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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    Does DayZ need aeiral transport?

    (Bolded already emphasized) I disagree with the bolded part. If a clan puts in the work to have a stable, self-sustaining farm, with various workshops powered via a generator (and that, in turn, powered by a ethanol via a still), with buildings, and vehicles, all defended via fortifications (earthworks [dikes and ditches], wooden palisade walls, barbed wire barricades, etc), then they should, by all means, be able to enjoy the "fruits of their labor", with proper maintenance. However, it should require astronomical levels of work, materials, and time to get to that point. A large farm? Lots of digging. Same thing with earthworks. A wooden palisade around your compound? People to cut the trees, drag them back, and dig the ditches for the palisade (AKA lots of labor, materials, and time). By that point, that clan stronghold might as well be the "focal point" of the server, as they have essentially rebuilt civilization. Traders congregate in front of the palisade, as they are guaranteed protection from the clan in return for some of the "profits". Bambis travel to the stronghold, both to see the "mythical" base, and for work. After all, ditches need to be dug and things need to be carried, and they could work on "outside" (as in, outside the fortress) labor crews in return for food and maybe some "pay" (AKA a base of exchange set by the clan and traders). Of course, all of this is hypothetical, and only my personal viewpoint of what Day Z should/could be, but the point remains: If you want "stability", it should be attainable, after a LOT of work, materials, and time. The "rebuilding of society" should be possible, and so long as you properly maintain your facilities and defend it, you shouldn't "be moments away from losing it all". As a caveat, very VERY few groups would be organized and driven enough to achieve that level of building. Most groups would have a small garden and a boarded-up building, and as such, they would be "on the precipice" a lot more. Wow.... I went more than a little off topic. I apologize.
  2. Whyherro123

    Does DayZ need aeiral transport?

    This is ..... pretty much what is going to happen, not only with helicopters, but the ground vehicles as well. They will be hoarded by the server owner/admin The "second" reason why I am/was against aircraft being included The "third" is the fact that whoever owns an aircraft can hunt down camps and such with effective impunity. Past a certain distance, vegetation and trees "fade out" (it happened in the mod, I've noticed it in the Standalone as well). When you are 1000 feet in the air, you can effectively look "through" trees and bushes. Say goodbye to camps! At least with ground vehicles, there is still terrain to worry about.
  3. Whyherro123

    Real Life Skills You've Learned from DayZ

    I am an Eagle Scout in the Boy Scouts of America, and when I was younger I took the Wilderness Survival merit badge. Now, the WS merit badge is actually rather basic, and doesn't really develop any real skills besides "stay where you are, build a fire, and sit under a bush", but it got me interested. Beyond that initial "bump", I basically taught myself everything I now know. I went out into the woods and did .... everything I could. I bought survival guides, plant identification guides, "mountain man" project guides, etc, and just generally played around with the knowledge until I developed my current skill base. On campouts with my Scout Troop, when they slept in tents, I would build a shelter, etc etc. I eventually ended up running my local Scout camp's advanced wilderness survival/youth leadership course. I've never taken a class, and I am rather leery about them in general. From what I've watched on Youtube videos, they definitely know their stuff, but paying $200+ for the 3-day "introduction class", which consists of things like basic shelterbuilding, basic firelays, etc etc, AKA all stuff that you can easily learn on your own with some trial and error, seems rather.... not dishonest, but not something I would do.
  4. Whyherro123

    Craftable barricades to make camps?

    I like the "palisade" idea above. Easy to make, (relatively) quick to put up, and impervious to everything except for a vehicle. If the devs include bullet penetration, however, you might want to stack up some sandbags behind them, to add some ballistic protection. However, a palisade like that would be end-game stuff, and it screams "WE OWN THIS LAND". I also like the idea of something like this: Made of "firewood" and "sharpened sticks", they could be a quickly-movable barricade to prevent egress. However, they are rather....obvious Of course, you could also go WAY BACK (like 15,000 years back), and simply uproot and replace bushes around your camp. European Neolithic settlements combined a palisade (above), with earthworks and thornbushes. Currently in-game, bushes prevent egress and make noise when you rustle them. Make a circle of them around your camp and you both 1) make it harder for people to sneak up on you and 2) Make your camp harder to find Can you picture trying to push through a thorn bush?
  5. Whyherro123

    Does DayZ need aeiral transport?

