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Your DayZ Team
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Everything posted by Caboose187 (DayZ)
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Try Our New Epoch Server
Caboose187 (DayZ) replied to concealex's topic in Mod Servers & Private Hives
Well ya, that is what I meant, I should have put "mod" in my post when I quoted :P -
Try Our New Epoch Server
Caboose187 (DayZ) replied to concealex's topic in Mod Servers & Private Hives
This is everything wrong with what DayZ turned into -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
Caboose187 (DayZ) replied to kroms001's topic in General Discussion
I have stated the lack of content numerous times in numerous kos threads. People just aren't getting it. -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
They have sold out of that package but here is a link https://robertsspaceindustries.com/store/337-the-completionist -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
I posted above earlier why they have a bigger staff. This post is to show the difference in how the development stages work. DayZ you purchase it for a set price and the development continues, SC you purchase different ship packages to put money towards building the game -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
I need to add this. There was a package you could purchase for Star Citizen that was approximately $15,000 USD. It gave you ships and some other junk, mostly all the ships in the game. So ya, they are milking money out of people just to design the game. -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
Caboose187 (DayZ) replied to kroms001's topic in General Discussion
You don't follow very good do you? KoS is not the flaw, it's the amount of KoS that is the flaw. Why do we even have infected, thirst, hunger, bleeding, broken bones, sickness when everything is just guns guns guns. We've basically have a deathmatch going on with a couple of obstacles in the way. I'm going on faith the the development team can put something together to make this game more than a military sim. Oh, wait... -
Will bullet hit delay get fixed? Was it fixed in the Mod?
Caboose187 (DayZ) replied to crazyandlazy's topic in General Discussion
Oh I know, I just had to say it :p -
Will bullet hit delay get fixed? Was it fixed in the Mod?
Caboose187 (DayZ) replied to crazyandlazy's topic in General Discussion
0.37 will be deployed to Stable during scheduled maintenance on Wednesday, 5 March 2014 GMT. Changelog will be distributed at that time. LIES!!! -
Snipes with NVG!!! You forgot about the NVG, you have failed us!!!!!!!
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My tribute to this thread and Americans http://www.youtube.com/watch?v=b8zO_DV09QE
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I've heard troubling rumours...(no helis)
Caboose187 (DayZ) replied to synystr's topic in General Discussion
Lol, wtf? :huh: :facepalm: :facepalm: :facepalm: :wacko: -
Why such a difference between title development comparing to Dayz?
Caboose187 (DayZ) replied to Rick1633's topic in General Discussion
Star Citizen is a huge space MMO. The majority of those working on it will get laid off once the foundation is set as they are more than likely temp workers. Same thing happened to Planetside 2, SWToR or any game for that matter. It's how it works. Companies have their main staff then hire outside help -
Will bullet hit delay get fixed? Was it fixed in the Mod?
Caboose187 (DayZ) replied to crazyandlazy's topic in General Discussion
Haven't had an issue with bandaging but for the delay in shooting, if it hasn't been fixed then, it won't be fixed now. -
Lol, what?? bahahaha
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But the moneys and the 13 millions players!!!!
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Do you believe people who shoot on sight are terrible at DayZ?
Caboose187 (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
Imagine that!!! A mod working on a full released stable engine!!! Who would have thought??? :rolleyes: -
Sorry bud, I'm far from a casual and I do not want to see heli's. There is also multiple threads about all three points you just made. Good day.
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That's cool. I never knew it had a range but that would only make sense. They need to not use fisher price radios. 1km is not very far.
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Ahh, as long as others are on the same channel I believe you can talk to other players.
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No global chat. No global voice. Proximity only
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Why co-operate if you're gonna get shot anyways?
Caboose187 (DayZ) replied to Goddam Firestations's topic in General Discussion
Where is this magical server of peace and happiness? :wub: :wub: -
I've heard troubling rumours...(no helis)
Caboose187 (DayZ) replied to synystr's topic in General Discussion
Two reasons why I quit playing the mod: 1) Hackers 2) Servers where the admin and their buddies fly around killing everyone. Whoever owns the heli runs the server. Plain and simple. They give a complete unfair advantage to fresh players who can't defend themselves. You can't hide in trees or anywhere that's not in a building. Plus in the mod, the majority of buildings you couldn't enter so finding a place to hide was almost impossible and even if you did hide, you'd end up starving to death because you couldn't move. We'll also have to wait and see what happens. For fuck sakes, this is early alpha. Nothing is in the game yet, not even bicycles so quit asking and begging for helicopters because it's so far down the list that no one cares. But do not worry, once Dean is out of the picture, in 10 months or so, the devs at BiS who only know how to do military sims will most likely turn this into more of an Arma game than a DayZ. -
(All other Console discussion)DayZ Standalone Might See an Xbox One Version in Future
Caboose187 (DayZ) replied to Plimax (DayZ)'s topic in General Discussion
The network coding is what's going to kill it for the consoles. People think this forum is putrid and vile, I can't wait to troll the console section of DayZ :D -
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