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Your DayZ Team
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Everything posted by Caboose187 (DayZ)
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And decided to take a trip down to Berezino
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Help With Experimental Servers?
Caboose187 (DayZ) replied to therandomredstone's topic in New Player Discussion
Awesome, be warned, it is an unstable branch and is prone to crashes and all sorts of other shenanigans but for the most part it's been pretty good, -
Help With Experimental Servers?
Caboose187 (DayZ) replied to therandomredstone's topic in New Player Discussion
The branches are separate. You keep both characters. The only crappy thing is you have to download each time you want to twitch from stable to experimental and back again. -
Help With Experimental Servers?
Caboose187 (DayZ) replied to therandomredstone's topic in New Player Discussion
Did you download the experimental? -
What else can soft skills mean besides, improving over time of repeating the same task?
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Shhhh...... let him stew on it for a while
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At least give us an option to turn them off. They are annoying as hell and ruin so many screenshots!!! >:(
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http://forums.dayzgame.com/index.php?/topic/165426-we-need-some-way-to-identify-heros-and-bandits/page-53?hl=+identification%20+system Been shot down the whole way through
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Day and Night cycle and body temperature.
Caboose187 (DayZ) replied to Nebulae3's topic in General Discussion
In a game where you can run 100km in 10 mins, yes, that is realistic and normal. -
Day and Night cycle and body temperature.
Caboose187 (DayZ) replied to Nebulae3's topic in General Discussion
Until your next thread about freezing....... <_< -
This right here. You get way better bang for your buck with AMD. I also get the pixel background but I can mask it by turning post processing on.
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Cpu and ram. I use an R9 270X and don't have a lot of problems but I'm also running a way more powerful cpu.
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Ya because no other game company does roadmaps........ :rolleyes:
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100% agree.
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True, anything can change and it's not set in stone.
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Sounds like they're bending to the whim of the WoW crowd. Bot programs will run rampant with players repeating the same motion over and over just to max out a skill...... bad move.
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Time to reduce run speed with vehicles inbound?
Caboose187 (DayZ) replied to Bororm's topic in General Discussion
Break legs at Balota on the damned barbed wire with a buddy in pitch black darkness, crawled to Cherno, get eaten by an infected, sad times. -
It's a whole whopping $5 but I do think that the timing is very shady and should have waited until after the sale.
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Time to reduce run speed with vehicles inbound?
Caboose187 (DayZ) replied to Bororm's topic in General Discussion
Teleporters and jump pads. Also fix the speed of zooming in, it's too hard to quick scope. In all seriousness tho, now is the time to reduce the run speed before people get too used to it, which they already are. -
Or let them keep developing the game, create their own system that's just as good without fumbling around rewriting code from arma to import and have a grand ol' time
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Maybe some of you should have taken http://forums.dayzgame.com/index.php?/topic/155089-is-it-worth-buying-dayz-standalone-yet-rocket-response/ more seriously.
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Time to reduce run speed with vehicles inbound?
Caboose187 (DayZ) replied to Bororm's topic in General Discussion
The map already feels extremely small and now with the announcement of aerial transport Chernarus is going to shrink even more. Movement speed is horrendous at the speeds we run. -
It's punishing a player who suicides for the sake of getting better spawns which is a bullshit exploit and doesn't belong in DayZ. Nothing less, nothing more. Move along son
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Then wait 30 seconds. and do it again. Stop cheating the system so you can get closer to military bases.
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According to your logic the infected shouldn't exist because how else was the virus spread into the infected in Chernarus?