petersen
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Everything posted by petersen
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Any stories you feel bad about?
petersen replied to basedgodtripp's topic in DayZ Mod General Discussion
OK this is pretty bad I guess. Me and some mates where cruising the cost in a PBX and saw a group of three people swimming to Drakon. We promptly pulled the boat over to the coast and I ended them with 1014 pellets. The reason that they where swimming to Drakon is that earlier in the night I had marked a Heli crashite as being on the island in the Map. -
Many times i have had to run the agro train due to not knowing how my character was going to be moving. A simple indicator added to the ones allready on the right that indicates the stance (prone, crouch or standing) and speed (slow or fast) would be invaluable.
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this would only work if they got rid of the anoying drop everything in water thing
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i like this idea, could really work
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Petition to add the Mosin Nagant to Day Z
petersen replied to Kophka's topic in DayZ Mod Suggestions
signed -
Abandoned trucks, ambulances and military supply vehicles.
petersen replied to pvt_ammo@hotmail.com's topic in DayZ Mod Suggestions
great idea +1 -
Fix bags (If something don't fit!)
petersen replied to StealthyBrayden's topic in DayZ Mod Suggestions
Also what needs to be fixed is the bags forgetiing what items are in them. I just got a bag and moved all my gear around for it. The i had to logout to go do some stuff. When I logged back in(same server). All the gear had changed. -
A simple way to curb the over use of the area denial tools would be include a 10% chance of self injury when setting up. Razor Wire would make you bleed and put you in shock. Hedgehog would break your leg and put you in shock. Bear trap would break your leg, make you bleed and put you in shock.
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i had a zed break my leg and fall on it, only death I've had from it. there should be some kind of risk attached for all the hell they create
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this is a good idea
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the bear trap is a massive spring, and the tank trap heavy. mistakes happen. the survivors might not know what they are doing. there are a million ways it could go wrong.
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this is the best solution to a problem that shouldn't exist in a mill-sim. +1
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[Splint] Second option to fix your broken leg.
petersen replied to Pipinhot's topic in DayZ Mod Suggestions
great idea -
Bump but needs to be contextual
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
petersen replied to rocket's topic in Mod Announcements & Info
I have stopped enjoying this game. Can't not agro the zeds. can't stop them when you do. 1 hit at the start and you will be running till you bleed out. i get that it trying to be scary but the general game-play was better in 1.7.0. Have been unable to find any morphine in the past 8 or so lives so a broken leg ends your game. the hatchet taking up a weapon slot is now meaning that i can't hunt to get back blood in the case that i do end up evading the zeds. In previous version on the game i have loved every minute. Thankyou for your continuing work on what I hope will return to being a wonderful game. -
all i can imagine is someone using this to suicide kill a chopper.
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You can allready view the server name by pressing "I". Just an FYI
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More Status Indicators. Stance and speed.
petersen replied to petersen's topic in DayZ Mod Suggestions
This is more for those of us who prefer the veteran servers where you can't go third to check stance. In terms of the speed, the issue is not for when i am on the move. The issue is that i will stop moving and then have no idea what speed i will be moving when i start moving again. As it seems to change. This is similar to the issue when prone at the threshold of the building and your character decides to stand and run. -
Random vehicle spawn locations (and other related vehicle suggestions)
petersen replied to chickenbandit's topic in DayZ Mod Suggestions
vehicles need to show how much storage they have -
Being Able to flip a ATV over when you flip it
petersen replied to Terrankunts's topic in DayZ Mod Suggestions
yes please +1 -
Rough models for the green pouch items.
petersen replied to billyangstadt's topic in DayZ Mod Suggestions
yes please +1 -
all that it would take to "fix" the xbow is to add the ACOG from the M4 variants to it. Also on the quiver, is it a possability to have it as a tool.
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bumpety bump
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hahaha, this is the best timelog feature ive seen so far. yes a million time yes.