fireball. Not even talking about actually learning how to fly a plane. The same thing can happen to you in a truck, but unlike aircraft, generally you don't have to get 500 feet off the ground to discover something is drastically wrong. Face it, unless you were a pilot pre-apocalypse (and if that is the case, why the FUCK are you still in Chernarus?), you will 99.9999% of the time lack the resources necessary to learn how to fly even the smallest of planes. Planes require fuel, hydraulic fluid, oil, electricity. You require food, a safe place to sleep, and, most importantly, TIME, to learn how to fly a plane. A person learning how to fly a plane is effectively 2 people (trainer and trainee), and in all likelihood probably more, removed from the workforce, and they aren't just not working, they are using up valuable fuel, oil, food, water, space, and labor. Only the largest of groups, and here "groups" means BURGEONING NATION-STATE, would have the excess resources to do that. That survivor group living in a boarded-up house by the airfield? Probably don't have enough resources to support a pilot. 2) Guns are pretty easy to use, to the point where an illiterate dirt-farmer can become a threat to an organized army in about a week.The farming we do in-game is far from effective. The only reason it is a viable playstyle right now is because 1- plants grow in 15 minutes and 2- we don't have to worry about diseases, animals eating the crops, or crop failures. I know next-to-jack-shit about trucks and cars, and yet I can generally tell when something is going on with my truck. "Ground Vehicle" mechanics exist in the general population at a MUCH higher rate than "air vehicle" mechanics, so therefore more truck mechanics were likely to survive than aircraft mechanicsProtip: splints don't actually fix broken legs IRL anyways, and they totally don't let you run on them like you can in-game.Same thing with blood transfusions and blood testing. The WHOLE "health and medical system" is due for a severe overhaul, anyhow 3) We have yet to see any evidence of there being any sort of "flying culture" as you mention existing in Chernarus. No wrecks from small planes/autogyros crashing, etc. In fact, according to the ARMA II lore, which applies to the Standalone, Chernarus in general and South Zagoria in particular is rather "downtrodden" and underdeveloped. 4) Hippocrates world is different from ours, and different from Chernarus. Take a random person and throw them into surgery/the woods/ a firefight, and chances are they will not, in fact, gain a lot of experience at once. They will FAR more likely kill the patient/die from exposure/ freeze up and get shot/develop brutal PTSD, and then never want to do said activity again. If I did that with my Wilderness Survival students, I would end up with 15 dead teenagers and a murder conviction. See, this is why I want an actual "skill system" in Day Z, like "mechanic", "1st Aid", "Advanced Care", etc. You randomly get assigned a skill upon fresh-spawning, and develop that skill through use. Not "instantly know how to do EVERYTHING". You could also "apprentice yourself" to someone more advanced than you in a skill, so you can work on the skill with a lowered chance of failure/reduced failure risks (working as an assistant during surgery, helping that old mechanic work on trucks, help your clan medic during triage, etc) 5) I agree with you on Mechanical and Engineering skills being important. 6) You obviously have no idea how disease immunity and transmission works. According to the Devs, when the "zombie disease" first went viral, 98% of the worlds population was susceptible to the illness. That means 98 people RANDOMLY, based entirely on genetics, out of 100, would get sick. Of the 98% of the population infected (remember, 98 random people from 100), 60% of them died (59 of 98, rounding up). The remaining 40% of the infected population got turned into the in-game "zombies" due to degredation of the mental state. All of this means that only 2% of the worlds previous population was "untouched" by the disease. And, here is the funny thing about diseases: They don't care about "correct skills to survive". Old, young, strong and weak, survivalists and urbanites, all will die unless they have the entirely random gene sequence that prevents the virus from latching onto your cells and triggering cell death. Of course, this means that within a few generations, the "zombie disease" will essentially become obsolete unless it mutates HEAVILY (which is unlikely, as it lacks viable hosts), due to the remaining human population breeding immunity into the new generations. Effectively, "natural herd immunity". Uh....sorry about the tangent. What all of that meant is that the immunity is essentially random, and your "life skills" don't come into survival unless you are already immune. This is a world where there is no international trade (no more fuel, no more bullets, no more oil, no more hydraulic fluids, no new synthesized medicines, etc). Only what we have and what we make. Unless you have access to resources that 99% of the surviving population doesn't, you are almost-prohibitively unlikely to be able to learn how to fly/maintain a plane or helicopter. Only small nation-states-in-essence would be able to, and in that case, you have won Day Z. Sorry, just how I see it.
  5. Whyherro123

    .55 loot, I'll just leave it at this.

