Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Whyherro123

Members
  • Content Count

    2641
  • Joined

  • Last visited

Everything posted by Whyherro123

  1. Whyherro123

    less militarised more improvised

    Not necessarily. Percussion caps require at least some chemistry knowledge, alongside the actual chemical materials, things which would be extremely hard to find in a collapse-of-society scenario. In all honesty, a flintlock blackpowder musket would be a very effective survival weapon. You can, with only a little chemistry know-how, make blackpowder at home with materials around the house. Musket balls can be made from melted-down tire weights. You can even use it as a psuedo-shotgun, as it will fire literally anything that will fit down the barrel. The only thing is, you won't be making 400+m shots with a musket, but within 100 or so meters, the accuracy of a musket is often surprisingly good. And that is only a musket. If you have access to a lathe, you can make a blackpowder rifle (think the US Civil War). As accurate as modern rifles, with the same ease of ammunition and powder as a musket. In fact, they can be reloaded much faster, as you can pretty much drop a Minie ball down the barrel. So, don't automatically disown blackpowder "primitive" weapons. They still are used nowadays for a reason.
  2. Whyherro123

    Losing your player kill virginity.

    It was actually just the other day. I was in Pavlovo, when I came across some camo'd-up bush-wookie crouched in his natural habitat. I was rather confused, as as far as I know, Pavlovo isn't some huge PVP-fuckfest. I snuck up behind him, waited about a minute, then tried talking to him over VOIP. No response. Tried again, nothing. So, I axed him in the head and took his stuff like a pro. As I was putting on my fresh new duds, he started swearing at me over VOIP. Rather funny, and I feel no remorse, no regret.
  3. I prefer the shotgun and the revolver for many reasons: 1)Simple, ie do not require magazines (shared trait with the mosin) If I find ammunition for the weapon, I can load it immediately and fire it, unlike weapons with external, detachable magazines. This simplifies my survival logistics, always a plus in my book. 2) dependable. In real life, shotguns with certain actions (break-open and lever action come to mind) and revolvers are famed for their reliability ie, resistance to jamming. If some sort of jamming mechanism is eventually added, I would expect fully cyclic and semi-auto weapons to jam, while weapons like the mosin, shotguns, and revolver to never jam. 3) Reliable. I know what sort of damage a 12 gauge shot shell/slug should do to an unarmored target, same with a .357 magnum round. Similarly, I can make a reasonable assumption as to their "behavior" and accuracy in a combat situation, unlike the M4, which currently sprays bullets like an old alchy with shakes pissing on a wall.
  4. Whyherro123

    Ammunition should be extremely rare

    In the final product, there should be far more "civilian" weapons, with accompanying ammunition, than purely "military" guns and ammo. Shotguns, bolt-action rifles, and handguns should appear far more often, if only for the simple fact that there are (were? zombie apocalypse after all) far more civilians in Chernarus than military personnel. Plus, "civilian" arms should be more "useful" than military ones, especially for hunting. Example: shotguns, shot for hunting, slugs for people. vice versa/etc
  5. Whyherro123

    Melee weapons clumsy?

    Exactly. Melee weapons should be difficult to use, but do massive damage when they hit, especially the larger ones, like the shovel and the pipe wrench. A shovel in full swing is a hell of a sight, and can remove limbs if used with the proper force and angle of attack. I have a WW2 issue E-tool that (I have been told by the previous user) has easily removed Japanese heads in CQC.
  6. Whyherro123

    Currency - what would it be?

    In situations similar to the standalone, trade actually starts up again pretty quickly, using a combination barter system / actual currency exchange. In most situations, the "standard" barter commodities used as a form of currency often take the form of relatively small objects that can be easily carried, have obvious value, and can't be found absolutely everywhere (Law of supply and demand) In my studies, the most common form of commodities used are: 1) alcohol, especially hard alcohols. Can be used as fuel, medical disinfectant, caloric intake, etc. Can be made relatively easily, and guarantees a safe source of potable water. 2) vehicle fuels, especially diesel. Not as many uses as alcohol, but useful regardless. 3)ammunition, especially longarm ammunition. Has an obvious value. 4) cellular phone communication, either the phones themselves, or prepaid cards with a certain number of minutes. Commodities can also include access to resources necessary for survival, like access to electricity, locations of potable water, medical treatment, or safe shelter for a night.
  7. Whyherro123

    Do you kill non VOIP Players?

