Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2641 -
Joined
-
Last visited
Everything posted by Whyherro123
-
Pretty much. With proper shot placement, the animal will drop on the spot. I have a friend that hunts with a blackpowder muzzleloader, .75 caliber, and with a tight-fitting ball and patch, and with proper shot placement, the deer doesn't have the ability to run. Hell, in this video, the guy shoots a deer in the "sweet spot" with an obsidian-tipped arrow. 30 seconds and 100 yards later, the deer is down for the count. https://youtu.be/1VCYlg9w7dE?t=153
-
Bullet resistant protection actually giving bullet resistant protection
Whyherro123 replied to cornholio308's topic in Suggestions
Having a "bulletproof vest" in a post-apocalyptic situation would not be awesome. Trade off heavy weight, reduced running capacity, and encumbrance for the ability to tank a couple of bullets? Yes, a ballistics vest would prevent pistol-calibers from entering your body, even differing rifle-calibers depending on the type and style of plate. However, the forces involved would still knock you over, wind you, or even break bones depending on how and where you were hit. Eminently survival-able, even relatively minor, in a place with "modern" medical facilities and materials. In a situation without electricity, no surgery, barely any medicines or antibiotics, no trained medical personnel, and I am not so sure that I would want to survive that. Nothing like a long, slow, painful death via bone infection to make you regret your life choices. In literally almost every situation, concealment and cover beats "armor". And, in the situations where "armor" might be useful, you are probably better off taking especial care to ensure you can't be hit, rather than trucking around in several kilograms of dead-weight-plate. Strike from ambush, use aggressive skirmishing tactics, effective use of grenades and assault weapons, rather than strapping on some armor. If I came across some (working) armor in-game, 99% of the time I would pass it up. For the weight and encumbrance the armor gives, I could carry 5X more magazines, more grenades, and more supplies, especially water. My tactics are not supported by the wearing of ballistics plate. Should it work "properly" considering that it is in-game? Of course. But, there should be some severe trade-offs. Weight, the (relatively high) possibility of injury, encumbrance , etc, all for the ability to tank a few (like, 2 or 3) rifle rounds. -
"reliable" was a poor choice of words. "Sustainable" is a better choice.
-
Meh, a laminated recurve would not be my choice for survival-purposes. They need to "improve" the Improvised Bow, not add a whole new type, IMO. Case in point: the other week I made a self-bow, carved from a single Birch sapling. It draws at least 60lbs at 18 inches, and shoots flat, fast, and hard. Better yet, if I breaks, I can make another one in about a day. VS A laminated recurve or compound, which when it breaks, it is useless. I prefer "reliability" (aka ease of use, ease of maintenance, ability to make more, etc) to "functionality" (aka power, effectiveness, etc) every day of the week.
-
DayZ REALLY needs to add basebuilding or barracading
Whyherro123 replied to billyangstadt's topic in General Discussion
Day Z Standalone was released in its most basic state in December of 2013. Add a few months onto that for "pre-pre-release" development, and Day Z Standalone has been "out" for only about 2 years. And it has come IMMENSELY FAR since then. Complaining about not having things/mechanics "in yet" is inherently childish, and betrays the complainer as someone who probably doesn't know all that much about how development works. So far, Day Z Standalone has been one of the more "open" games I've played, development-wise at least. -
The map itself is most definitely not "too big". Chernarus+ is larger than 225km^2, which is what the mod had. The actual land area is 14km x 13km Rather, we, the players, move too fast. Just when (non-stop) sprinting, we can cover the map, corner to corner, in about 30 minutes (I've done it) Add vehicles, and we move faster still. Slow down the movement speed, remove unlimited sprint, and the map will seem larger. Besides, if you want to find an area on the map where people won't find your base, you actually have to go where others do not go. EVERYONE places a camp on the borders of the map, so that is where people go to look for them. You can instead go to an area limited by Nadezhdino on the west, the Black Forest on the north, Pusta on the south, and Tulga on the east. Extremely rough, mountainous country that, in an earlier patch, I was in for 2 goddamn weeks and I never saw another soul.