    -snip- No, to almost all of the above. In my opinion, it is "bad enough" that we will be able to repair aircraft and vehicles by simply replacing parts. You just know that people will be serverhopping for said parts, and as such, the whole "vehicles" thing will go tits up. We should not, in any way shape or form, be able to build completely new vehicles, much less aircraft. They spawn in broken, we fix them, and that is that. Elsewise anyone and their mother, given enough time, could build a truck/aircraft, which takes away the entire purpose of them being rare in the first place. Note: Hicks, the leader developer, holds the opinion that there should only be 10 to 20 vehicles on an official server, with 10 being his preference. Thank God. A nice quote: "there should be enough so that not just one group could lock down these vehicles so that other people can't experience them, but they should be rare enough that it feels like you have found the Holy Grail of DayZ when you come across one, you wanna wake up your friends, pop into TeamSpeak, get everyone on the server - "Oh my God, I found the V3S!" - But again that's just my opinion. As in, he wants the V3S to be an awesome find and noteworthy find, not people running around building Autogyros from spare parts for shits and giggles. http://www.reddit.com/r/dayz/comments/2iax7g/hicks_opinion_no_more_than_10_vehicles_on_an/ There are a lot of good quotes on there, and he and I apparently hold almost the exact same opinion concerning vehicles and their effect on gameplay. I, for one, would rather see more (working) bicycles than trucks, and more trucks than aircraft. You can easily repair a bicycle, jury-rig an attachment for additional seating or for pulling a cart, can repair/replace the majority of the frame with wood and other materials (tires, mostly, can be made from rope or wood), and requires no petroleum-based fuels for propulsion. Hell, even if the devs make the actual parts for vehicles common, the fuel should be the limiting factor. Remember, there is no outside trade bringing in new gasoline/diesel, so the "native supply" left in Chernarus would run out pretty quickly. You can run a diesel engine off of ethanol (literally moonshine) with the proper filter, but I can think of several probably-more-important uses for that fuel (medical disinfectant, tractor fuel, generator fuel) than straight vehicle use, and if a clan has a large enough farm to produce enough ethanol to fuel all the generators they need, keep the tractors running, AND have enough fuel for ground-based vehicles and aircraft, they are doing well enough to be able to say "Welp, we've won Day Z. We've "beat" this survival game" Which should be the end-goal, but extremely difficult to attain. You've essentially rebuilt society at that point.
  6. Whyherro123

    Most wanted feature?

    The players are canonically immune to the "zombie disease"
  7. Whyherro123

    alternate ways of starting fires

    Mate.....there are 500+ threads on this topic. More on topic, I would like to see more uses for plants, especially with regards to fires. The two off the top of my head are cattail and birch trees, both of which are already in-game. Cattail: The seed head of the cattail is very flammable, capable of catching a spark very easily Birch: Birch bark is high in oils, making it easy to light a fire even in very wet conditions. My personal preference for tinder. You don't even have to get a whole strip off the tree, or "scrape" it, as the below video shows. It will work with just the scraps you can pull off the tree (I prefer this, as it doesn't hurt the tree), and a healthy spark. Birchbark also makes for excellent baskets, which by themselves are useful for survival, but when combined with "punky" wood, can be used to carry a lit, smoldering coal for a long time, eliminating the need for "firestarting" at all! Just build a fire and gently insert the lit coal into the center, amongst the tinder. Lo and behold, a fire in seconds!
  8. This idea is essentially the base premise of surival. "Adapt, overcome, survive" If I don't I have a knife, I can take a piece of glass and chip off the sides to make a sharp edge. I can then take that knife to a rubber tire to make sandals so I don't go barefoot, butcher a small animal for food, cut a straight branch off a tree, attach said piece of glass, and extend my melee range by a few feet, etc etc etc etc ANYTHING AND EVERYTHING is useful (and thusly, has value) so long as you are in the right mindset.
  9. Whyherro123

    alternate ways of starting fires

    -ahem- I have been asking for "primitive" methods for firestarting for a while now. It would allow the playerbase to survive while also being less dependent on fickle loot spawns (LOOT FOR THE LOOT GOD, RNG FOR THE RNG THRONE!) "Easy" to do, and only requires two sticks (foragable from the ground), and a piece of bark (foragable from standing trees). Takes the longest "Easiest" to do, requires 2 sticks, 2 pieces of bark, and a length of cordage Cordage: cordage is VERY important in a survival situation, and the ability to make cordage is a crucial skill. You can make "primitive" cordage from twisted bark Or even twisted grass
  10. Whyherro123

    Does DayZ need aeiral transport?

