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Whyherro123

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Everything posted by Whyherro123

  1. Whyherro123

    Day Z as it should be : The Earth Abides

    Even if firearm bullets never respawn (which, sadly, I never see happening), there are still bows and crossbows. When modding comes around, I will learn how to implement a sling, which would use the "small stones" you can literally find anywhere. You don't have any excuse not to have some sort of ranged weapon.
  2. Whyherro123

    Day Z as it should be : The Earth Abides

    1) Hi, I am the OP. 2) You do realize that hypothermia is already in the game, right?
  3. Whyherro123

    Day Z as it should be : The Earth Abides

    You do realize that "standing out in the rain", can, and often does, kill you in real-world survival, right? Or, getting wet in general, which can result from rain, falling/standing/getting splashed by a stream, or even sweating. It causes hypothermia. Hypothermia can kill you very fast. Especially in Autumn, (which is the season that Day Z takes place in) where it can get down close to, or even below, freezing at night. Or, diseased rats. Much of the game takes place in urban areas. Where I am from, the "dike rats" can reach a foot or more in body length, and are absolutely lousy with diseases. They eat fucking garbage, after all, and don't really give a shit about people. In the world of Day Z, what are they likely to be eating? Rotting human bodies, more garbage, and other assorted nastiness. Getting bit by one of those doesn't sound like a fun time. Not that diseased rats should be the "main enemy", or even an especially prominent one, but they should definitely be something to think about. Finally, us "survivalists" generally don't want to get rid of PvP. This is something many PvP-supporters don't seem to understand: it is either "ALL PVP ALL THE TIME" or "living in the woods eating twigs and berries". The reality is something in the middle. I want PvP to be in the game, hell, I get into firefights all the goddamn time. I just want the other "aspects" of the game to be viable as well. I also want PvP to be done for an actual reason, not just because "there is jack-shit else to do". I want players to be fighting over clean water, or a stockpile of food, or the materials for pressing new ammunition. Bandits attacking traders, clans attacking clans. Not "we found each other in Berezino and spammed the left mouse button" Right now, the "Survival aspect" of the game ends as soon as you eat 5 cans of food and spam the wells. As soon as you get "energized", it is off to kill players at the NWAF. A disappointing waste of 225 square kilometers of territory.
  4. Whyherro123

    Day Z as it should be : The Earth Abides

    Of course, the in-game "foraging" mechanic for picking apples and berries is completely asinine. It should be changed.
  5. Whyherro123

    Day Z as it should be : The Earth Abides

    Please, tell me: what are the serious consequences for death that you mention? Losing gear? -pfffftttttt- I can get all that shit back in a couple minutes, an hour tops. "Good" players don't give a shit about gear. Sure, losing a "nice" gun, or a "good" backpack is a little "aggravating", but if you think it is a "serious consequence", you haven't learned Rule #1: Don't get attached to your gear Losing Time: Meh, whatever. 'Every man must die", and whatnot. I can sprint across the map in 30 minutes tops. With several days off from work during a week, time isn't an issue. Calling it "permadeath" was a mistake from the beginning, because what the game has now is most definitely not "permadeath". What to know what permadeath might entail? Being barred from the server for a day. Not being allowed back into a public server at all. Not "respawning after a 30 second timer and running back to your gear". So, with all of that in mind, what are the "serious consequences to death" you keep on mentioning? Because all I see right now is a Deathmatch game with comically-long respawn timers. Oh, and a "survival game" doesn't just have to be about picking berries and keeping warm. One of the things I would most love to see is a complicated, drawn-out medical system. Where injuries can't be instantly healed with a dirty piece of rag. Sure, you could strap said rag around that cut, but it won't stop the bleeding right away, and you would stand a good chance of getting an infection. Knife to the arm? Strap a bandage around it, and the bleeding will slow down and stop after a few minutes. Knife to the gut? A bandage isn't going to help. A friend is going to have to go in there with needle and suture and close you up. Better hope you have enough soap/antiseptic to keep your wound clean! Bullet to the gut/torso? Better use that knife while you can. No medicine in the game-world will help you now. "Go out your own way", and all that. Wounds won't stop bleeding until they get pressure applied, and a bandage wrapped around them. The more severe the wound, the more work it takes to stop the bleeding. Pressure bandages < suturing < tourniquet/ligation/hemostats. Bandages will also get dirty, and have to be replaced in order to prevent infection. That rag you tore from a shirt would stop the bleeding, but you would want to sterilize it. This could be with some alcohol, some antiseptic, or just boiling them. Internal bleeding (caused from knife stabs, arrows, bullets, etc) should be death sentences. There is no place outside of a modern hospital (which, coincidentally, don't exist anymore) where you can survive both the bullet wound and the treatment. What does this mean? Don't get fucking shot Diseases, infections, and such should be far more prevalent. Right now, the only way to get a disease in Day Z is to essentially try to get the damn thing. There is a saying in "survival"; regardless of what you do, a wound will get infected. It should be really difficult to keep a wound clean. Infections should be the norm. Same thing with waterborne diseases. Right now, there is a well in literally every single town across the map. Some towns have more than one. With all of that potable water, why even bother including waterborne diseases? Simple: either remove 95% of the wells from the game, or make them "broken" and require new parts, just like vehicles. Boom, potable water is now a serious issue.
  6. Whyherro123