    Why would the "town" have a well? Private houses, yes, but not a municipal well. Where I am from, even the smaller residential farming communities do not have public water spigots. The people living in those remote farm houses were drawing water from their private wells. That probably required electricity to power the pump. No electricity = no water
  6. Whyherro123

    No Loot Spawning?

    -inhalation of breath- WAAAAAAAAAAAAHHHHHHHHHHHHHHH What everyone above me said. Learn how to survive, and stop trying to run to military bases for guns.
  7. Whyherro123

    .55 loot, I'll just leave it at this.

    Water pumps shouldn't require treatment, but in my opinion, 90% of the wells across the map should be removed from the game, as it makes survival "too easy", in the sense that there is no sense of concern about water. In real-world survival, clean drinking water is a major concern for both short term and long term survival. Dehydration by itself will kill you in days, and a water-borne disease will only make it faster and more messy. Compare to Day Z: literally EVERY TOWN has a safe drinking pump. Getting safe water is trivial, to the point where if you drink from a pond/stream, you are either incompetent or testing the disease mechanic. Remove 90% of the wells, and you will see players driven to desperation, drinking untreated water at best and boiling it if they are smart. "Water merchants" selling potable water across the map, and clans locking down the remaining wells and charging for use.
  8. Whyherro123

    Realism Vs Enjoyment

    1) In a survival situation, when you are stressed out, frightened, running around, etc, your metabolic needs often (read: next-to always) skyrocket. Such as it is in Day Z. That is why we "starve" so fast in-game. Not including that, when you spawn in as a freshspawn, you have no idea the last time you ate. For all we know, your character has been surviving for a month, and last ate a week ago 2) The "Z" in Day Z doesn't stand for "Zombie". It stands for "zero", as in "reset the calendar", "Year zero", all that jazz.
  9. Whyherro123

    Does DayZ need aeiral transport?

    "Small planes require little maintenance" PAHAHAHAHAHAHAHAHAAHAHAHA Do you fly? Here is the certification list for becoming a BASIC aircraft mechanic, and said list also states that you aren't certified to work on avionics, nor "clear" planes for flight (engine, airframe, props, etc etc etc) without further certification, or by having someone with said certifications watching over your shoulder. (https://www.faa.gov/mechanics/become/basic/) There is "preventive maintenance" that pilots are allowed to complete on their own planes without the proper license, but it essentially amounts to changing oil and hydraulic fluid, and replacing belts. Pilots are often (according to these and other sources) not certified to do all that much to their planes (http://avstop.com/technical/maintenance/maintenance.htm) Not touching that small planes and helicopters are often rather expensive. Tell me, do you know of any people/companies in Chernarus that are wealthy enough or own lands/businesses large enough to warrant having a small plane/helicopter? As for the "realistically stretch what our survivors would be able to do to promote a versatile and better game" line, I am 100% in the opposite direction. If there is something the "average Joe" right off the street might not be able to do, then we shouldn't be able to do it. Firing mortars, flying helicopters and planes, advanced medical care, etc. I actually feel like that makes for a better game, especially one so based in realism and authenticity, rather than every character being a "superman". Should we be able to learn how to do the above? It...... depends. Before the outbreak, anyone with access to a helicopter/plane would've used it to escape, and anyone with the knowledge to repair said machines probably would've gone with them. Same thing with advanced medicine. You require years of schooling to earn the basic certifications, and trying to learn it "on the fly" will result in a LOT of dead patients. It....just isn't realistic.
  10. Whyherro123

    Where is all the food?

    The reason food is burning when you try to cook it is rather simple, actually: by putting it "inside" the inventory spots of the fire, you are essentially throwing your food right onto the coals of the fire. The "inventory slots" of a fireplace/stone oven is where you put the wood for burning. You need to combine the fireplace with either a tripod or a stone oven, then with a pot or a frying pan. You put the food in the frying pan. I wish we could roast meat by throwing it on a stick or a hot rock by the fire, but the "system" the devs implemented above is actually rather ingenious, and realistic. When you understand how it works, it makes sense. They just didn't make it all that obvious when the cooking mechanics were changed.
  11. Whyherro123

    Animal Masks.

