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Everything posted by Caboose187 (DayZ)
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Rocket standing down from Dayz by end of year
Caboose187 (DayZ) replied to Hetstaine's topic in General Discussion
You people say he's resigning but after watching his interviews, or I mean him bumbling around in the game not paying attention to the questions being asked, I have a feeling he may have been let go prematurely. I like his vision but at a professional level he was not the guy you want for interviews -
Rocket standing down from Dayz by end of year
Caboose187 (DayZ) replied to Hetstaine's topic in General Discussion
This is shocking but not surprising. Mr. Hall was listening and trying to cater to the casual crowd and I'm pretty sure that this is his downfall. -
Is it too much to ask for smooth controls?
Caboose187 (DayZ) replied to infiltrator's topic in General Discussion
Stop playing DayZ like a twitch shooter and you will soon discover how to handle this game. Kids, welcome to manhood. -
Is it too much to ask for smooth controls?
Caboose187 (DayZ) replied to infiltrator's topic in General Discussion
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Is it too much to ask for smooth controls?
Caboose187 (DayZ) replied to infiltrator's topic in General Discussion
It's hard to say if it's the engine or netcode that causes it because the second you dsync and you don' t have a weapon ready, you are basically done. That's why I worry when they talk about 100+ man servers. The game can't handle 30+ people without major internet issues. Add another 70+ and good luck doing anything. -
Is it too much to ask for smooth controls?
Caboose187 (DayZ) replied to infiltrator's topic in General Discussion
That's what I mean. The "clunkiness" isn't there when you treat your character like you're not doing 100m dash. I'm not kidding when I say slow down when moving through buildings, it's very much less of a hassle, but hey, I understand that today's shooters allow you to do this but the RV engine is not an arcade engine. -
Is it too much to ask for smooth controls?
Caboose187 (DayZ) replied to infiltrator's topic in General Discussion
I have zero issues with the controls. I've learned that by not running full tilt everywhere, including through buildings, that the controls are very easy to control. -
The sea is a dangerous place. Your soul is trapped and now belongs to the evil darkness.
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Do or did you run any programs outside the game that may or may not effect your gameplay?
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How do/can servers MAKE money?
Caboose187 (DayZ) replied to Ugly (DayZ)'s topic in General Discussion
That's interesting considering we need to verify our age just to get on the website. -
can we get a statement on bases and vehicles ETA.
Caboose187 (DayZ) replied to dgeesio's topic in General Discussion
Vehicles will be implemented when they get implemented. Begging and whining won't speed up the process. If the devs to succumb to the begging and whining and implement them early, people will just bitch about how broken they are. So let them do their fricking job so it can be done right. -
can we get a statement on bases and vehicles ETA.
Caboose187 (DayZ) replied to dgeesio's topic in General Discussion
1.5 million in sales doesn't speed up the development process. -
The nature of public hives effectively destroy the challenge of surviving.
Caboose187 (DayZ) replied to froggan's topic in General Discussion
we are testing on public test servers for testing. There would be too much to go wrong with private servers and using resources to fix those would be pointless. -
The nature of public hives effectively destroy the challenge of surviving.
Caboose187 (DayZ) replied to froggan's topic in General Discussion
Private hives are nice but only if the admin isn't a douche and modifies it to easy mode, kicks because their buddies get killed or gives themselves and friends the advantage by giving them items. -
character progression ... CONFIRMED
Caboose187 (DayZ) replied to elLoCo's topic in General Discussion
So when do stats come in, I'll only want people with the best stuff in my groups? Oh, and we'll need a DayZ armory so I can look players up and see if they are worthy. -
Yes, DayZ is very easy at the moment. It's for testing purposes. This "Early Access Alpha" is at most 10-20% complete before it even hits beta. For what is in it right now, the game is very playable and we can do all the basic features, that have bugs, which is what we are testing. Features are slowly getting implemented as they weed out the current bugs. It'd be foolish for them to start implementing more features to test for bugs before they iron out the current ones. So as they add more, the game will more than likely get harder. Hopefully <_<
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Why are you against many military items in game?
Caboose187 (DayZ) replied to CrazyCorky's topic in General Discussion
Logic is not allowed here. Shoo!!! Shoo!!! -
http://forums.dayzgame.com/index.php?/topic/175829-invisble-player-is-not-a-hack/?hl=teleport#entry1799224 Refer to a post I made about invisible players not a hack.
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Why Were The Zombies Changed So Drastically Between Now And August?
Caboose187 (DayZ) replied to King of kong's topic in General Discussion
You wouldn't get must testing done if you were constantly killed by "infected" -
To people who think kiling bambis is wrong check this out
Caboose187 (DayZ) replied to Slyguy65's topic in General Discussion
Killing bambi's = one less threat later in the game -
Persistent storage containers; do you like the idea or not?
Caboose187 (DayZ) replied to -MadTommy's topic in General Discussion
Ya, let's remove the main aspect of DayZ and turn it into a corpse run game. And if someone could link the confirmation that base building, not fortifying the already made housing, is going to be in the game that would be great. -
Persistent storage containers; do you like the idea or not?
Caboose187 (DayZ) replied to -MadTommy's topic in General Discussion
Don't die? If this is the direction they are going then they may as well rename the game from DayZ to ARMA lite. Also, there has been confirmation on what kind of base bnuilding will be put into the game outside of barricading houses already in game -
Persistent storage containers; do you like the idea or not?
Caboose187 (DayZ) replied to -MadTommy's topic in General Discussion
I think some of you are reading into the word persistent too much. I believe it's going to be persistent through server restarts, because servers will restart eventually, but upon death, you should lose your tent and items. Persistent + perma-death = oxymoron -
Today while playing with two friends on Balota Book Exchange, a hardcore server, we were at Novy Sobor when I was trying to meet up with them at the barns. There was a lot of dsync happening and players losing connectivity. I told them I couldn't find them and they were telling me I was right in front of them. I could see neither of them for over 5 mins. I then finally got the red chain of death and poof, the appeared out of thin air. They could have easily shot me and if this were just random players I could easily see how people could mistake this for a hack.
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Realistic (SweetFX) lighting preset for Standalone.
Caboose187 (DayZ) replied to Intactus's topic in General Discussion
Pretty much. It's a shader injector.