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Everything posted by Whyherro123
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Can't hold a barrel? What? Take barrel, set on side. Set the barrel on its side "on top" of the wagon. The sides of the wagon will hold the barrel in place. How is a wagon more difficult to maneuver? The wheels on a "standard" wagon are basically the same as the ones on a handcart, plus they can swivel. If anything, a wagon is more maneuverable than a handcart, if for that reason alone. I've pulled a wagon with 30 lbs of plumbing supplies, 10 lbs of tools, assorted full-length pieces of lumber, and a big box of nails, probably 60-70lbs all told, at 30 mph behind an overclocked golfcart over sand-dunes and gravel before. If anything, the wagon with its load did "better" than the golfcart.
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Give me a wagon or a wheelbarrow over a handcart. Can carry more, can be tied to the back of a bicycle, car, or even your belt, and is more "handy" than a handcart.
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So, there is a spear now implemented in the game, crafted from a "long wooden stick" and some bones. (http://dayz.gamepedia.com/Spear) While I am undoubtedly happy that the devs implemented a weapon that has such a history with humans, I must say that there are some ..... aspects that don't make any sense. 1) Making the head from bone. Yeah, sure, you can use bone for projectile heads. Yeah, it will "work". But...... there are literally infinitely other materials that would be 1) easier to work with and 2) equally as effective, if not more so, than carving down a piece of bone. Say, for instance, a knife-blade? In Day Z, I have stumbled across about 5 kitchen knives and 2 hunting knives. Why can I not crack the handles off and lash the tang to the shaft? Boom- spearhead that is sharper, stronger, and more resistant to breaking than a bone one, with -MUCH- less work. In real life, I made a knife-spear from an old kitchen knife and a broom handle in 5 minutes. 3 minutes of that was cracking off the wooden handles. As a tie-on to the first point: 2) Forcing the head to be made of bone essentially makes the spear useless The "whole point" (heh) of a spear is it "being easy to make" with little to no materials. You can make a serviceable spear by carving down a stick with a knife. Lacking a knife, rub it on a rock. Then, you take the spear and kill something with it, to make better tools. The Day Z wiki actually had an "improvised spear" listed, which was little more than a sharpened stick. The spear linked to above was initially labelled "advanced spear", before the .59 experimental update. If you need to kill something in order to make the spear, why the hell are you going to make the spear to begin with? This is like, back several patches ago, you could either make a bow using rope or intestines. You needed a weapon to get intestines. If you get intestines, you already have a weapon. Likewise, if you have bones, you already have a weapon. At least by letting you make the spear out of a stick and a knife, you could feasibly make the thing after looting a single house. A much more "realistic" crafting-path. 2) Spear use That is .... not how you use a spear, especially one where the head is hafted (http://anthropology.umn.edu/assets/img/hafted.jpg) on, not socketed (http://www.antiques.com/vendor_item_images/ori_436-34301-728208-Large-Eastern-Zhou-Bronze-Socketed-Spear-picture5.jpg). If you try to use a hafted spear as a slashing weapon, you are probably going to snap the shaft at the haft-point. And, besides that, the "whole point" (I LOVE that pun) of a spear is REACH. With my broomstick + knife spear, I can easily reach 10 feet away from me with a two-handed grip. Holding on to the end of the shaft with one hand, I can get 12+ feet. Using slashes, you get 5, maybe 7 feet. Oh, and slashes with a spear are going to do little more than irritate an enemy, especially with a hafted spear that you can't put force behind. (YES, there were spears that could be used as slashing weapons in real life, but they 1) had socketed heads 2) had long metal heads, and 3) were essentially designed for that use, look up Chinese qiang, and had leaf-shaped heads to facilitate this. No, with a "regular" spear, you STAB the target, in order to cause massive internal bleeding. Take the point and drive it into the torso of the enemy. Not faff them about the head. I understand that the animation is the same as the "bayonet; buttstroke + stab" thing that has been around for quite some time, but ....... come on. Give us a proper "weapon thrust" animation, guys.
