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Solopopo

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Everything posted by Solopopo

  1. Solopopo

    .63.. Some changes are for the worse.

    Also @-Gews-, let me be a little more clear. I was referring to the wildly broken sway that they fixed which used to be in .62. I was saying that the current system in .62 is better than it used to be, but still hard. A common complaint about DayZ SA is that it doesn't feel like the mod. In the mod you needed to be more stealthy, because players couldn't stutter dodge like in SA, but also because it was easier to land shots at range in general. It actually isn't really that hard to hit a target with the right gun and scope in real life. It isn't like a one in million chance to hit a 300m shot. It's fairly easy, even for a novice, with the right equipment. Consider how many people the recent shooter in las vegas hit. He wasn't a professional by any stretch of the word, but he killed dozens. There is a limit to how much difficulty is actually realistic. It isn't realistic just because it's hard. He hit 481 of his shots. He fired 1100. That means his accuracy was 44 percent. His range was a little greater than 300m. Sorry to use such a grim example, but it sure makes the point. Also, if realism is primary concern in this thread, I don't understand why anyone is bothered by a stamina system. There isn't anything remotely realistic about infinite sprinting without limit while carrying great weight. No one travels on foot at their full speed. There is always more in the tank for emergencies. Melee combat will be more strategic as well because of the stamina system. Purposefully wearing opponents down will be a thing now. Exhausted opponents running for dear life won't be able to just turn around and go all out on you. This is realistic to me, much more so than the current system. I think you guys haven't opened your eyes to the possibilities in all honesty. It is different, but it's for the best. We don't want the old clunker of a game that we've had this whole time. It has been hard to land shots in the alpha because the alpha is crappy. You are mistaking bad ballistics design for realism and challenge.
  2. Solopopo

    .63.. Some changes are for the worse.

    Come to think of it, the servers I play on are in fact heavily modded. I don't think it was the kestrel, but something similar. It must have just been bullet drop / lag then in dayz. That's a bummer. "Another thing is that after the rewrite of the weapons we are missing implementation of dispersion - random cone-shaped spread defined by angle. Previously it was used as kind of an inaccuracy from the manufacturing process where long barrel weapons were most accurate and short barrel ones were least. We are not using it anymore as I think ‘fighting’ some random nonsense on mid to long ranges is over the top, as players are already challenged enough by mechanics like sway, recoil, zeroing, actual bullet speed and drop - all that combined with character movement, which is enough." I didn't realize this quote was included in your response to me at first. I actually agree with this statement. I think aiming difficulty has been a little over the top. It became way better when they stopped the wild sway that used to happen, but still very hard.
  3. Solopopo

    .63.. Some changes are for the worse.

    Wind actually does influence bullet trajectory in Arma 3. It is one of the game's lesser known features. I remember experimenting with it a while back. There is an item in the game to determine wind direction which is intended for sniping. I used it. It works. I've also anticipated wind direction in DayZ to land shots at range. One of my fondest Arma 3 memories was a long distance snipe I had where I used the smoke from a crashed plane to determine wind direction, and hit the target on the first shot.
  4. Solopopo

    .63.. Some changes are for the worse.

    Ah, okay. That is a significant change. I have noticed that landing shots at range seems a little more consistent. That isn't something I necessarily mind though. As far as I know, wind still affects bullet trajectory, which is good enough for me.
  5. Solopopo

    .63.. Some changes are for the worse.

    I must be missing something. What has been taken away? I see only fixed problems. The only thing I can identify that has actually been taken from us is infinite super human like run speed, which has been cited as a problem with DayZ's pvp for a long time. Sure we cant raise and lower our weapon the same way anymore, but is it really that different? It was a feature we all become comfortable with that was ultimately pointless. They wanted the left mouse button to have more functionality than just shooting and organizing items. I really think the "problems" we are discussing in this thread are trivial in light of what has been accomplished with .63. Anyone who doesn't like middle mouse aim can just rebind. Like, common guys, seriously. How can you not appreciate this? It's amazing. They have not been working all these years on what button does what, they have been working on the core foundations of the game, and they are there, and they are awesome. Anyone who actually has a legitimate complaint about .63, can you elaborate please? The complaints listed in this thread all seem trivial to me. Why are the changes to ADS bad? Why is stamina bad? Why are changes to run speed bad? Maybe we don't need to be full out sprinting everywhere all the time to have fun in .63. We only do that in DayZ now because it is the only way to get to the fun.
  6. Solopopo

    .63.. Some changes are for the worse.