    Like the above, then you run around with a sword screaming " I AM THE HORNED KING", and shove people-body-parts into your cooking pot as the "Black Cauldron of Arawn the Death-Lord" I....think I just dated myself : (
  12. Whyherro123

    Where is all the food?

    1) Now I understand your point a little better, but I still don't agree. I would like to see apples and berries (and eventually, ALL foragable plants) have a "finite" supply, where you can only find a few apples/berries/nuts/tubers per plant searched, and that is it. Automatic success, but not a "game-breaking" amount of food/material. So, you see an apple tree, run up and strip it bare, and now you have enough food in your stomach to live another day. The survivor that comes along behind you, however, is SOL. Whoever gets there first gets the goods. Besides, as far as I can remember right now, actual apple orchards in Chernarus appear to be relatively rare. I can only think of 4 right off the top of my head: Berezino, 2 in Niznhoye, and Zelenogorsk (if you know of any others, let me know). Most apple trees are either singular or in small groups by houses. 2) Malnutrition should punish "bad" players, because in the environment that Chernarus is located in, "wild" food would be extremely plentiful, to the point where any player with eyes and a brain would be capable of eating a balanced diet on foraging alone. Cat-tails along streams, various berries in the woods, "weeds" in fields, Would it take a while, and not be as exciting as braving the cities? Maybe (I would find it fun), but that is why you start a farm (for long-term food supply), etc etc etc. Seriously, in real life, one cat-tail tuber would seriously fill you up, and keep you going for a long time (being made of starch and all. Cat-tails actually contain more starch than potatoes, for the interested). All the devs need to do is add more plants (and the actual models for many edible/useful species are ALREADY IN THE GAME), and we could actually be hunter-gatherers. As for requiring certain tools, I agree: we should be able to improvise literally everything we need to survive. Need a shovel/hoe,etc to make a garden plot? Take a sturdy stick in hand and go to town (http://en.wikipedia.org/wiki/Digging_stick) Need an "ashwood stick" to make a bow/fishing rod? Take a knife, walk up to a tree, and saw off a branch. Need to make a fire? Take two sticks and rub them together, really hard and fast! Would these be as effective as "modern" equipment? Maybe, but it should be possible. 3) To make a stone knife, go to any section of ground that looks "rocky" (not with actual stones jutting from the ground, but all gravelly). I prefer beaches, but the shores of ponds/streams, the sides of roads, and railroad basements all work as well. Look at the gravelly part, scroll with the mouse-wheel, and you will get the option to "search for stones". This has a "failure chance", just like apples and berries, so it might take a few tries, but keep it up. Once you have several in your inventory, take one "in your hands", and scroll the mouse-wheel again, to "make a stone knife" (or something). It also has a failure chance, but eventually you will make easily the most useful item in the game. 6) Again, now I see where you are going, but I still disagree. Why would the stashes be surrounded by zombies? Remember, they aren't "mindless zombies" per se. Instead, think of them as animals: willing to check out a strange noise/sight, but if there isn't anything there, they have stuff to do (search for food, drink, sleep [which, I admit, we don't see them do in-game, but still]) and so they will fuck off eventually if something doesn't peak their interest. A single survivalist sitting on a stashe won't keep them occupied for long. An airbase full of people, while it will occupy them longer, eventually will run out of "interesting things", and so the massive horde that congregated there in the first place will disperse eventually. This is what happened at all the airbases in-game, once the civilians and military forces were evacuated, the "zombies" that followed them left to do other things, and the few "zombies" we find at the airfield are just the ones that haven't left yet. With the recently-added ability of zombies to "roam", my theory holds even more weight. Now they just have to be able to "roam" across the entire map.
  13. Whyherro123

