jpenk1990@msn.com
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Optional Visor up/ down toggle for ZSh3 Pilot Helmet
jpenk1990@msn.com posted a topic in Suggestions
Would be good to have a toggle: on/ off to flip the visor up and down on the ZSh3 Pilot Helmet, would be cool. Maybe different colour visors, like green, orange, black, blue etc, which you can look through in 1st person? Just a suggestion. Thanks, Lan. -
Are new patches tested by the Dev Team before-hand?
jpenk1990@msn.com posted a topic in General Discussion
Just making me think if they roll the patch out without testing it for a few hours before hand, given that the amount of server instability is incredible, more than what it was before any other previous patch? Thanks for shedding some light on the FPS related bugs in dynamic weather changes. -
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rocket started following jpenk1990@msn.com
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Servers with connection issues to central hive
jpenk1990@msn.com replied to rocket's topic in News & Announcements
Thanks for the insight Rocket, your the man. Any news on server messages displaying when servers are going to reset (i.e 5 minute warning etc), would be of help to people dropping items etc. Thanks. -
The reduction of loot in militarised zones
jpenk1990@msn.com replied to jpenk1990@msn.com's topic in General Discussion
That's entirely wrong, it's been confirmed that Airfields with barracks have a much higher drop chance from fresh servers onwards. -
Servers with connection issues to central hive
jpenk1990@msn.com replied to rocket's topic in News & Announcements
Alternatively, you could have all the characters uploaded to an internal server where you are so there is no chance of losing characters. On the server stability side, i agree with rocket that i bet that there's been a lot of hard work put in by the Developers and everyone associated with editing and making the game. The number 1 issue for myself is, and for probaly a lot of people is, not to focus on creating new content every week, we can wait a week or two, is just the server stability (connection to main hive (server)) and the basic bugs in the game itself like zombies through walls (pathing) and really small bugs with mags, glitches etc. I for one applaud rockets hard work and his other colleagues but what im saying is the basic fundamentals that are fixed would make a better gaming experience than making more cotent at the moment as i believe people can wait a week or two (or more) for new loot. Thanks for the hard work Rocket, keep it up! -
What's with the 100% reduction of loot in Militarised tents? This means, that you can only loot attachments in Airfields including barracks and rarely in houses, seems a bit illogic that tents spawn nothing now. I understand the need for a reduction in loot but why increase the spawn of: - Ballistic Helmets everywhere - Hunting Backpacks everywhere - Ammo seemed to increase? -Fireaxes everywhere Without the militarized tents we have a 95% nerf of: - Attachments almost but gone from the game entirely Just seems a bit dumb that guns are more commonly found in: -Barns - Orange Brick houses - Offices top floor? :S (realistic?) - Hospitals 2nd 3rd floor and that in the most contested parts of militarized zones there's nothing left because of the amount of people per server. I understand the reduction of m4a1 etc but no need for the vast wipe of tents, this what made the game enjoyable for people to loot, wouldn't even be that bad if there was a limited amount of loot.
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Log in to server, displays one colour graphics cant see nothing
jpenk1990@msn.com posted a topic in Troubleshooting
Sometimes when i join a 2nd or 3rd server during my gaming time i log on to the server and the graphics just turns in to one solid colour becoming brighter or darker when i move around, cant see nothing at all. -
Suggestions for Alpha and Beta Dayz SA.
jpenk1990@msn.com replied to jpenk1990@msn.com's topic in Suggestions
This is a suggestions page, i know it's Alpha, you don't need to remind me. ;) -
Suggestions for Alpha and Beta Dayz SA.
jpenk1990@msn.com replied to jpenk1990@msn.com's topic in Suggestions
Ninth Suggestion: Adding an interactive element to the east coast to prevent suiciding for better spawns. Reason: Too many people suiciding to gain a better spawn to head west along the south coast past elektro and cherno. Maybe adding a Unique building or point of interest along the east coast will balance out the game. Why: Prevent suiciding. Note: Could the point of interest be a golf course added to the map? a shooting range? a stadium of some sorts? a multistory build of some sorts? a shopping mall would be my best bet, imagine the amount of user ineraction. (Shopping mall in eastern europe to a certain extent of course) -
Hello guys, i have a few suggestions regarding new upcoming content and improvements in the Alpha of Dayz, i hope most of you agree and push it forward, thanks. First suggestion is: Making sure all houses have a chance of loot Reason: For us gamers who play Dayz SA a lot we have noticed that certain buildings are guranteed not to have loot, to make the chances to stumble upon loot more random can we rectify a few types of houses to spawn loot. Why: Makes the chances of looting more broad than narrowing down to a few houses where you can guarantee loot will be and won't be. Second Suggestion is: New signals to help aid teamplay Reason: For people without communications, hand signals is the only way to help aid teamplay along with written communications, maybe bring a few hand signals out i.e forward motion, halt, ''i see someone'' etc Why: Makes it easier for squad team play and aids people without communication. Third Suggestion is: Prevention to combat loggers - Internal Cooldown timer on the amount of servers you can switch in 5 minutes (Max 2) ? Reason: I'm sure everyone has came across a combat logger and felt disheartened when he logged, to prevent this can we not set a timer cap on the amount of servers he can join? Why: Makes people engage in full fights and not to gain loot and just log of. Fourth Suggestion is: New melee weapon - Sledgehammer Reason: I know people love to weild a good sledgehammer, although heavy and not versitile, i'm sure the weapon could hit hard and make for a fun encounter. Why: Adding a new fun Sledgehammer to the game would make more fun encounters without guns and make more of an experience to the game. Fifth Suggestion is: Adding Statistics and Acheivements tab to make people work more towards the PVE aspect of zombies and making people along with PVP more working towards the aims of the game. Reason: Having stats which you can pull like, Kills/ Deaths, Zombies killed, Distance travelled can make the users interact more with the game itself. Why: Makes the users interact more with the in-game features. Sixth Suggestion: Disable Zombie Agro upon spawn until 3 seconds Reason: Dying before you even get chance to get on to your interface is a problem that doesn't need anymore explanation Why:Just a pointless part of the game which spoils peoples experiences. Seventh Suggestion: Unique Seasonal Change (i.e Wind/ Snow/ Sun/ Rain) Reason: Adds a whole new element to the game which COULD affect your player based on the weather. Why: Adds a whole new element to the game with realism. Eighth Suggestion: Blindfire around the corner (Accuracy Diminished) Reason: Makes combat fights last longer and therefore having a better gaming experience. Although i think this should be limited to 1st person only for obvious reasons. Why: Gives more player to player combat interactions.
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Anyone else feel that they should bring a key binding, or hotkey function to Dayz? I sometimes get caught pressing V than C when crouching then because i use the obstacle jump button instead of crouch to stand button i look like an idiot standing in a field doing the jump over the gate motion lol. I feel changing the function 'V' to maybe shift would be easier for people to not get caught from zombies etc when they increase spawn. Thanks, would welcome your views. Only happened a few times but i assume a lot of people have been hit from players or zombies because of pressing v and not c