    I love the beta. I think every feature they have added is great. I don't mind the changes to aim. It's different, but I have spent a lot of time with it in offline mode and I'm comfortable with the changes now. The things that are right with .63 far outweigh the things that are wrong with it in my opinion. The ambient noise is great. There is a ton of detail to listen for. The inertia system is something we have needed for a long time. Finally no more stupid zig zag combat. Also, .63 has a melee combat system with combos and defensive moves, which is actually more than I was expecting. Zombie interactions are also way less stupid. It feels more like a real game interacting with them. They don't have x ray vision. You can hide fairly easy. Also, I think stamina is a good choice for DayZ, and I love how your character limps over time as he/she accrues various afflictions. DayZ's current player base is used to an enormous amount of running in straight lines without stopping anywhere along the way to get where they are going the fastest. That is because loot is thinly distributed and very far away. Also hunger and thirst is virtually not a problem because of apple trees. I think it's important to remember that this sucks and is not the way the game is supposed to be. The shores in .63 won't be barren. The loot system is better. We won't need to run marathons every spawn to find what we want. Also, vehicles!
  7. Solopopo

    So, what happened to Brian?

    The rest of the dayz team sure hasn't been "unseen" in my opinion, and I am not one to withhold my criticisms. I think your leaving at this point is natural. Best of luck to you in your future endeavors. Thank you for committing so much of your time and dealing with so much crap to help make DayZ a reality.
  8. Solopopo

    0.63 Checklist Updates

    The number of times they have publicly said the game is coming out sooner than it did is really staggering. A month ago there was an article quoting the devs saying the beta is coming in 2 weeks. I think the DayZ team really needs to adjust their PR tactics. They lie about deadlines like it's their religion. It may seem harsh to say they are lies, but when it happens this many times, they really are lies. Month after month they say next month it seems, but they have no recollection of the deadlines they previously announced. It's actually kind of insulting. I can't bring myself to read the developer updates anymore. There is just no way of knowing what's fact and what's fiction at this point. All I can do is take what they actually release as it is. Despite this I think the .63 beta is awesome and I'm pretty excited, and I think the development that is actually taking place is completely going in the right direction, which is really the most important thing. But it's crazy how flagrant they are with deadline announcements.
  9. Solopopo

    Thinking about coming back?

    Maybe so, but not everyone is so lucky. DayZ has been, up until now, a lie. There really isn't any other way to say it without distorting the truth. Far and wide that is the general consensus, unfortunately. Buying into a lie is foolish, especially when you've put nearly 1000 hours into that lie, ergo, shame. For example, I like what DayZ has the potential to be so much that I am willing to put up with absurd amounts of crap for it. At what point is it just foolish to continue believing in DayZ? For the majority of people, that point was two years ago. People that persisted beyond that, such as myself, well, let's just say I'm not proud of being a fan of DayZ at the moment, and that's just the honest truth.
  10. Solopopo

    Thinking about coming back?

    I've actually expressed this thought several times here. There are really no positives to releasing a game in early access. Developers do not benefit from releasing early. The general idea in the beginning was that the feedback from players would be beneficial. This is not true. It has not been beneficial. The players have not helped the process of DayZ's development at any point. Players do not benefit from playing games in early access either, firstly because what they are playing is unfinished, but lastly, and most importantly really, is the point you've made. Even if all the promises are fulfilled, people just don't care anymore. They've all already had the same basic experience. Sure it's been a watered down experience, but it still essentially the same. DayZ stands as a testament to why games should never release in early access. There are no up sides to it at all. There never were any upsides for anybody at any point. The early access of DayZ has left a wake of shame and self-destruction for everyone involved, players and developers alike. With all that being said, I think the developers have been putting in an enormous effort to set things right. We will see in the next few weeks if it has paid off. DayZ is the only game trying to be my dream game, so I will always be rooting for it.
  11. Solopopo

    Let’s talk about the night-time, shall we?

