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Everything posted by Caboose187 (DayZ)
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I now have a theme song when I walk through towns
Caboose187 (DayZ) replied to oregonized's topic in General Discussion
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Discussion: Giving Players a Reason to Interact, not just KOS.
Caboose187 (DayZ) replied to D Train's topic in General Discussion
KoS'ing will always be part of the game. Once more features get implemented the KoS'ers will just have obstacles in the way. They will still KoS but then run the risk, which is severely lacking atm, of being killed themselves afterward -
I've heard troubling rumours...(no helis)
Caboose187 (DayZ) replied to synystr's topic in General Discussion
It doesn't matter what flight model they use. Aside from hacks, Heli's ruined DayZ, plain and simple. Once a group has a heli, they own the map. -
Majority of the patriotic Americans were born into a military family so they are already brainwashed into the ideal of what they do is right,
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Do you believe people who shoot on sight are terrible at DayZ?
Caboose187 (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
You are so out of touch it isn't funny. Bandits are those that will rob and strip you of everything all the will putting a bullet in your leg to make sure you have to crawl and get medical attention. KoS'ers are those who are simple people that think that game has guns, game goes shoot, me win, where's my prestige????!!!!! fuck game, me go back to CoD -
America only wants what it needs and will wage a fake war to get it. Oh look, lots of oil in the middle east, better ploy an attack on America and blame terrorism
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I've heard troubling rumours...(no helis)
Caboose187 (DayZ) replied to synystr's topic in General Discussion
That's Take on Helicopters. In the mod the owners of a heli ruled the server plain and simple. One heli to rule them all -
Wtf, why do people even use the term end game in a fucking sandbox? You want end game go play WoW
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Try Our New Epoch Server
Caboose187 (DayZ) replied to concealex's topic in Mod Servers & Private Hives
Well ya, that is what I meant, I should have put "mod" in my post when I quoted :P -
Try Our New Epoch Server
Caboose187 (DayZ) replied to concealex's topic in Mod Servers & Private Hives
This is everything wrong with what DayZ turned into -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
Caboose187 (DayZ) replied to kroms001's topic in General Discussion
I have stated the lack of content numerous times in numerous kos threads. People just aren't getting it. -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
They have sold out of that package but here is a link https://robertsspaceindustries.com/store/337-the-completionist -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
I posted above earlier why they have a bigger staff. This post is to show the difference in how the development stages work. DayZ you purchase it for a set price and the development continues, SC you purchase different ship packages to put money towards building the game -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
I need to add this. There was a package you could purchase for Star Citizen that was approximately $15,000 USD. It gave you ships and some other junk, mostly all the ships in the game. So ya, they are milking money out of people just to design the game. -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
Caboose187 (DayZ) replied to kroms001's topic in General Discussion
You don't follow very good do you? KoS is not the flaw, it's the amount of KoS that is the flaw. Why do we even have infected, thirst, hunger, bleeding, broken bones, sickness when everything is just guns guns guns. We've basically have a deathmatch going on with a couple of obstacles in the way. I'm going on faith the the development team can put something together to make this game more than a military sim. Oh, wait... -
Will bullet hit delay get fixed? Was it fixed in the Mod?
Caboose187 (DayZ) replied to crazyandlazy's topic in General Discussion
Oh I know, I just had to say it :p -
Will bullet hit delay get fixed? Was it fixed in the Mod?
Caboose187 (DayZ) replied to crazyandlazy's topic in General Discussion
0.37 will be deployed to Stable during scheduled maintenance on Wednesday, 5 March 2014 GMT. Changelog will be distributed at that time. LIES!!! -
Snipes with NVG!!! You forgot about the NVG, you have failed us!!!!!!!
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My tribute to this thread and Americans http://www.youtube.com/watch?v=b8zO_DV09QE
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I've heard troubling rumours...(no helis)
Caboose187 (DayZ) replied to synystr's topic in General Discussion
Lol, wtf? :huh: :facepalm: :facepalm: :facepalm: :wacko: -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
Star Citizen is a huge space MMO. The majority of those working on it will get laid off once the foundation is set as they are more than likely temp workers. Same thing happened to Planetside 2, SWToR or any game for that matter. It's how it works. Companies have their main staff then hire outside help -
Will bullet hit delay get fixed? Was it fixed in the Mod?
Caboose187 (DayZ) replied to crazyandlazy's topic in General Discussion
Haven't had an issue with bandaging but for the delay in shooting, if it hasn't been fixed then, it won't be fixed now. -
Lol, what?? bahahaha
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But the moneys and the 13 millions players!!!!
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Do you believe people who shoot on sight are terrible at DayZ?
Caboose187 (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
Imagine that!!! A mod working on a full released stable engine!!! Who would have thought??? :rolleyes: