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Everything posted by Solopopo
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Thank you, devs, for resolving the blue screen of death crashes some people were experiencing. I have regained my confidence in you guys, and I am happy to be able to launch DayZ again without worry. To everyone I did not get a chance to respond to, I was right in pointing out this problem, and I was one of the few active in trying to get it resolved. I stand by everything I originally said. BSOD crashes are not acceptable in any circumstances. The fact that it was happening at all is still extremely bad. There is no clause in the alpha disclaimer that warns of potential harm to your system, and unless they add a disclaimer that warns of it, they better make sure full system crashes don't ever happen again. Some of you need to be less toxic. Few of you had anything to add after I bumped the thread but fanboy derision that ultimately wound up being unwarranted and wrong on all counts; hilariously wrong in fact, but not in a good way. Originally I said shame on the devs. Now I say shame on you. You derailed a valid thread about a real problem DayZ had. If I didn't wave my hands like an asshole about this issue from every mountain, there's a chance crashing still might be occurring. This is conjecture of course, but the reaction from this community makes me hesitant to put forth such effort again. For the record, I resorted to these forums and reddit after my post on the feedback tracker was not assigned to anyone. The fact that full system crashes are not prioritized concerns and irritates me for reasons that I think should be obvious. If we are willing to accept full system crashing, we've gone over the deep end; then we really are in an early access chasm we will never scale out of. BSOD is the epitome of failure in computer development. That is how it will be perceived. That is how it is. I cannot emphasize enough how unacceptable it is, regardless of the cause. The fact that it was battle-eye doesn't uncrash our computers. It is incumbent upon the developers to make sure DayZ is compatible with all other software it will interact with. A person who isn't a complete fool would think that goes without saying.
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It's lack of storage items for me. The north is dead in 0.63 without them.
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DayZ is causing some people to experience "blue screen of death" memory crashes upon launch. I have experienced six myself. I have run memory diagnostics on my system and everything is working fine. I have posted about this on the feedback tracker and on Reddit and have been able to confirm others are experiencing this too. My post in the feedback tracker currently has no one assigned to it, and I fear it may be getting overlooked. It seems like this could be a serious problem.
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I am not in need of help you dolt! You are literally taking every single word the wrong way. I know how to launch the game in such a way that it won't crash because I've been reading around on this issue. I seem to be the only one doing so, which is my reason for posting this in the first place. I am still not convinced DayZ is safe to play, and even if I did feel that it was safe, I still wouldn't be playing it right now. Also, why do you keep saying "i use windows 10"? What does that have to do with anything? I use windows 7. Both windows 7 and 10 systems have been crashing. If you knew anything about computers at all you would know that different hardware and software configurations can contribute to unique problems on some systems, and that it is the responsibility of developers to patch these issues, sometimes as a collaborative effort between companies. I am done doing whatever it is that this was with you. I'm not responding to your toxic nonsense anymore. Keep bumping for awareness if you wish.
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Your discourse is childish. Windows and Steam may have their own faults, but it is the responsibility of developers to work around these to produce something that works. I am not simply complaining about my crashing. I am trying to bring to light a serious issue. Calm down. You are embarrassingly butthurt over this.
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Dude, you are insufferable. I built this computer. There is nothing wrong with it. I would know. It works 100 percent of the time in all applications except recently DayZ, like other people.
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99.9 percent of steam games launch without crashing computers. It's not any of our jobs to understand why this is happening. However, it is incumbent on the devs to ensure it doesn't. I am not posting about this so I can stop crashing dude, I'm posting for the sake of DayZ. I know how to launch the game in such a way that it won't crash, but it shouldn't be crashing to begin with. It suggests that there is a serious problem that needs to be addressed. Explain with your expertise why this is happening please (that's your queue too devs, if you're listening).
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I am disgusted by this. Crashing a computer with bad code is where I draw the line. I once had faith, then lost it, regained it, and now it's gone again. They aren't even acknowledging this issue. I don't trust the DayZ developers to make a game that won't harm my computer, and more people will come to this same conclusion as the game continues to crash systems. This is about the final straw for me I think. Unless they acknowledge this issue in a major way in the next few weeks, I'm never launching DayZ again. Client crashing is of course acceptable for an alpha, but computer crashing in never acceptable in any circumstances. This is a problem that is not covered by the alpha disclaimer, and I justifiable have zero tolerance for it. There is no excuse for this whatsoever. Shame on you guys, seriously.
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I am not a fan of Windows 10 for many reasons, but I think it is absurd that you would blame Microsoft before BI. No offense or anything, devs.
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Well it isnt exclusive to Windows 10, that's for sure. I use Windows 7. Both windows 7 and 10 systems are experiencing this. I have found well over a dozen people experiencing these crashes and there is actually an active thread on Reddit about it right now. This is nothing to make light of. It is DayZ causing these crashes. Only launching DayZ causes it. Seriously people, wake up to this problem. I for one am not launching DayZ again until this issue is resolved. DayZ is not safe to launch at the moment. That is the reality of the situation. There are too many coincidences for this to not be a DayZ exclusive problem. My computer has never crashed before this. Many people have experienced the same. They are all crashing when launching DayZ and only DayZ. Arma 3 had a similar memory bug that would cause bsod. All evidence is screaming DayZ. Even if it is a "steam problem" as some people have suggested, that makes it a DayZ problem too because it is necessary for DayZ to be compatible with steam like the thousands of other steam games are without difficulty. It needs to be resolved.
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I know that unconsciousness will be making a return, but man do I miss it now that it is gone. Unconscious state can lead into some pretty cool scenarios with players and enemies both capable of medically treating you. But it was only when presented with a certain scenario that could have been greatly enhanced by unconscious state that I realized just how great of a loss it really is. My friend got shot dead right next to me, Saving Private Ryan style. There was nothing I could do. I was in a perfect position to treat him, but all hope was immediately lost. Our story was over. Normally players don't die right away when they are downed in 0.62. It is actually more likely that a player will stand back up a few minutes later, sometimes even without treatment. Even if you are unsuccessful in your attempts to save your teammate there is a possibility, which is fun, even if you die trying. Instead I just immediately lost interest in the engagement and turned around and started running back to the coast to find him again. Unconscious state added realism and depth to the game that I honestly miss. When you down a player in 0.62 you need to finish the job if you want to be certain they are dead. You actually need to run up to them and shoot them one more time to confirm the kill. You also have the option to check their pulse to confirm death, or even bind their hands and treat their wounds. It can be really scary finally making your way up to a spot in which you recently downed a player only to find the body isn't there anymore because he recovered and probably has eyes on you. Also, sometimes players have a change of heart and don't follow through with the kill. Downing the player is sometimes satisfaction enough. Again, I know unconsciousness will be coming back, along with the other lesser appreciated little things DayZ is known for, but man, 0.63 just seems void without them right now.
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Devs, I realize you guys have a lot on your plate right now, but could you please add keybinding to 0.63. My index finger is killing me from pressing middle mouse frequently to zoom. It is an unnatural motion. If you aren't planning on bringing keybinding back soon please change the zoom button from middle mouse to something else. It is unanimously disliked. I have asked every person I've come across in DayZ. Even on these forums people immediately expressed their dislike of middle mouse zooming when it was announced. Please dump it or give us back the option to change it ourselves.
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So I took a hiatus...but saw this fancy new patch
Solopopo replied to DeatHTaX's topic in General Discussion
It's true that the development of DayZ has been ridiculous. They have been working on the technology to make a game, not the actual game itself. They basically hit the reset button about 2 years ago and rebuilt the entire thing from the ground up. It has a new engine, renderer, and player controller now. Ultimately these are all good decisions for the development of a game, but not for the development of an Early Access title people are already playing in my opinion. Releasing DayZ on the original engine was irresponsible. It was impossible to do the things they advertised they would from the start. However, they are slowly but surely transforming DayZ into the true experience we all want. Some of the more recent changes to the current alpha are actually great. They have separated the official and private hives. The servers are now organized into different tabs in the server search menu. The result is that official servers are actually popular now and they will always be a safe haven from over modded servers in the future. The new trees and foliage are also not just for show. They don't disappear on low graphics settings anymore. Essentially everything you see in the world everyone else sees now. We see the same clouds, the same rain, the same weather. This might seem like a trivial thing, but it really isn't. Many games have false effects that only you see. You can be certain that the grass is hiding you now if you go prone. Character and item permanence is impressive in the alpha as well. Items dropped stay in place for a long time. So do bodies and anything else really. Character wipes basically never happen anymore. I have had one character for over 8 months now. There are also container items you can use like tents that will store your items. These tents can last months if they aren't raided. It is true though that you cannot just organically learn to play DayZ without referring to outside resources. You won't be able to navigate if you aren't using a 3rd party map. You also won't learn all the things you can do with crafting without looking it up. This is a result of what I described previously. They haven't implemented any game play elements yet. They have only been working on the technology to implement the game-play. Honestly, I don't think DayZ should even be called a game. It isn't a game. It's a prototype of the technology that will be used to design DayZ. We shouldn't have access to what it is right now. There is absolutely no justifiable reason whatsoever for this thing to have released as an alpha. -
Hmmm. Keybinds work now. I don't remember seeing that in any change log. Okay, well thank you guys.
