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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    The struggle of ghillie snipers

    Good, Ghillies were one of the stupidest and least-required things to add to this game. The various dresses were the second. "Hey, I am in a world with no electricity, no law and order, no medicine, and no industry. I am not sure if I will live to see tomorrow. Let me make a Ghillie suit and lie on top of a hill somewhere!" They added them to appease the mouth-breathing of the KoS-scrubs, nothing more.
  2. Whyherro123

    All you Hardcore players packed it up and left?

    I play 3PP with my clan for PvP (and I almost always switch to 1PP for the actual firefight). 1PP-only servers are for my "hardcore survival" characters, of which I haven't exactly played in a while, due to the lack of, you know, "survival" in the game.
  3. Whyherro123

    More Ideas For Items To Be Added [WIP]

    ^ Now, now, literally everything can have a "survival use", if you put your mind to it. -Notebook: free kindling, first of all. Or, a journal about edible plants (write down what they look like), or just something to write in to keep yourself sane -Textbook: free kindling -Pencil and eraser: meh -schoolbags: technically, they are already in-game, both in the form of "Taloon backpacks", and the "childrens backpack" -chalk: also meh, but I can see the use of writing things on the road or a building -skateboard: yeah, sure, then you fall off and break your wrist/ankle. Enjoy dying of an infection! -Bicycle: YESSSSSSS. Bicycles are literally the most energy-efficient vehicle ever invented. For the same energy required for walking, you can ride a bike at 30 mph.
  4. Whyherro123

    Improvised Water Proofing

    The important thing to realize about waterproofing your clothing is that it works both ways. So, you can waterproof your clothing, to repel rain, but on the flipside, now your body heat will be retained and you will sweat a lot more. Thusly, you are almost, if not more likely, to develop hypothermia as a result. Had one of the students in my survival class go to the hospital because of that. Another thing about rubbing oil or rendered fat into your clothing: it will essentially eliminate any and all insulation properties of the clothing. Clothing insulates you by trapping air in small "pockets" between the cloth fibers, next to the skin where it can be warmed by body heat. By rubbing rendered fat or oil into clothing, these "pockets" get filled up with the substances, and displace the air. So, you will be waterproof, but colder as well. In the outdoors, I usually don't wear a waterproof covering. I stick with the old standby: wool. Wool, when woven tight enough, can be relatively water-resistant (not "proof", but "resistant"), and wool retains its insulative and heat-retentive properties even when soaked. I use a military-style poncho for expedient shelter from the wind and weather, instead. Or, you could cut off strips of birch bark, and stuff them underneath your clothing. That, in and of itself, will repel most water, and "fluffed up" birchbark shreds stuffed under a jacket or in pants can act as an effective insulator. Birch bark is a magical material.
  5. Whyherro123

    HOBO BACKPACK!?!?

    You do realize that "hobos" used "bindle sticks" (that is the actual name for what you are describing) specifically because they didn't have backpacks, right? With the ease of either finding or making a backpack that can carry more stuff, a bindle stick would be extraneous. Sorry.
  6. Whyherro123

    Smear yourself with blood

    To be entirely honest, wearing bits of leather and scrap metal would feasibly work as armor. Not against bullets, of course, but some scraps of metal worked into a crude breastplate + pauldrons would stop a knife from cutting you open, or an arrow from making you choke to death on your own blood. Hell, you could take some blankets and sew them together and make a sort of "gambeson, to make yourself 100% arrowproof. It might look stupid, but the actual reasoning behind it is sound. However, I agree with you 100% on the cannibalism thing. The type of environment Day Z takes place in (temperate deciduous forest) is so full of available food, the only reason players can starve to death is because the devs haven't put in foraging mechanics for 99% of the food sources. There are enough cattail plants to support an army, much less Goldenrod, Phragmite, various weeds, berries, acorns, etc. In almost 99.9999% of "forced cannibalism" (that is, cannibalism for actual survival, vs cannibalism due to religious ritual or mental illness) cases, the people were forced into cannibalism because there wasn't any other food. Literally none. That plane crash on top of the mountains in South America? No food. The Donner party? No food, and they ate everything else they could, including animal-hide blankets, before eating people. Day Z? Plenty of food.
  7. Whyherro123

    Walking with Guns

    In ARMA III, the characters are trained soliders. In Day Z, the characters are not. I don't necessarily like how "sway" and suchlike are presented ( like how a character using a bow sways like some poor bastard with Parkinsons) , but that is one possible rationale
  8. Whyherro123

    Ridiculous rain effects?