    [Proper Names 101] Quonset Hut vs Officer Tent

    Jesus, guys, did you not take Phonetics in Grade School? Qu: This makes a "kweh" sound on: this makes an "on" sound set: this makes a "set" sound Kweh-on-set Quonset Maybe because I live in New England, but words like that don't phase me
  7. Whyherro123

    [Proper Names 101] Quonset Hut vs Officer Tent

    ^ Hope you never come to New England. Fully 3/4, if not more, city and place-names are in Wampanoag and other Native languages Winnetuxet Mattepoisett Acushnet Massachusett hint: the "set/et" bit at the end means "place"
  8. Whyherro123

    Complexity of damage given.

    ^ If there is anything in this game that makes me "lose immersion", it is the fact that morphine (a painkiller) somehow fixes broken bones. I would do almost anything for it to be changed.
  9. Whyherro123

    Day Z as it should be : The Earth Abides

    I just have to say: I never said that I want PvP to be removed. I just 1) want there to be "something else" to do, other than PvP (struggle against the environment, mostly. Day Z Standalone takes place in Autumn, probably mid-to-late October. I want cold temperatures, rain, early morning frosts, etc) and 2) PvP to happen for a reason, instead of "just because". Imagine if, outside of your little group, you couldn't be sure if the other survivors were safe from disease (that is, they could carry a disease and you wouldn't know it until you got sick). That would give you a reason to kill them, wouldn't it? Or, they had a surplus of food, and didn't want to trade with you (see above rationale). You storm their compound, kill them, and take it. Instead of just "freshspawn running along that road -BLAM-, alright, who is next"? The "most fun" I've ever had in this game is when resources were scarce, and I actually had to WORK for my fun. When water wells didn't work, and you had to plan travel based on natural water sources. When food spawns were bugged, and drastically cut back. Conversely, when food, gear, etc (especially ammunition) were commonplace, I got bored, very quickly. Remember when hopping guard shacks could get you kitted in 30 seconds? Boring as shit. Loot, die, respawn, repeat. Where is the fun in that.
  10. Whyherro123