    Not to mention burning precious fuel and oil, and you can't really carry all that much stuff with you in a single engine plane. Most "effective" (in terms of weight carried vs energy consumed) hand-powered vehicle: the bicycle Most "effective" ground vehicle: a train, but realistically, a truck of some sort, like the cargo-bed V3S Not listed: a plane or helicopter
  11. Whyherro123

    Does DayZ need aeiral transport?

    I was not referring to "random character lottery", just to how rare an actual pilot would be amongst the survivors in Chernarus. 50 people "alive", out of 100,000+. The likelihood of you being any specific career, like a teacher or factory-worker, much less something esoteric like a pilot, are "statistically extremely improbable".
  12. Whyherro123

    Articial Neurotransmitter

    Then people pass out and die from shock-related reactions and heart attacks (related to shock), all due to pain. Not... a very good business model.
  13. Whyherro123

    Real Life Skills You've Learned from DayZ

    Not really. Most survival games don't really go into all that much depth with "survival", and as such, there isn't all that much the game can teach me. Even games based on realism, like "The Long Dark", still have a depressingly-high tendency to make me stare at my monitor in frustration while muttering, " Why the FUCK can't I do that?!" Not even touching that the environment that Day Z takes place in is the environment that I specialized in (which is what you really should do, when it comes to wilderness survival), so I usually wander through Chernarus looking at various plants/terrain features thinking "cordage material, food, shelter material, fire-starter, water-proof bark, effective place to build a shelter, there totally should be a stream there and isn't, why is there a stream there?, etc etc etc".
  14. Whyherro123

    Does DayZ need aeiral transport?

    So, let us do some quick math to determine the statistical likelihood of this The devs have stated in past posts that the disease had a 98% infection rate, that is, 98 out of 100 people would come down with the disease. Of those 98 people, 60% would die, and 40% would become the "zombies" we all know and love due to symptoms like brain damage, etc. However, based upon the in-game information, this doesn't mean that the "healthy" human population is very high. Yes, 2% of the original Chernarussian population (and by proxy, the world, assuming this is a world-wide event, which I personally believe to not be the case), was "immune" to the disease, meaning they never got it in the first place. However, based upon even the highest of server populations, there cannot be all that many people left. Let us say that Chernarus originally had a population of 100,000 people, which may be relatively accurate due to the small size of the cities and the low population density of South Zagoria. This means that of those 100,000 people, 98,000 had the possibility to develop "the disease". Note that this doesn't mean that every single person capable of getting sick did so, it just means that they had the possibility to develop the illness. In all likelihood, probably far fewer people actually got sick, and the more rural population remained uninfected and died from other causes (more on this later). Of these 98,000 people hypothetically infected, 58,800 would die as a result of the infection. 39,200 would degenerate into "the infected" we see in-game. This means that there would only be about 2,000 "immune" people in Chernarus, which canonically all of us players are. NOW, HOWEVER: what does all of this mean? We know next to nothing about the "zombie disease". However, if we compare it to the overwhelming majority of real-world diseases, "catching it" doesn't mean you will die right away, even if the disease has a 100% fatality rate. These "infected" individuals, both those fated to die and those who degenerate into "zombies", would be alive for at least a few weeks, eating food, burning fuels, and doing anything they could to survive. Same thing with the "immune" population. They all have to eat, stay warm, and stay safe as well. So, let us compare the above figures with the current server population sizes. What is the max population? 50? Think about this, and you will realize just how lucky we are to even find any "loot" whatsoever. The "infected" people ate food before they died, burned gasoline in generators (there is only 1 power plant in South Zagoria, and I am certain the workers would much rather go home to their families than shovel coal), and used up medications (probably at a high rate). Same thing with the "immune" population. The canned food we find in houses, medications, boxes of ammunition, all of that is likely the stuff in the back of cabinets, underneath floorboards, stashes that is only out in the open due to graphical limitations. All the rest of the "stuff"? Gone, used up in the weeks/months since society collapsed. The people, both "infected but alive for now", "infected and degenerated", and "immune"? All dead, probably from starvation, disease (if society broke down, there would almost certainly be outbreaks of other, non-zombie-related diseases, especially with dead bodies and the lack of a sewer system), or just plain old bullets. 50 people left, out of a possibly-100,000+-population, and all we do is kill each other. Sickening. The likelihood of a pilot still alive amongst the current playerbase in Chernarus is rather low, considering how most sane people with such skills would get out of Dodge while the borders were still open. Same thing with working ground vehicles and boats, really. TL;DR. The likelihood of there being a pilot amongst the current playerbase of Chernarus is really, REALLY REALLY low.
  15. Whyherro123