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Is this even a game at this point?
Solopopo replied to Zing Freelancer's topic in General Discussion
DAMN -
This thread gave me cancer
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It's not their fault. There is little to do in 0.63 at the moment. What is the point of teaming up? So you can roam around and kill other players as a team as oppose to solo? There is no base building, no storage items, no vehicles, and therefore no endgame to speak of. There are also limited survival features, crafting, and less of a variety of items spawning. 0.63 isn't a game yet. It's unreasonable to expect players to not KOS under these circumstances. 0.63 is like two steps forward and one backward. There is nothing to do but KOS or kill zombies. I'm currently fully geared at Tisy and bored out of my mind. I really wish they hadn't released 0.63 in it's current state. 0.62 is more of a game at the moment. 0.63 is just a demonstration of the new player controller, which is fantastic by the way. Notwithstanding, there has been no effort yet made to structure .63 into a fun gaming experience. This was of course acceptable for a stress test. I don't think it really fits on experimental. They just ported the stress test directly over with no changes. Hopefully over time, as they continue to do this, 0.63 will begin to resemble a game. We aren't there yet though. Ironically, I have had some of the most friendly DayZ sessions I've had in at least a year. What servers are you playing on? The north east us servers have been pretty friendly so far. Also, you can't really blame people for wanting to practice the new combat mechanics. All I did for my first 5 lives on .63 is melee fight randoms. I recall they were all eager to participate. Since then I have had more friendly encounters than ever. This is only near the coast though. As soon as you make it to Grishino and beyond it's KOS territory. That's typically where the endgame would happen but it doesn't exist.
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Most of the apples I have found were along the sides of roads. I haven't had much luck in the apple fields, but I have found a few there.
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Your fanboyism is making me even wearier. Why don't you respond to the substance of a response instead of taking little quips at what flaws you can find. You did the same thing to OP, deflecting to his credentials instead of acknowledging what he was saying.
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The early access release and development of DayZ SA has been silly. Personally I am growing weary of all these stress tests. I was not expecting there to be 21 of them. It kind of gives the impression that there are more things wrong with the .63 build than they anticipated. I'm also getting a little aggravated that they are asking for us players to do so much of their work. There are things that are obviously wrong with .63, and even .62. If they actually looked they would find them. For example, there are map mistakes all over the place. Still after two years, there is a random outdoors camping bench sticking up through a house floor in Elecktro, which is an epicenter of player interaction. Many houses don't have floors, just grass. Many more houses overlap with each other, or are glitched out in various ways. It really gives the impression that they aren't working all that hard on DayZ when they just leave stuff like that, and then ask players to report problems and there are literal thousands. Being a fan of DayZ is in fact like being in an abusive relationship. I have actually said this exact thing several times here in the past. They are abusing their player's passion for the game at this point. They are abusing our exceptional patience. The devs seem to be of the opinion that everyone is just oh so gleeful about .63. Well i'm bored with .63 because it's an incomplete experience and I'm tired of hearing how awesome things are going because they still aren't yet.
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Not entirely wrong either. If you find their stash you get their stuff. If you kill them you still get their stuff xD Players with a stash will probably be swapping weapons now and again from the stash. In general, their ownership of various weapons can stop things from spawning. I guess the phrase "in use" was a little vague, but I meant for it to be because I was actually deliberately avoiding clarifying the difference between the two types of ownership to keep things simple and write less, lol.
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Are you playing on official or community servers? I've found a few SVDs at tisy on the community servers I somtimes play on. If you are playing on official people might have them all stashed away. Items don't respawn if they are in use by people. You need to kill them or find their stashes.
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Let's not get ahead of ourselves. The surge isn't here yet, but it's coming. Most of the people discussing the issues here are veteran players, even the critics. But soon these forums will be booming again like they were in 2014. The concerns voiced on the forums at the moment echo very loudly because hardly anyone is speaking. Don't fret. The devs have been waiting to implement their game designs for years. They won't change them over the opinions of a few bambies.
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This system as you have described it is significantly better than the current implementation. The current system is trivial and linear by comparison. It would be foolish to ignore this suggestion.