-
The devs put the "best weapons" (which, in and of itself, is arguable) at heli crashes because they aren't supposed to be static. There are only supposed to be 3 or so heli crashes over, what, 40 or so possible spawn points? AKA, entirely random. The reason why the heli crashes are static, like so many other things in this Alpha, is because something got screwed up in the latest patch. Not because the devs like to coddle server-hoppers. In fact, many of the developers express outright scorn at server hoppers, and one of the reasons they don't do more to prevent it (they did, with longer "spawn-in" timers" in earlier builds) is because what they could do would have negative impacts on "legitimate players".
-
See, everyone? The OP is the reason we can't have nice things.
-
the problem with dayz: not dank enough
Whyherro123 replied to Wookieenoob's topic in General Discussion
gasoline, in the best of circumstances (stored away from light and air, with a "fuel stabilizer" added) will last for, at most, two years or so (at least, that is when it is recommended you get rid of it around where I live. It probably degrades before then). So, the fact that we can still drive around on the gasoline we find left in gas-stations around the map suggests that two years is the MAXIMUM it has been since society shat the bed. The Epi-pens also have an expiration date of "2015" (http://forums.dayzgame.com/index.php?/topic/213782-any-of-you-guys-wonder-what-time-period-dayz-is-in/page-2). Epi-pens, depending on the manufacturer, can last anywhere between 8 months to 24 months. Medications also lose effectiveness over time. The fact that medications still work suggest it hasn't been decades, or even too many years, so long as the medications were kept cool and away from light. The destroyed buildings and cars could be from the ARMA II civil war, or, more likely, the giant shitshow that happened during and after the actual outbreak. It probably wasn't "BAM ZOMBIES LOL". More like "weeks of social breakdown and destruction and guerrilla warfare." -
See, this is why I shave, even out in the woods, and keep my hair "manageable". Hygiene is very important in "real life" wilderness survival, and anybody who says otherwise doesn't really know what they are talking about.
-
Meh, that takes time and effort, plus you can chip the blade on bone. Scalps are lightweight, more easily carried, and don't damage your tools.
-
Scalps. Kill a "worthy" opponent? Take their scalp as proof
-
In a world with modern medicine only a couple of minutes away (assuming you are in an urban area, of course), you are in a world of trouble. LOTS of VERY important blood vessels in the chest to stab. In a world without modern medicine, clean facilities, or even "big-boy" (AKA actual injected/IV drip antibiotics), any stab wound is essentially a death sentence. Most injuries would be, in all seriousness. "I" know how to improvise antibiotics from certain plants/natural substances, but I am guessing many people don't. Or how to properly suture wounds closed. ETC ETC
-
They have medication for that, nowadays. /kidding More seriously, they need to increase the damage for almost all weapons. An arrow to the torso is effectively a death sentence, much less a bullet or an axe Relatedly, the medical system needs to be much more advanced.
-
Just annihilated two people in quick succession the other day in Elektro. ~30 meter shots, center mass. I saw pellets hit all over the body, from the legs, to the torso, to the arms and head. I was using the MP-133. Maybe it has higher velocity due to the longer barrel, and thusly, more powder burning?
-
Yeah, now firemaking is trivial , considering how you can make the actual hand-drill in seconds so long as you have the materials, and the actual fire-lighting is instantaneous so long as you succeed. In my opinion, the hand-drill should take a little while to make (you have to at least whittle a notch and bowl into the board), and the fire-lighting process should take a few minutes. Also, the hand-drill should not get destroyed with one use. The hand-drill is the most labor-intensive and least-efficient means of primitive fire-lighting. (AKA the "bottom tier") I would like to eventually see a bow-drill (as the "middle" level) Or even a pump-drill (as the "top of the line" in primitive fire-lighting) The pump-drill also can be used as a .... well, a drill, and as such, could be used to make more "effective" primitive tools, like backpack frames and holes in spars for lashing.
-
I've used (and still occasionally use) these IRL, and while they are handy for backpacking (I use denatured alcohol), they require a few minutes of work to make, as well as a few tools. While I am not saying they are impossible or even that difficult to make in a survival situation, 99/100 times I would just start a fire as opposed to making one of these. A fire can be used for heat. These really can't. A fire can be used to cook, with many different methods. These can boil water. A fire can be lit in any environment, in any weather. These REQUIRE a windbreak. A fire can be used to help in crafting other tools. These can't. A fire can be used for light or signalling. These can't. So, useful in real life, but only if you were already ultralighting.
