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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    accelerated time....why people dont like it?

    While I agree with the basic premise of your post...... not really. Listen, on this forum, I am known to be one of the more strident supporters of realism and authenticity. I dislike playing at night, specifically because it isn't realistic. In a real world survival situation..... absolutely nothing is 'worth' stumbling around at night for. Food? It costs the least amount of metabolic energy to sleep, so by sleeping at night and foraging/hunting/farming during the day, you are more "thrifty" Gear? Not worth getting injured over. So on and so forth.
  2. Whyherro123

    accelerated time....why people dont like it?

    Because people dislike playing at night. And, to be honest, it is a valid complaint. In a real-world survival situation, I wouldn't do much of anything at night. I would find somewhere safe and sleep. To do otherwise is foolish.
  3. I disagree with almost everything on that list, with the exception of #3. If I wanted Day Z to be like almost every other 'survival game" (Aka gunz-galore mildly-military simulator extravaganza), I would play every other 'survival game'. Day Z needs to be difficult, if it is to rise about the flotsam and jetsam floating on the sea of shit that is the "open world survival game" market. Fuck, Fallout 4 Survival Mode is a more fulfilling 'survival game' than most of the market, in my opinion.
  4. Whyherro123

    Way too many birds

    The food chain isn't dead, though?........ Apart from humans, the world is doing pretty damn good. If anything, there will be more animals than before the disease.
  5. Whyherro123

    The Turning Point

    No. Ghillies are actually really easy to spot, since they look like bushed-up players as opposed to, you know, bushes. It is how characters vs vegetation gets loaded in at long range Ghilles are only really effective when you physically insert yourself into a bush while wearing one.
  6. Whyherro123

    The theory of everything

    ..... You do realize that all the groups you mentioned were "civilized" in every sense of the term, right? All three made great advancements in art, culture (the Carolingian Renaissance), technology, etc. Not even going to bring up the fact that all your examples were of groups, and hell, nation-states, waging war on other groups, in organized and measured fashions, for resources, land, or defese. Not a freshspawn running up to someone and stabbing them with a screwdriver for shits and giggles. In fact, I actually don't quite understand what you are trying to get across. Especially regarding the Anglo-Saxons, the Norse and the Norman French. All three of those cultures are considered to be the representative of the so-called "Dark Ages", a time of mythologized savagery, bloodshed, and the decline of 'civilization"........ except it wasn't. No historian worth their degree calls the period the "Dark Ages" any more, and current knowledge posits that the Saxons, the Franks, and the other 'barbarian" cultures were actually Romanized as fuck, to put the term bluntly. Hell, they even spoke Latin, in forms that today are recognized as French, Italian, etc. Even the quintessential Dark Ages "breakdown of society", the Roman abandonment of Britain, was less an orgy of blood and collapse of culture and more: Romanized Britons: Hey, Romanized Saxons, we are having trouble with the Picts and Celts. You guys are pretty hard, since you served in the Roman Army and all.... come fight for us, and we will pay you in land! Romanized Saxons: Sure. Finally, they didn't forget that such technology existed, it just became economically unfeasible to maintain. Roman cement is made up partially with volcanic ash: if you don't have the ash, you are shit out of luck.
  7. Whyherro123

    The theory of everything

    Like........see all that you wrote? Basically everything you just said was wrong. I am getting really sick and tired of debating this topic with small-minded and short-sighted people. "The Road" is not a documentary. "Fallout" and 'Mad Max" are fiction. KoS, at least the shit-flavor exhibited in Day Z, is in no way 'realistic". Do, did, and will people struggle against, harm and kill each other when shit gets real? Of course. Never said otherwise. Will they do it like they do in-game? No, people tend to be smarter and more organized than that. Peace. If this is the best this forum can come up with, guess it is time for another break.
  8. Whyherro123

    unplayable ofc

    Just to add to your point about rain: Hypothermia can set in in under half an hour in real life, if the conditions are right. Just so you (not you specifically, Kirov), hard-and-heavy rain are the right conditions Couple that with the accelerated time Day Z has going on ....... and hypothermia setting in in under 5 minutes doesn't phase me all that much. I agree with you, as I do most of the time.
  9. Whyherro123

    food need balance to save life

    I've said it before, and I will say it again: If you either starve to death, or die from lack of water, you are hilariously incompetent at Day Z, and, quite frankly, should feel bad.. I will bet cold hard cash you didn't find 'just" 2 apples in two hours. You .......you just fucking didn't. In ~15 minutes of apple picking, and this is without the spam-exploit, by the way, I've found upwards of 10 apples, more than enough to keep my going to the next town.
  10. Whyherro123

    Atmosphere through Dynamic Events

    The "zombies" in-game aren't actually zombies, but living humans infected with a degenerative brain disease. Everything that would kill a human will kill them. Sorry to burst your bubble.
  11. Whyherro123

    Flip Flops

    For a more survival-oriented function: flip-flip-type shoes are really damn easy to make, with little more than some cord, a knife and a chunk of a tire, you can protect your feet from injury and wear. Of course, the above idea would be better if we 1) spawned without shoes, 2) "regular" shoes weren't nearly so common, and 3) we actually took meaningful damage when travelling barefoot.
  12. Whyherro123

    Crafted raincoats

    Cut sheets of birchbark from a tree, and drape them over you.
  13. Whyherro123

    Food & drink Fix

    HAHAHAHAHAHAHAHAHAHA Oh..... you were serious? No. The game will never be as it should be if food remains as common as it already is, water is as easy to access as it already is, or hunger/thirst mechanics get made easier. NOPE
  14. Whyherro123

    No mag guns spawning without ammo

    This will add nothing to the game except for more KoS-asshattery. Sorry, not sorry.
  15. Whyherro123

    Character Value: A discussion.

