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spoiLs

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About spoiLs

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    On the Coast
  1. spoiLs

    Why Day Z is "Fundamentally Flawed"

    I'm not so sure this is the case. Today I jumped on the experimental servers (44/50 people - hardcore) for the first time in a while and spawned on the docks of Svetlojarsk (new spawn?). I realize that many of these servers are fully packed to the max and likely do not restart very often, the loot is often very difficult to come by but, I ran into twelve different people within my first hour of playing and in these twelve different encounters, only one person shot at me, missed and then apologized stating that I only scared him... all the rest were friendly people. There was even a group of 10 of us at one point north of Berezino trading food/ammo/supplies with each other and we were able to go our separate ways without a shot fired. People can talk about the lack of zombies or end game, but I really think it comes down to the surplus of supplies around the map currently. You need to think about the psychology of players and understand that the more gear a player has, the more defensive over their life/character they will be within the game, which I believe causes much of the KoS we see in the game currently. In the test servers, you find a new environment which forces players to work together in order to find ammo as well as keep themselves from starving to death which is what ended up happening an hour later to myself. I think a lot of this has to do with the fact that there are so few servers and many people causing the lack of loot around the map, which cannot be prevented currently in stable branch with the surplus in servers, in which there is almost always an empty newly restarted server for you to jump on to gear your character up quickly. I can't quote Dean on this, but I'm sure I read somewhere that, outside of the respawning loot, he wanted a system that changed the loot table based upon how many people populated the server. For example, if there are 5/40 people in the server it would only spawn 12.5% of the total loot within the server...or at least that is how I interpreted it. I think this would go a long way in changing player interaction, especially being that shooting someone, outside of the head, causes much of their gear to be useless to the shooter.
  2. spoiLs

    Guns are really weak now

    I don't see why everyone has a problem with loot actually stopping bullet damage. In real life If you had a vest on with pockets full of stuff and a bullet hit you there, you can expect whatever that was in your pockets to slow down the bullet at least if not stop it. I was watching a stream, sorry forget who's, but this group shot a guy, one of them was complaining how many times they shot him in the back and while looking through his things, everything inside and including the pack was ruined. Seems like an even trade off, if you want someones gear, shoot them in the head or find a way to interact.
  3. spoiLs

    TEMPORARY TROUBLESHOOTING TOPIC

    My ping now doubles on ventrilo (from 60 to 120-135) when playing DayZ, having the same issues as you currently in game as well.
  4. spoiLs

    TEMPORARY TROUBLESHOOTING TOPIC

    I began having an issue this morning where I cannot interact with anything in game. Meaning I cant open doors, pick things up, jump over fences or move inventory around. The option for opening doors doesn't even show up when in front of one. I logged on early this morning and everything was fine, a bit later when I got onto a different server I lagged and fell off a building to my death. After that I have been on many different servers with no luck. Speed tests are normal, I've seen other players running around as normal and zombies even attack me (I let them kill me once to see if that would help). I'm currently re-installing but if anyone has any ideas it would be appreciated. Edit: Re-install didn't work.
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