    I think a sanity meter might be a little out of place in DayZ. It might make for a cool mod though. I've always liked night in survival games. It's a bummer that so many people just crank gamma up. I hope they address it somehow. They did away with foliage disappearing on low settings, so I still have hope they'll fix this.
  12. So you are just going to give me my first warning in 4 years and not answer? Very worrisome. I have been careful with the wording of my sentences. You just posted something supporting the claim that DayZ should not have released early and then you refuse to acknowledge it and warn me when you realize what you just did. You have just proven everything I already know to be true. Good bye.
  13. Then admit to me right now that it was a bad idea for DayZ to release in early access. How could I forget that article. It was devastating to the entire community. The fact that he didn't actually climb a mountain before quitting is kind of irrelevant. He was the figurehead of the project. His leaving looked bad no matter how you slice it. Brian Hicks may have admitted early access was a bad idea in some obscure you-tube video with 8000 views, but that's not the story we keep hearing in the status reports or anywhere else. Leaving to make his own game studio may have been exactly what he did, but it also crashed and burned, which doesn't really service your argument.
  14. Everything presently wrong with DayZ is the fault of Dean Hall. I actually feel bad for the current devs. They are the only ones trying to make DayZ a reality. I can't believe he abandoned them like that. I can't believe he abandoned us. He had the eyes of the entire world on him and he literally went and climbed a mountain and then quit, all because he couldn't handle internet children saying mean things. He's a complete scumbag. He has forsaken us all. The thing that is really messed up about it is that the only reason he had the luxury of being able to quit is because Day Z is early access. He had already gotten paid, and a lot. He basically told us all to "**** off" and took the money and ran out of shear spite. He was but hurt over internet comments, and bailed on his beloved project that propelled him to fame and fortune. It's detestable. There is a reason the majority of professional game developers don't do what he did, aside from the fact that it is characteristically unprofessional to do so. They still have money to earn. The irony of it all is that his leaving is undeniable proof that early access doesn't work, but the devs themselves still go on about how great and innovative it is. The delusion is thick. It's not like I'm the only one to point this out either. The general consensus, now even on these forums, is that the devs need to come clean about early access. Aside from the devs, there are probably five people left in the world who truly believe early access has been a good thing for DayZ's "development."
  15. Solopopo