    I've been here since the beginning of 2014. You ...... don't need to tell me this, I already know it. You aren't revealing world-shattering knowledge, here. This exact topic has been debated many, MANY, MANY times before. Hell, many of the ideas you bring up were first discussed by me, several years before you even joined this forum. Maybe I am just getting burnt out, but I found your attempt at education "annoying", for a lack of a better term. Here is a hint: If someone has more than a thousand posts, don't presume to "educate" them, especially not when they can read the thread for themselves. -deep breath- Unfortunately, I don't really see much in making loot "valuable", until we get loot that is actually scarce. Until guns and ammunition don't respawn, and you can't just jump into another server and loot that one dry, loot will only be as rare as you have patience. I've seen people spend hours jumping from server to server, sucking up weapons, clothing and food like a demented Hoover. If you are patient, loot isn't rare. In my perfect Day Z, you wouldn't be able to bring characters, or, at the very least, gear, from server to server. That, in and of itself, would lead players to sticking to one server, and, by proxy, forming "communities" of the regular players. Dramatically slowing down the healing rate, and making medicine actually difficult and meaningful might make players slow down and think about things before they get hurt. Right now, any and all healing is basically administered via dirty rag.
  16. Whyherro123

    Character Value: A discussion.

    At this point, I am pretty much not going to care about my character, regardless of what mechanics they add, due to the very simple fact that probably 8 out of 10 people I meet are going to try to kill me off-hand, no questions asked. The other two will also try to kill me, but try to get me to drop my guard first. Characters don't need "value", people need a reason to not kill others off-hand. That, in and of itself, will give characters value. I remember "The Starving Times", during the couple patches when loot-spawning was all pear-shaped. When I actually came across people actually trying to survive, foraging for food, who told me flat-out that I wasn't worth the resources to try and fight. Instead of duking it out, we banded together, picked some apples, then got a farm up and running. Finally, we defended our farm from rapacious freshspawns. Give people "reasons" to work together, other than sheer PvP.
  17. Along these lines: COOKING.' Currently, we can boil food, and we can bake/roast food...... woop de fucking do. Not the most exciting thing in the world, is it? Why include the mechanic if we are going to be able to do a grand total of 2 godamn things with it? As far as I know, we still can't even cook rice or add water to powdered milk.
  18. Whyherro123

    Will there be reserved slots again?

    I can't tell you how many times my clanmates and I got kicked from a server so the owners buddies could play. Maybe not de jure reserved slots, but certainly de facto
  19. Whyherro123

    Will there be reserved slots again?

    I certainly hope not. Reserved slots were shit.
  20. In real l life, there are plenty of ways to make leather. One particularly-simple method uses a mixture of brains and fats, rubbed into the hide. Requiring the player to find and use a barrel is unnecessarily limiting. There is also rope/cordage from rawhide (cut it into strips), sinew, twisted grass and bark. There are also cooking pots from birchbark, folded and sewn into a waterproof container. There are shoes from rubber, say from a tire, and rags.
  21. Whyherro123

    Player Infection Simulation & Cure

    This is why we can't have nice things. Canonically, the players are some of the few people who are lucky enough to be "immune" to the zombie disease. Besides, it is a "prion disease", not an actual infection, anyways.
  22. Whyherro123

    imagine this map in DayZ Standalone

    That river is in-game, actually, it is just a little piss-stream as opposed to the actual river it should be.
  23. Whyherro123

    Craftable rope using leather strips

    Like many other useful bushcraft plants, there is a model for nettles in-game, but there is no use for them as of yet. Nettle has fibers in the stems that can be used to make cordage. I have made bowstrings from them in real life, and you can even make cloth with nettlefiber if you know how. Same thing with rawhide and sinew. Rawhide is the dried skin of an animal, which can be cut into strips and used as cordage. Sinew is the fiber of the tendons, found in the limbs of a slain animal, and is a great fiber for making arrows and such with. However, both lose strength when they get wet. Grass and certain barks and roots can be twisted, using a 2-ply method, into cordage.
  24. The things like drinking bleach and gasoline are there so your character can commit suicide, not because they are an emerging survival mechanic. I also have no problems with mushrooms being implemented, I just want them to be realistic: one "good" type (meaning: effectively no nutrition, but they won't harm you. Most mushrooms have caloric counts in the single digits), and the rest will hurt or kill you in various nasty ways. Not " LAWL Magic mushrooms brah!" If they are going to implement mushrooms, then why not insects as well? At least insects are viable food in a survival situation.
  25. Read almost every survival guide every written, and you will come across a section of the book, printed in big bold letters. DO NOT EAT MUSHROOMS IN A SURVIVAL SITUATION. I mean, hell, I've got three different survival guides in front of me, one military and 2 civilian, and they all say the same thing. Oh, and if you ate a poisonous mushroom ... you would be dead. There isn't really a "slightly poisonous" mushroom. By the way, what exactly is "the survival guide for city folks"?
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