    The problem with the game. My views

    The city "Cherno is based on", not the "city Cherno is". Just like how Chernarus is "based on" the Chech Republic, it isn't literally the Chech Republic. Jesus. No, the point about "people living fine without electricity and shit in 3rd World Countries" is not that it is impossible, it is that overwhelmingly, "1st Worlders" lack the skills that let "3rd Worlders" survive in those conditions. They know how to find safe (which is immensely different from any water at all, mind you) sources of water, how to preserve food, how to navigate across country, etc. And, no they start making desperate (and poor) choices because they get desperate. "Well, the children are so thin because we have no food. This milk seems kind of iffy, if we don't drink it, they are certain to die". "Hmm, all these cans of food just got left behind! Awesome, tonight we eat like kings!"(can you honestly point out what botulism looks like?) "I am so thirsty, but the municipal water and all the private wells go shut down with the electricity. That drainage ditch ........ has water in it (dehydration can make you do REALLY stupid things)" "Desperate times = desperate measures", and all that Take the average "1st World-er", and throw them in a survival situation. Chances are, they won't come out too hot. Now, have them do that, every day, for the rest of their lives, without them breaking down. I teach a wilderness survival course to Boy Scouts. They get three hot meals a day, access to showers and electricity, etc. 95% of them end up in tears at least once over the course of the week, usually from frustration, when they realize that nature isn't just going to bend over and do what they want. As for your question "how did people survive tripping before electricity?". Chances are, they fucking didn't, in all seriousness. Trip and break your leg with access to modern medicine, and it is no big deal. Get a cast and some crutches/a wheelchair for a couple of weeks, NBD. Do the same in a situation where you lack access to modern medicine (and painkillers, mind you), and you are fucking dead. Either you can't feed yourself, due to being immobile, or you get a blood/marrow infection and die horribly. If I broke my leg in a "survival situation" where I wouldn't have access to modern medicine, I would be slitting my wrists pretty quickly. An infection from a splinter can kill you, when you don't have doctors and powerful antibiotics (hint: those tetracycline tabs from the store won't do jack shit to a "real" infection). And then, people have to take care of you while you heal! In a situation where you are either 1) scrounging for supplies from the ruins of the Old World, or 2) practicing subsistence agriculture, that is a very very difficult thing to have to handle. You have this guy that can't work, stays in bed all day, and eats up food and meds while doing so. Better hope you can make yourself worthwhile in the meantime! How does that map support that? That ..... isn't how diseases work. Nothing says "evacuation". It also hasn't been implied that "we are pretty early into the outbreak". Have you been to the "new" Berezino? It has been a couple of months, at least. It definitely has been less than two years, but anything other than that is up to debate. As for the whole "evacuation" shtick, it is 1) not supported in basically any way by the current in-game info, and 2) entirely nonsensical with how real-world disease monitoring and prevention works. "Yes, let us just let a highly virulent, highly obvious, and highly lethal disease traipse across national borders, in the form of a compulsory evacuation" said no fucking health official ever. In all likelihood, the entire region was probably put under quarantine, instead, which is in line with real-world practices. The CDF holds down the regional borders (and got their ass kicked by local militias and the Chedaki), and the US, UN, and RU Special Forces fly over in helicopters to monitor the status of the outbreak (hint, this is why you can find helicopters smouldering "months" after society fell). No one enters, and no one leaves. Hell, if you want to get technical, (and this is supported by in-game evidence, in the form of the numerous roadblocks you can find around SZ), local quarantine was probably in effect as well. This effectively would localize the disease, but it was also possibly make other diseases break out (especially if the power was shut off. No refrigeration, no sewage, remember?), as well as making the civilian population very pissed off. Oh, and finally, the "zombies" in-game totally aren't. They just are people infected with a disease, aka "tweakers with the flu", which in all seriousness, isn't exactly too far-fetched for a society-ending event. Humanity as a whole gets slammed with a pandemic that heavily impacts society every couple of centuries, if not sooner. And we are actually "due" for one.
  11. Whyherro123