    Realism Vs Enjoyment

    1) You can totally do that in real life, it is called "suturing". Is it something I would want to do untrained? No, but it is possible, and in said survival situation, probably the only way to stop serious bleeding. 2) Take a look at the stuff you find at a Heli crash: I am willing to bet some of it is some sort of "damaged". And firearm damage (jamming and FTF) and maintenance is something that is coming 3) Going to be fixed 4) Some liberties have to be taken. And you can totally wear clothing not perfectly sized for you IRL 5) I've done it before IRL. Hell, I've caught fish using a bit of string I twisted from grass, and a "gorge" made from carved wood. Hand-cast the line out into a river, let the fish eat it, then dragged it back into shore. No "fishing rod" needed! 6) You do realize that is essentially how Ghillie suits are made IRL, right? I was, however, completely against Ghillie suits for that exact reason: they take HOURS of work. 7) You can break your leg via twisting it "wrong" be stepping off a road curb. All about them angles and forces, my friend. There is a saying in Hiking/Wilderness Survival "Don't step on what you can step over, and don't step over what you can step around" Point being: it is often REALLY easy to injure your legs 8) Sure, if you built the fire in a closed room. Open the windows and open the flue on the fireplace. A work in progress 9) Time is accelerated, yeah? I The Devs have proposed different timescales, like "2 hours realtime = 1 day ingame". That would make both starvation times AND travel times seem much more realistic, wouldn't it?
  14. I attribute this to the easy (trivially so) act of equipping yourself with an automatic firearm via police station hopping. So far, the only "loot" I have found to be in short supply this patch is packaged food. With 7 30rnd mags for an MP5-K, I don't need to worry about anything else. Fix (and then cut back some more) ammo spawns, so we don't have 200+ rounds without some serious looting, and you will at the very least see the "face" of KOS change.
  15. Whyherro123

    Where is all the food?

    1) I do not agree. Apples have a decent amount of water, and a lot of fructose, which is a monosaccharide and easily digested. So, you can eat a lot of apples, stuff yourself, even (so your "hunger" goes away), but you will never eat a balanced diet on just apples. They will keep you going, but eventually malnutrition will set in. TL:DR you can get full off of apples, but never "energized". In my "perfect DayZ", you would only be able to get the "energized" status after a while of eating a good, balanced diet: fresh meat, produce, fats and starches. Could you live off canned food? Yes, but with lower levels of energy (due to canned food being high in processed sugars), and eventually lacking in nutrients. Want to get "energized" (and therefore, healthy?)? Learn how to forage from different plants (tubers, flowers, nuts, various weeds high in Vitamin C), as well as how to hunt and trap. The overwhelming majority of people that lived in situations similar to Day Z did so through combinations of farming, foraging, and hunting (lumping hunting, trapping, and fishing together) 2) You can make a knife from a stone, found on the ground. It is literally the first thing I do when I spawn in. Opens cans, cuts kindling, skins animals, all without going into town.. I would also much rather cook meat on a hot rock, as less fat and juices are wasted that way. However, I agree with you that both the methods of cooking and firestarting needs to be improved. 3) I like the Tracking idea, and I think there should be more animals in general. In New England, we have a "deer problem", where due to the lack of hunting, the local deer population has EXPLODED, to the point where they can wander into cities. However, I think that body-shots should definitely kill animals, just not at once. You shoot a deer through the lungs with an arrow, and then you have to track it for 1+ miles through the woods by following the blood trail. Hunting should also be much more difficult, like how in .54 animals ran away if you stood up within 200m. In the real world, hunting was (and is, even with rifles) very difficult, to the point that most "primitive" cultures had deities based on hunters and hunting. A good-sized deer should be a cause for celebration, not "meh, more food). On the same hand, all animals should provide much more resources, and not only meat. Bones for tools, sinew for bindings, intestines for water containers and sausage, organ meats (high in Vitamins), hides, as well as fucktons of meat. You should be forced to smoke most of the meat of a deer, else it will go bad. 4) Again, I agree. Most of the world gets their protein from fish. However, I propose the use of a net, a gill-line, or a harpoon as well as a fishing rod, if just for varieties sake. 5) I disagree. Canned food should be rare as fuck. In any real world situation, grocery stores would get wiped clean extremely fast, and the appeal of canned food is the fact that it is preserved until it is opened, not that it is a particularly good food source. Canned food should be a good "backup", if your crops fail or you can't find an animal for a while, but it shouldn't be found in massive stashes. To me: a "massive stash" of canned food is finding 5 cans in a house out in the woods somewhere.
  16. Whyherro123

    Adjust loot spawns

    -deep inhalation of breath- WAAAAAAAAAHHHHHHHHHHH -serious- This update has been a long time coming. You really aren't supposed to be running around with AKMs, full Ghillies, and 4 75rnd drum mags blazing 24/7. Is it awesome that you can do that after a long time surviving, working towards that equipment? Yeah, but don't expect to do it very often, and for "no reason". Because the fields need a'hoeing, and the clan from the next hill over has been skulking around. Maybe you need to go over there and teach them a thing or two....
  17. Whyherro123

    Where is all the food?