    Killing fresh spawns ?

    If a freshspawn is makes deliberate "friendly" overtures, announces themselves before running up to me, and doesn't have their fists/a weapon raised, then I have no problem with sitting down, having a conversation, and trading/gifting them some goods. I've met several present clanmates that way. However, if a freshspawn sprints up to me (especially from behind) , screaming "FRIENDLY FRIENDLY FRIENDLY", all while trying to punch me out/stab me with a screwdriver, then they are going to get a bullet center-mass. Or, alternatively, if me and my mates are mixing it up in one of the coastal cities, and I see freshspawns running up to downed players, I kill them with no mercy. They are either 1) opportunists looking for free gear (and I EARNED that stuff, dammit!), or the re-spawned guys I just killed. Either way, a quick trip back to the beach is in order. Only heroes and idiots run "towards" gunfire, and I have yet to encounter any "Red Cross-style heroes" in Day Z.
  16. Whyherro123

    Companion animals (endgame mechanic)

    Horses......meh. Too much work and too much knowledge required for an animal that can freak out when walking on certain types of terrain, can be scared by approaching it from the wrong side, requires heavy levels of maintenance, and specialized equipment to haul heavy loads/ride. Dogs, on the other hand, are an AWESOME idea. Some of, if not "THE", first animals domesticated by humans, dogs are capable of keeping up a fast pace over long distances (both humans and wolves are "endurance hunters"), which horses are not capable of. Dogs can pull loads with a little goading (http://www.nhusd.k12.ca.us/ALVE/NativeAmerhome.html/Cheyenne/dogtravois.gif and https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRa8i74p8noKsJAfKWdzfvMlpWBl4wKcKsBxwqF_Z5tT-e44Jml ),help with hunting and tracking, assist in self-defense, etc etc etc, all while (generally, although the dogs most likely to survive the "apocalypse" would be mid-sized mixed breeds) being small enough to squeeze through alleys and move through houses with ease. However, if (when? I thought I saw "animal companions" on the Q4 roadmap...) they get implemented, I expect there to be little more than a killfrenzy of people killing other's animals for shits and giggles.
  17. Whyherro123

    Cooking in .55

    It spawns as loot, so get searching? You can also make a stone oven from 8 small stones.
  18. Whyherro123

    Cooking in .55

    Yes.
  19. Whyherro123

    Zombies are normal humans with virus?

    1) Do some research, namely on endurance hunting Hell, I'll do it for you (http://en.wikipedia.org/wiki/Persistence_hunting) 2) And? The AI and mechanics for infected has only now, with the latest patch, been changed. We still have a year+ of development time for the game, and by extension, the infected, to become the truly-difficult game Day Z was meant to be. 3) There are different types of strength. Other primates have us beat in "raw" strength. However, add in the effects of adrenaline from the "fight or flight" response, couple it with the wider range of motions that humans can do vs chimps or gorillas, and humans can at least compare favorably. Humans only use a relatively small percentage of our muscles capabilities, in order to prevent damage to said muscles and to the tendons. In times of stress (again, fight or flight), those limits get exceeded, and there are (multiple) stories of people lifting 3000lb cars off of injured bystanders. Of course, the price you pay is damaged muscle fibers and tendons/ligaments ripped off the bone, but what-have-you0 http://www.scientificamerican.com/article/extreme-fear-superhuman/ http://entertainment.howstuffworks.com/arts/circus-arts/adrenaline-strength1.htm Take a look at the infected in-game, and "pretend" they are in a nigh-constant state of "fight or flight" response. As a result, they would be far stronger than you or I (at least, until we enter the fight-or-flight response), as well as being capable of literally ignoring pain. Add in things like brain damage via high fever, and you get an expressly-superhuman creature that can "tank" bullets to the gut and blows to the head.
  20. Whyherro123