    I ..... actually do not understand the appeal of playing through the rain. In real life, running around in the rain is an excellent way to develop hypothermia, either from straight rain, or from sweat buildup as a result of wearing vapor-proof clothing ( Hint: If a jacket prevents water from coming in, it will also prevent water vapor from moving out). In real life, if I was in a Day Z like situation and it was raining, I would go to sleep until it passed. There is nothing I need that badly that could include the very real chance of developing hypothermia. Same thing with playing at night. I don't understand the appeal. Once the sun goes down, I find a safe place to log out ("go to sleep"). There are no light sources, no sustainable ones, anyways, and yet again: there is nothing worth stumbling around in the dark for. Much less that there aren't any "zombies" right now. Playing at night with zombies is stupid, like "horror movie teenager" stupid. When the average adult male sleeps (wrapped up in a blanket and insulated from the ground, which would be easy to do), their metabolic rate can drop as low as 400-500 kCal per hour. Don't talk to me about "needing food". When hypothermic, all of the metabolic energy you are producing is going towards (and being wasted on) trying and failing to stay warm. I'll take sleeping out a rainstorm and waking up hungry, to running around soaking wet and ending up with a severe energy deficit.
  9. Whyherro123

    Smear yourself with blood

    Actually .... fresh blood from an animal is actually rather healthy for you, with about the same nutritional qualities as fresh milk, and a whole slew of vitamins aside. In a survival situation, you don't want to pass up blood from a kill. If you don't want to drink it straight (which I admit is gross), I usually mix it into sausages, or dry it and use it as thickener for soups and such. It actually is rather tasty. You have to drink water with it, as blood has proteins and such, and will cause dehydration through digestive properties. This makes it more of a "food" rather than a "drink" African cattlemen drink fresh blood from their cows for a reason. Human blood would be much the same, but if the person had a blood-borne disease, and you had cuts/sores in your mouth/throat, you would get sick. But that would be the only downside (asides from obvious psychosis) http://www.survivalistboards.com/showthread.php?t=92048 Smearing it all over your face, on the other hand, is stupid. You should feel bad.
  10. Whyherro123

    My first crossbow kill was a nasty one...

    Yessssss
  11. Whyherro123

    Base "things"

    So, what with the reveal of relatively-complex bases incoming in the latest Devblog-Powerpoint-thing, what sort of "things" would you like to see develop in basebuilding? We already have several things "confirmed" (relatively, they were mentioned in the Developer presentation specifically) -generators -floodlights For me, I would like to see the following things: "Sleeping Quarters"Now, rather obviously, we are most likely not going to be seeing our characters stay "in-game" after we log out. Many players don't like the idea. However, what would be interesting is, instead of / in addition to having tents and shacks serve as storage, they could also serve as "log out buffs". Stay with me: Your clan pitches a tent, or builds a shack, and puts some "sleeping bags"/"improvised mattresses"/"sleeping cots" inside. When you are done playing, you log out inside this structure, and when you log back in, you start out "one step up" the "energized" chain, to represent getting better sleep. "improvised mattresses" (piles of pine needles, foam ripped from insulation and chairs, cardboard boxes) start out halfway between "normal" and "dark green energized" (improvised mattresses would be something you stick in a lean-to out in the woods) "sleeping bags" start you out at "dark green energized" "sleeping cots" start you out at "light green energized"Note that these buffs are not all that significant, and that hauling some cots from the nearest army base will 1) take time, 2) take effort, and 3) be conspicuous. AKA "end game" stuff. Alcohol stillHard alcohol would be a tremendously useful thing to have in a post-apocalyptic situation. It serves as fuel (any diesel engine can burn alcohol with a filter over the intake), medical disinfectant, water purifier (mix a half-cup [or more, possibly] or so of hard alcohol into a couple gallons of water, let it sit, and the water will be clean), industrial solvent, and trade good.Civilization formed over alcohol. Anthropologists now think farming and civilization formed because of alcohol (aka people built towns in order to brew beer), instead of alcohol forming because of civilizationA "basic" still would not be too difficult to set up and run.Water cistern:Having a steady (and large) supply of potable water in a survival situation is probably the most important thing in setting up camp. You can be heavily fortified, but die due to a siege cutting you off from your water. And water is not just important for drinking, but also for bathing (personal hygiene is something many people don't realize is really important in a survival situation), medical purposes, industry, and agriculture. If I had my way, you could take a large tank of some sort and fill it with water to make some sort of "cistern" (https://en.wikipedia.org/wiki/Cistern). If you build your base on top of some sort of hill, you will have water pressure, and can therefore use said pressure to run an (electric?) dynamo. Or, if you don't have a large enough container, string together some 55gal drums (which 1) are already in game and 2) are planned to be able to store water?) in this fashion Personally, I would build a LOT of those. I would want to have as much potable water as possible: not just "days worth", but "weeks worth", just to be on the safe side. The average person requires 2L of water per day, for drinking. Add some more for heavy activity, and for washing, cooking, and other activities, and I would probably try to store around 10L /person/ day. A 55gal drum holds about 208L x 3 (per drum) = 624L in the whole system. ​
  12. Whyherro123