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DayZ would probably be better without any military gear
Whyherro123 replied to Mukaparska's topic in General Discussion
^ Hey, I touched a button or two : D Nevertheless, go take a chill pill and cool down some. I didn't insult you personally. Will there be "good" mods, similar to Taviana and such? Of course. However, what will most of the mods, and most of the servers, end up becoming? What happened to the vanilla Day Z mod? Or, the other maps? Epoch. Epoch and hacks. Around 2012, this forum, and Day Z mod in general, was little more than hacks and complaints about hacks. **** Also, we are getting off-topic. Sorry OP. While I don't agree entirely with the "remove all weapons" idea you've got, it must be said that the game has been ..... "too easy", for a lack of a better term. People come in, and they get used to ease of play. When the game is made harder, either intentionally or through accident. ( The .55 "Starving Time" was a result of a bug), they come to the forums in DROVES to bitch and moan, until the "easy loots" come back. As a result, I can't really see this game getting all that much harder. Unfortunate. -
DayZ would probably be better without any military gear
Whyherro123 replied to Mukaparska's topic in General Discussion
^ As soon as mods become available, every server will become the same "100% regeneration, self-bloodbag, pay X to support server and get loadout kit FART NOISE FART NOISE FART NOISE" bullshit that the mod became. Don't even say it won't. It happened before. I never wanted there to be mod support in this game. It killed the original mod, to the point where most servers are running some bastardized version of Epoch. Hint: Epoch is not Day Z -
DayZ would probably be better without any military gear
Whyherro123 replied to Mukaparska's topic in General Discussion
***** Yes, I know the game is not finished. Yes, I know there is plenty of work to be done. I KNOW***** I believe that the game is 1) Far too focused on PvP in general, and 2) far too focused on gunplay-style PvP in specific. Let me get more into specifics. 1) "Far too focused on PvP in general. Now, don't get me wrong, I like getting into firefights. I enjoy out-thinking other players. Coming away alive from a scuffle is awesome, and if you are lucky/good, getting their gear is even better. -However- I bought this game for the "survival", and before you buttnuggets scream at me to tell me that "survival is against other players, too!!!!111??!!!". Yeah, no shit. But that shouldn't be everything this game has to offer. PvP, for me, is any and all competition for resources between players. Looting food that other players need to survive is PvP. Taking medications they need is PvP. Hell, trading could be considered PvP, if you squint and tilt your head far enough. So long as you are competing with other players for survival, that is PvP. So, to facilitate that, there needs to be actual scarcity. Not " hey, 2 bags of rice and 5 cans of beans in a single house". You should be concerned about food. You should be concerned about drinking water. Infections and keeping wounds clean should be a major part of "down actions" between firefights. Firefights should happen for a reason, other than "because we met each other". Fighting over clean water sources, medication drops, etc. Right now there is so much of everything that players don't have to worry about anything. Secondly, the weather. Yes, South Zagoria is a temperate deciduous maritime climate, which is probably the second-most hospitable environment on the planet for human life. However, getting wet should be a big deal. It should get cold at night. Diseases should be more important than the current "almost nonexistant". More environmental threats. 2) "too focused on gunplay" Yeah, I said it. This game is too focused on gunplay, to the point where other mechanics get half-done and thrown aside. Like, for example, the melee system, or the medical system. Both are completely inadequate for a supposedly "anti-game", being so simplistic where there is basically one answer to any issue. An axe for the melee system, and rags for the medical system. Yet ...... the melee system has been announced as "basically finished" and nothing appreciable about the medical system has been said in a while. And all the devs do is gush about more firearms and the upcoming helicopter. Every new patch brings in several new firearms, yet 99.9% of the melee weapons remain as shit as they were when they were introduce. You can sit there and stab someone with a knife 15+ times, and they can still pull out a gun and kill you before they die Do vitamins even do anything? How about the syringes? Every problem, with very few exceptions, can be solved via "slap a dirty rag on it". Infections? No big deal. Bullets to the gut? No big deal. Oh, and certain firearms are, and have remained so, particularly shitty. There is a certain subset of firearms that get used all the time because they are the only ones that are remotely effective. Shotguns have been bugged to hell and back since Day 1. Half the handguns in the game are essentially useless, doing little more than insulting the targets mother when pointed at them. There are certain firearms that I am almost certain no-one will ever use, like the asinine single-shot 7.62x39mm