    I think you spawn in hungry to simulate the idea that it has, in fact, been some time since the "apocalypse" has started. I do, however, agree with you when it comes to "starter loot". Any self-respecting outdoorsman (which we should count as, as it is, again, obvious that the "apocalypse" happened at least a couple of days/weeks ago), should have at least a knife, a water container, and a means of firestarting on them. It wouldn't be too "gamebreaking" to start out with a small folding knife, a water bottle, and a few (like 10) matches, just to "get you going", as it were.
  18. Whyherro123

    Aircraft: Planes

    Because having such a piece of equipment LETS YOU CROSS THE MAP IN 5-10 MINUTES. It completely removes the aspect of survival from the game, and turns it into a "lets find everyones camp and loot it" game. Not including the fact that, until the devs come out and give the in-game characters backstories as helicopter/single-engine aircraft mechanics and pilots, there is no reason to think the in-game characters know ANYTHING about repairing, maintaining, or flying helicopters or planes. Ground vehicles, such as trucks and cars, I can see, because generally they tend to be easier (MUCH easier) to operate [Hell, I learned how to drive stick (Standard, for those not in the know) on a Korean-War Ammo Carrier in an afternoon, and was eminently capable in driving it around that day], and the knowledge required to repair (and more importantly, identify problems to begin with) and maintain such pieces of equipment/technnology tends to both 1) be more common among the general population (Quickly: how many truck mechanics do you think there are compared to helicopter/plane mechanics in your home city?), as well as the actual technology being "easier" to work with. Helicopters and planes just aren't realistic, in a game that is feasibly a survival simulator.
  19. Whyherro123

    Where is all the food?

    1) You can find sticks on "forest floor" terrain, just go into the woods and scroll with the mouse wheel. You will get the option to "search for sticks/kindling" Only thing about sticks + fire is..... kindling tends to burn through quickly. It is more efficient to burn actual wood, and for that you will probably need an axe, as "dead" tree limbs and fallen wood tends to be either rotten or wet, and unsuitable for burning. (free real-world survival tip) 2) You can cut down bushes with any knife, so long as it is held in your hand. BOOM. More sticks 3) You can't use a sword to butcher meat because swords tend to have the wrong blade-geometry for "slashing" like knives. Swords have edges more suited for "hacking". Although, I've used hatchets similar to the in-game one for butchering large-game before. As for making kit for hunting and fishing more accessible, check out my thread in the "suggestion" forum about that exact thing.
  20. Whyherro123

    Where is all the food?

    Yes, it should be. And it shall. You do realize the game is less than 1/2 the way done, right? 0.55 isn't an indicator of progress out of 1.00...... So many mechanics need to be refined. Also, the devs have stated that eventually, time will be rapidly accelerated, along the line of "2 hour days", so the starvation/dehydration times make more sense, as well as travel-times being more realistic. Just....not yet.
  21. Whyherro123

    Where is all the food?

    The Devs have stated that some servers (namely, most/all private and some public) are broken, as in, they spawn nothing. If you are on a server and find nothing (not just food, but clothing, tools, random shit, NOTHING)..... LEAVE. Find another server. But food is spawning. Much less often, and in less-predictable places than earlier patches, but it is there. 3 cans of soda in Solnichny, a can of Bacon in one of the "log cabins" along the road west, a bag of rice in a backyard shed, a can of spaghetti in a deer stand, another can of bacon and some beans within Dolina itself. I only found 1 can inside an actual house, the rest was in backyard sheds and such, obviously the places the people (and people had been through there before me) hadn't searched. And, I don't know where you are getting your "1 apple a minute" thing, but I've found 15 apples in as many minutes, which was enough to get me from "orange starving/dehydrated" to "not hungry/dark green hydrated". I had plenty of failures during those 15 minutes, so I didn't get a lucky streak of 15 successes in a row. Maybe the "time" it takes you to find apples/berries is tied to lag?
  22. Whyherro123

    Variation of Buildings has lost their sense

    In a real life situation similar to Day Z (read: any long-term catastrophe), what do you think would happen? In case of illness, hospitals would be overwhelmed and run out of supplies, grocery stores/pharmacies and clinics would be wiped clean due to "panic buys", and gas/petrol stations would be drained dry by people either stockpiling or trying to escape the quarantine zone. Shit, it happened to my region (New England in the USA) a couple of weeks back, with record snowfall during January/February. For a period of about 2 weeks, there was no bread and milk on the shelves, nor batteries or candles, and the local gas station actually ran dry. And this was when the roads where all PASSABLE after a couple of days, AKA everything was essentially normal.
  23. Whyherro123

    Where is all the food?