    BETA Status Report - November 28

    This is how I feel exactly. They never meet their deadlines, but they seem to expect us to believe what they are saying now. I took one look at that massive text wall of excuses and skipped the entire thing. I have read so many of those stupid status reports and they always result in being downright lies. They seem to spend most of their time keeping the 30 or so people who still hang around here updated on what they aren't doing. I have lost all faith in DayZ at this point. It's official. This just proves that early access is no way to release a game. The entire thing is a sham. You can't motivate people to work if they have already gotten paid, and you just develop a bad reputation when all of your set backs and delays are open for the public to criticize. There is a practice in the construction business known as "retention." The owner of a project will withhold a certain percentage of payment until the project is entirely finished. If owners don't hang on to retention money and instead pay entirely up front, 9 times out of 10 the project is not satisfactorily finished. It should really not come as a surprise to anyone that this project is also not being finished, because there is nothing the devs are working towards. To the devs, shameful demonstration guys, just shameful. You've lost me, you've lost the world. So many eyes were on you and you dropped the ball. I'd love to see DayZ be a success for all of our sakes, but I just don't believe you people are motivated enough to do the job. I don't care about your excuses. It's your job to finish the project and you aren't. That's the bottom line. If you worked for me I would fire you. Do you realize it's been 5 years and you are trying to tell us that there may not even be helicopters in the beta? You are developing the game on a modified helicopter simulator engine and you still haven't nailed helicopters in 5 years? You have promised helicopters literally dozens of times in dozens of status reports. Oh, but it's "definitely coming by 1.0." I can hold you to that right? Ha! Downright laughable. Good luck and all that. I'm done with the lies. This will likely be my last post, unless by some miracle you people pull through. I'd estimate the probability of that happening as less than 10 percent being generous.
  16. No, I am directly responding to what you said. "DayZ is one of the first open alpha releases on this scale if I'm not mistaken and originators are bound to make more mistakes. I think it's better to look at the time comparisons on a general level and what's expected as the outcome if you want to draw parallels with other games." I refuse to accept your premise that the idea of Early Access Alpha is some new industry innovation pioneered by the DayZ devs. That is complete nonsense. There is nothing innovative about releasing unfinished work and charging money for it. There is nothing innovative about making the majority of your customers loathe you. The early release of DayZ has hurt it's development, not helped it. Us "testers," as you say, are not helping them do anything. You are brainwashed by their rhetoric too. Do you not remember that even the creator of the game bailed on DayZ? We were stuck with pre Enfusion DayZ for so long, and they actually worked on that engine for a while. They could have been doing real work in that time, but they were jerking us around. They would have to be complete fools not to see right away that their current technology wouldn't support what they wanted to do with the game. You try to say in your original post--and this was originally something I wasn't going to respond to, but you insisted--that despite all the bullshit, the overall time this game has taken to be developed is not unreasonable. I don't agree with that at all. DayZ was already a fully functioning mod. Bohemia Interactive shut all of the mods down. They stopped real development that was happening with the mod so the devs could release a standalone, and the promise was that it would be released in 2 years. They even published a detailed quarterly release schedule. DayZ would be incredible at this point if it had successfully transitioned to Arma 3, which it would have. You mean to tell me that it is not unreasonable that the devs couldn't do the same amount of work that a bunch of hobbiest modders were doing for free? That is complete nonsense my friend. So why then? Why couldn't they keep up with the modders that were already working on DayZ? It's because they already got paid, and they weren't incentivised. I find your certainty that DayZ will be finished, and that there will ever be a day people come running back to it, hilarious at this point. So much damage has been done. I know people who would only play DayZ if forced at gunpoint. There seems to be this common idea among the few remaining survivors that the past won't matter when DayZ releases, because what DayZ is supposed to be is so damn amazing that everyone will come flocking back. Well, I'm sorry to say that too is bullshit. A lot of people are just utterly disgusted with the franchise so much so that they just can't enjoy it. Not every person with a complaint about DayZ is some brat with no patience. A lot of them are just regular, rational, people with completely justified complaints who are just fed up. Some of them have even grown up, because the game is taking so damn long, left to live life never to return. I don't wish to trash DayZ, but when speaking honestly, there are just very few positive things left to say about it. I was gushing over the trees just a few months ago, but since then there has been basically nothing. Making the grass textures match at all distances was nice, but still not that big. I would love for the beta to come out and have it be a transformative experience for everyone. I just don't believe anymore, and I'm not alone. The beta promo was really lackluster. I was not really all that impressed with what I saw, and at this point I don't believe anything I don't see with my eyes. They say there will be base building? Yeah, sure, they've said a lot of things in the past. At this point it's actually more probable that it's not true, and that's not even a joke. If you ran the numbers, the probability would be in favor of it not happening. I like where they are going with melee combat, but it's looks like shit. They say it will look better later. Yeah? When my kids are born and grown and old enough to play it? Also, zombies are still crap, and that isn't even something they are planning to address in the beta. As for now, I can't bring myself to play at all. I can't believe they haven't addressed the apple glitch literally since the game has released. I have no incentive at all to try to survive the way the game intends, knowing that there is infinite food literally everywhere. The game has been fundamentally broken from the beginning, and their solution is to just not talk about it so fewer people learn about it. It's just absolutely preposterous. How do they not address one simple but completely game breaking glitch in 4 years? There is no excuse for that kind of thing. If they still had money to earn from this game it would have already been fixed. It would have been better for DayZ as a franchise to have a normal release, when it was good and ready. Even if the game hadn't released yet, nobody would hate it. The reputation of the game has been dragged through the mud by it's early access release, and the only way to start healing those wounds is to openly acknowledge that DayZ should not have been released as an early access alpha, and no game ever should be. That is the only way I can see the DayZ devs and community ever regaining respect, and the only way anyone will ever come back, because if this charade continues, people will see right away that nothing has changed. Early Access Alpha releases are a cancer that is infecting the video game industry. If the devs continue to stand by their abomination, I cannot continue to stand by them, and I am not alone on that either.
  17. I think the only one being childish is you. It is no coincidence that DayZ has lost almost it's entire playerbase. The vast majority of people think DayZ is bullshit at this point. I don't agree with the practices of those other companies you are referring to either, but it's laughable that you are trying to compare DayZ to those games. Price gouging a finished product is not the same thing as charging money for an unfinished one. Games should come out at a set price as an entirely finished product. That is the way it has always been until recently, and there are still many games that release this way. The Witcher 3 is a shining example of how a game should be released. So is the Last of Us, Bloodborne, Dark Souls 3, Grand Theft Auto V. All of these games I just listed are phenomenal and in comparison make DayZ look like a literal joke. Your argument this time around, if it can even be called that, is that the DayZ devs are completely justified releasing an unfinished piece of crap and charging money for it because some other companies price gouge their finished product. That's even more ridiculous than your original argument. Again, with all that being said, I am still rooting for DayZ and I think it has the potential to be amazing. However, the way this game released is just bullshit and practically everyone in the world agrees with that. But the devs have stuck to their guns. They keep pushing this crap about how early access alphas are innovative and how they were the first ones to do it. If that is their claim to fame they are doomed to fail, and they need to recognize that fast. Early Access Alphas don't bring innovation to people's minds, they bring broken, clunky, hilariously bad games to mind. The devs seem to think they can rewrite history with their words. They have people like you believing their bullshit rhetoric and it honestly just makes the whole community look bad, as I said in my original post. From an outside perspective everything happening with DayZ is just utterly absurd. To try to defend it at this point it just... dumb. If the Devs are going to insist that this alpha nonsense is innovative and continually fail to acknowledge how badly the early release hurt the game, they have a lot to prove at this point. It's seriously put up or shut up time. I have no problem waiting for a good game to be made right, but if that is what they are going to do they need to shut up about how great everything has been so far because it's been awful. This game should have been locked up behind closed doors from the start. They released early because they wanted to cash in on the DayZ craze while they could, and that's just the honest-to-god truth everyone knows.
  18. I think it's pretty clear from the context that I am talking about early access alphas. Early access alphas just shouldn't exist. The idea is not innovative, it's just an excuse to get paid early for something unfinished. The whole idea doesn't make sense, and goes against basic economics. If developers get paid before their product is done, they are not going to be incentivized to continue their work. We should not be embracing the idea of early access, and DayZ is in fact a perfect example of why that's true.
  19. This post is just nonsense and makes us all look bad. None of those games are alphas. None of those companies got paid before their games came out, and they didn't publicly post erroneous release schedules. If you are trying to make the argument that people shouldn't complain because game development generally takes a long time that's bullshit, I'm sorry. This game was released as a garbage alpha that was so bad the project needed to be completely gutted and restarted from the beginning. Yes, that is okay if it's behind closed doors and getting it right takes a while, but it's not when your game is public and you already got payed and advertised your game like it would be releasing fully within the year. Complaints are utterly justified. With that said, I am still rooting for DayZ, but I am far from delusional about it's development. Dayz does need time at this point to become what we all want it to be, but it is not right the way they went about releasing this game. The development of DayZ was hurt by the release of the alpha, not helped. We need to be honest about what's happened. Alphas are cancer. PS: Shenmue is glorious
  20. I actually think there is a much simpler reason for the render distance to be low for tents at the moment. We all know that decreasing object render distances can increase performance, but I think a less obvious reason the render distance is low for tents is that we can hide them more effectively. In the future we will be able to build fortifications to defend our bases, but for now they stay hidden or they get raided.
  21. Solopopo

