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Caboose187 (DayZ)

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Everything posted by Caboose187 (DayZ)

  1. Caboose187 (DayZ)

    Hero and Bandit Global Rankings.

    http://forums.dayzgame.com/index.php?/topic/165426-we-need-some-way-to-identify-heros-and-bandits/page-53?hl=+identification%20+system Been shot down the whole way through
  2. Caboose187 (DayZ)

    Day and Night cycle and body temperature.

    In a game where you can run 100km in 10 mins, yes, that is realistic and normal.
  3. Caboose187 (DayZ)

    Day and Night cycle and body temperature.

    Until your next thread about freezing....... <_<
  4. Caboose187 (DayZ)

    Atoc issue with AMD card

    This right here. You get way better bang for your buck with AMD. I also get the pixel background but I can mask it by turning post processing on.
  5. Caboose187 (DayZ)

    FPS Drops

    Cpu and ram. I use an R9 270X and don't have a lot of problems but I'm also running a way more powerful cpu.
  6. Caboose187 (DayZ)

    DayZ 2015 roadmap

    Ya because no other game company does roadmaps........ :rolleyes:
  7. Caboose187 (DayZ)

    price is incresed

    100% agree.
  8. Caboose187 (DayZ)

    DayZ 2015 roadmap

    True, anything can change and it's not set in stone.
  9. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    That is a negative, over.
  10. Caboose187 (DayZ)

    DayZ 2015 roadmap

    Sounds like they're bending to the whim of the WoW crowd. Bot programs will run rampant with players repeating the same motion over and over just to max out a skill...... bad move.
  11. Caboose187 (DayZ)

    Time to reduce run speed with vehicles inbound?

    Break legs at Balota on the damned barbed wire with a buddy in pitch black darkness, crawled to Cherno, get eaten by an infected, sad times.
  12. Caboose187 (DayZ)

    price is incresed

    It's a whole whopping $5 but I do think that the timing is very shady and should have waited until after the sale.
  13. Caboose187 (DayZ)

    Time to reduce run speed with vehicles inbound?

    Teleporters and jump pads. Also fix the speed of zooming in, it's too hard to quick scope. In all seriousness tho, now is the time to reduce the run speed before people get too used to it, which they already are.
  14. Caboose187 (DayZ)

    Making plate carriers work

    Or let them keep developing the game, create their own system that's just as good without fumbling around rewriting code from arma to import and have a grand ol' time
  15. Caboose187 (DayZ)

    price is incresed

    Maybe some of you should have taken http://forums.dayzgame.com/index.php?/topic/155089-is-it-worth-buying-dayz-standalone-yet-rocket-response/ more seriously.
  16. Caboose187 (DayZ)

    Time to reduce run speed with vehicles inbound?

    The map already feels extremely small and now with the announcement of aerial transport Chernarus is going to shrink even more. Movement speed is horrendous at the speeds we run.
  17. Caboose187 (DayZ)

    Run or kill yourself?

    It's punishing a player who suicides for the sake of getting better spawns which is a bullshit exploit and doesn't belong in DayZ. Nothing less, nothing more. Move along son
  18. Caboose187 (DayZ)

    Run or kill yourself?

    Then wait 30 seconds. and do it again. Stop cheating the system so you can get closer to military bases.
  19. Caboose187 (DayZ)

    Not to much military loot

    According to your logic the infected shouldn't exist because how else was the virus spread into the infected in Chernarus?
  20. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    I'm going to take a stab at gas stations, warehouses, garages and sheds.
  21. Caboose187 (DayZ)

    Not to much military loot

    Only to get overwhelmed by hordes of infected therefore fleeing, taking the what supplies and survivors they can in helicopters and vehicles leaving the military bases barren only to find out that some of the survivors they brought with them were infected themselves and attacked them in mid flight causing a fatal crash somewhere way out in the ocean. The remainder went off the radar hundreds of kilometers outside of Chernarus never to be heard of again.
  22. Caboose187 (DayZ)

    Experimental Branch: 0.51 Discussion

    Well I'm not sure how well you'll get the V3S running with a gas cannister but a jerry can will definitely work ;)
  23. Caboose187 (DayZ)

    Time to reduce run speed with vehicles inbound?

    I agree and there is a video in the gallery that shows the V3S is only about 3 times faster than what we run right now but I fear you will be met with opposition claiming about it being too hard to find a vehicle to justify slowing our movement speed down.
  24. Caboose187 (DayZ)

    -=BEARDS=-

    Both options are good. I'd like to start with a beard and have it grow longer over time.
  25. Caboose187 (DayZ)

    Lone wolf or team player?

    Pic is broken ;)
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