    The problem with the game. My views

    How many people do you think lived in Novo before civilization collapsed? 2000? 3000? I think even that is pushing it. And that is the largest "city" on the map. Oh, and we run at 30 kph, in real time (time in-game is still not accelerated to any extent). You can run across the length and breadth of Cherno in less than 5 minutes. What does that say about how large the city is? South Zagoria is tiny. One of the towns I lived in, Wareham, has 1/2 the land area we can play in, with 21,000 people. And Wareham was rural. Like, "banjos in the backwoods, 45-to-an-hour EMS response times" rural. Kamyshovo is pretty representative of a "Small town" in-game. How many people do you think lived there? How many supplies would they have? Not many: they don't even have a public store in-town. As for supplies: grocery stores often only have a weeks worth of stock on them. In the case of an emergency, these stores would be picked clean faster than you can say "public panic". Same thing with clinics and gas stations. Anyone with a car and 2 brain cells to rub together would have been running for the border as soon as they could, directly into the guns of the CDF and the Russians, might I add. Why people think they should be able to find food in grocery stores, gas in gas stations, and medicine in clinics/hospitals, I don't know. They obviously have never been through even a harsh snowstorm before. Finally, Chernarus isn't a "3rd World Country". Yes, South Zagoria is poor and underdeveloped, but that is by Western standards. They all have electricity running to their houses, TV's, PC's. They weren't living hand-to-mouth. What does that mean? When the "supply of material" is stopped, people will die. Sure, they might have a outhouse, but when the power runs out and they drink bad milk, there aren't any doctors, nor effective antibiotics, to help. Or, they might have a generator, but what happens when the generator breaks, or they run out of gas? They can't call the factory for replacement parts, nor run down the road for a jerrycan of gas. Or, they take too much of some medication, and they OD and die. Or, eat slightly bad food, get food poisoning, and die from dehydration. Or fucking trip and fall down the stairs. Point being: "1st World" society and infrastructure is unsustainable, in many many ways. Interrupt, much less stop entirely, that supply chain, and people will die. Probably many people.
  12. Whyherro123

    The problem with the game. My views

    Never said we have to be constantly starving and cold. Just want it to have more of an effect on gameplay. The "overabundance of resources" thing has been touched on in other threads, and to sum it up: Yes, there would be an overabundance of resources (food, meds, clothing) in the larger cities. The thing is, there are no "cities" in South Zagoria that could really count as a "city". Hell, look at Novo, the largest city on the map. That would barely count as a decently-sized town in the US. I, just by myself, could eat my way through the "town" in a couple of weeks. Oh, and we totally are not playing in an entire country. We are playing in the region of "South Zagoria", a northern region of the country of Chernarus that is known for being poor, rural, and underdeveloped. On top of that, there is nothing that says that civilization "fell" instantly. What is infinitely more realistic is that the situation degraded over a couple of weeks, and in the meantime, the survivors ate food, used medication, shot bullets, etc. Even the people not immune to the "zombie disease" (aka those both "turned into zombies", and those that died from other means) also used materiel before they died. Couple that with 1) a complete shutdown of trade, both inside the region and outside (as a result of quarantine), and 2) a gradual loss of infrastructure. Without power, there is no refrigeration, no sewage, no police when that looter busts through your door. We are at the "tail end" of the breakdown of civilization, not the "beginning".
  13. Whyherro123

    The problem with the game. My views

    ^ What is funny is that the developers, Brian Hicks included, ripped on "PvP exclusive" players a couple of months ago. Where that all went, I don't know.
  14. Whyherro123

    Adding predators to dayz

    What? Do you know how animals actually live in the wild? They don't share territory. I never said their wouldn't be wolves in South Zagoria, I just said that, based on the territorial requirements, there would be so few, they might as well not put them in the game at all, for the effect they will have on gameplay.
  15. Whyherro123

    Adding predators to dayz

    Not really. I had a post several months back specifically concerning wolves and bear. https://forums.dayzgame.com/index.php?/topic/170174-amur-tiger-in-dayz/page-2?hl=%2Bbear+%2Bterritory#entry2261780 So, enough room for a single wolfpack, and maybe a female bear. And the info from the above thread is on the "small side" for territorial requirements.
  16. Whyherro123

    Adding predators to dayz

    In reality, there isn't really enough space in South Zagoria to support more than a single pack of wolves. Much less a brown bear. The most common predator the survivor would likely come across are feral dogs.
  17. Nope. Remember: arrows and other "primitive" weapons kill by blood loss. While you have to take it out eventually, it has already "done the damage" by cutting through the flesh. Leaving it in will just make it cut through the flesh more. And remember: all this blood loss is internal bleeding. A rag to the outside wound won't do much to help. Really, the entire "damage and bleeding system" of this game should be redone.
  18. Whyherro123

