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Everything posted by Caboose187 (DayZ)
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Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
Awesome. Thank you very much sir. :thumbsup: :beans: -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
Any news on experimental going to stable right away? Haven't read anything since the weekend so I'm curious on if it's still a go. -
Persistence is currently broken. Loot is spawning in mass quantities in some cities and not at all in others. As Rags had pointed out, the current system is still an alpha work in progress.
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Clearing this up: DayZ is NOT years afterwards
Caboose187 (DayZ) replied to bobotype3334's topic in General Discussion
Explosive diarrhea can be a bitch -
Not played for a long while......
Caboose187 (DayZ) replied to bushwaka's topic in General Discussion
Are you a true believer? -
Clearing this up: DayZ is NOT years afterwards
Caboose187 (DayZ) replied to bobotype3334's topic in General Discussion
I'm guessing the OP wasn't around during the days where finding rotten fruit was more common than finding edible fruit. -
Clearing this up: DayZ is NOT years afterwards
Caboose187 (DayZ) replied to bobotype3334's topic in General Discussion
Irritable Bowel Syndrome? :o -
Time to reduce run speed with vehicles inbound?
Caboose187 (DayZ) replied to Bororm's topic in General Discussion
So much win in this thread. Can't have realistic speeds because of "zombies", herp derp. They aren't undead zombies but humans with a disease so there is a good chance that can happen like real life. Mind blowing I know. -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
As it should be. Not everyone should be running around playing a walking bush. Hell, most people couldn't make a ghillie suit if their life depended on it and all we need is a little bit of netting and some burlap and become basically invisible? lmao -
A new approach to the bandits and heros situation
Caboose187 (DayZ) replied to con_hathy (DayZ)'s topic in Suggestions
Ever thought about thinking outside the box and look at the whole picture? Interaction is the biggest driving force to this game. Ya, even tho survival is non existent, guns are a plenty, there are those who actually just roam the lands for the sake of meeting people and seeing what kind of situations can arise from it. Any idiot can go pew pew all day long. -
Ewwwww lol
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Get an SSD drive and you will get rid of most of the fps spikes.
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A new approach to the bandits and heros situation
Caboose187 (DayZ) replied to con_hathy (DayZ)'s topic in Suggestions
The only approach to the "bandit/hero" situation is weapon drawn and ready to fire. The second communication falters or is non existent, fire. -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
They should sustain you until you reach another location to try looking for actual food. It takes a lot of apples right now. Heck, it takes a lot of food once you hit the danger zone -
Global Wipe with 0.51 to Stable?
Caboose187 (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Hopefully true -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
Apples and berries are your friend ;) -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
Does anyone know if you can lock the V3S? -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
If I'd stop throwing away my flashlight and battery, haven't found an actual use for this useless item, I'd pick up the walkie talkie. B) -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
Heh, it fit my personality too much :p -
The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
Caboose187 (DayZ) replied to d.walker43's topic in Suggestions
Again, just how are we to do this? Duct Tape and glue? Good luck finding a working arc or mig welder. -
The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
Caboose187 (DayZ) replied to d.walker43's topic in Suggestions
Just curious on how we are to "make a go-kart out of some car tires, welded pipes, and some plywood." All the while "attaching a machine gun, sheet-metal armor, extra suspension, and airbrushed paintjobs". -
A Ron Jeremy infected :D
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Medic here. Everyone is starving to death
Caboose187 (DayZ) replied to spuddy0108's topic in General Discussion
There is absolutely no reason at this stage in development that you should be starving. There is enough berry bushes and apple trees that you can sustain yourself until you get further inland to find food. -
Experimental Branch: 0.51 Discussion
Caboose187 (DayZ) replied to SmashT's topic in PC Experimental Updates
Yup, not sure what it's from. Splints, morphine and/or painkillers doesn't fix it. -
Time to reduce run speed with vehicles inbound?
Caboose187 (DayZ) replied to Bororm's topic in General Discussion
The way I see it, after I'm done scavenging what I can find I want to worry about my next destination and not think, "Oh it's only a couple of minutes up the road at full sprint." Maybe I'm a glutton for punishment but I want the game to make me suffer and think about my choices of what I can grab and take before I journey on. Are those shotgun shells worth it or should I take the food? Right now it's guns and hopefully that will all change in the next coming months.