rifle, due to the "inadequacy" of them compared to other, more-accessible firearms. -sigh- I don't WANT to be this negative, but lately it seems like this game has been going in the "wrong direction". And, the playerbase has been showing it. Let us compare players in-game on a Monday afternoon, which is, granted, a rather slow time to be playing. Day Z ~6,600 ARK: ~45,000 H1Z1: ~16,000 And those are just two of the various "Day Z clones", which saturated the market after the Standalone when EA. And, I used to say that "Day Z is much more fun and in-depth than those games!", but .... they really aren't any more. And don't say " Wait for .59!". I am playing .59, and so far it looks to be more of the same old, same old. Guns, military loot, less-than-basic, bare-bones survival. The zombies are back in, but they aren't any more difficult to avoid. Just getting burnt out on Day Z in general. And this was with taking a 3 month break from the game with .57 and .58. The soul just isn't there any more, it seems. Just more guns and more asswipery.- 59 replies
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Getting Black Colors Black
Whyherro123 replied to Weyland Yutani (DayZ)'s topic in General Discussion
Pretty much. Using 'natural" forms of dye, actual black is almost impossible to achieve. The darkest you get is either a deep, dark blue or a dark brown. The devs probably called it "black" because "tan", "brown" and "darker brown" would be confusing as hell. -
Are you asking for individual zombies, or at least, enough zombie models so that you don't see the same model in every town? That is .... probably never going to happen. The more models, the more memory they require, the more the game "shits the bed" for a lack of a better term.
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They look pretty nasty and dirty to me!
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Haha, nope. At that site ( I actually think there was more than one), many patches ago there was a terrain glitch, where the ground was lifted up into a pyramid. They became rather famous on the forums, and after they were fixed, the devs put in those concrete pads and placards in a "memoriam" of sorts. I don't read Cyrillic, but I remember that the placard said something like " Here there was a ground glitch, until it was removed on XXX date -CONE-" This was many months ago, I think back in 2014? There should be a date on the placard.
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I do wish the "infected" were more intelligent. Ambushing, separating groups of players, hit-and-run, all would be more interesting and more fun than the simple "DERP CHAERG" thing they do right now. Just because someone lost their higher brain functions, doesn't mean they are stupid. Animalistic, sure, but not stupid. Hell, look at predators like wolves. They can be pretty damn smart when it comes to hunting. Scary smart, even.
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1) What, exactly, do the "zombies" do in-game? They ..... attack people? Is that so? Who, on average, tends to be the "strongest fighters" among a group of people? Adults, right? Not children, not the elderly, not paraplegics/the disabled? Is that right? So, take all of that together, and consider that children and the elderly are already unlikely to survive the actual "zombie disease" in the first place (considering how that is, after all, what caused this mess. A disease) due to weaker immune systems (in any outbreak of disease, the most-at-risk tend to be 1) children and 2) the elderly), the "zombies" we see in-game killed all the children, the elderly, and those unable to escape. That is why we don't see children/elderly/disabled "zombies". Seriously man, use your brain for once. Just because you "think it was a stupid mistake", doesn't make it any less fact. And I highly doubt they are going to change the "infected/zombie" paradigm now. It is essentially an intrinsic part of the admittedly-little canon backstory we have got. Oh, and people degenerating due to a disease, while not plausible, is in all seriousness more realistic than a sterotypical "Romero-style shuffling stupidity" honest-to-goodness revenant. 2) Mosley is a forum moderator, show some respect. Asides from that, basically everything they said is canon. They aren't just pulling that from their ass. "There are no wrong suggestions"...... except for when a suggestion goes 100% opposite of what the game developers said will happen/is the truth. 3) We actually do have some canon backstory. 1- The "zombies" in this game are not "waling undead", but people infected with a mystery disease. As such, they are still living people which is why they can be killed with body shots and such. 2- All the players are immune to this disease. Which, personally, I feel is a cop-out, but whatever. 3- The Standalone takes place in the ARMAverse, specifically after the events of ARMA II. The above three facts are locked in; no ifs-ands-or-buts about it. Everything else in the game is up to your interpretation.
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Have you seen the Day Z Standalone "zombies" up close? They look ..... pretty sick. They have blood leaking from their facial orifices, look disheveled, and are pale and covered in dirt. They aren't fresh and in their Sunday Best.