    Changelog Stable - 0.58129488 - 4.2MB Patch Notes

    ^ No, just stuff lying around
  13. Whyherro123

    Base "things"

    You could also cut "arrowslits" into defensive walls, which would allow for the defenders to fire out on the enemy while remaining behind cover... https://en.wikipedia.org/wiki/Arrowslit
  14. Whyherro123

    Cases

    Why? We can already "transport weapons", by holding them in our hands. Plus, they are instantly available, instead of having to 1) put down the case 2) open the case 3) take out the weapon Although I am interested in the "medical case", but I would much prefer to see it as an "attachment" for the plate carrier, along the lines of the attachable pouches or holster. Hell, I think I am going to make a thread about that.
  15. Sounds awesome. In real life, "concertainers" actually make great houses. They are/can be insulated relatively easily, can be "linked" together (making separate rooms, or just one big room) easily by cutting through the wall and welding together, and apparently look real nice when they get furnished inside. Stack them on top of each other and you could even have "apartments". Use them for something like an apartment or a workshop, like what I proposed in my earlier thread, or just a secondary fortified position inside your base, like the keep of a castle. https://forums.dayzgame.com/index.php?/topic/228581-base-things/
  16. Whyherro123

    DayZ Item Economy \ Value

    An "economy" will only work if there is actual "value" to items, which there will effectively never be, due to items re-spawning. Value would also be tied to need. If someone has no need for rags, and that is all you have for trade, you are SOL. If you have 9mm, and they don't have a firearm in 9mm, you are SOL. Get it? Items that could be used for "commodity money" (that is, items that are valuable due to the material of which it is made, and the uses of said material https://en.wikipedia.org/wiki/Commodity_money)include things like bullets ( I know bullets were used as a commodity currency in real life, but I am rather iffy on the premise, if just for the sheer number of different calibers there are), alcohol (hard alcohol, like moonshine, is hands-down my favorite idea for a post-apocalypse commodity currency, due to the sheer number of uses), medicines (antibiotics, painkillers, etc, not bandages), specific amounts of food (1 bushel of potatoes, 1 pound of corn, etc. Many medieval farmers paid their taxes in produce), animal hides (the reason the US $1 bill is called a 'buck" is because deer hides ["buckskins"] used to be worth $1 at frontier trading posts), bolts of cloth, or, yes, precious metals, most likely copper and gold, which can be gathered (relatively) easily by melting down electronics or piping Basically, anything that can be easily measured, be "useful", easily stored, carried, and can have a consistent "value" (ie make moonshine to the same alcoholic content, food is only good if it is safe to eat, etc) would be good as a "currency", or, at the very least, a basis of exchange. Of course, none of this is going to happen, because literally everything can respawn eventually. My "personal favorite" dream for Day Z is for there to be a mod where eventually, nothing respawns. No bullets, no clothing, no canned food, no meds. The playerbase would have to make everything themselves, which would lead to the above things to actually be valuable. Shooting bullets would be literally burning money. Do I tough out this infection, or use these meds and have less to trade? A clan might set up a farm in order to grow food and build up a stockpile of potassium nitrate for reloading spent bullets. Sort of like "the Road", or Fallout.
  17. Whyherro123

    Winchesters....where art thou?