    As of yet, I play on a laptop, without an integral mic. As a college student, I can't really afford to just go out and buy one. I am working to save up money for a shiny new gaming PC that will have a mic. However, the number of immature dickheads that try to kill me because I "don't have a mic, and they can't trust me" was rather funny, but now it is more sad/aggravating. Example: I was leaving Electro, walking through the suburbs/ agri-fields west of the city, when I come across three new-ish players (they had shovels, axes, and backpacks). I had a .357. They asked me if I wanted to team up, and I agreed through text, so long as I took rearguard and they stayed a reasonable distance ahead. A few minutes later, one of them (through VOIP, like a dumbass, because I could hear everything he and his friends were saying) starts talking about how he didn't trust me because I didn't have a mic, even though I had been personable through text for the last 5 minutes, even sharing out food and medicine when asked. They agreed to jump me in a few minutes, a plan that was ended by a .357 round through the back of each of their heads. When they raged at me in VOIP, calling me a traitor and a teamkilling sonofabitch, I told them that I couldn't really trust them.When they asked me why, I replied that I could hear them over their mics, especially concerning all the nasty things they wanted to do to me. They shut up. So, just because I don't have a mic, doesn't mean I am any more "untrustworthy" than any other survival-focused player in Day Z. I like to believe I am MORE trustworthy, as I often have the jump on people (due to their mics) and choose to let them go rather than cause a scene.
  8. Now, I know there are several bajillion other things the dev need to do in order to make the game "complete", but I for one really enjoy the idea of having a preponderance of civilian weaponry The two "classes" of firearms would often be chambered in the same caliber, allowing for a gunslinger to carry the same cartridges for his sidearm and his longarm. Look at the Winchester Repeater, the "Gun that Won the West" for reference. Now, I would have some problems with the idea of an essentially "American" firearm being found in abundance in a post-Soviet state, but the idea holds. We already have a .357 magnum revolver (revolvers are not common at all in Europe, IIRC), so why can't we have a repeater rifle chambered in the same caliber of round? Granted, in a nod to realism, the repeater rifle should have a far lower range than other rifles firing spitzer-type ammunition, but that could be the trade-off for improved logistics... Discuss
  9. Whyherro123

    More civilian guns- especially lever actions!

    I care if they are Russian or American or not because of the documented fact that American-style firearms (lever action longarms and revolvers) are exceptionally rare in Europe. I actually have some issue with the .357 being in the game at all because of said rarity. Now, certainly the citizens of Chernarus could buy whatever gun they pleased, but it remains the fact that said types of firearms are rarely used in the setting of the game. Now, please, accuse me of ignorance again.
  10. Whyherro123

    Discourage career bandits

    The "problem" (which isn't so much of a problem, more of a "rationale" of sorts) with Day Z is that it doesn't really show the aftermath of a collapsing society. I've received training in disaster relief, disaster preparedness, and wilderness survival, and those posters saying that " KOS is what will happen in the apocolypse" are incorrect, for the most part. The more people working together, the easier it tends to be to survive in most survival situations. In general, there are three stages to societal collapse: 1) Collapse: the quintessential looting, rape-murder-and-burn part. When the social contract breaks down, and law and order gets overthrown. In metropolitan areas, the population will be decimated very early on, either through infighting or through starvation/dehydration. There also very likely will be a mass exodus of people into the surrounding countryside, resulting in food shortages and another breakdown of law and order there as well. Most of the death and killing will happen in this stage of societal collapse, and it is in the later parts of this stage that I can estimate Day Z takes place in. 2) Stabilization: The rural population ( urban centers are almost certainly fucked) begins to stabilize, forming new communities and social contracts. Communities often become insular in this stage, being very suspicious of outsiders due to banditry, the very real threat of disease, or simply paranoia left over from Stage 1. Production starts up again, often in agriculture and light industry (home/community level power production, finding/making potable water on a community scale, etc). Militias, while relatively unorganized, begin to push bandits out to the hinterlands in between communities, and localized trade often picks up, using the barter system with locally produced goods. 3) Nationalization: this is the most complex stage, actually. Some power entices/forces communities to band together for defense/aid/trade, etc. This bondage essentially removes bandits from the equation, and lets production jump up to relatively (compared to the decline during stage 1) high levels. Trade between communities becomes more complex, with a monetary system usually put in place. This doesn't necessarily mean "money", but some trade good that is easily carried, produced, and has actual value. Hard alcohol is a very common type of this currency, due to its varied uses. What many people don't realize is that survival of any type is realistically a group effort (division of labor, specialization of tasks, general human assistance, etc) The "preppers" people make fun of for hoarding rice, beans, and ammo have a very high simulated failure (read: death) rate in the event of simulated societal collapse, mainly because they refuse to open up and help other people.
  11. Whyherro123