    I literally cannot suppress a chuckle whenever I read that line from Hicks. CLASSIC That line should come up alongside the "Alpha Warning" whenever we start the game.
  24. Whyherro123

    Where is all the food?

    There IS food, you just don't want to have to search for it. Nearly everyone agrees that apple and berry-picking (and foraging in general) NEEDS to be fixed, but it is possible to survive using it. Sometimes, you just get a shit-draw. Respawn and move on. What was the estimated survival time for freshspawns in the mod? 30 minutes? Good. Survival is hard, and is not guaranteed. Makes your life "taste better" when you actually have to work for it. Case in point: i was just playing, and found 4 cans of food, 3 sodas, and a bag of rice along the road from Solnichny to Dolina, AKA "Freshspawn Highway". Again: Sometimes, you have bad luck, but it is possible to survive on this patch. Just harder, far harder (which is a good thing), than patches before.
  25. Whyherro123

    Hunting and Foraging equipment

    So, with the cutback of canned food, eventually our characters should have the ability to forage for different plants, as well as (already in-game) be able to hunt and fish for food. These plants and animals are used for food, for medicine, for fires, and for clothing/shelter. Here are some of the things I propose as a means to this end, for when we don't have a rifle or "modern" equipment, and desire to be self-sufficient: Wooden equipment: we can already make splints and fireplaces from sticks, but I propose two other items; a tripod and a tanning rack. The tripod (made from three sticks and cordage) can be used to suspend a pot over a fire, or to smoke-dry meat, fish, and plants. The tanning rack (made from 4 sticks and cordage) can be used to make leather (see below) Cordage: cordage is a very important survival item, and almost anything can be made into cordage with a little know-how. I propose we get the ability to make cordage from natural materials, such as sinews, grasses, and the barks of trees. By wetting and twisting together these items, we can then use it to tie together a pack frame, sew together leather clothing, or to make a net. Needles and awls: Needles and awls (for making holes in leather) are important tools for survival as well: I carry a sewing kit as part of my survival kit, and my multitool has an awl on it. You can make "primitive" needles and awls from bone, which could be used to make/repair leather clothing, as well as weave together a fishing/hunting net. Clothing: We already have the ability to make leather clothing, but I propose a subtle change to the leather-making process. Right now, we are dependent on both Fertilizer and Leather Sewing Kits to make clothing, which is highly inefficient. If you take a look at the "Guts" item you get after skinning an animal, you can clearly see a brain in there. There is a process called "brain-tanning", where all you need is a brain-water slurry, sunlight, and time. Stretch the hide on a tanning rack (see above), apply the slurry, and leave for a while (rather like growing food in a garden). Come back after a few hours, and you have tanned leather.Furs: Leather clothing by itself will keep you rather warm/cool as the situation requires, due to its properties as formerly-living skin, but for when it gets COLD, you will probably want something a little more insulating. Take, for instance, rabbit pelts (as well as squirrel and other small mammals), and sew them together into a mantle you throw over yourself. This would, of course, require Day Z to implement a "layering system" for clothingProjectile points: we can already make arrowheads from bone, but (in my opinion and experience), glass is almost as easy to work with (much easier than flint or other stones, anyways) and much more effective (glass is essentially man-made obsidian, which can have mono-molecular edges). You can take glass and chip away at the edges to make effective knives, spearheads, arrowhead, harpoon barbs, what-have-you. Like these:Baskets: baskets can be made from bark (especially Birch) and various water-reeds (which can be found alongside almost any river/pond in Chernarus), and can be used for almost anything you can think of, from serving as a backpack, for use as a cooking pot when coupled with hot-rocks, to storing food, to carrying smouldering coals so you don't have to re-start a fire.Nets: Nets can be used for fishing en-masse (a harpoon, like in the projectiles section, on the right of the spear, could be used to catch individual fish), by casting them out into a lake or into the ocean, or for use in traps (set up a snare to drop a net onto an animal), or in hunting (throw a net onto an animal, or player, to prevent them from running). Only thing is, they take a LOT of cordage material, and some time to make. However, a good net would be a great boon to survival.
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