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Caboose187 (DayZ)

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Everything posted by Caboose187 (DayZ)

  1. Caboose187 (DayZ)

    Just some extra gameplay suggestions

    Base building is not what you think it's going to be and we will not be building fortresses from chopping a few trees and mining a couple of rocks. That would make turrets as moot suggestion as you won't have a fortress to mount them to. Zombie raids, again probably not going to happen And quests is another not happening as the developers are designing DayZ around player interactions and this is not an mmorpg. Now with that said I am 110% positive that someone will make the game you want from DayZ once they allow modding to come in. I believe it will be called Epoch SA.
  2. Caboose187 (DayZ)

    What none of us want to admit

  3. Caboose187 (DayZ)

    What none of us want to admit

    Thank you for making me spit out my coffee with this stellar post. Who the hell asked for PVE?
  4. Caboose187 (DayZ)

    Run or kill yourself?

    The spawn timer should double for every time you kill yourself within 30 secs of spawning. You spawn in and don't like it, jump off a building - wait 30 seconds to spawn. Don't like your second spawn and decide to kill yourself within 30 seconds of spawning in - 1 minute Still don't like it and again kill yourself within 30 seconds - 2 mins and so fourth.
  5. Caboose187 (DayZ)

    Add a river to the map

    Totally agree. It's just sad to see the resources they wasted on making that island and it's been useless for months.....
  6. Caboose187 (DayZ)

    What none of us want to admit

    To go onto what the OP was talking about, people have been begging for 100+ man servers, and the OP is worried about lack of loot on a 50 man? Of course there isn't going to be any loot left on a 100+ man server. Also server hoppers is what is ruining the idea of persistence.
  7. Caboose187 (DayZ)

    What none of us want to admit

    Odd, I've gone days in the same boots without a worry.
  8. Caboose187 (DayZ)

    Add a river to the map

    Does anyone even go to Skalisty? As far as I know it's just been wasted space
  9. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    Did you find it on a dirt road hill south of Novo?
  10. Caboose187 (DayZ)

    What none of us want to admit

    Speaking of degradation, what happened to shoes wearing out?
  11. Caboose187 (DayZ)

    What none of us want to admit

    Placeholder mechanics......... it's to show you the basic functions of how the survival aspect is going to work and is by no means close to the final mechanics of it. You do know this is an Alpha, right?
  12. Caboose187 (DayZ)

    Lone wolf or team player?

    What about a team wolf? Is that a legit playstyle?
  13. Caboose187 (DayZ)

    What none of us want to admit

    Lmfao, you aren't forced to do shit. You do not have to grow tomatoes, which will not be the only thing they are going to be adding so that already throws your game plan out the window, you aren't forced to scavenge for food. Hell, you aren't forced to do anything in the game but don't come crying to the forums because you died from starving and freezing to death while running to a military base.
  14. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    Click on filter and type experimental in the host box.
  15. Caboose187 (DayZ)

    What none of us want to admit

    Why waste resources on multiple game modes when they, Bohemia, have already created what you're looking for. It's called Wasteland and it's on Arma 3.
  16. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    Besides the usual CTD, which I expect in an unstable experimental game, nothing bad to report. No invisible zombies, no bad performance. Game played as I would expect it to on this version.
  17. Caboose187 (DayZ)

    How can i find the V3S vehicle?

    http://forums.dayzgame.com/index.php?/topic/177199-experimental-branch-testing-how-to/
  18. Caboose187 (DayZ)

    rivers and higher mountains

    Yes, for a military zombie survival training simulator
  19. Caboose187 (DayZ)

    What none of us want to admit

    IF an item is stored in a container then it's protected from the elements :rolleyes:
  20. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    No freebies!!!! That's how it starts then they always want another free handout.
  21. Caboose187 (DayZ)

    What none of us want to admit

    Which is what I think the argument is about. A thinly disguised, "I don't want to have to search off the coast for stuff" complaint.
  22. Caboose187 (DayZ)

    Run or kill yourself?

    Also, how inconsiderate are they to make their friends wait all that time when they could have ran in less time. Kids these dayz :rolleyes:
  23. Caboose187 (DayZ)

    Run or kill yourself?

    Exactly, let them kill themselves over and over, trying to get the spawn that gets them back to their bodies because by the time they finally get it I would have already looted their corpse and have moved about 3 more towns away.
  24. Caboose187 (DayZ)

    What none of us want to admit

    Deja Vu..........
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