    The problem with the game. My views

    One thing that I have consistently "not liked" about this game since I bought it, back in 2013: an effective lack of survival/PvE mechanics. What do we have right now? -Diseases. Very limited, only "infections" (who "sews themselves up" anyways? If you have a sewing kit, chances are you have rags), cholera (never caught, and you have to be basically dead if you "want" to catch it anyways), etc. IMO, untreated water should all-but-always give you a disease. Don't want it? treat your water, or use one of the many wells (which also need to be cut back in numbers by 95%). Wounds should require a regular changing of bandages, at the very least, with unsterilized bandages all but guaranteeing you develop an infection. -Temperature: HAHAHAHAHA The only reason temperature is a thing now is because of the "hypothermia bug". You should have to closely monitor your layers of clothing, not just to keep warm, but also to prevent sweating. -cooking: we can cook stuff on a stick, woop-de-doo. Where are the soups, stews and even quickbreads that are easily "cookable" using nothing more than a cookpot over a fire? Why can we survive for weeks of canned food? Nutritional deficiencies are a thing.... -Foraging: the same it has been for the last couple patches or so. Bark, sticks, stones and apples and berries. What about cattails, sphagnum moss, dock, dandelions, acorns? Oh, and it has an absolutely-stumblefuck-chance to fail. -Crafting. We can make arrows, fishing hooks, some fireplaces, simple snares (which require a found resource- wire), some clothing and backpacks. Where are the slings, spears, bolas, hand-spun cordage (which can be made from literally anything) You should really be able to survive entirely off of crafted tools and found materials (with a lot of work), if you so choose. And much more. Yet, every patch has at least one firearm, usually more, and no mention of actual survival mechanics.
  19. Guys, if your axe or knife is sharp enough, then you actually stand less of a chance of cutting yourself than with a "standard" safety razor. That, and a knowledge of angles. I shave with my sheath knife all the time. You just need really hot water and time. You can't just throw some soap on your face and go to town. The hot water has to penetrate and soften the hairs.
  20. -sigh- It isn't one of the "only areas left to set up camp". You guys need to stop settling along the northern and western edges of the map. Yesterday, some of the guys in my clan found 3, or even more (they were rather spread out, so they counted the three greatest concentrations as a "base") bases along the western edge of the map. Guess what happened to them? Go to the smaller forests that nobody goes to. Or, some of the fields that (as well) nobody goes to. Stop complaining about there "being no places to set up a base", when you aren't using fully 60+% of the goddamned map. Plus, haven't the devs stated that the Chernarus+ map will not be increased in size?
  21. Whyherro123

    Ridiculous rain effects?

    I had a kid almost die from hypothermia in the middle of a southern New England summer (aka 90+ degree days, with relatively high humidity), all because he put on a rainjacket during a sudden shower. Because he had a rainjacket on, his body heat couldn't escape, and he started sweating. This sweat on the surface of his skin sucked all of the heat out of his "core", and he had to be rushed to the hospital in pretty serious condition. The total time of the event, from "putting on jacket" to "rushing to the closest hospital" took little over half an hour, an hour tops. Hypothermia can set in damn quick, and unless you know what you are looking for, can be relatively hard to spot until the more advanced stages set in. So, yeah, you totally could die from running around Chernarus in fair weather, regardless of what you were wearing. The sweating is usually what causes the hypothermia. You sweat, and it draws heat from you in two ways: conduction, drawing heat from the body into the sweat, and evaporation, where the heat is released to the atmosphere. Not including that rapidly heating someone up when they get hypothermia is a really good way to kill them. Thermal shock is a thing. You are supposed to slllooooowwwwwllllllllyyyyyy warm up the "core" of the body (by getting them out of wet clothing, wrapping them in a blanket, or dry clothing, and administering warm [not hot] beverages), not heat them up fast by standing in a fire. That needs to stop. The "second bit", when you died from hypothermia after drying out the clothing, standing in a fire, and putting hot things into your pockets, that sounds an awful lot like the "hypothermia bug" that numerous people have been posting about for the last few weeks. "Alpher" and all that, sorry. Oh, and you were probably "warming up" while running in a T-shirt not because the T-shirt is a more effective insulator than a long-sleeved shirt, but because you were fucking running. When you exert a lot of effort out of your muscles, they give off heat as a result of the cellular process (aka metabolic heat and all that shit). This is why when you take a look at athletes after they sprint/run/exert, chances are their skin will be flushed. This is blood, moved close to the skin, so sweat can remove heat. This makes you "feel warm", hence why the game thinks you are "warming up". So long as you are exerting yourself (aka by running), you are producing an absolute fuckton of heat. When you stop exerting yourself, you will get very cold, very fast. If you were properly insulated, you wouldn't feel either hot or cold. If you feel either, you either put on another layer, or take one off. Case in point: back when I was in high school, I ran track. Over the summer, I got some distance training in. I ran around at night, because "it was cooler" and I was a dumbass. It was still around 70 degrees F at night, but I ran so much I was literally steaming when I got back to camp. Because of the sweating I was doing and the difference in temperature between my body and the surrounding air, I developed hypothermia. Pretty quickly, too. It was only a few minutes between me finishing my run and me getting confused and stumblefucking my way around, but that was all it took. Luckily, I had some friends with me that recognized the symptoms, and got me dry and warming up quickly. Why is that last statement comical? They are both directly applicable to hypothermia. I don't allow any of the Scouts in my troop to wear clothing that is more than 50% cotton for a reason, unless it is July-August.
  22. Whyherro123