    Noobs Hate Rain

    Rain is one of my favorite features at the moment. Its one of the few game play mechanics that has actually been added to the game since release. DayZ is a survival game with mostly broken and incomplete survival features. It's nice that clothing can actually make a difference now. Just find a rain coat or a gorka military jacket and you'll be covered from rain.
  22. Solopopo

    .63 ETA ?

    I'm really hoping to see it release between the fall and spring semesters, around the beginning of January. If it isn't out then, I'm done honestly. That's my limit. It's gotten to the point that optimism and benefit-of-the-doubt are just foolish.
  23. Solopopo

    where's all the private servers

    Sounds like server maintenance to me. It happens Wednesday nights and Thursday mornings, not just for DayZ but most games. I'm genuinely surprised no one knows this.
  24. It's not even worth it in my opinion. A VAC ban stays on your record forever. Your account is worth basically nothing now.
  25. Solopopo

    Anyone left who likes jogging instead of sprinting?

    A very large percentage of my kills are against players who sprint like this. As of .62, stealth has dominated my play style. They may be able to catch up to you if you don't sprint, but you will probably hear them before they see you. At least in my opinion. I love walking/jogging btw. I can't wait till .63 to have an even more valid reason to do it. Everything feels so rushed when you spring 24/7. It may get you places faster, but oddly it makes it feel like it's taking longer. When you slow down to smell the coffee, so to speak, playing the game the way it's "meant to be played" comes more naturally.
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