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General ideas about how the game should be
Whyherro123 replied to MaxTheSurvivor's topic in Suggestions
Uh, yeah, that is realistic. And this game is "supposed" to be realistic, or at least "authentic". Handguns are only effective at close quarters. That is, well, "what they do", what they are designed for. That is their "purpose" for being in-game, as a backup to a longarm, or for use inside a building. Not for "babby's first gun". I see no reason to artificially nerf longarm spawn in order to make pistols more "usable". Pistols are situational, longarms are not. Balancing that isn't based on "realism/authenticity" is bad. In an "actual zombie apocalypse" what would you rather pick up? The rifle or the handgun? As it should be in Day Z. Talk to basically any infantryman, and you will likely be told that they would much rather ditch their sidearms and carry either more grenades or more magazines for their primary. Handguns, in probably 95% of situations requiring a firearm, are next-to-useless. Talk to any self-defense trainer, and they will most likely tell you to pick up a shotgun instead. More intimidation, more lethality, more uses, fewer opportunities for FF (buckshot doesn't punch through walls as easily as jacketed pistol rounds) So, basically, I disagree entirely. Rifles and shotguns should be almost overwhelmingly more common than pistols. Pistols should spawn either in police stations, Military Police checkpoints, or rarely in urban homes. -
General ideas about how the game should be
Whyherro123 replied to MaxTheSurvivor's topic in Suggestions
Why? In a rural area, which South Zagoria is, pretty overwhelmingly so, rifles and shotguns are far more common than a handgun, due to the fact that they are much more useful. -
Fuck me.... GO break through a door using only your fists. Go ahead, I'll wait. See how long it takes, and see what kind of shape your hands are in afterwards. Or, wait until you have a fever, a really good one, 104+ degrees, the fevers where you aren't sure if you are awake or dreaming, and try to climb a ladder. Me, I can barely walk when I get that sick, much less sprint and beat someone to death. Oh, and they aren't "zombies"
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0.59- Shout out to a Hero in Chernobyl!
Whyherro123 replied to maximumak777 (DayZ)'s topic in General Discussion
It is an aspect of human psychology to be intensely mistrustful of people when they hide their face. It essentially de-humanizes them. This is the reason, when you watch a movie, all the villain's henchmen tend to wear masks that cover the face, while the protagonists do not -
Nah, the mod zombies look like total ass. No disease makes the eyes of a human being change color like that. Change to bloodshoot, due to leaking eye capillaries, maybe, but not fucking glowing yellow. Oh, and I like how the police-zombie has necrotic flesh, yet his uniform jacket is fucking spotless, neatly pressed with tie and all. Hell, his cap stayed on his head, for the length of time it took for his skin to necroticize like that. Ridiculous. At least the Standalone "infected" (pro-tip, they aren't zombies) look like people that, you know, actually got sick. Stains on the clothes, rumpled appearance, men haven't shaved in a couple of days/ women haven't combed their hair. Hell, the image you link to above, and the "old man" zombie, makes the most sense of all of them. What, exactly, are you going to be wearing if you are at home, sick? Not much. -Animations: The mod zombies had good animations? HAHAHAHAHAHAHAHAHA -Speed: "shambling" zombies are only a threat because the protagonists of the movies they are in are idiots. I find zombies shuffling slllllooooowwwwwllllyyyy in your direction to be rather funny. -Behavior: The "zombies" in Day Z are actually anything but. They are still living people, with all the strengths and weaknesses that implies. A living person can be killed with a shot basically anywhere on the body, headshots are not necessary. Conversely, human beings are capable of taking amazing amount of punishment, as well as feats of strength. Go piss off a methed-up tweaker, take a beating at their hands, and see how you feel afterwards. How many reports are there on the news about tweakers charging cops, hopped up on PCP, and not.going down, even with multiple shots to center mass? Sure, they die, eventually, as they bleed out, but until they die, they have plenty of enough time to beat your ass to the pavement. Finally, smack your hand against a door. Do it for a couple of minutes. Hurts, doesn't it? That is most likely why the "infected" don't do things like that. They are animalistic, not stupid. As for why they don't "grab you", probably because 1) the engine can't handle it and 2) there isn't a grappling system in the game, hell, there is barely a melee system. Finally, grab a friend, have them lift their arms above their head, and let them drop them onto your shoulders. Hurts, doesn't it? Now have them do that with the minimum amount of force. Or, let them slap you around the head, shoulders, forehead and temples a bit. (Don't actually let them do that). Now, imagine if 1) they weren't your friend and 2) they were attacking you in an animalistic fury, such a fury where they have diminished pain senses, and where their body is full of adrenaline. You would be dead.
