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Everything posted by Caboose187 (DayZ)
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We NEED some way to identify heros and bandits.
Caboose187 (DayZ) replied to 1S1K-Airborne's topic in General Discussion
uh no. We are playing the game as is not how we think it should be. You're the hypocrite for trying to change the game for your needs -
We NEED some way to identify heros and bandits.
Caboose187 (DayZ) replied to 1S1K-Airborne's topic in General Discussion
That's what the people who KoS say ;) -
We NEED some way to identify heros and bandits.
Caboose187 (DayZ) replied to 1S1K-Airborne's topic in General Discussion
This is not an MMORPG. There is no good vs evil. So my answer is NO!! -
The idea is good only if they could implement and idle timer for afk'ers trying to stack up survival time. Bah, people would just macro themselves going left and right in a bush somewhere.
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Well that is their choice. If the tools, not including the gamma exploit, were implemented into the game then it's on the players whether or not to use them.
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Umm, they devs changed it so people would spawn on the east coast. Not broken
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To be fair, if NVG's were actually put in the game it's not necessarily a noob thing. Go look for a pair during the day so you can even out the playing field.
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The bolded part is the only contribution you made to the topic at hand. The rest was you complaining about spawns and KoS
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And read your post that I quoted. I was commenting on why it was easy.
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Of course it's easy. It's for testing purposes. Testing for bugs wouldn't be that good if people were dying from hunger all the time. Oh just in case you missed it when loading up the game
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Players who need to turn up the gamma are just bad players. Does it ruin the game? Yes it does because those players can easily see another player who doesn't turn up their gamma and it's a clear advantage. Solution: Stop being bad and learn how to play the game as it was meant to be. :D
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Does different footwear effect anything right now?
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Could DayZ be done better on a different engine?
Caboose187 (DayZ) replied to doctorbadsign's topic in General Discussion
Could it? Most likely yes Will it? Most likely not Magic 8 ball says -
Combat Logging - Massive Game Killer for DayZ
Caboose187 (DayZ) replied to crusader_111's topic in General Discussion
I personally think they should adopt the sleeper idea from Rust. Too bad if you log back in on the coast with nothing, don't log out on the road or in an easy to spot location. -
Color degradation from blood loss has to go (loss of visual fidelity)
Caboose187 (DayZ) replied to alleycat's topic in General Discussion
Exactly, hence why this game is not meant for everybody. -
Color degradation from blood loss has to go (loss of visual fidelity)
Caboose187 (DayZ) replied to alleycat's topic in General Discussion
Listen kid, I joined the forums to give feedback to a game that is now it's own stand alone version. So Instead of whining about features that are here to stay go and do some bug hunting for this "ALPHA" -
Color degradation from blood loss has to go (loss of visual fidelity)
Caboose187 (DayZ) replied to alleycat's topic in General Discussion
lmao. I played the mod before it turned into crap. I know what game I'm playing -
Color degradation from blood loss has to go (loss of visual fidelity)
Caboose187 (DayZ) replied to alleycat's topic in General Discussion
People like the OP have to go. -
I have never fallen off or died randomly from ladders......
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How many zombies have you killed with your fists?
Caboose187 (DayZ) replied to hookhead's topic in General Discussion
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Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
Heh, I played the mod when it originally came out and I have never experienced that type of rush ever in a video game. Lol, I remember one time crawling all the way to Cherno with my buddy because we were at the Balota tents and it was night and couldn't see and ended up breaking or damaging our legs on barbed wire. We crawled for for about an hour or longer only to get attacked by zombies as soon as we got into Cherno. We died. It was sad -
Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
I'm not personally against modding as long as it's not to benefit the players who just want things handed to them -
Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
I'm 100% sure you're misinterpreting him. He's worried about the core game dying to mods that make the game easier because let's face it, majority of players will take the path of least resistance. Look at WoW after the add on invasion. You couldn't even play the core game without being deemed a scrub. -
Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
Point me to a server that doesn't give you everything off the start. Most people don't care about mods improving graphics, animations and sounds. Most are worried about the mods handing weapons and vehicles out like candy -
Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
Need to look at it this way, mods may get the guys who want to play CoDZ off of the standard servers. Like it or not mods will come and if they ruin the game then I only wasted $30