    Ridiculous rain effects?

    ^ "check shirts" are made of a blend of polyester and cotton, probably a 50/50% blend. These would be worse than useless in a rainstorm, or even if you were just sweating. Do you know the phrase that outdoors-people have about cotton? "Cotton kills", as well as the related " you sweat, you die". http://indefinitelywild.gizmodo.com/why-cotton-kills-a-technical-explanation-1688286083 http://dayz.gamepedia.com/Shirt Does nobody read the description anymore?
  23. Whyherro123

    The problem with the game. My views

    Food: There are apple trees and berry bushes in literally every settlement on the map. If you starve, it is because you are too lazy to search for them. And I totally find plenty of canned food and sodas, you just have to look in back sheds and such, instead of the more obvious spots. Clothing: AHAHAHAHA. You literally stumble across GORKA, TTSkO, and helmets, berets, vests, and plate carriers at the military bases. Thing is: those are "supposed" to be "end-game" (for lack of a better term) pieces of equipment. You use the civilian backpacks and clothing until you get to military zones. Or, if you are halfway competent, you make your own backpack (arguably the most effectively camouflaged one in the game, to boot) with improvised rope (combine two 6-stacks of rags), some sticks, and a burlap sack. Firearms: awesome. While firearms should be decently common, ammunition should be relatively rare. There are no more factories making new bullets, and the stockpiles have been steadily burnt through for the last few weeks/months. Hold onto an empty firearm until you find the ammo. .308 Winchester is relatively common, and fits in some of the "better" firearms in the game, both of which do not require magazines (the B95 Blaze double-rifle [my favorite, hands down], and the WInchester) Vehicles and parts: What do you expect? When the game is actually released (I hope I don't have to tell you the game is STILL IN ALPHA at this point), the only people likely to have motorized vehicles are larger, more organized clans. Playing "Lone Wolf" should totally be more difficult than playing with friends. Humanity organized into clans and tribes for a reason.
  24. Whyherro123

    The struggle of ghillie snipers

    Then enlighten me. What, exactly, do Ghillie suits add to the game? What do they promote? What mechanic do they support? Be specific, please. Asides from the fact that they don't fucking work, due to how the game renders things at a distance. And, unless the new render is a god-damned miracle (which I honestly doubt), this is unlikely to change The only way a Ghillie suit really works right now is if you sit in a bush. And, if you do that, you are already camouflaged. Making a Ghillie suit in-game takes a long time, is a pain in the ass, and is an ultimately fruitless effort. Can I tell you how many "Ghillie snipers" (snerk) I've killed because they think I can't see them? Hint: probably 90% of them.
  25. Whyherro123

    Rare Civilian Clothing

    I have yet to see a Mosque in Chernarus. The country, at least the region we play in (Which is South Zagoria. We don't play in the whole of Chernarus, Chernarus is relatively big), is probably close to 100% Orthodox. You can pick up a suit for $100 US at my local department store. Hell, I own a suit. They aren't that rare. Anyone that would go to a funeral, wedding, or formal event would have a suit aka everyone.
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