    DayZ Is Officially Ruined(Player Wise)

    The "problem" (which isn't so much of a problem, more of a "rationale" of sorts) with Day Z is that it doesn't really show the aftermath of a collapsing society. I've received training in disaster relief, disaster preparedness, and wilderness survival, and those posters saying that " KOS is what will happen in the apocolypse" are incorrect, for the most part. The more people working together, the easier it tends to be to survive in most survival situations. In general, there are three stages to societal collapse: 1) Collapse: the quintessential looting, rape-murder-and-burn part. When the social contract breaks down, and law and order gets overthrown. In metropolitan areas, the population will be decimated very early on, either through infighting or through starvation/dehydration. There also very likely will be a mass exodus of people into the surrounding countryside, resulting in food shortages and another breakdown of law and order there as well. Most of the death and killing will happen in this stage of societal collapse, and it is in the later parts of this stage that I can estimate Day Z takes place in. 2) Stabilization: The rural population ( urban centers are almost certainly fucked) begins to stabilize, forming new communities and social contracts. Communities often become insular in this stage, being very suspicious of outsiders due to banditry, the very real threat of disease, or simply paranoia left over from Stage 1. Production starts up again, often in agriculture and light industry (home/community level power production, finding/making potable water on a community scale, etc). Militias, while relatively unorganized, begin to push bandits out to the hinterlands in between communities, and localized trade often picks up, using the barter system with locally produced goods. 3) Nationalization: this is the most complex stage, actually. Some power entices/forces communities to band together for defense/aid/trade, etc. This bondage essentially removes bandits from the equation, and lets production jump up to relatively (compared to the decline during stage 1) high levels. Trade between communities becomes more complex, with a monetary system usually put in place. This doesn't necessarily mean "money", but some trade good that is easily carried, produced, and has actual value. Hard alcohol is a very common type of this currency, due to its varied uses. What many people don't realize is that survival of any type is realistically a group effort (division of labor, specialization of tasks, general human assistance, etc) The "preppers" people make fun of for hoarding rice, beans, and ammo have a very high simulated failure (read: death) rate in the event of simulated societal collapse, mainly because they refuse to open up and help other people.
  12. Whyherro123

    What's your reason to KOS?

    The "problem" (which isn't so much of a problem, more of a "rationale" of sorts) with Day Z is that it doesn't really show the aftermath of a collapsing society. I've received training in disaster relief, disaster preparedness, and wilderness survival, and those posters saying that " KOS is what will happen in the apocolypse" are incorrect, for the most part. The more people working together, the easier it tends to be to survive in most survival situations. In general, there are three stages to societal collapse: 1) Collapse: the quintessential looting, rape-murder-and-burn part. When the social contract breaks down, and law and order gets overthrown. In metropolitan areas, the population will be decimated very early on, either through infighting or through starvation/dehydration. There also very likely will be a mass exodus of people into the surrounding countryside, resulting in food shortages and another breakdown of law and order there as well. Most of the death and killing will happen in this stage of societal collapse, and it is in the later parts of this stage that I can estimate Day Z takes place in. 2) Stabilization: The rural population ( urban centers are almost certainly fucked) begins to stabilize, forming new communities and social contracts. Communities often become insular in this stage, being very suspicious of outsiders due to banditry, the very real threat of disease, or simply paranoia left over from Stage 1. Production starts up again, often in agriculture and light industry (home/community level power production, finding/making potable water on a community scale, etc). Militias, while relatively unorganized, begin to push bandits out to the hinterlands in between communities, and localized trade often picks up, using the barter system with locally produced goods. 3) Nationalization: this is the most complex stage, actually. Some power entices/forces communities to band together for defense/aid/trade, etc. This bondage essentially removes bandits from the equation, and lets production jump up to relatively (compared to the decline during stage 1) high levels. Trade between communities becomes more complex, with a monetary system usually put in place. This doesn't necessarily mean "money", but some trade good that is easily carried, produced, and has actual value. Hard alcohol is a very common type of this currency, due to its varied uses. What many people don't realize is that survival of any type is realistically a group effort (division of labor, specialization of tasks, general human assistance, etc) The "preppers" people make fun of for hoarding rice, beans, and ammo have a very high simulated failure (read: death) rate in the event of simulated societal collapse, mainly because they refuse to open up and help other people.
×