    If you play "right" with it, the B95 is arguably the most effective firearm in the game. Got 3 kills in a row last night at the NWAF with the Blaze, against guys with assault rifles. You just have to know how to skirmish.
  18. Whyherro123

    Don't fix waterpumps

    Really, in my (wilderness survival-trained) opinion, having water wells in literally every fucking town makes survival trivial. The "real" limitation on long-term survival, even in a temperate deciduous forest, where water liquid water is readily available, is "potable" water, that is, water that is safe to drink. Water taken straight from a stream, a pond, or some ditch alongside a road is not safe to drink, not "as is". You have to treat it before you drink it, through boiling, filtration, chemical treatment, etc. So, what does this mean for the wells in Chernarus? Firstly, there are a fuckton of "natural" water sources all across Chernarus; streams, small ponds, even ditches alongside roads. I am willing to bet that 99% of the time in-game, you are within 5 minutes of a water source. There is plenty of water "available", so all of the water pumps are really just extraneous. Relatedly, almost every settlement in the game is less than 5 minutes away from another one. Not just big cites/towns, but the tiny little hamlets on a side road. And, 99% of them will have at least one hand-pump. Many have more. For, really, no reason. So, what do the above points mean? That the number of wells in-game need to be cut back, significantly in my opinion, if the devs want to take "survival" in any way seriously. Chernarus isn't some Third-World country. War-torn, rural, yes, but not objectively poor. The houses are well built, and people have personal vehicles, TVs, electricity, etc. Now, does this mean every town is hooked up to municipal water? Probably not, considering Chernarus doesn't have a Water/Wastewater treatment plant, but it does probably mean that most houses are hooked up to private wells. Wells that require electricity to function. Electricity that, after the apocalypse, is no longer available. Therefore, immediate access to potable water is cut off. So, what does the removal of 95% of the wells mean for the game? 1) Players will move more "slowly" across the map, as they can't just sprint from well to well any more. They have to stick near water sources, and when weight gets implemented, will find out that water is heavy. 1 gallon of water weighs about 8 lbs. 2) Safe drinking water becomes more of a priority. Now, instead of gulping down some water at every town, you would have to plan ahead, look at a map, and think "now, there is a valley between those hills, there could be a stream there....". You would also have to treat this water, either from boiling, filtering, or chemically-treating the water. This makes fire-building + water-boiling / filter building / the supply of chemical tabs an actual important thing to think about. You would have to carry around an empty pot for boiling, or save some charcoal from a fire to fill a bottle with to serve as a filter, etc 3) The remaining wells would become valuable. Anyone play the first Fallout game? It had a faction of "water merchants", that traveled across the Wasteland trading water for things. SO, if there is only a couple of wells across the map, clans would actually have something worth fighting each other over, and would serve as something to build a base around. They control the water, and "charge" (in various forms of loot for barter" for use. Freshspawns could trade for water, or go fuck off and boil pondwater. Other clans would attack in order to take control of the well, in order for that golden teat, and the controlling clan could sponsor "water merchants" that travel between settlements, in return for a cut of the profits. Hell, the devs don't even have to actually remove the wells. Just make them "broken" and missing necessary parts, like the trucks/vehicles. That way, they could include "parts for a hand-pump well" as part of industrial loot. Some enterprising loner or unaligned clan could find these parts, "fix" a well, and compete for the "water trade". Or, you know, hoard the parts in their base, and use them when they want water at a broken well... TL;DR: removing/"breaking" the overwhelming majority of the hand-pumps across Chernarus would be of great benefit to the game. It would make the game harder, for one, and prompt various forms of interaction.
  19. Whyherro123