-
This is something many people on this forum that make poll-threads apparently don't understand. The amount of people on this forum vs the number of people who play Day Z is a rather small ratio. Also, the number of "active posters" (IE you and I) on this forum vs the number of "lurkers" that don't post or vote, just read threads, is also a rather small ratio. Finally, the number of people who vote on these polls vs the number who read the choices and go "UGH NOT AGAIN" is also a rather small ratio. Therefore, even when you get a rather large number of votes, you can't really draw any conclusions from it. The sample size is too small for that. You can't even determine a "standard deviation" with only a small number of choices, or even with only one poll. These poll results are essentially meaningless.
-
Almost everyone in this thread has stated ( and so have the devs, for that matter): yes and no. There will be some firearms that spawn with nothing, some with a magazine with a few bullets, and some with some attachments, but no ammunition. Remember, this game is supposed to be a "survival game", not some FPS Deathmatch. PvP, yes. Constant battling, no. You aren't supposed to be fully geared, with assault-rifle, 10+ magazines and ammunition, and assault vest and camp clothing within an hour of play.
-
No, I kill more people with the Blaze and the shotguns is because tactics are FAR MORE IMPORTANT than firearms in this game. With good tactics, a "shit firearm" will defeat a user with poor tactics and a "good firearm", all the time, every time. I've killed assault-rifle wielders with fully-kitted-rifles (all the "best" attachments) and 7+ magazines and hundreds of rounds of loose ammunition. They died because they had poor tactical skill. I've killed players while using the bow. These players usually had firearms. They died because they had poor tactical skill, I emerged victorious because I had superior tactics. Tactics are everything in this game. Firearms are largely irrelevant.
-
With a 30rnd banana magazine, the Sporter is a "poor man's assault rifle". Quick on the trigger, STUPID-easy to keep fed, and lightweight.
-
I've killed far, FAR, FAR more players with the Blaze, double-barrel, and the Pump shotgun than I ever have with an assault rifle. I am willing to bet that 75% of all combat in Day Z takes place within 300 meters, and 99% takes place under 50 meters. At those ranges, the Blaze was, and arguably still is, the most "effective" firearm. Laser accurate, with gloriously beautiful iron-sights (usable in both day and night), low recoil, a powerful cartridge, and the ability to -BLAP- anyone that gets close with the double-barrel fire mode. Is the "2 bullet" capacity limiting? Only if you think it is. With proper cover and skirmishing tactics, you can quite easily kill people armed with multiple assault rifle magazines. I've done so, and I find the low-capacity to be quite effectively logistically: you don't waste bullets, and a single box of ammo can last a while. Now that you can mount a scope on it, it is even better. The shotguns are God's own gift to man. Where does most combat take place in Day Z? The cities. A 12 gauge buckshot blast will kill anything it touches in a confined space. I prefer to use a shotgun for almost all of my PvP. With proper shot placement, you can kill the target in one hit (got two kills within 30 seconds in Elektro the other day, at 30 meter range. Turned them into paste), and even if they don't get killed, their legs and arms will be broken, and they will be bleeding heavily at the least. The double-barrel is a monster. Turn the double-barrel firing mode on, and anything in front of you out to 15-20 meters will turn into blood. One-hits kills for DAYS, son. I use a sawed-off DB as a "sidearm" to my Pump. The pump is for range and capacity. I can spank people out to 30-40 meters with the pump shotgun. I "out-shoot" players armed with assault rifles regularly. They rely on spray-n' pray to fill the air with lead in effort to hit me. I pop out from around a wall as they try to reload and make their insides into their outsides. Again, proper tactics and skirmishing is key. You don't want to run around firing at people (which is what I see others doing with assault rifles all the time). Bounce from cover to cover, work the corners, and "stick and move". When I wound someone, I don't immediately close in for the kill unless I am sure they are incapacitated (yet again, I see players with assault rifles play aggressively "poorly" all the time.) I wound them, then wait for them to bandage. As they bandage, I pop around the corner and wax 'em. Of course, the above tactics is what you should be doing with any weapon, but for some reason, having an assault rifle and a lot of magazines apparently sucks all the brain cells from most players. I can't tell you how many times I've seen players stand in the middle of the street mag-dumping at me.