    Better Bows

    Exactly. For something that is little more than a bent thin greenwood stick, it apparently propels light arrows out to 100m with enough force to kill a large game animal (like the Berezino cows) with one shot, without even an arrow head! Remember, children, arrows kill through blood loss. The wider and sharper the "head" (which is why hunting heads are called "broadheads"), the wider the cut will be and the more the target will bleed. A sharpened wooden arrowshaft will not be all that dangerous, while bone, stone, glass and metal is exponentially more so. (comparison of different broadheads here) Even still, it still would take time for the target to bleed out, even with a glass/bone/metal broadhead. Which is why in real life you aim for the lungs/heart, to cause exsangination the fastest.
  21. Whyherro123

    Zombies are normal humans with virus?

    He gave his opinion, of course which he is always allowed to do. I merely weighed in on it, to say that I disagree and think his opinions are incorrect. Something that I am allowed to do. Protip: the devs have stated, multiple times, that the "zombies" in Day Z are not "undead corpses", but normal people infected with a disease that does little to impair them physically. Not conjecture.
  22. Whyherro123

    Zombies are normal humans with virus?

    1) Human beings are capable of jogging for DAYS. We were "endurance" hunters, after all, and there is only a few other species on the planet that are capable of keeping up with us over time. So, you say they can "jog, in a fashion". In all of the movies I have seen, this "jog" of which you speak is little more than a faster shuffling that would trip them up if they weren't on flat, level ground. 2) Which is why you 1- only go to the towns/cities when you need to, and 2- sneak. Stealth is perfectly possible with the latest update. I have yet to have a problem with the infected, because I actually use caution when moving around and don't sprint everywhere like a maniac 3) The infected don't "sprint right at you when you get to town". You actually have to catch their attention, usually by making a lot of noise, or by blundering through their view. Don't overdramaticise the current mechanic to try to prove a point "Deal with them instantly". You don't have to: you can run away, lock them in a building, or fight them off. The game is supposed to be hard, and it wouldn't be if you could faff about while gathering up a horde of shuffling imbeciles.
  23. Whyherro123

    Better Bows

    In reality, the "type" of bow we make in-game (as in, a bent stick) would actually be rather shitty. Low power, low range, low accuracy. "Real" bows, that is, bows that would actually be useful for hunting, with reliable accuracy, range, and power, require a lot more work. Take a look at some of my threads to see some ideas. http://forums.dayzgame.com/index.php?/topic/205753-archery-bows-arrows-etc/ http://forums.dayzgame.com/index.php?/topic/215247-quiver-arrows/
  24. Whyherro123

    Zombies are normal humans with virus?

    1) The mod is "still way ahead of the standalone" because the mod is a MODIFICATION of a finished game. The standalone is a game that is little more that 1/3 of the way complete, at best 2) Tell me, what would be the difference between "shambling undead hordes" and the current "sprinters"? I, personally, find "shambers" HILARIOUS. They sllllooowwwwwllllyyyy shuffle in your direction, moaning all the while, to the point where you literally have to "grab a hold of the idiot ball" to get killed by them. Seriously, all it would take to get away from a shambler, even a horde of shamblers, is to take a brisk walk in the opposite direction. No real sense of urgency, not much to worry about, just powerwalk away... "Wow, what an experience that was. Not..."
  25. Whyherro123

    Do you have an answer?

    If the devs are taking "survival" in any way seriously (and based upon certain quotes from the devs, as well as the direction of the latest patch, they most certainly are), they would be very amiss to not include food preservation methods like smoking and drying. Almost any food can be preserved via smoking.
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