    Questions About The Current State of DayZ

    (Underlined emphasis mine) 'Stuck this moment in .58"? It just updated to .58 a couple of weeks ago, and .59 is on the way "It's unplayable: no zombies, no risk .... just boring can kill you" Let us not be melodramatic, here. Zombies and animals were removed to test things, for very good reason. If you find straight PvP boring, that is on you, but that has literally been what the Alpha has been since release, so there is no change from release til now, in that regard "No updates since months" " I think Day Z is dead" Oh Jesus Christ. It is readily apparent that 95% of forum-members have no clue on how Alpha-status and "early-access" works. Tell me, do you know how long it takes to develop a game, from start to finish? Alright, OP, let me address your points, one by one. 1) No optimization yet? Yeah, that is what Beta is usually for. Optimizing and bugfixing is pointless when there are still mechanics, items, animations and suchlike to add to the game 2) The team that makes the skins and animations is not the team that works on code. I used to make this mistake as well, before I was educated on the difference. 3) This is the first I've read about that particular bug. Regardless, did they report it on the "bug thread"? 4) A whole $4.99 in price increase? OH NO, THE WORLD IS ENDING. The game is likely to be $60 or so on release. Get it early, and you pay less 5) Not true 6) Weird, I haven't seen any hackers since the Battleye update a couple of months ago, and neither have I read about any on the forums. Is there still some hacking (read: scripting) somewhere? Probably, no game is 100% script-free, but, believe me, the game is much better now than it was a year ago. 7) Get used to running/walking. A stamina/weight system is in the works, and the sprint speed will be slowed down signifigantly, so you won't be able to sprint across the map. Also, there won't be 50 trucks across the server on release: A developer on Reddit (forget who, I think it actually may have been Brian Hicks) stated that they wanted there to be a maximum of 10-20 vehicles across a single server. 8) Yeah, that happens when all you can do is shoot people for a year and a half. Nothing happened to the game, people just got burnt out on doing the same (stupidly easy) thing over and over again 9) this is a result of lag/desync and the ability for clothing to "absorb" damage from bullets and melee weapons. Both of which are being worked on, and will be removed to the best of the developers ability 10) This is a result of the problems with the CLE and the need to test the server capacity, respectively. Basically, the reason zombies were removed is that, with the new (*in its "infancy", really) Central Loot Economy, you could either have 1) A decent amount/ a lot of zombies, or 2) a decent amount of loot. Also, with a lot of zombies, on the "old" renderer/server stuff-and-suchlike, the more zombies, the more lag. TL;DR Someone doesn't know how early access alpha works.
  20. Whyherro123

    other improvised weapons

    Do me a favor: take a sharp shard of glass, and press it, point first, in between the fingers of a leather glove. Chances are, if the glass is even halfway sharp, it will punch straight through the leather, and into your hand. Much less when you actually apply force aka punching someone with a shard of glass in between your knuckles. Glass (and obsidian, which is just natural glass) have the sharpest edges found in nature; a couple of molecules thick. Mesoamerican Macuahutils, which is what the weapon I linked to is, were lined with sharpened microblades of obsidian. They were used to decapitate horses, by using what is called a "draw cut", where you press the edge of a blade against the target and draw it laterally against it. Which is what you will effectively be doing, holding shards of glass between your fingers and raking with them. Yes, you will slash open the enemy, but chances are the shards will "rotate" due to the force and cut you a good one. https://youtu.be/LBa1G12KyTM?t=211 Hell, you can mess your hands up by punching with keys held between your fingers (breaking the fingers, slashing open the hands, etc), much less razor-sharp glass shards. http://martialarts.stackexchange.com/questions/3082/to-punch-with-keys-or-without
  21. Whyherro123

    We Dedicated Few: A Guide to Debug Island

    "banned from the server for too much PvE" What the actual everlasting fuck?
  22. Whyherro123

    other improvised weapons

    And then it shatters, and drives sharper-than-a-razor shards of glass into your nice, tender fingerjoints and tendons. Enjoy crippling your hands! With any weapon, the second-most important part of using it is making sure you can't get hurt by it. Such a "weapon" above will cut someone up, yes, but you are also likely to get hurt just as badly. Replace the razor blades with shards of glass, and it will be just as effective. Replace the microblades of flint with shards of glass, and it will be just as effective, and much easier than carving a head from bone
  23. Whyherro123

    other improvised weapons

    What..... what will the above do, exactly?
  24. Whyherro123

    Leaving behind canteens filled with gas

    Yes, because I am totally going to drink that mystery-liquid that was in that canteen I found on the ground.... /snerk
  25. So make a spear, or a sling, or a "rabbit stick", or a bow and arrow (In all seriousness, the H1Z1 "starter bow" is the most realistic "survival" bow I have ever seen in a video game. The makeshift one you make with some sticks and rags? It is called a "bundle bow", and is perfectly usable on large game, albeit at close range. A "bundle bow" is infinitely more realistic than the current "bent stick with string" PoS we have) Survival shouldn't be "handed" to you, regardless of what gear you have. You should have to work at it. Want to eat, and survive another day? Go chase down that rabbit with that pipe. Don't just give up because you don't have a gun. Of course, I want there to be far more "small game" available in game: shellfish and seaweed and seagulls along the coast, pigeons and rats in the cities, as well as their being much more available food to forage for in the wilds, namely cattails. Literally, there are enough cattail in game to feed hundreds of people, and the fact that I can see, but not gather it, is starting to piss me off. "Survival is the exception. Extinction (read: death) is the rule" Carl Sagan
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