-
What is a "shit rifle"? What is a "good rifle"? Any rifle with bullets in it can kill someone, therefore, is a "good rifle". Any rifle without bullets is dead, useless weight, and therefore, a "shit rifle". When the weight and stamina mechanics are actually finished, I expect to see the days of people"carrying every type of ammunition in-game in their backpacks for when they come across a firearm" to end. Bullets weigh A LOT. Should firearms spawn loaded? Sure, sometimes. But not fully loaded. Remember, "someone", likely another survivor that is now dead, had that firearm before you. They likely died with it, shooting at something. Internal magazines could have a few rounds in them, and external magazines could spawn in the firearm, but only have a few bullets.
-
We most emphatically do have too much food and ammunition. Weapons, meh, but they become much less useful (and conversely, more "in-depth") when they don't have ammunition. Just the other day, I played in the new Berezino for about an hour. I found 3 or 4 different rifles, a magnum and a repeater, and 60+ rounds of .357. Not even including the other ammunition I found and threw into the ocean or hid in a bush. Or, the 4 different bags of rice (also went into the drink), tins of various canned goods, or bottles of water and canteens. Imagine what the game could be like if we kept the current weapon spawn, but had little ammunition spawning? I highly doubt that KoS would skyrocket, as the people supporting this don't really understand math: when the supply decreases, the chances of someone having the ammunition you need decreases, not increases. Using bullets becomes "more expensive" for little reward. More hold-ups, more "bluffing" with empty/nearly-empty weapons. More bayonet-fighting (when it gets implemented). More ambushes and "smart" firefights, as opposed to the current "run around in the street and spray-n-pray at anything that moves." More usage of bow and crossbow to hunt with, as opposed to blasting away with valuable bullets. Or, how about food? More fear, concern about the next meal, more "necessary to move on to search for supplies", as opposed to "stuffing your face and camping on top of a factory". More foraging in the wild for food (although I agree that foraging mechanics need to be redone), instead of running to "food houses". Or, medical supplies, with an accompanying advanced medical system? Less "strapping a dirty rag over a bullet-hole" and more "trying to suture a wound closed, without anesthesia, while the infected move in". Less "hmm, I can totally eat this raw meat. I'll just pop down to the clinic for some charcoal tabs" (which totally don't heal anything, they just make you throw up IRL), more balancing risk vs reward when it comes to making choices. More infected wounds, and fewer synthesized antibiotics to treat them. Wound would have to be cleaned and re-bandaged regularly. You wouldn't regain health by stuffing your face with food and drink and sitting down for 5 minutes. Healing would be a long, tedious process, to the point where avoiding possible injury is preferable. Less "gearing up in 5 minutes", and more "careful gameplay". Less "sprinting 5km over hills to the nearest military base", and more "making your way in that direction over several days, due to the rough terrain and heavy equipment you have to carry to stay warm, fed, and hydrated". Most of the playerbase has been spoiled due to the Alpha availability of easy guns, easy food, no logistics, and next-to-no survival at all. Now that the game is actually becoming what it should be, they scream and cry. Get over it, or get out. Note: I never said there couldn't be PvP, or even KoS. I just want it to be happening for a reason, as opposed to the current "for the hell of it". Clans fighting over trade routes and industries, scavengers duking it out over the remains of a city. Paranoid survivalists killing anyone that gets too close, so they don't get sick (transmissible diseases would be GREAT).
-
I hope that one day, animal furs and pelts will actually have a use. On the American Frontier, Deer pelts were often traded at Trading Posts for $1. This is where they got the nickname "bucks" for dollars. In many cases, in the backcountry away from the trading posts, the deerpelts were used as straight currency. Rabbit pelts are rather fragile, and therefore not conducive to making clothing from. However, they make excellent liners for cloaks and mantles. Same thing for squirrel.