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Pretty much. My go-to gear for every playthrough is the improvised backpack, either tan, brown or green clothing, and a head-covering of the same. In the Northwest fields, I stick with tan. In the mountains and forests, green and brown. Past 200 meters or so, what you are wearing for camouflage is meaningless, anyways. The Gillie ..... "works" up-close, but I would rather have a (nice flat + camouflaged) backpack and be able to move and sprint, rather than a shitty gillie.
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Considering how I spend a decent amount of time in my backyard practicing at archery, if they were going to call the police, they would have already :D
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You've still got to actually make the stone knife. Besides, the stone knife doesn't actually have a sharp point on it. I still maintain that lashing a knife-blade to a shaft would be the easiest way to make a spear.
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I've Killed People - DayZ Cinematic Highlights
Whyherro123 replied to iEliteGamer's topic in Gallery
Ugh -
So, making a spear out of a kitchen knife makes for a brutally effective weapon. I just stacked up three full sandbags, each about 3-4 inches thick, and set a full gallon jug of water on the other side. With a solid thrust, the 12 inch-long knife blade punched through all three sandbags and into the gallon jug, with basically no effort on my part. Remember, when actually using the spear as a weapon, you only need, at most, about 2 inches of penetration into the chest cavity before very important things start to get cut up. If anything, any penetration further than 1 inch (aka deeper than the ribs) would be lethal. The kitchen-knife blade is thin, meaning it punches through things easily, and could slip between ribs with little-to-no issue. Second test: I took another full gallon jug, and did several "slash" tests on it. A wide "wu-shu" style swing, where I hacked at the jug, and a more controlled draw-cut. Both slashes absolutely devastated the jug, and if I did it on a limb, I am pretty sure I would've cut down to the bone with ease. Of course, the hafting on my knife-spear is really tight and in-depth, so I can do slashes like that without worrying about the bindings. I basically just made a poor-mans naginata (https://en.wikipedia.org/wiki/Naginata). Best part is, both the shaft and the blade are made from common, easy-to-find materials (a kitchen knife and a broom-handle, basically), so if either breaks, I can easily make a new weapon in a few minutes. Annnddd of course I didn't take a video :(
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To be fair, shotgun buckshot has penetration capabilities similar to that of a pistol round. 12G 00 buck is roughly equal to a 9mm. Properly rated ballistic vests and plates should give reasonable protection against buckshot, same thing with cover. One reason buckshot-loaded shotguns are recommended for home defense is that the buckshot is unlikely to punch through a wall. =HOWEVER= even a 9mm will be able to punch through some pine branches.
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What range does 90% of DayZ combat take place in? 800m or 100m? Hint: where does 99% of actual combat take place in? Inside or around buildings, in cities or in the airfield. That is, after all, where the loot is. I would rather be able to reliably make a shot at 100 meters or less, than be able to make a shot at 500m +. I am just straight-up more useful to my clan when I can mix it up at close range. When my clan gets "into things", our "overwatch" makes a couple of shots, and then lies there for the rest of the play-session. Yeah, they spot out moving players, but that isn't something you need to make a shot for. Some bambi with a pair of binocs can do the exact same thing, and be just as effective. IMO, "snipers" (/snort) in DayZ tend to have an overwhelmingly inflated opinion of themselves. 99% of my deaths in Day Z have been due to players within 100m. In fact, I don't think I've ever gotten "sniped" from more than 300 meters away. The "nests" are well known, as are the cover available with regards to them. Chances are, if you got snot by a "sniper", you were doing something extraordinarily stupid, like standing still, standing on top of a landmark, or some combination of the two. While long-range combatants have -some- uses, they are far from necessary. Give me 5 mediocre players with shotguns (at least, before this patch) and assault rifles over 1 player with a scoped winchester, any day of the week. I will get much more use out of them. If I had to take a "sniper" rifle/player, give me a Mosin with a PU scope. The scope allows you to make shots out to a decent distance, and the round is nice and fat.